{
if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
return;
- else if(timeout && time >= weapontime + timeout + timeout_effect_length && ((autocvar_hud_panel_weapons_timeout_effect != 1) && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
+ if(timeout && time >= weapontime + timeout + timeout_effect_length)
+ if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
{
weaponprevtime = time;
return;