--- /dev/null
+ #include "mapvoting.qh"
+ #include "modeleffects.qh"
+ #include "particles.qh"
+ #include "scoreboard.qh"
+ #include "shownames.qh"
+ #include "target_music.qh"
+ #include "tturrets.qh"
+ #include "tuba.qh"
+ #include "wall.qh"
+ #include "waypointsprites.qh"
+
+ #include "vehicles/vehicles.qh"
+
+ #include "../server/vehicles/bumblebee.qh"
+
+ #include "../common/net_notice.qh"
+
+ #include "../common/monsters/monsters.qh"
+
+ #include "../warpzonelib/client.qh"
+
+ // --------------------------------------------------------------------------
+ // BEGIN REQUIRED CSQC FUNCTIONS
+ //include "main.qh"
+
+ entity clearentity_ent;
+ void clearentity(entity e)
+ {
+ if (!clearentity_ent)
+ {
+ clearentity_ent = spawn();
+ clearentity_ent.classname = "clearentity";
+ }
+ int n = e.entnum;
+ copyentity(clearentity_ent, e);
+ e.entnum = n;
+ }
+
+ #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
+ void menu_show_error()
+ {
+ drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
+ }
+
+ // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
+ // Useful for precaching things
+
+ void menu_sub_null()
+ {
+ }
+
+ string forcefog;
+ void WaypointSprite_Load();
+ void ConsoleCommand_macro_init();
+ void CSQC_Init(void)
+ {
+ prvm_language = cvar_string("prvm_language");
+
+ #ifdef WATERMARK
+ dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
+ #endif
+
+ int i;
+
+ binddb = db_create();
+ tempdb = db_create();
+ ClientProgsDB = db_load("client.db");
+ compressShortVector_init();
+
+ draw_endBoldFont();
+ menu_visible = false;
+ menu_show = menu_show_error;
+ menu_action = func_null;
+
+ for(i = 0; i < 255; ++i)
+ if(getplayerkeyvalue(i, "viewentity") == "")
+ break;
+ maxclients = i;
+
+ //registercommand("hud_configure");
+ //registercommand("hud_save");
+ //registercommand("menu_action");
+
+ ConsoleCommand_macro_init();
+
+ registercvar("hud_usecsqc", "1");
+ registercvar("scoreboard_columns", "default");
+
+ registercvar("cl_nade_type", "3");
+ registercvar("cl_pokenade_type", "zombie");
+
+ gametype = 0;
+
+ // hud_fields uses strunzone on the titles!
+ for(i = 0; i < MAX_HUD_FIELDS; ++i)
+ hud_title[i] = strzone("(null)");
+
+ Cmd_HUD_SetFields(0);
+
+ postinit = false;
+
+ calledhooks = 0;
+
+ teams = Sort_Spawn();
+ players = Sort_Spawn();
+
+ GetTeam(NUM_SPECTATOR, true); // add specs first
+
+ // needs to be done so early because of the constants they create
+ CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
+ CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
+ CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
+ CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
+ CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
+ CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
+ CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
+
+ WaypointSprite_Load();
+
+ // precaches
+ precache_model("null");
+ precache_sound("misc/hit.wav");
+ precache_sound("misc/typehit.wav");
+
+ Projectile_Precache();
+ Hook_Precache();
+ GibSplash_Precache();
+ Casings_Precache();
+ Vehicles_Precache();
+ turrets_precache();
+ Tuba_Precache();
+ CSQCPlayer_Precache();
+
+ if(autocvar_cl_reticle)
+ {
+ precache_pic("gfx/reticle_normal");
+ // weapon reticles are precached in weapon files
+ }
+
+ get_mi_min_max_texcoords(1); // try the CLEVER way first
+ minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
+ shortmapname = mi_shortname;
+
+ if(precache_pic(minimapname) == "")
+ {
+ // but maybe we have a non-clever minimap
+ minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
+ if(precache_pic(minimapname) == "")
+ minimapname = ""; // FAIL
+ else
+ get_mi_min_max_texcoords(0); // load new texcoords
+ }
+
+ mi_center = (mi_min + mi_max) * 0.5;
+ mi_scale = mi_max - mi_min;
+ minimapname = strzone(minimapname);
+
+ WarpZone_Init();
+
+ hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
+ draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
+ }
+
+ // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
+ void Shutdown(void)
+ {
+ WarpZone_Shutdown();
+
+ remove(teams);
+ remove(players);
+ db_close(binddb);
+ db_close(tempdb);
+ if(autocvar_cl_db_saveasdump)
+ db_dump(ClientProgsDB, "client.db");
+ else
+ db_save(ClientProgsDB, "client.db");
+ db_close(ClientProgsDB);
+
+ if(camera_active)
+ cvar_set("chase_active",ftos(chase_active_backup));
+
+ // unset the event chasecam's chase_active
+ if(autocvar_chase_active < 0)
+ cvar_set("chase_active", "0");
+
+ if (!isdemo())
+ {
+ if (!(calledhooks & HOOK_START))
+ localcmd("\n_cl_hook_gamestart nop\n");
+ if (!(calledhooks & HOOK_END))
+ localcmd("\ncl_hook_gameend\n");
+ }
+ }
+
+ .float has_team;
+ float SetTeam(entity o, int Team)
+ {
+ entity tm;
+ if(teamplay)
+ {
+ switch(Team)
+ {
+ case -1:
+ case NUM_TEAM_1:
+ case NUM_TEAM_2:
+ case NUM_TEAM_3:
+ case NUM_TEAM_4:
+ break;
+ default:
+ if(GetTeam(Team, false) == world)
+ {
+ dprintf("trying to switch to unsupported team %d\n", Team);
+ Team = NUM_SPECTATOR;
+ }
