#include <common/minigames/cl_minigames_hud.qh>
#include <common/mutators/mutator/overkill/oknex.qh>
-const float MAX_TIME_DIFF = 5;
float pickup_crosshair_time, pickup_crosshair_size;
float hitindication_crosshair_size;
float use_vortex_chargepool;
if(pickup_crosshair_time < stat_pickup_time)
{
- if(time - stat_pickup_time < MAX_TIME_DIFF) // don't trigger the animation if it's too old
+ if(time - stat_pickup_time < 5) // don't trigger the animation if it's too old
pickup_crosshair_size = 1;
pickup_crosshair_time = stat_pickup_time;