cvar_t cl_bobmodel_speed = {CVAR_SAVE, "cl_bobmodel_speed", "7", "gun bobbing speed"};
cvar_t cl_leanmodel_side = {CVAR_SAVE, "cl_leanmodel_side", "1", "enables gun leaning sideways"};
-cvar_t cl_leanmodel_side_speed = {CVAR_SAVE, "cl_leanmodel_side_speed", "20", "gun leaning sideways speed"};
+cvar_t cl_leanmodel_side_speed = {CVAR_SAVE, "cl_leanmodel_side_speed", "1", "gun leaning sideways speed"};
cvar_t cl_leanmodel_side_limit = {CVAR_SAVE, "cl_leanmodel_side_limit", "35", "gun leaning sideways limit"};
+cvar_t cl_leanmodel_side_highpass1 = {CVAR_SAVE, "cl_leanmodel_side_highpass1", "5", "gun leaning sideways pre-highpass in 1/s"};
+cvar_t cl_leanmodel_side_highpass = {CVAR_SAVE, "cl_leanmodel_side_highpass", "15", "gun leaning sideways highpass in 1/s"};
+cvar_t cl_leanmodel_side_lowpass = {CVAR_SAVE, "cl_leanmodel_side_lowpass", "30", "gun leaning sideways lowpass in 1/s"};
cvar_t cl_leanmodel_up = {CVAR_SAVE, "cl_leanmodel_up", "1", "enables gun leaning upward"};
-cvar_t cl_leanmodel_up_speed = {CVAR_SAVE, "cl_leanmodel_up_speed", "15", "gun leaning upward speed"};
+cvar_t cl_leanmodel_up_speed = {CVAR_SAVE, "cl_leanmodel_up_speed", "1", "gun leaning upward speed"};
cvar_t cl_leanmodel_up_limit = {CVAR_SAVE, "cl_leanmodel_up_limit", "25", "gun leaning upward limit"};
+cvar_t cl_leanmodel_up_highpass1 = {CVAR_SAVE, "cl_leanmodel_up_highpass1", "5", "gun leaning upward pre-highpass in 1/s"};
+cvar_t cl_leanmodel_up_highpass = {CVAR_SAVE, "cl_leanmodel_up_highpass", "15", "gun leaning upward highpass in 1/s"};
+cvar_t cl_leanmodel_up_lowpass = {CVAR_SAVE, "cl_leanmodel_up_lowpass", "30", "gun leaning upward lowpass in 1/s"};
cvar_t cl_followmodel_side = {CVAR_SAVE, "cl_followmodel_side", "1", "enables gun following sideways"};
-cvar_t cl_followmodel_side_speed = {CVAR_SAVE, "cl_followmodel_side_speed", "0.015", "gun following sideways speed"};
-cvar_t cl_followmodel_side_limit = {CVAR_SAVE, "cl_followmodel_side_limit", "2", "gun following sideways limit"};
-cvar_t cl_followmodel_side_highpass = {CVAR_SAVE, "cl_followmodel_side_highpass", "2", "gun following sideways highpass"};
+cvar_t cl_followmodel_side_speed = {CVAR_SAVE, "cl_followmodel_side_speed", "1", "gun following sideways speed"};
+cvar_t cl_followmodel_side_limit = {CVAR_SAVE, "cl_followmodel_side_limit", "10", "gun following sideways limit"};
+cvar_t cl_followmodel_side_highpass1 = {CVAR_SAVE, "cl_followmodel_side_highpass1", "5", "gun following sideways pre-highpass in 1/s"};
+cvar_t cl_followmodel_side_highpass = {CVAR_SAVE, "cl_followmodel_side_highpass", "15", "gun following sideways highpass in 1/s"};
+cvar_t cl_followmodel_side_lowpass = {CVAR_SAVE, "cl_followmodel_side_lowpass", "30", "gun following sideways lowpass in 1/s"};
cvar_t cl_followmodel_up = {CVAR_SAVE, "cl_followmodel_up", "1", "enables gun following upward"};
-cvar_t cl_followmodel_up_speed = {CVAR_SAVE, "cl_followmodel_up_speed", "0.01", "gun following upward speed"};
-cvar_t cl_followmodel_up_limit = {CVAR_SAVE, "cl_followmodel_up_limit", "1.5", "gun following upward limit"};
-cvar_t cl_followmodel_up_highpass = {CVAR_SAVE, "cl_followmodel_up_highpass", "2", "gun following upward highpass"};