+ break;
+ }
+ }
+ else
+ {
+ switch(Team)
+ {
+ case -1:
+ case 0:
+ break;
+ default:
+ if(GetTeam(Team, false) == world)
+ {
+ dprintf("trying to switch to unsupported team %d\n", Team);
+ Team = NUM_SPECTATOR;
+ }
+ break;
+ }
+ }
+ if(Team == -1) // leave
+ {
+ if(o.has_team)
+ {
+ tm = GetTeam(o.team, false);
+ tm.team_size -= 1;
+ o.has_team = 0;
+ return true;
+ }
+ }
+ else
+ {
+ if (!o.has_team)
+ {
+ o.team = Team;
+ tm = GetTeam(Team, true);
+ tm.team_size += 1;
+ o.has_team = 1;
+ return true;
+ }
+ else if(Team != o.team)
+ {
+ tm = GetTeam(o.team, false);
+ tm.team_size -= 1;
+ o.team = Team;
+ tm = GetTeam(Team, true);
+ tm.team_size += 1;
+ return true;
+ }
+ }
+ return false;
+ }
+
+ void Playerchecker_Think()
+ {
+ int i;
+ entity e;
+ for(i = 0; i < maxclients; ++i)
+ {
+ e = playerslots[i];
+ if(GetPlayerName(i) == "")
+ {
+ if(e.sort_prev)
+ {
+ // player disconnected
+ SetTeam(e, -1);
+ RemovePlayer(e);
+ e.sort_prev = world;
+ //e.gotscores = 0;
+ }
+ }
+ else
+ {
+ if (!e.sort_prev)
+ {
+ // player connected
+ if (!e)
+ playerslots[i] = e = spawn();
+ e.sv_entnum = i;
+ e.ping = 0;
+ e.ping_packetloss = 0;
+ e.ping_movementloss = 0;
+ //e.gotscores = 0; // we might already have the scores...
+ SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
+ RegisterPlayer(e);
+ HUD_UpdatePlayerPos(e);
+ }
+ }
+ }
+ self.nextthink = time + 0.2;
+ }
+
+ void Porto_Init();
+ void TrueAim_Init();
+ void PostInit(void)
+ {
+ entity playerchecker;
+ playerchecker = spawn();
+ playerchecker.think = Playerchecker_Think;
+ playerchecker.nextthink = time + 0.2;
+
+ Porto_Init();
+ TrueAim_Init();
+
+ postinit = true;
+ }
+
+ // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
+ // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
+ // All keys are in ascii.
+ // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
+ // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
+ // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
+ // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
+ float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
+ {
+ float bSkipKey;
+ bSkipKey = false;
+
+ if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
+ return true;
+
+ if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
+ return true;
+
+ if(menu_visible && menu_action)
+ if(menu_action(bInputType, nPrimary, nSecondary))
+ return true;
+
+ return bSkipKey;
+ }
+
+ // END REQUIRED CSQC FUNCTIONS
+ // --------------------------------------------------------------------------
+
+ // --------------------------------------------------------------------------
+ // BEGIN OPTIONAL CSQC FUNCTIONS
+ void Ent_RemoveEntCS()
+ {
+ entcs_receiver[self.sv_entnum] = world;
+ }
+ void Ent_ReadEntCS()
+ {
+ int sf;
+ InterpolateOrigin_Undo();
+
+ self.classname = "entcs_receiver";
+ sf = ReadByte();
+
+ if(sf & 1)
+ self.sv_entnum = ReadByte();
+ if(sf & 2)
+ {
+ self.origin_x = ReadShort();
+ self.origin_y = ReadShort();
+ self.origin_z = ReadShort();
+ setorigin(self, self.origin);
+ }
+ if(sf & 4)
+ {
+ self.angles_y = ReadByte() * 360.0 / 256;
+ self.angles_x = self.angles_z = 0;
+ }
+ if(sf & 8)
+ self.healthvalue = ReadByte() * 10;
+ if(sf & 16)
+ self.armorvalue = ReadByte() * 10;
+
+ entcs_receiver[self.sv_entnum] = self;
+ self.entremove = Ent_RemoveEntCS;
+ self.iflags |= IFLAG_ORIGIN;
+
+ InterpolateOrigin_Note();
+ }
+
+ void Ent_Remove();
+
+ void Ent_RemovePlayerScore()
+ {
+ if(self.owner) {
+ SetTeam(self.owner, -1);
+ self.owner.gotscores = 0;
+ for(int i = 0; i < MAX_SCORE; ++i) {
+ self.owner.(scores[i]) = 0; // clear all scores
+ }
+ }
+ }
+
+ void Ent_ReadPlayerScore()
+ {
+ int i, n;
+ bool isNew;
+ entity o;
+
+ // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
+ // (no I've never heard of M-x replace-string, sed, or anything like that)
+ isNew = !self.owner; // workaround for DP bug
+ n = ReadByte()-1;
+
+ #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
+ if(!isNew && n != self.sv_entnum)
+ {
+ //print("A CSQC entity changed its owner!\n");
+ printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
+ isNew = true;
+ Ent_Remove();
+ self.enttype = ENT_CLIENT_SCORES;
+ }
+ #endif
+
+ self.sv_entnum = n;
+
+ if (!(playerslots[self.sv_entnum]))
+ playerslots[self.sv_entnum] = spawn();
+ o = self.owner = playerslots[self.sv_entnum];
+ o.sv_entnum = self.sv_entnum;
+ o.gotscores = 1;
+
+ //if (!o.sort_prev)
+ // RegisterPlayer(o);
+ //playerchecker will do this for us later, if it has not already done so
+
+ int sf, lf;
+ #if MAX_SCORE <= 8
+ sf = ReadByte();
+ lf = ReadByte();
+ #else
+ sf = ReadShort();
+ lf = ReadShort();
+ #endif
+ int p;
+ for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
+ if(sf & p)
+ {
+ if(lf & p)
+ o.(scores[i]) = ReadInt24_t();
+ else
+ o.(scores[i]) = ReadChar();
+ }
+
+ if(o.sort_prev)
+ HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
+
+ self.entremove = Ent_RemovePlayerScore;
+ }
+
+ void Ent_ReadTeamScore()
+ {
+ int i;
+ entity o;
