HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
+ } else if(type == DEATH_RAPTOR_CANNON) {
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
+ if(alsoprint)
+ print (sprintf(_("^1%s^1 nailed to hell %s\n"), s2, s1));
+ } else if(type == DEATH_RAPTOR_BOMB) {
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
+ if(alsoprint)
+ print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
+ } else if(type == DEATH_RAPTOR_DEATH) {
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
+ if(alsoprint)
+ print (sprintf(_("^1%s^1 dies when %s^1's raptor dies.\n"), s2, s1));
} else if(type == DEATH_TURRET) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)