if (self.movement_x > 0) {
// is this a state change?
- if (!(self.pressedkeys & KEY_FORWARD)) {
- if ((time - self.last_FORWARD_KEY_time) < self.cvar_cl_dodging_timeout) {
+ if (!(self.pressedkeys & KEY_FORWARD)) {
+ if ((time - self.last_FORWARD_KEY_time) < self.cvar_cl_dodging_timeout) {
dodge_detected = 1;
self.dodging_action = 1;
self.dodging_direction_x = 1.0;
if (self.movement_x < 0) {
// is this a state change?
- if (!(self.pressedkeys & KEY_BACKWARD)) {
- if ((time - self.last_BACKWARD_KEY_time) < self.cvar_cl_dodging_timeout) {
+ if (!(self.pressedkeys & KEY_BACKWARD)) {
+ if ((time - self.last_BACKWARD_KEY_time) < self.cvar_cl_dodging_timeout) {
dodge_detected = 1;
self.dodging_action = 1;
self.dodging_direction_x = -1.0;
if (self.movement_y > 0) {
// is this a state change?
- if (!(self.pressedkeys & KEY_RIGHT)) {
- if ((time - self.last_RIGHT_KEY_time) < self.cvar_cl_dodging_timeout) {
+ if (!(self.pressedkeys & KEY_RIGHT)) {
+ if ((time - self.last_RIGHT_KEY_time) < self.cvar_cl_dodging_timeout) {
dodge_detected = 1;
self.dodging_action = 1;
self.dodging_direction_y = 1.0;
if (self.movement_y < 0) {
// is this a state change?
- if (!(self.pressedkeys & KEY_LEFT)) {
- if ((time - self.last_LEFT_KEY_time) < self.cvar_cl_dodging_timeout) {
+ if (!(self.pressedkeys & KEY_LEFT)) {
+ if ((time - self.last_LEFT_KEY_time) < self.cvar_cl_dodging_timeout) {
dodge_detected = 1;
self.dodging_action = 1;
self.dodging_direction_y = -1.0;