+cvar_t cl_followmodel_up_speed = {CVAR_SAVE, "cl_followmodel_up_speed", "1", "gun following upward speed"};
+cvar_t cl_followmodel_up_limit = {CVAR_SAVE, "cl_followmodel_up_limit", "10", "gun following upward limit"};
+cvar_t cl_followmodel_up_highpass1 = {CVAR_SAVE, "cl_followmodel_up_highpass1", "5", "gun following upward pre-highpass in 1/s"};
+cvar_t cl_followmodel_up_highpass = {CVAR_SAVE, "cl_followmodel_up_highpass", "15", "gun following upward highpass in 1/s"};
+cvar_t cl_followmodel_up_lowpass = {CVAR_SAVE, "cl_followmodel_up_lowpass", "30", "gun following upward lowpass in 1/s"};
cvar_t cl_viewmodel_scale = {0, "cl_viewmodel_scale", "1", "changes size of gun model, lower values prevent poking into walls but cause strange artifacts on lighting and especially r_stereo/vid_stereobuffer options where the size of the gun becomes visible"};
return (*store = *store * (1 - frac) + value * frac);
}
+static vec_t lowpass_limited(vec_t value, vec_t frac, vec_t limit, vec_t *store)
+{
+ lowpass(value, frac, store);
+ return (*store = bound(value - limit, *store, value + limit));
+}
+
static vec_t highpass(vec_t value, vec_t frac, vec_t *store)
{
return value - lowpass(value, frac, store);
}
+static vec_t highpass_limited(vec_t value, vec_t frac, vec_t limit, vec_t *store)
+{
+ return value - lowpass_limited(value, frac, limit, store);
+}
+
+static void lowpass3(vec3_t value, vec_t fracx, vec_t fracy, vec_t fracz, vec3_t store, vec3_t out)
+{
+ out[0] = lowpass(value[0], fracx, &store[0]);
+ out[1] = lowpass(value[1], fracy, &store[1]);
+ out[2] = lowpass(value[2], fracz, &store[2]);
+}
+
+static void highpass3(vec3_t value, vec_t fracx, vec_t fracy, vec_t fracz, vec3_t store, vec3_t out)
+{
+ out[0] = highpass(value[0], fracx, &store[0]);
+ out[1] = highpass(value[1], fracy, &store[1]);
+ out[2] = highpass(value[2], fracz, &store[2]);
+}
+
+static void highpass3_limited(vec3_t value, vec_t fracx, vec_t limitx, vec_t fracy, vec_t limity, vec_t fracz, vec_t limitz, vec3_t store, vec3_t out)
+{
+ out[0] = highpass_limited(value[0], fracx, limitx, &store[0]);
+ out[1] = highpass_limited(value[1], fracy, limity, &store[1]);
+ out[2] = highpass_limited(value[2], fracz, limitz, &store[2]);
+}
+
void V_CalcRefdef (void)
{
entity_t *ent;
if (cl.stats[STAT_HEALTH] > 0)
{
double xyspeed, bob;
- vec_t f;
-
- // lowpass the view angles to the gun angles
- if(cl.viewangles[PITCH] - cl.gunangles_lowpass[PITCH] >= 180)
- cl.gunangles_lowpass[PITCH] += 360;
- if(cl.gunangles_lowpass[PITCH] - cl.viewangles[PITCH] >= 180)
- cl.gunangles_lowpass[PITCH] -= 360;
- gunangles[PITCH] = bound(cl.viewangles[PITCH] - cl_leanmodel_up_limit.value, lowpass(cl.viewangles[PITCH], cl_leanmodel_up_speed.value * cl.realframetime * cl.movevars_timescale, &cl.gunangles_lowpass[PITCH]), cl.viewangles[PITCH] + cl_leanmodel_up_limit.value);
-
- if(cl.viewangles[YAW] - cl.gunangles_lowpass[YAW] >= 180)
- cl.gunangles_lowpass[YAW] += 360;
- if(cl.gunangles_lowpass[YAW] - cl.viewangles[YAW] >= 180)
- cl.gunangles_lowpass[YAW] -= 360;
