#-*- coding: utf-8 -*-
+import sys
+import re
import cairo as C
+ from datetime import datetime
import sqlalchemy as sa
import sqlalchemy.sql.functions as func
- from datetime import datetime
- from mako.template import Template
+ from colorsys import rgb_to_hls, hls_to_rgb
from os import system
from pyramid.paster import bootstrap
from xonstat.models import *
- from xonstat.views.player import player_info_data
-from xonstat.util import qfont_decode
+from xonstat.util import qfont_decode, _all_colors
- from colorsys import rgb_to_hls, hls_to_rgb
# similar to html_colors() from util.py
]
- NUM_PLAYERS = 50
+# maximal number of query results (for testing, set to 0 to get all)
++NUM_PLAYERS = 100
+
+# image dimensions (likely breaks layout if changed)
+WIDTH = 560
+HEIGHT = 70
+
+# output filename, parameter is player id
+OUTPUT = "output/%d.png"
+
+
+NICK_POS = (5,18)
+NICK_MAXWIDTH = 330
+
+GAMES_POS = (60,35)
+GAMES_WIDTH = 110
+
+WINLOSS_POS = (508,6)
+WINLOSS_WIDTH = 104
+
+KILLDEATH_POS = (390,6)
+KILLDEATH_WIDTH = 104
+
+PLAYTIME_POS = (452,64)
+PLAYTIME_WIDTH = 218
+
+
# parameters to affect the output, could be changed via URL
params = {
- 'width': 560,
- 'height': 70,
- 'bg': 1, # 0 - black, 1 - dark_wall
+ 'bg': 1, # 0 - black, 1 - dark_wall, ...
+ 'overlay': 0, # 0 - none, 1 - default overlay, ...
'font': 0, # 0 - xolonium, 1 - dejavu sans
}
total_stats['gametypes'].append(game_type_cd)
total_stats['games_breakdown'][game_type_cd] = games
total_stats['games_alivetime'][game_type_cd] = alivetime
-
+
- (total_stats['kills'], total_stats['deaths'], total_stats['suicides'],
- total_stats['alivetime'],) = DBSession.query(
+ (total_stats['kills'], total_stats['deaths'], total_stats['alivetime'],) = DBSession.query(
func.sum(PlayerGameStat.kills),
func.sum(PlayerGameStat.deaths),
- func.sum(PlayerGameStat.suicides),
func.sum(PlayerGameStat.alivetime)).\
filter(PlayerGameStat.player_id == player_id).\
one()
-
+
- (total_stats['wins'],) = DBSession.query(
- func.count("*")).\
- filter(Game.game_id == PlayerGameStat.game_id).\
- filter(PlayerGameStat.player_id == player_id).\
- filter(Game.winner == PlayerGameStat.team or PlayerGameStat.rank == 1).\
- one()
+# (total_stats['wins'],) = DBSession.query(
+# func.count("*")).\
+# filter(Game.game_id == PlayerGameStat.game_id).\
+# filter(PlayerGameStat.player_id == player_id).\
+# filter(Game.winner == PlayerGameStat.team or PlayerGameStat.rank == 1).\
+# one()
+
+ (total_stats['wins'],) = DBSession.\
+ query("total_wins").\
+ from_statement(
+ "select count(*) total_wins "
+ "from games g, player_game_stats pgs "
+ "where g.game_id = pgs.game_id "
+ "and player_id=:player_id "
+ "and (g.winner = pgs.team or pgs.rank = 1)"
+ ).params(player_id=player_id).one()
-
+
ranks = DBSession.query("game_type_cd", "rank", "max_rank").\
from_statement(
"select pr.game_type_cd, pr.rank, overall.max_rank "
def render_image(data):
"""Render an image from the given data fields."""
