type smoke
tex 0 8
color 0x880000 0xff4400
-size 4 8
+size 2 4
sizeincrease 8
alpha 128 16 128
gravity 0
// shotgun damage effect, normal blood
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
effect weapondamage_shotgun
-count 0.5
+count 0.6
type blood
tex 24 32
-size 2 5
+size 2 4
alpha 256 256 64
color 0xA8FFFF 0xA8FFFFF
bounce -1
staintex 16 24
//blood mist
effect weapondamage_shotgun
-countabsolute 1
+count 1
type alphastatic
tex 0 8
size 8 16
alpha 100 256 400
color 0x000000 0x420000
-originjitter 3 3 3
+originjitter 1 1 1
// shotgun damage effect, alien blood
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
effect weapondamage_shotgun_alien
-count 0.5
+count 0.6
type blood
tex 24 32
-size 2 5
+size 2 4
alpha 256 256 64
color 0xDC9BCD 0xDC9BCD
bounce -1
staintex 16 24
//blood mist
effect weapondamage_shotgun_alien
-countabsolute 1
+count 1
type alphastatic
tex 0 8
size 8 16
alpha 100 256 400
color 0x000000 0x204010
-originjitter 3 3 3
+originjitter 1 1 1
// shotgun damage effect, robot blood
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
effect weapondamage_shotgun_robot
-count 0.5
+count 0.6
type blood
tex 24 32
-size 2 5
+size 2 4
alpha 256 256 64
color 0xC0D890 0xC0D890
bounce -1
staintex 16 24
//blood mist
effect weapondamage_shotgun_robot
-countabsolute 1
+count 1
type alphastatic
tex 0 8
size 8 16
alpha 100 256 400
color 0x000000 0x301860
-originjitter 3 3 3
+originjitter 1 1 1
// uzi damage effect, normal blood
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
effect weapondamage_uzi
-count 0.25
+count 0.3
type blood
tex 24 32
-size 1 4
+size 2 4
alpha 256 256 64
color 0xA8FFFF 0xA8FFFFF
bounce -1
airfriction 1
liquidfriction 4
-velocityjitter 64 64 64
+velocityjitter 32 32 32
velocitymultiplier 5
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
effect weapondamage_uzi
-countabsolute 1
+count 1
type alphastatic
tex 0 8
size 6 12
alpha 100 256 400
color 0x000000 0x420000
-originjitter 2 2 2
+originjitter 0 0 0
// uzi damage effect, alien blood
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
effect weapondamage_uzi_alien
-count 0.25
+count 0.3
type blood
tex 24 32
-size 1 4
+size 2 4
alpha 256 256 64
color 0xDC9BCD 0xDC9BCD
bounce -1
airfriction 1
liquidfriction 4
-velocityjitter 64 64 64
+velocityjitter 32 32 32
velocitymultiplier 5
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
effect weapondamage_uzi_alien
-countabsolute 1
+count 1
type alphastatic
tex 0 8
size 6 12
alpha 100 256 400
color 0x000000 0x204010
-originjitter 2 2 2
+originjitter 0 0 0
// uzi damage effect, robot blood
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
effect weapondamage_uzi_robot
-count 0.25
+count 0.3
type blood
tex 24 32
-size 1 4
+size 2 4
alpha 256 256 64
color 0xC0D890 0xC0D890
bounce -1
airfriction 1
liquidfriction 4
-velocityjitter 64 64 64
+velocityjitter 32 32 32
velocitymultiplier 5
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
effect weapondamage_uzi_robot
-countabsolute 1
+count 1
type alphastatic
tex 0 8
size 6 12
alpha 100 256 400
color 0x000000 0x301860
-originjitter 2 2 2
+originjitter 0 0 0
// minelayer damage effect
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
effect weapondamage_minelayer
//notunderwater
-count 2
+count 3
type smoke
tex 48 55
size 4 8
-alpha 256 16 256
+alpha 512 64 1024
gravity -0.5
color 0x8f0d00 0xff5a00
-sizeincrease -10
-originjitter 4 4 4
+sizeincrease -15
+originjitter 2 2 2
velocityjitter 22 22 50
// smoke
effect weapondamage_minelayer
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
effect weapondamage_grenadelauncher
//notunderwater
-count 2
+count 3
type smoke
tex 48 55
size 4 8
-alpha 256 16 256
+alpha 512 64 1024
gravity -0.5
color 0x8f0d00 0xff5a00
-sizeincrease -10
-originjitter 4 4 4
+sizeincrease -15
+originjitter 2 2 2
velocityjitter 22 22 50
// smoke
effect weapondamage_grenadelauncher
velocitymultiplier 0
airfriction -0.35
rotate 0 180 -30 30
+// bouncing sparks
+effect weapondamage_electro
+notunderwater
+count 0.5
+type spark
+color 0x003090 0x00CCFF
+size 1 1
+alpha 256 256 384
+gravity 0.2
+airfriction 1
+bounce 1.5
+liquidfriction 0.8
+velocityoffset 0 0 20
+velocityjitter 64 64 64
// light
effect weapondamage_electro
trailspacing 8
type static
tex 38 38
color 0xff44ff 0x9966ff
-size 3 6
+size 2 4
sizeincrease -8
alpha 48 16 48
gravity -0.0001
velocitymultiplier 0
airfriction -0.35
rotate 0 180 -30 30
+// floating sparks
+effect weapondamage_crylink
+notunderwater
+count 0.2
+type spark
+color 0x903090 0xFFD0FF
+size 0.5 0.5
+sizeincrease -8
+alpha 192 192 256
+gravity 0
