}
}
+/*
+====================
+CL_User_f
+
+user <name or userid>
+
+Dump userdata / masterdata for a user
+====================
+*/
+static void CL_User_f(cmd_state_t *cmd) // credit: taken from QuakeWorld
+{
+ int uid;
+ int i;
+
+ if (Cmd_Argc(cmd) != 2)
+ {
+ Con_Printf ("Usage: user <username / userid>\n");
+ return;
+ }
+
+ uid = atoi(Cmd_Argv(cmd, 1));
+
+ for (i = 0;i < cl.maxclients;i++)
+ {
+ if (!cl.scores[i].name[0])
+ continue;
+ if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(cmd, 1)))
+ {
+ InfoString_Print(cl.scores[i].qw_userinfo);
+ return;
+ }
+ }
+ Con_Printf ("User not in server.\n");
+}
+
+/*
+====================
+CL_Users_f
+
+Dump userids for all current players
+====================
+*/
+static void CL_Users_f(cmd_state_t *cmd) // credit: taken from QuakeWorld
+{
+ int i;
+ int c;
+
+ c = 0;
+ Con_Printf ("userid frags name\n");
+ Con_Printf ("------ ----- ----\n");
+ for (i = 0;i < cl.maxclients;i++)
+ {
+ if (cl.scores[i].name[0])
+ {
+ Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
+ c++;
+ }
+ }
+
+ Con_Printf ("%i total users\n", c);
+}
+
/*
====================
CL_Packet_f
Cmd_AddCommand(CF_CLIENT, "rcon", CL_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's); note: if rcon_secure is set, client and server clocks must be synced e.g. via NTP");
Cmd_AddCommand(CF_CLIENT, "srcon", CL_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's); this always works as if rcon_secure is set; note: client and server clocks must be synced e.g. via NTP");
Cmd_AddCommand(CF_CLIENT, "pqrcon", CL_PQRcon_f, "sends a command to a proquake server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
+ Cmd_AddCommand(CF_SHARED, "user", CL_User_f, "prints additional information about a player number or name on the scoreboard");
+ Cmd_AddCommand(CF_SHARED, "users", CL_Users_f, "prints additional information about all players on the scoreboard");
Cmd_AddCommand(CF_CLIENT, "packet", CL_Packet_f, "send a packet to the specified address:port containing a text string");
Cmd_AddCommand(CF_CLIENT, "fullinfo", CL_FullInfo_f, "allows client to modify their userinfo");
Cmd_AddCommand(CF_CLIENT, "setinfo", CL_SetInfo_f, "modifies your userinfo");
MSG_WriteString(&host_client->netconnection->message, "\n");
}
-/*
-====================
-SV_User_f
-
-user <name or userid>
-
-Dump userdata / masterdata for a user
-====================
-*/
-static void SV_User_f(cmd_state_t *cmd) // credit: taken from QuakeWorld
-{
- int uid;
- int i;
-
- if (Cmd_Argc(cmd) != 2)
- {
- Con_Printf ("Usage: user <username / userid>\n");
- return;
- }
-
- uid = atoi(Cmd_Argv(cmd, 1));
-
- for (i = 0;i < cl.maxclients;i++)
- {
- if (!cl.scores[i].name[0])
- continue;
- if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(cmd, 1)))
- {
- InfoString_Print(cl.scores[i].qw_userinfo);
- return;
- }
- }
- Con_Printf ("User not in server.\n");
-}
-
-/*
-====================
-SV_Users_f
-
-Dump userids for all current players
-====================
-*/
-static void SV_Users_f(cmd_state_t *cmd) // credit: taken from QuakeWorld
-{
- int i;
- int c;
-
- c = 0;
- Con_Printf ("userid frags name\n");
- Con_Printf ("------ ----- ----\n");
- for (i = 0;i < cl.maxclients;i++)
- {
- if (cl.scores[i].name[0])
- {
- Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
- c++;
- }
- }
-
- Con_Printf ("%i total users\n", c);
-}
-
/*
==================
SV_Status_f
Cmd_AddCommand(CF_SHARED, "viewnext", SV_Viewnext_f, "change to next animation frame of viewthing entity in current level");
Cmd_AddCommand(CF_SHARED, "viewprev", SV_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
Cmd_AddCommand(CF_SHARED, "maxplayers", SV_MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
- Cmd_AddCommand(CF_SHARED, "user", SV_User_f, "prints additional information about a player number or name on the scoreboard");
- Cmd_AddCommand(CF_SHARED, "users", SV_Users_f, "prints additional information about all players on the scoreboard");
Cmd_AddCommand(CF_SERVER, "sendcvar", SV_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
// commands that do not have automatic forwarding from cmd_client, these are internal details of the network protocol and not of interest to users (if they know what they are doing they can still use a generic "cmd prespawn" or similar)