-
-
- width, height = params['width'], params['height']
- output = "output/%s.png" % data['player'].player_id
-
font = "Xolonium"
if params['font'] == 1:
font = "DejaVu Sans"
# draw background (just plain fillcolor)
if params['bg'] == 0:
- ctx.rectangle(0, 0, width, height)
- ctx.set_source_rgba(0.2, 0.2, 0.2, 1.0)
+ ctx.rectangle(0, 0, WIDTH, HEIGHT)
+ ctx.set_source_rgb(0.04, 0.04, 0.04) # bgcolor of Xonotic forum
ctx.fill()
-
+
# draw background image (try to get correct tiling, too)
if params['bg'] > 0:
bg = None
ctx.paint()
bg_yoff += bg_h
bg_xoff += bg_w
-
+
+ # draw overlay graphic
+ if params['overlay'] > 0:
+ overlay = None
+ if params['overlay'] == 1:
+ overlay = C.ImageSurface.create_from_png("img/overlay.png")
+ if overlay:
+ ctx.set_source_surface(overlay, 0, 0)
+ ctx.mask_surface(overlay)
+ ctx.paint()
- ## draw player's nickname with fancy colors
- qstr = qfont_decode(player.nick).replace('^^', '^').replace(u'\x00', '').replace(u' ', ' ')
+ ## draw player's nickname with fancy colors
+
+ # deocde nick, strip all weird-looking characters
++ qstr = qfont_decode(player.nick).replace('^^', '^').replace(u'\x00', '')
+ chars = []
+ for c in qstr:
+ if ord(c) < 128:
+ chars.append(c)
+ qstr = ''.join(chars)
+ stripped_nick = strip_colors(qstr)
+
# fontsize is reduced if width gets too large
- nick_xmax = 335
ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
ctx.set_font_size(20)
- xoff, yoff, tw, th = ctx.text_extents(player.stripped_nick)[:4]
- if tw > nick_xmax:
+ xoff, yoff, tw, th = ctx.text_extents(stripped_nick)[:4]
+ if tw > NICK_MAXWIDTH:
ctx.set_font_size(18)
- xoff, yoff, tw, th = ctx.text_extents(player.stripped_nick)[:4]
- if tw > nick_xmax:
+ xoff, yoff, tw, th = ctx.text_extents(stripped_nick)[:4]
+ if tw > NICK_MAXWIDTH:
ctx.set_font_size(16)
- xoff, yoff, tw, th = ctx.text_extents(player.stripped_nick)[:4]
- if tw > nick_xmax:
+ xoff, yoff, tw, th = ctx.text_extents(stripped_nick)[:4]
+ if tw > NICK_MAXWIDTH:
ctx.set_font_size(14)
- xoff, yoff, tw, th = ctx.text_extents(player.stripped_nick)[:4]
- if tw > nick_xmax:
+ xoff, yoff, tw, th = ctx.text_extents(stripped_nick)[:4]
+ if tw > NICK_MAXWIDTH:
ctx.set_font_size(12)
-
+
-
# split up nick into colored segments and draw each of them
- qstr = qfont_decode(player.nick).replace('^^', '^').replace('\x00', ' ')
- txt_xoff = 0
- txt_xpos, txt_ypos = 5,18
-
+
# split nick into colored segments
- parts = []
- pos = 1
- while True:
- npos = qstr.find('^', pos)
- if npos < 0:
- parts.append(qstr[pos-1:])
- break;
- parts.append(qstr[pos-1:npos])
- pos = npos+1
-
- for txt in parts:
+ xoffset = 0
+ _all_colors = re.compile(r'(\^\d|\^x[\dA-Fa-f]{3})')
+ #print qstr, _all_colors.findall(qstr), _all_colors.split(qstr)
+
+ parts = _all_colors.split(qstr)
