gl_picmip_other 1 // so, picmip -1 is best possible quality
r_mipsprites 1
r_mipskins 1
+gl_max_lightmapsize 4096
r_shadow_realtime_world_lightmaps 1
r_shadow_realtime_world_importlightentitiesfrommap 0 // Whether build process uses keepLights is nontransparent and may change, so better make keepLights not matter.