--- /dev/null
+flame,textures/xonotic_jumppad01/jumpglow_red
+energy,textures/xonotic_jumppad01/energy_red_anim
+1,textures/trak5/grate1a.tga
+2,textures/trak5/wall1a.tga
+3,textures/trak5/pipez1a.tga
+4,textures/trak5/ceil1a.tga
\ No newline at end of file
--- /dev/null
+flame,textures/xonotic_jumppad01/jumpglow_blue
+energy,textures/xonotic_jumppad01/energy_blue_anim
+1,textures/trak5/grate1a.tga
+2,textures/trak5/wall1a.tga
+3,textures/trak5/pipez1a.tga
+4,textures/trak5/ceil1a.tga
\ No newline at end of file
--- /dev/null
+Reskinning of the models can be done with skin files.
+For xonotic_jumppad01:
+
+flame,texture_path : This is the "flame" part of the model
+energy,texture_path : This is the center energy ring
+1,texture_path : Different mesh parts
+2,texture_path : Different mesh parts
+3,texture_path : Different mesh parts
+4,texture_path : Different mesh parts
+
+For xonotic_launchpad01:
+
+flame,texture_path : This is the "flame" part of the model
+energy,texture_path : This is the energy bubbles inside the "trunks"
+1,texture_path : Different mesh parts
+2,texture_path : Different mesh parts
+3,texture_path : Different mesh parts
+4,texture_path : Different mesh parts
+
+
+You can set "frame" key in radiant too. With value 0-20 you can change angle of jumppads:
+0-15 goes from what you have to 90 degree top, and 15-20 goes lower
+
+The models are pretty high quality, so you should use them as misc_gamemodels.
+Also, best pick is to use:
+
+"classname" "misc_gamemodel"
+"skin" "0"
+"_castshadows" "1"
+"solid" "4"
+
--- /dev/null
+flame,textures/xonotic_jumppad01/jumpglow_red
+energy,textures/xonotic_jumppad01/energy_red_anim
+1,textures/trak5/grate1a.tga
+2,textures/trak5/wall1a.tga
+3,textures/trak5/pipez1a.tga
+4,textures/trak5/ceil1a.tga
\ No newline at end of file
--- /dev/null
+flame,textures/xonotic_jumppad01/jumpglow_blue
+energy,textures/xonotic_jumppad01/energy_blue_anim
+1,textures/trak5/grate1a.tga
+2,textures/trak5/wall1a.tga
+3,textures/trak5/pipez1a.tga
+4,textures/trak5/ceil1a.tga
\ No newline at end of file
--- /dev/null
+textures/xonotic_jumppad01/jumpglow_orange\r
+{\r
+ qer_editorimage models/mapobjects/xonotic_jumppad01/jumpglow_o.tga\r
+ cull none\r
+ {\r
+ map models/mapobjects/xonotic_jumppad01/jumpglow_o.tga\r
+ blendfunc add\r
+ tcmod page 3 1 0.02\r
+ }\r
+}\r
+\r
+textures/xonotic_jumppad01/jumpglow_red\r
+{\r
+ qer_editorimage models/mapobjects/xonotic_jumppad01/jumpglow_r.tga\r
+ cull none\r
+ {\r
+ map models/mapobjects/xonotic_jumppad01/jumpglow_r.tga\r
+ blendfunc add\r
+ tcmod page 3 1 0.02\r
+ }\r
+}\r
+\r
+textures/xonotic_jumppad01/jumpglow_green\r
+{\r
+ cull none\r
+ {\r
+ map models/mapobjects/xonotic_jumppad01/jumpglow_g.tga\r
+ blendfunc add\r
+ tcmod page 3 1 0.02\r
+ }\r
+}\r
+\r
+textures/xonotic_jumppad01/jumpglow_blue\r
+{\r
+ cull none\r
+ {\r
+ map models/mapobjects/xonotic_jumppad01/jumpglow_b.tga\r
+ blendfunc add\r
+ tcmod page 3 1 0.02\r
+ }\r
+}\r
+\r
+textures/xonotic_jumppad01/energy_red_anim\r
+{\r
+ qer_editorimage models/mapobjects/xonotic_jumppad01/energy_red.tga\r
+ nopicmip\r
+ surfaceparm nolightmap\r
+// surfaceparm nonsolid\r
+ surfaceparm trans\r
+// surfaceparm slick\r
+ cull none\r
+ surfaceparm nomarks // Added\r
+// surfaceparm noimpact // by\r
+// surfaceparm playerclip // Q\r
+ qer_trans 0.8\r
+// alphaFunc GE128\r
+ \r
+ {\r
+ map models/mapobjects/xonotic_jumppad01/energy_red.tga\r
+ tcGen environment\r
+// tcmod scale .6 .6\r
+ blendfunc GL_ONE GL_ONE\r
+ tcMod turb 0 0.25 0 0.5\r
+ tcMod scroll -.5 -.3\r
+ }\r
+}\r
+\r
+textures/xonotic_jumppad01/energy_blue_anim\r
+{\r
+ qer_editorimage models/mapobjects/xonotic_jumppad01/energy_blue.tga\r
+ nopicmip\r
+ surfaceparm nolightmap\r
+// surfaceparm nonsolid\r
+ surfaceparm trans\r
+// surfaceparm slick\r
+ cull none\r
+ surfaceparm nomarks // Added\r
+// surfaceparm noimpact // by\r
+// surfaceparm playerclip // Q\r
+ qer_trans 0.8\r
+// alphaFunc GE128\r
+ \r
+ {\r
+ map models/mapobjects/xonotic_jumppad01/energy_blue.tga\r
+ tcGen environment\r
+// tcmod scale .6 .6\r
+ blendfunc GL_ONE GL_ONE\r
+ tcMod turb 0 0.25 0 0.5\r
+ tcMod scroll -.5 -.3\r
+ }\r
+}
\ No newline at end of file