- gunangles[YAW] = bound(cl.viewangles[YAW] - cl_leanmodel_side_limit.value, lowpass(cl.viewangles[YAW], cl_leanmodel_side_speed.value * cl.realframetime * cl.movevars_timescale, &cl.gunangles_lowpass[YAW]), cl.viewangles[YAW] + cl_leanmodel_side_limit.value);
-
- // no need to adjust these
- gunangles[ROLL] = cl.viewangles[ROLL];
-
- // the gun origin be the current origin minus highpass of the velocity
- gunorg[0] = highpass(cl.movement_velocity[0] * cl_followmodel_side_speed.value, cl.realframetime * cl.movevars_timescale * cl_followmodel_side_highpass.value, &cl.gunorg_minus_vieworg_diff_highpass[0]);
- gunorg[1] = highpass(cl.movement_velocity[1] * cl_followmodel_side_speed.value, cl.realframetime * cl.movevars_timescale * cl_followmodel_side_highpass.value, &cl.gunorg_minus_vieworg_diff_highpass[1]);
- gunorg[2] = highpass(cl.movement_velocity[2] * cl_followmodel_up_speed.value, cl.realframetime * cl.movevars_timescale * cl_followmodel_up_highpass.value, &cl.gunorg_minus_vieworg_diff_highpass[2]);
-
- // limit the gun origin
- f = sqrt(gunorg[0]*gunorg[0] + gunorg[1]*gunorg[1]);
- if(f > cl_followmodel_side_limit.value)
- {
- gunorg[0] = gunorg[0] * cl_followmodel_side_limit.value / f;
- gunorg[1] = gunorg[1] * cl_followmodel_side_limit.value / f;
- }
- gunorg[2] = bound(-cl_followmodel_up_limit.value, gunorg[2], cl_followmodel_up_limit.value);
-
- VectorSubtract(vieworg, gunorg, gunorg);
+ vec_t frametime;
+
+ frametime = cl.realframetime * cl.movevars_timescale;
+
+ // 1. if we teleported, clear the frametime... the lowpass will recover the previous value then
+ if(!ent->persistent.trail_allowed) // FIXME improve this check
+ frametime = 0;
+
+ // 2. for the gun origin, only keep the high frequency (non-DC) parts, which is "somewhat like velocity"
+ highpass3_limited(cl.movement_origin, frametime*cl_followmodel_side_highpass1.value, cl_followmodel_side_limit.value, frametime*cl_followmodel_side_highpass1.value, cl_followmodel_side_limit.value, frametime*cl_followmodel_up_highpass1.value, cl_followmodel_up_limit.value, cl.gunorg_highpass, gunorg);
+ cl.gunangles_highpass[PITCH] += 360 * floor((cl.viewangles[PITCH] - cl.gunangles_highpass[PITCH]) / 360 + 0.5);
+ cl.gunangles_highpass[YAW] += 360 * floor((cl.viewangles[YAW] - cl.gunangles_highpass[YAW]) / 360 + 0.5);
+ cl.gunangles_highpass[ROLL] += 360 * floor((cl.viewangles[ROLL] - cl.gunangles_highpass[ROLL]) / 360 + 0.5);
+ highpass3_limited(cl.viewangles, frametime*cl_leanmodel_up_highpass1.value, cl_leanmodel_up_limit.value, frametime*cl_leanmodel_side_highpass1.value, cl_leanmodel_side_limit.value, 0, 0, cl.gunangles_highpass, gunangles);
+
+ // 3. calculate the RAW adjustment vectors
+ gunorg[0] *= (cl_followmodel_side.value ? -cl_followmodel_side_speed.value : 0);
+ gunorg[1] *= (cl_followmodel_side.value ? -cl_followmodel_side_speed.value : 0);
+ gunorg[2] *= (cl_followmodel_up.value ? -cl_followmodel_up_speed.value : 0);
+
+ gunangles[PITCH] *= (cl_leanmodel_up.value ? -cl_leanmodel_up_speed.value : 0);
+ gunangles[YAW] *= (cl_leanmodel_side.value ? -cl_leanmodel_side_speed.value : 0);
+ gunangles[ROLL] = 0;
+
+ // 4. perform highpass/lowpass on the adjustment vectors (turning velocity into acceleration!)