+
+ self.team = ReadByte();
+ o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
+
+ int sf, lf;
+ #if MAX_TEAMSCORE <= 8
+ sf = ReadByte();
+ lf = ReadByte();
+ #else
+ sf = ReadShort();
+ lf = ReadShort();
+ #endif
+ int p;
+ for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
+ if(sf & p)
+ {
+ if(lf & p)
+ o.(teamscores[i]) = ReadInt24_t();
+ else
+ o.(teamscores[i]) = ReadChar();
+ }
+
+ HUD_UpdateTeamPos(o);
+ }
+
+ void Ent_ClientData()
+ {
+ float newspectatee_status;
+
+ int f = ReadByte();
+
+ scoreboard_showscores_force = (f & 1);
+
+ if(f & 2)
+ {
+ newspectatee_status = ReadByte();
+ if(newspectatee_status == player_localnum + 1)
+ newspectatee_status = -1; // observing
+ }
+ else
+ newspectatee_status = 0;
+
+ spectatorbutton_zoom = (f & 4);
+
+ if(f & 8)
+ {
+ angles_held_status = 1;
+ angles_held.x = ReadAngle();
+ angles_held.y = ReadAngle();
+ angles_held.z = 0;
+ }
+ else
+ angles_held_status = 0;
+
++ if(f & 16)
++ {
++ num_spectators = ReadByte();
++
++ float i, slot;
++
++ for(i = 0; i < MAX_SPECTATORS; ++i)
++ spectatorlist[i] = 0; // reset list first
++
++ for(i = 0; i < num_spectators; ++i)
++ {
++ slot = ReadByte();
++ spectatorlist[i] = slot - 1;
++ }
++ }
++
+ if(newspectatee_status != spectatee_status)
+ {
+ // clear race stuff
+ race_laptime = 0;
+ race_checkpointtime = 0;
+ }
+ if (autocvar_hud_panel_healtharmor_progressbar_gfx)
+ {
+ if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
+ || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
+ )
+ prev_p_health = -1;
+ else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
+ prev_health = -1;
+ }
+ spectatee_status = newspectatee_status;
+
+ // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
+ }
+
+ void Ent_Nagger()
+ {
+ int i, j, b, f;
+
+ int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
+
+ if(!(nags & 4))
+ {
+ if(vote_called_vote)
+ strunzone(vote_called_vote);
+ vote_called_vote = string_null;
+ vote_active = 0;
+ }
+ else
+ {
+ vote_active = 1;
+ }
+
+ if(nags & 64)
+ {
+ vote_yescount = ReadByte();
+ vote_nocount = ReadByte();
+ vote_needed = ReadByte();
+ vote_highlighted = ReadChar();
+ }
+
+ if(nags & 128)
+ {
+ if(vote_called_vote)
+ strunzone(vote_called_vote);
+ vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
+ }
+
+ if(nags & 1)
+ {
+ for(j = 0; j < maxclients; ++j)
+ if(playerslots[j])
+ playerslots[j].ready = 1;
+ for(i = 1; i <= maxclients; i += 8)
+ {
+ f = ReadByte();
+ for(j = i-1, b = 1; b < 256; b *= 2, ++j)
+ if (!(f & b))
+ if(playerslots[j])
+ playerslots[j].ready = 0;
+ }
+ }
+
+ ready_waiting = (nags & 1);
+ ready_waiting_for_me = (nags & 2);
+ vote_waiting = (nags & 4);
+ vote_waiting_for_me = (nags & 8);
+ warmup_stage = (nags & 16);
+ }
+
+ void Ent_EliminatedPlayers()
+ {
+ int i, j, b, f;
+
+ int sf = ReadByte();
+ if(sf & 1)
+ {
+ for(j = 0; j < maxclients; ++j)
+ if(playerslots[j])
+ playerslots[j].eliminated = 1;
+ for(i = 1; i <= maxclients; i += 8)
+ {
+ f = ReadByte();
+ for(j = i-1, b = 1; b < 256; b *= 2, ++j)
+ if (!(f & b))
+ if(playerslots[j])
+ playerslots[j].eliminated = 0;
+ }
+ }
+ }
+
+ void Ent_RandomSeed()
+ {
+ float s;
+ prandom_debug();
+ s = ReadShort();
+ psrandom(s);
+ }
+
+ void Ent_ReadAccuracy(void)
+ {
+ int f, w;
+ int sf = ReadInt24_t();
+ if(sf == 0)
+ {
+ for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
+ weapon_accuracy[w] = -1;
+ return;
+ }
+
+ for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
+ {
+ if(sf & f)
+ {
+ int b = ReadByte();
+ if(b == 0)
+ weapon_accuracy[w] = -1;
+ else if(b == 255)
+ weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
+ else
+ weapon_accuracy[w] = (b - 1.0) / 100.0;
+ }
+ if(f == 0x800000)
+ f = 1;
+ else
+ f *= 2;
+ }
+ }
+
+ void Spawn_Draw(void)
+ {
+ pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
+ }
+
+ void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
+ {
+ float teamnum = (ReadByte() - 1);
+ vector spn_origin;
+ spn_origin.x = ReadShort();
+ spn_origin.y = ReadShort();
+ spn_origin.z = ReadShort();
+
+ if(is_new)
+ {
+ self.origin = spn_origin;
+ setsize(self, PL_MIN, PL_MAX);
+ droptofloor();
+
+ /*if(autocvar_cl_spawn_point_model) // needs a model first
+ {
+ self.mdl = "models/spawnpoint.md3";
+ self.colormod = Team_ColorRGB(teamnum);
+ precache_model(self.mdl);
+ setmodel(self, self.mdl);
+ self.drawmask = MASK_NORMAL;
+ //self.movetype = MOVETYPE_NOCLIP;
+ //self.draw = Spawn_Draw;
+ }*/
+ if(autocvar_cl_spawn_point_particles)
+ {
+ if((serverflags & SERVERFLAG_TEAMPLAY))
+ {
+ switch(teamnum)
+ {
+ case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
+ case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
+ case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
+ case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
+ default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
+ }
+ }
+ else { self.cnt = particleeffectnum("spawn_point_neutral"); }
+
+ self.draw = Spawn_Draw;
+ }
+ }
+
+ //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