+airfriction 0.2
+liquidfriction 0.8
+velocityoffset 0 0 0
+velocityjitter 48 48 48
// light
effect weapondamage_crylink
trailspacing 8
type smoke
tex 0 8
color 0x880000 0xff4400
-size 4 8
+size 2 4
sizeincrease 10
alpha 128 16 128
gravity 0
velocitymultiplier 0
airfriction -0.35
rotate 0 180 -30 30
+// bouncing sparks
+effect weapondamage_nex
+count 0.2
+type spark
+tex 41 41
+color 0xD9FDFF 0xD9FDFF
+size 1 1
+alpha 255 255 112
+bounce 1.6
+stretchfactor 0.7
+velocityjitter 100 100 300
+velocitymultiplier 3
+airfriction 2
+gravity 1
// light
effect weapondamage_nex
trailspacing 8
velocitymultiplier 0
airfriction -0.35
rotate 0 180 -30 30
+// bouncing sparks
+effect weapondamage_minstanex
+count 0.2
+type spark
+tex 41 41
+color 0xD9FDFF 0xD9FDFF
+size 1 1
+alpha 255 255 112
+bounce 1.6
+stretchfactor 0.7
+velocityjitter 100 100 300
+velocitymultiplier 3
+airfriction 2
+gravity 1
// light
effect weapondamage_minstanex
trailspacing 8
// sniperrifle damage effect, normal blood
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
effect weapondamage_sniperrifle
-count 0.25
+count 0.3
type blood
tex 24 32
-size 1 4
+size 2 4
alpha 256 256 64
color 0xA8FFFF 0xA8FFFFF
bounce -1
airfriction 1
liquidfriction 4
-velocityjitter 64 64 64
+velocityjitter 32 32 32
velocitymultiplier 5
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
effect weapondamage_sniperrifle
-countabsolute 1
+count 1
type alphastatic
tex 0 8
size 6 12
alpha 100 256 400
color 0x000000 0x420000
-originjitter 2 2 2
+originjitter 0 0 0
// sniperrifle damage effect, alien blood
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
effect weapondamage_sniperrifle_alien
-count 0.25
+count 0.3
type blood
tex 24 32
-size 1 4
+size 2 4
alpha 256 256 64
color 0xDC9BCD 0xDC9BCD
bounce -1
airfriction 1
liquidfriction 4
-velocityjitter 64 64 64
+velocityjitter 32 32 32
velocitymultiplier 5
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
effect weapondamage_sniperrifle_alien
-countabsolute 1
+count 1
type alphastatic
tex 0 8
size 6 12
alpha 100 256 400
color 0x000000 0x204010
-originjitter 2 2 2
+originjitter 0 0 0
// sniperrifle damage effect, robot blood
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
effect weapondamage_sniperrifle_robot
-count 0.25
+count 0.3
type blood
tex 24 32
-size 1 4
+size 2 4
alpha 256 256 64
color 0xC0D890 0xC0D890
bounce -1
airfriction 1
liquidfriction 4
-velocityjitter 64 64 64
+velocityjitter 32 32 32
velocitymultiplier 5
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
effect weapondamage_sniperrifle_robot
-countabsolute 1
+count 1
type alphastatic
tex 0 8
size 6 12
alpha 100 256 400
color 0x000000 0x301860
-originjitter 2 2 2
+originjitter 0 0 0
// seeker damage effect
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
effect weapondamage_seeker
//notunderwater
-count 2
+count 3
type smoke
tex 48 55
-size 3 7
-alpha 256 16 256
-gravity -0.5
-color 0x8f0d00 0xff5a00
+size 4 8
+alpha 512 32 1024
+gravity -0.3
+color 0x8f0c00 0xff2200
sizeincrease -10
-originjitter 4 4 4
+originjitter 2 2 2
velocityjitter 22 22 50
// smoke
effect weapondamage_seeker
count 2
tex 0 8
size 2 4
-sizeincrease 5
+sizeincrease 10
alpha 128 32 128
color 0x000000 0x111111
gravity -0.3
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
effect weapondamage_hagar
//notunderwater
-count 2
+count 3
type smoke
tex 48 55
-size 3 7
-alpha 256 16 256
-gravity -0.5
-color 0x8f0d00 0xff5a00
+size 4 8
+alpha 512 32 1024
+gravity -0.3
+color 0x8f0c00 0xff3a00
sizeincrease -10
-originjitter 4 4 4
+originjitter 2 2 2
velocityjitter 22 22 50
// smoke
effect weapondamage_hagar
count 2
tex 0 8
size 2 4
-sizeincrease 5
+sizeincrease 10
alpha 128 32 128
color 0x000000 0x111111
gravity -0.3
count 4
type smoke
tex 48 55
-size 10 20
-alpha 192 16 192
+size 5 10
+alpha 256 16 512
gravity -0.5
color 0x8f0d00 0xff5a00
sizeincrease -10
type alphastatic
count 4
tex 0 8
-size 8 16
-sizeincrease 5
+size 4 8
+sizeincrease 10
alpha 128 32 128
color 0x000000 0x111111
gravity -0.3
count 3
type smoke
tex 48 55
-size 7 14
-alpha 256 16 256
-gravity -0.5
-color 0x8f0d00 0xff5a00
+size 5 10
+alpha 512 64 1024
+gravity -0.7
+color 0x8f0c00 0xff2a00
sizeincrease -10
-originjitter 6 6 6
-velocityjitter 22 22 50
+originjitter 4 4 4
+velocityjitter 22 22 30
// smoke
effect weapondamage_rocketlauncher
type alphastatic
count 3
tex 0 8
-size 5 10
-sizeincrease 5
+size 4 8
+sizeincrease 10
alpha 128 32 128
color 0x000000 0x111111
gravity -0.3
-originjitter 6 6 6
+originjitter 4 4 4
velocityjitter 11 11 50
// light
effect weapondamage_rocketlauncher