+ // trick: we must do the lowpass LAST, so the lowpass vector IS the final vector!
+ highpass3(gunorg, frametime*cl_followmodel_side_highpass.value, frametime*cl_followmodel_side_highpass.value, frametime*cl_followmodel_up_highpass.value, cl.gunorg_adjustment_highpass, gunorg);
+ lowpass3(gunorg, frametime*cl_followmodel_side_lowpass.value, frametime*cl_followmodel_side_lowpass.value, frametime*cl_followmodel_up_lowpass.value, cl.gunorg_adjustment_lowpass, gunorg);
+ // we assume here: PITCH = 0, YAW = 1, ROLL = 2
+ highpass3(gunangles, frametime*cl_leanmodel_up_highpass.value, frametime*cl_leanmodel_side_highpass.value, 0, cl.gunangles_adjustment_highpass, gunangles);
+ lowpass3(gunangles, frametime*cl_leanmodel_up_lowpass.value, frametime*cl_leanmodel_side_lowpass.value, 0, cl.gunangles_adjustment_lowpass, gunangles);
+
+ // 5. use the adjusted vectors
+ VectorAdd(vieworg, gunorg, gunorg);
+ VectorAdd(cl.viewangles, gunangles, gunangles);
// view bobbing code
xyspeed = sqrt(cl.movement_velocity[0]*cl.movement_velocity[0] + cl.movement_velocity[1]*cl.movement_velocity[1]);
Cvar_RegisterVariable (&cl_leanmodel_side);
Cvar_RegisterVariable (&cl_leanmodel_side_speed);
Cvar_RegisterVariable (&cl_leanmodel_side_limit);
+ Cvar_RegisterVariable (&cl_leanmodel_side_highpass1);
+ Cvar_RegisterVariable (&cl_leanmodel_side_lowpass);
+ Cvar_RegisterVariable (&cl_leanmodel_side_highpass);
Cvar_RegisterVariable (&cl_leanmodel_up);
Cvar_RegisterVariable (&cl_leanmodel_up_speed);
Cvar_RegisterVariable (&cl_leanmodel_up_limit);
+ Cvar_RegisterVariable (&cl_leanmodel_up_highpass1);
+ Cvar_RegisterVariable (&cl_leanmodel_up_lowpass);
+ Cvar_RegisterVariable (&cl_leanmodel_up_highpass);
Cvar_RegisterVariable (&cl_followmodel_side);
Cvar_RegisterVariable (&cl_followmodel_side_speed);
Cvar_RegisterVariable (&cl_followmodel_side_limit);
+ Cvar_RegisterVariable (&cl_followmodel_side_highpass1);
+ Cvar_RegisterVariable (&cl_followmodel_side_lowpass);
Cvar_RegisterVariable (&cl_followmodel_side_highpass);
Cvar_RegisterVariable (&cl_followmodel_up);
Cvar_RegisterVariable (&cl_followmodel_up_speed);
Cvar_RegisterVariable (&cl_followmodel_up_limit);
+ Cvar_RegisterVariable (&cl_followmodel_up_highpass1);
+ Cvar_RegisterVariable (&cl_followmodel_up_lowpass);
Cvar_RegisterVariable (&cl_followmodel_up_highpass);
Cvar_RegisterVariable (&cl_viewmodel_scale);