+ }
+
+ void Ent_ReadSpawnEvent(float is_new)
+ {
+ // If entnum is 0, ONLY do the local spawn actions
+ // this way the server can disable the sending of
+ // spawn origin or such to clients if wanted.
+ float entnum = ReadByte();
+
+ if(entnum)
+ {
+ self.origin_x = ReadShort();
+ self.origin_y = ReadShort();
+ self.origin_z = ReadShort();
+
+ if(is_new)
+ {
+ float teamnum = GetPlayerColor(entnum - 1);
+
+ if(autocvar_cl_spawn_event_particles)
+ {
+ switch(teamnum)
+ {
+ case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
+ case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
+ case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
+ case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
+ default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
+ }
+ }
+ if(autocvar_cl_spawn_event_sound)
+ {
+ sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
+ }
+ }
+ }
+
+ // local spawn actions
+ if(is_new && (!entnum || (entnum == player_localentnum)))
+ {
+ zoomin_effect = 1;
+ current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
+
+ if(autocvar_cl_unpress_zoom_on_spawn)
+ {
+ localcmd("-zoom\n");
+ button_zoom = false;
+ }
+ }
+
+ //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
+ }
+
+ // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
+ // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
+ void Ent_RadarLink();
+ void Ent_Init();
+ void Ent_ScoresInfo();
+ void CSQC_Ent_Update(float bIsNewEntity)
+ {
+ float t;
+ float savetime;
+ t = ReadByte();
+
+ if(autocvar_developer_csqcentities)
+ printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
+
+ // set up the "time" global for received entities to be correct for interpolation purposes
+ savetime = time;
+ if(servertime)
+ {
+ time = servertime;
+ }
+ else
+ {
+ serverprevtime = time;
+ serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
+ time = serverprevtime + serverdeltatime;
+ }
+
+ #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
+ if(self.enttype)
+ {
+ if(t != self.enttype || bIsNewEntity)
+ {
+ //print("A CSQC entity changed its type!\n");
+ printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
+ Ent_Remove();
+ clearentity(self);
+ bIsNewEntity = 1;
+ }
+ }
+ else
+ {
+ if(!bIsNewEntity)
+ {
+ printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
+ bIsNewEntity = 1;
+ }
+ }
+ #endif
+ self.enttype = t;
+ switch(t)
+ {
+ case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
+ case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
+ case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
+ case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
+ case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
+ case ENT_CLIENT_LASER: Ent_Laser(); break;
+ case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
+ case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
+ case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
+ case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
+ case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
+ case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
+ case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
+ case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
+ case ENT_CLIENT_INIT: Ent_Init(); break;
+ case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
+ case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
+ case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
+ case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
+ case ENT_CLIENT_WALL: Ent_Wall(); break;
+ case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
+ case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
+ case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
+ case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
+ case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
+ case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
+ case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
+ case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
+ case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
+ case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
+ case ENT_CLIENT_TURRET: ent_turret(); break;
+ case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
+ case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
+ case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
+ case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
+ case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
+ case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
+ case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
+
+ default:
+ //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
+ error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
+ break;
+ }
+
+ time = savetime;
+ }
+ // Destructor, but does NOT deallocate the entity by calling remove(). Also
+ // used when an entity changes its type. For an entity that someone interacts
+ // with others, make sure it can no longer do so.
