void ka_SpawnBall() // loads various values for the ball, runs only once at start of match
{
- entity e;
- e = spawn();
+ entity e = new(keepawayball);
e.model = "models/orbs/orbblue.md3";
precache_model(e.model);
_setmodel(e, e.model);
setsize(e, '-16 -16 -20', '16 16 20'); // 20 20 20 was too big, player is only 16 16 24... gotta cheat with the Z (20) axis so that the particle isn't cut off