if (server_is_dedicated) print(input);
}
-void PrintToChat(entity player, string text)
+void PrintToChat(entity client, string text)
{
text = strcat("\{1}^7", text, "\n");
- sprint(player, text);
+ sprint(client, text);
}
-void DebugPrintToChat(entity player, string text)
+void DebugPrintToChat(entity client, string text)
{
if (autocvar_developer)
{
- PrintToChat(player, text);
+ PrintToChat(client, text);
}
}
}
}
-void PrintToChatTeam(int teamnum, string text)
+void PrintToChatTeam(int team_num, string text)
{
text = strcat("\{1}^7", text, "\n");
FOREACH_CLIENT(IS_REAL_CLIENT(it),
{
- if (it.team == teamnum)
+ if (it.team == team_num)
{
sprint(it, text);
}
});
}
-void DebugPrintToChatTeam(int teamnum, string text)
+void DebugPrintToChatTeam(int team_num, string text)
{
if (autocvar_developer)
{
- PrintToChatTeam(teamnum, text);
+ PrintToChatTeam(team_num, text);
}
}
/** print(), but only print if the server is not local */
void dedicated_print(string input);
-/// \brief Print the string to player's chat.
-/// \param[in] player Player to print to.
+/// \brief Print the string to the client's chat.
+/// \param[in] client Client to print to.
/// \param[in] text Text to print.
-/// \return No return.
-void PrintToChat(entity player, string text);
+void PrintToChat(entity client, string text);
-/// \brief Print the string to player's chat if the server cvar "developer" is
-/// not 0.
-/// \param[in] player Player to print to.
+/// \brief Print the string to the client's chat if the server cvar "developer"
+/// is not 0.
+/// \param[in] client Client to print to.
/// \param[in] text Text to print.
-/// \return No return.
-void DebugPrintToChat(entity player, string text);
+void DebugPrintToChat(entity client, string text);
-/// \brief Prints the string to all players' chat.
+/// \brief Prints the string to all clients' chat.
/// \param[in] text Text to print.
-/// \return No return.
void PrintToChatAll(string text);
-/// \brief Prints the string to all players' chat if the server cvar "developer"
+/// \brief Prints the string to all clients' chat if the server cvar "developer"
/// is not 0.
/// \param[in] text Text to print.
-/// \return No return.
void DebugPrintToChatAll(string text);
-/// \brief Print the string to chat of all players of the specified team.
-/// \param[in] teamnum Team to print to. See NUM_TEAM constants.
+/// \brief Print the string to chat of all clients of the specified team.
+/// \param[in] team_num Team to print to. See NUM_TEAM constants.
/// \param[in] text Text to print.
-/// \return No return.
-void PrintToChatTeam(int teamnum, string text);
+void PrintToChatTeam(int team_num, string text);
-/// \brief Print the string to chat of all players of the specified team if the
+/// \brief Print the string to chat of all clients of the specified team if the
/// server cvar "developer" is not 0.
-/// \param[in] teamnum Team to print to. See NUM_TEAM constants.
+/// \param[in] team_num Team to print to. See NUM_TEAM constants.
/// \param[in] text Text to print.
-/// \return No return.
-void DebugPrintToChatTeam(int teamnum, string text);
+void DebugPrintToChatTeam(int team_num, string text);
void play_countdown(entity this, float finished, Sound samp);