+ void Ent_Remove()
+ {
+ if(self.entremove)
+ self.entremove();
+
+ if(self.skeletonindex)
+ {
+ skel_delete(self.skeletonindex);
+ self.skeletonindex = 0;
+ }
+
+ if(self.snd_looping > 0)
+ {
+ sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
+ self.snd_looping = 0;
+ }
+
+ self.enttype = 0;
+ self.classname = "";
+ self.draw = menu_sub_null;
+ self.entremove = menu_sub_null;
+ // TODO possibly set more stuff to defaults
+ }
+ // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
+ void CSQC_Ent_Remove()
+ {
+ if(autocvar_developer_csqcentities)
+ printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
+
+ if(wasfreed(self))
+ {
+ print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
+ return;
+ }
+ if(self.enttype)
+ Ent_Remove();
+ remove(self);
+ }
+
+ void Gamemode_Init()
+ {
+ if (!isdemo())
+ {
+ if(!(calledhooks & HOOK_START))
+ localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
+ calledhooks |= HOOK_START;
+ }
+ }
+ // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
+ void CSQC_Parse_StuffCmd(string strMessage)
+ {
+ if(autocvar_developer_csqcentities)
+ printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
+
+ localcmd(strMessage);
+ }
+ // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
+ void CSQC_Parse_Print(string strMessage)
+ {
+ if(autocvar_developer_csqcentities)
+ printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
+
+ print(ColorTranslateRGB(strMessage));
+ }
+
+ // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
+ void CSQC_Parse_CenterPrint(string strMessage)
+ {
+ if(autocvar_developer_csqcentities)
+ printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
+
+ centerprint_hud(strMessage);
+ }
+
+ string notranslate_fogcmd1 = "\nfog ";
+ string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
+ void Fog_Force()
+ {
+ // TODO somehow thwart prvm_globalset client ...
+
+ if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
+ { localcmd("\nr_drawfog 0\n"); }
+ else if(forcefog != "")
+ { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
+ }
+
+ void Gamemode_Init();
+ void Ent_ScoresInfo()
+ {
+ int i;
+ self.classname = "ent_client_scores_info";
+ gametype = ReadInt24_t();
+ HUD_ModIcons_SetFunc();
+ for(i = 0; i < MAX_SCORE; ++i)
+ {
+ if(scores_label[i])
+ strunzone(scores_label[i]);
+ scores_label[i] = strzone(ReadString());
+ scores_flags[i] = ReadByte();
+ }
+ for(i = 0; i < MAX_TEAMSCORE; ++i)
+ {
+ if(teamscores_label[i])
+ strunzone(teamscores_label[i]);
+ teamscores_label[i] = strzone(ReadString());
+ teamscores_flags[i] = ReadByte();
+ }
+ HUD_InitScores();
+ Gamemode_Init();
+ }
+
+ void Ent_Init()
+ {
+ self.classname = "ent_client_init";
+
+ nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
+
+ hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
+ hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
+ hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
+ hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
+ arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
+ arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
+ arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
+ arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
+
+ if(forcefog)
+ strunzone(forcefog);
+ forcefog = strzone(ReadString());
+
+ armorblockpercent = ReadByte() / 255.0;
+
+ g_balance_mortar_bouncefactor = ReadCoord();
+ g_balance_mortar_bouncestop = ReadCoord();
+ g_balance_electro_secondary_bouncefactor = ReadCoord();
+ g_balance_electro_secondary_bouncestop = ReadCoord();
+
+ vortex_scope = !ReadByte();
+ rifle_scope = !ReadByte();
+
+ serverflags = ReadByte();
+
+ minelayer_maxmines = ReadByte();
+
+ hagar_maxrockets = ReadByte();
+
+ g_trueaim_minrange = ReadCoord();
+ g_balance_porto_secondary = ReadByte();
+
+ if(!postinit)
+ PostInit();
+ }
+
+ void Net_ReadRace()
+ {
+ float b;
+
+ b = ReadByte();
+
+ switch(b)
+ {
+ case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
+ race_checkpoint = ReadByte();
+ race_time = ReadInt24_t();
+ race_previousbesttime = ReadInt24_t();
+ if(race_previousbestname)
+ strunzone(race_previousbestname);
+ race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
+
+ race_checkpointtime = time;
+
+ if(race_checkpoint == 0 || race_checkpoint == 254)
+ {
+ race_penaltyaccumulator = 0;
+ race_laptime = time; // valid
+ }
+
+ break;
+
+ case RACE_NET_CHECKPOINT_CLEAR:
+ race_laptime = 0;
+ race_checkpointtime = 0;
+ break;
+
+ case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
+ race_laptime = ReadCoord();
+ race_checkpointtime = -99999;
+ // fall through
+ case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
+ race_nextcheckpoint = ReadByte();
+
+ race_nextbesttime = ReadInt24_t();
+ if(race_nextbestname)
+ strunzone(race_nextbestname);
+ race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
+ break;
+
+ case RACE_NET_CHECKPOINT_HIT_RACE:
+ race_mycheckpoint = ReadByte();
+ race_mycheckpointtime = time;
+ race_mycheckpointdelta = ReadInt24_t();
+ race_mycheckpointlapsdelta = ReadByte();
+ if(race_mycheckpointlapsdelta >= 128)
+ race_mycheckpointlapsdelta -= 256;
+ if(race_mycheckpointenemy)
+ strunzone(race_mycheckpointenemy);
+ race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
+ break;
+
+ case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
+ race_othercheckpoint = ReadByte();
+ race_othercheckpointtime = time;
+ race_othercheckpointdelta = ReadInt24_t();
+ race_othercheckpointlapsdelta = ReadByte();
+ if(race_othercheckpointlapsdelta >= 128)
+ race_othercheckpointlapsdelta -= 256;
+ if(race_othercheckpointenemy)
+ strunzone(race_othercheckpointenemy);
+ race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
+ break;
+
+ case RACE_NET_PENALTY_RACE:
+ race_penaltyeventtime = time;
+ race_penaltytime = ReadShort();
+ //race_penaltyaccumulator += race_penaltytime;
+ if(race_penaltyreason)
+ strunzone(race_penaltyreason);
+ race_penaltyreason = strzone(ReadString());
+ break;
+
+ case RACE_NET_PENALTY_QUALIFYING:
+ race_penaltyeventtime = time;
+ race_penaltytime = ReadShort();
+ race_penaltyaccumulator += race_penaltytime;
+ if(race_penaltyreason)
+ strunzone(race_penaltyreason);
+ race_penaltyreason = strzone(ReadString());
+ break;
+
+ case RACE_NET_SERVER_RECORD:
+ race_server_record = ReadInt24_t();
+ break;
+ case RACE_NET_SPEED_AWARD:
+ race_speedaward = ReadInt24_t();
+ if(race_speedaward_holder)
+ strunzone(race_speedaward_holder);
+ race_speedaward_holder = strzone(ReadString());
+ break;
+ case RACE_NET_SPEED_AWARD_BEST:
+ race_speedaward_alltimebest = ReadInt24_t();
+ if(race_speedaward_alltimebest_holder)
+ strunzone(race_speedaward_alltimebest_holder);
+ race_speedaward_alltimebest_holder = strzone(ReadString());
+ break;
+ case RACE_NET_SERVER_RANKINGS:
+ float prevpos, del;
+ int pos = ReadShort();
+ prevpos = ReadShort();
+ del = ReadShort();
+
+ // move other rankings out of the way
+ int i;
+ if (prevpos) {
+ for (i=prevpos-1;i>pos-1;--i) {
+ grecordtime[i] = grecordtime[i-1];
+ if(grecordholder[i])
+ strunzone(grecordholder[i]);
+ grecordholder[i] = strzone(grecordholder[i-1]);
+ }
+ } else if (del) { // a record has been deleted by the admin
+ for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
+ if (i == RANKINGS_CNT-1) { // clear out last record
+ grecordtime[i] = 0;
+ if (grecordholder[i])
+ strunzone(grecordholder[i]);
+ grecordholder[i] = string_null;
+ }
+ else {
+ grecordtime[i] = grecordtime[i+1];
+ if (grecordholder[i])
+ strunzone(grecordholder[i]);
+ grecordholder[i] = strzone(grecordholder[i+1]);
+ }
+ }
+ } else { // player has no ranked record yet
+ for (i=RANKINGS_CNT-1;i>pos-1;--i) {
+ grecordtime[i] = grecordtime[i-1];
+ if(grecordholder[i])
+ strunzone(grecordholder[i]);
+ grecordholder[i] = strzone(grecordholder[i-1]);
+ }
+ }
+
+ // store new ranking
+ if(grecordholder[pos-1] != "")
+ strunzone(grecordholder[pos-1]);
+ grecordholder[pos-1] = strzone(ReadString());
+ grecordtime[pos-1] = ReadInt24_t();
+ if(grecordholder[pos-1] == GetPlayerName(player_localnum))
+ race_myrank = pos;
+ break;
+ case RACE_NET_SERVER_STATUS:
+ race_status = ReadShort();
+ if(race_status_name)
+ strunzone(race_status_name);
+ race_status_name = strzone(ReadString());
+ }
+ }
+
+ void Net_TeamNagger()
+ {
+ teamnagger = 1;
+ }
+
+ void Net_ReadPingPLReport()
+ {
+ int e, pi, pl, ml;
+ e = ReadByte();
+ pi = ReadShort();
+ pl = ReadByte();
+ ml = ReadByte();
+ if (!(playerslots[e]))
+ return;
+ playerslots[e].ping = pi;
+ playerslots[e].ping_packetloss = pl / 255.0;
+ playerslots[e].ping_movementloss = ml / 255.0;
+ }
+
+ void Net_WeaponComplain()
+ {
+ complain_weapon = ReadByte();
+
+ if(complain_weapon_name)
+ strunzone(complain_weapon_name);
+ complain_weapon_name = strzone(WEP_NAME(complain_weapon));
+
+ complain_weapon_type = ReadByte();
+
+ complain_weapon_time = time;
+ weapontime = time; // ping the weapon panel
+
+ switch(complain_weapon_type)
+ {
+ case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
+ case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
+ default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
+ }
+ }
+
+ // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
+ // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
+ // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
+ float CSQC_Parse_TempEntity()
+ {
+ float bHandled;
+ bHandled = true;
+ // Acquire TE ID
+ float nTEID;
+ nTEID = ReadByte();
+
+ if(autocvar_developer_csqcentities)
+ printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
+
+ // NOTE: Could just do return instead of break...
+ switch(nTEID)
+ {
+ case TE_CSQC_TARGET_MUSIC:
+ Net_TargetMusic();
+ bHandled = true;
+ break;
+ case TE_CSQC_PICTURE:
+ Net_MapVote_Picture();
+ bHandled = true;
+ break;
+ case TE_CSQC_RACE:
+ Net_ReadRace();
+ bHandled = true;
+ break;
+ case TE_CSQC_VORTEXBEAMPARTICLE:
+ Net_ReadVortexBeamParticle();
+ bHandled = true;
+ break;
+ case TE_CSQC_TEAMNAGGER:
+ Net_TeamNagger();
+ bHandled = true;
+ break;
+ case TE_CSQC_ARC:
+ Net_ReadArc();
+ bHandled = true;
+ break;
+ case TE_CSQC_PINGPLREPORT:
+ Net_ReadPingPLReport();
+ bHandled = true;
+ break;
+ case TE_CSQC_WEAPONCOMPLAIN:
+ Net_WeaponComplain();
+ bHandled = true;
+ break;
+ case TE_CSQC_VEHICLESETUP:
+ Net_VehicleSetup();
+ bHandled = true;
+ break;
+ case TE_CSQC_SVNOTICE:
+ cl_notice_read();
+ bHandled = true;
+ break;
+ case TE_CSQC_SHOCKWAVEPARTICLE:
+ Net_ReadShockwaveParticle();
+ bHandled = true;
+ break;
+ default:
+ // No special logic for this temporary entity; return 0 so the engine can handle it
+ bHandled = false;
+ break;
+ }
+
+ return bHandled;
+ }
+
+ string getcommandkey(string text, string command)
+ {
+ string keys;
+ float n, j, k, l = 0;
+
+ if (!autocvar_hud_showbinds)
+ return text;
+
+ keys = db_get(binddb, command);
+ if (keys == "")
+ {
+ n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
+ for(j = 0; j < n; ++j)
+ {
+ k = stof(argv(j));
+ if(k != -1)
+ {
+ if ("" == keys)
+ keys = keynumtostring(k);
+ else
+ keys = strcat(keys, ", ", keynumtostring(k));
+
+ ++l;
+ if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
+ break;
+ }
+
+ }
+ if (keys == "")
+ keys = "NO_KEY";
+ db_put(binddb, command, keys);
+ }
+
+ if (keys == "NO_KEY") {
+ if (autocvar_hud_showbinds > 1)
+ return sprintf(_("%s (not bound)"), text);
+ else
+ return text;
+ }
+ else if (autocvar_hud_showbinds > 1)
+ return sprintf("%s (%s)", text, keys);
+ else
+ return keys;
+ }
WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
}
- float ClientData_Send(entity to, float sf)
-float ClientData_Send(entity to, int sf)
++int CountSpectators(entity player, entity to)
++{
++ if(!player) { return 0; } // not sure how, but best to be safe
++
++ entity head;
++ float spec_count = 0;
++ FOR_EACH_REALCLIENT(head)
++ {
++ if(IS_SPEC(head))
++ if(head != to)
++ if(head.enemy == player)
++ spec_count += 1;
++ }
++
++ return spec_count;
++}
++
++void WriteSpectators(entity player, entity to)
++{
++ if(!player) { return; } // not sure how, but best to be safe
++
++ entity head;
++ FOR_EACH_REALCLIENT(head)
++ {
++ if(IS_SPEC(head))
++ if(head != to)
++ if(head.enemy == player)
++ WriteByte(MSG_ENTITY, num_for_edict(head));
++ }
++}
++
++bool ClientData_Send(entity to, int sf)
{
if(to != self.owner)
{
sf |= 4; // zoomed
if(e.porto_v_angle_held)
sf |= 8; // angles held
++ // always check spectators
++ sf |= 16; // spectator handling?
WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
WriteByte(MSG_ENTITY, sf);
if(sf & 8)
{
- WriteAngle(MSG_ENTITY, e.v_angle_x);
- WriteAngle(MSG_ENTITY, e.v_angle_y);
+ WriteAngle(MSG_ENTITY, e.v_angle.x);
+ WriteAngle(MSG_ENTITY, e.v_angle.y);
+ }
+
++ if(sf & 16)
++ {
++ float specs = CountSpectators(e, to);
++ WriteByte(MSG_ENTITY, specs);
++ WriteSpectators(e, to);
+ }
+
- return TRUE;
+ return true;
}
void ClientData_Attach()
=============
*/
void FixPlayermodel();
- void UpdateSpectators(entity is_spec, entity is_player);
void PutObserverInServer (void)
{
-- entity spot;
++ entity spot;
++
++ SetSpectator(self, world);
++
self.hud = HUD_NORMAL;
- race_PreSpawnObserver();
- spot = SelectSpawnPoint (TRUE);
+ if(IS_PLAYER(self)) { pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); }
+
+ spot = SelectSpawnPoint (true);
if(!spot)
error("No spawnpoints for observers?!?\n");
RemoveGrapplingHook(self); // Wazat's Grappling Hook
return;
}
- PlayerStats_AddGlobalInfo(self);
+ PlayerStats_GameReport_FinalizePlayer(self);
+
++ SetSpectator(self, world);
++
+ if(IS_PLAYER(self)) { pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); }
CheatShutdownClient();
return 1;
}
- void UpdateSpectators(entity is_spec, entity is_player)
+ float SpectateSet()
{
- entity head, spec;
- float specs = 0;
- FOR_EACH_REALCLIENT(head)
- {
- msg_entity = head;
- WriteByte(MSG_ONE, SVC_TEMPENTITY);
- WriteByte(MSG_ONE, TE_CSQC_SPECINFO);
-
- specs = 0;
-
- FOR_EACH_SPEC(spec) if(spec.enemy == head && is_player != spec && spec != is_player)
- ++specs;
-
- if(IS_SPEC(head) || IS_OBSERVER(head) || head == is_spec || !autocvar_sv_showspectators)
- {
- WriteByte(MSG_ONE, 0);
- continue;
- }
-
- WriteByte(MSG_ONE, specs);
- FOR_EACH_SPEC(spec) if(spec.enemy == head && is_player != spec)
- WriteByte(MSG_ONE, num_for_edict(spec));
- }
- if(self.enemy.classname != "player")
++ if(!IS_PLAYER(self.enemy))
+ return false;
- /*if(self.enemy.vehicle)
- {
+
- msg_entity = self;
- WriteByte(MSG_ONE, SVC_SETVIEW);
- WriteEntity(MSG_ONE, self.enemy);
- //stuffcmd(self, "set viewsize $tmpviewsize \n");
++ ClientData_Touch(self.enemy);
+
- self.movetype = MOVETYPE_NONE;
- accuracy_resend(self);
- }
- else
- {*/
- msg_entity = self;
- WriteByte(MSG_ONE, SVC_SETVIEW);
- WriteEntity(MSG_ONE, self.enemy);
- //stuffcmd(self, "set viewsize $tmpviewsize \n");
- self.movetype = MOVETYPE_NONE;
- accuracy_resend(self);
++ msg_entity = self;
++ WriteByte(MSG_ONE, SVC_SETVIEW);
++ WriteEntity(MSG_ONE, self.enemy);
++ //stuffcmd(self, "set viewsize $tmpviewsize \n");
++ self.movetype = MOVETYPE_NONE;
++ accuracy_resend(self);
++
++ if(!SpectateUpdate())
++ PutObserverInServer();
+
- if(!SpectateUpdate())
- PutObserverInServer();
- //}
+ return true;
}
- float SpectateSet()
+ void SetSpectator(entity player, entity spectatee)
{
- if(self.enemy.classname != "player")
- return FALSE;
- /*if(self.enemy.vehicle)
- {
+ entity old_spectatee = player.enemy;
- msg_entity = self;
- WriteByte(MSG_ONE, SVC_SETVIEW);
- WriteEntity(MSG_ONE, self.enemy);
- //stuffcmd(self, "set viewsize $tmpviewsize \n");
+ player.enemy = spectatee;
- self.movetype = MOVETYPE_NONE;
- accuracy_resend(self);
- }
- else
- {*/
- msg_entity = self;
- WriteByte(MSG_ONE, SVC_SETVIEW);
- WriteEntity(MSG_ONE, self.enemy);
- //stuffcmd(self, "set viewsize $tmpviewsize \n");
- self.movetype = MOVETYPE_NONE;
- accuracy_resend(self);
+ // WEAPONTODO
+ // these are required to fix the spectator bug with arc
+ if(old_spectatee && old_spectatee.arc_beam) { old_spectatee.arc_beam.SendFlags |= ARC_SF_SETTINGS; }
+ if(player.enemy && player.enemy.arc_beam) { player.enemy.arc_beam.SendFlags |= ARC_SF_SETTINGS; }
+
- if(!SpectateUpdate())
- PutObserverInServer();
- //}
- return TRUE;
++ // needed to update spectator list
++ if(old_spectatee) { ClientData_Touch(old_spectatee); }
}
float Spectate(entity pl)
{
if(g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
-- if(pl.team != self.team)
++ if(DIFF_TEAM(pl, self))
return 0;
- self.enemy = pl;
+ SetSpectator(self, pl);
return SpectateSet();
}
// Returns next available player to spectate if g_ca_spectate_enemies == 0
--entity CA_SpectateNext(entity start) {
-- if (start.team == self.team) {
-- return start;
-- }
++entity CA_SpectateNext(entity start)
++{
++ if(SAME_TEAM(start, self)) { return start; }
other = start;
// continue from current player
-- while(other && other.team != self.team) {
++ while(other && DIFF_TEAM(other, self))
other = find(other, classname, "player");
-- }
-- if (!other) {
++ if (!other)
++ {
// restart from begining
other = find(other, classname, "player");
-- while(other && other.team != self.team) {
++ while(other && DIFF_TEAM(other, self))
other = find(other, classname, "player");
-- }
}
return other;
{
other = find(self.enemy, classname, "player");
-- if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) {
++ if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
++ {
// CA and ca players when spectating enemies is forbidden
other = CA_SpectateNext(other);
-- } else {
++ }
++ else
++ {
// other modes and ca spectators or spectating enemies is allowed
if (!other)
other = find(other, classname, "player");
if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0)
{
self.classname = "player";
+ nades_RemoveBonus(self);
+
++ SetSpectator(self, world);
+
if(autocvar_g_campaign || autocvar_g_balance_teams)
- { JoinBestTeam(self, FALSE, TRUE); }
+ { JoinBestTeam(self, false, true); }
if(autocvar_g_campaign)
{ campaign_bots_may_start = 1; }
zoomstate_set = 0;
- if(self.netname_previous != self.netname)
- {
+ // Savage: Check for nameless players
+ if (isInvisibleString(self.netname)) {
- string new_name = strzone(strcat("Player@", self.netaddress));
++ string new_name = strzone(strcat("Player@", ftos(self.playerid)));
+ if(autocvar_sv_eventlog)
+ GameLogEcho(strcat(":name:", ftos(self.playerid), ":", new_name));
+ if(self.netname_previous)
+ strunzone(self.netname_previous);
+ self.netname_previous = strzone(new_name);
+ self.netname = self.netname_previous;
+ // stuffcmd(self, strcat("name ", self.netname, "\n"));
+ } else if(self.netname_previous != self.netname) {
if(autocvar_sv_eventlog)
GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
if(self.netname_previous)