+ while len(parts) > 0:
+ tag = None
+ txt = parts[0]
+ if _all_colors.match(txt):
+ tag = txt[1:] # strip leading '^'
+ if len(parts) < 2:
+ break
+ txt = parts[1]
+ del parts[1]
+ del parts[0]
+
+ if not txt or len(txt) == 0:
+ # only colorcode and no real text, skip this
+ continue
+
r,g,b = _dec_colors[7]
try:
- if txt.startswith('^'):
- txt = txt[1:]
- if txt.startswith('x'):
- r = int(txt[1] * 2, 16) / 255.0
- g = int(txt[2] * 2, 16) / 255.0
- b = int(txt[3] * 2, 16) / 255.0
- hue, light, satur = rgb_to_hls(r, g, b)
- if light < _contrast_threshold:
- light = _contrast_threshold
- r, g, b = hls_to_rgb(hue, light, satur)
- txt = txt[4:]
- else:
- r,g,b = _dec_colors[int(txt[0])]
- txt = txt[1:]
+ if tag.startswith('x'):
+ r = int(tag[1] * 2, 16) / 255.0
+ g = int(tag[2] * 2, 16) / 255.0
+ b = int(tag[3] * 2, 16) / 255.0
+ hue, light, satur = rgb_to_hls(r, g, b)
+ if light < _contrast_threshold:
+ light = _contrast_threshold
+ r, g, b = hls_to_rgb(hue, light, satur)
+ else:
+ r,g,b = _dec_colors[int(tag[0])]
except:
r,g,b = _dec_colors[7]
-
- if len(txt) < 1:
- # only colorcode and no real text, skip this
- continue
-
+
ctx.set_source_rgb(r, g, b)
- ctx.move_to(txt_xpos + txt_xoff, txt_ypos)
+ ctx.move_to(NICK_POS[0] + xoffset, NICK_POS[1])
ctx.show_text(txt)
xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
ctx.set_source_rgb(1.0, 1.0, 1.0)
txt = "[ %s ]" % gt.upper()
xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(games_x-xoff-tw/2,games_y-yoff-4)
+ ctx.move_to(GAMES_POS[0]+xoffset-xoff-tw/2, GAMES_POS[1]-yoff-4)
ctx.show_text(txt)
+
+
old_aa = ctx.get_antialias()
ctx.set_antialias(C.ANTIALIAS_NONE)
ctx.set_source_rgb(0.8, 0.8, 0.8)
ctx.set_line_width(1)
- ctx.move_to(games_x-games_w/2+5, games_y+8)
- ctx.line_to(games_x+games_w/2-5, games_y+8)
+ ctx.move_to(GAMES_POS[0]+xoffset-GAMES_WIDTH/2+5, GAMES_POS[1]+8)
+ ctx.line_to(GAMES_POS[0]+xoffset+GAMES_WIDTH/2-5, GAMES_POS[1]+8)
ctx.stroke()
- ctx.move_to(games_x-games_w/2+5, games_y+32)
- ctx.line_to(games_x+games_w/2-5, games_y+32)
+ ctx.move_to(GAMES_POS[0]+xoffset-GAMES_WIDTH/2+5, GAMES_POS[1]+32)
+ ctx.line_to(GAMES_POS[0]+xoffset+GAMES_WIDTH/2-5, GAMES_POS[1]+32)
ctx.stroke()
ctx.set_antialias(old_aa)
-
+
if not elos.has_key(gt) or not ranks.has_key(gt):
ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
ctx.set_font_size(12)
# print win percentage
-
- win_x, win_y = 505,11
- win_w, win_h = 100,14
+
- ctx.rectangle(win_x-win_w/2,win_y-win_h/2,win_w,win_h)
- ctx.set_source_rgba(0.8, 0.8, 0.8, 0.1)
- ctx.fill();
+ if params['overlay'] == 0:
+ ctx.rectangle(WINLOSS_POS[0]-WINLOSS_WIDTH/2, WINLOSS_POS[1]-7, WINLOSS_WIDTH, 15)
+ ctx.set_source_rgba(0.8, 0.8, 0.8, 0.1)
+ ctx.fill();
-
+
ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
ctx.set_font_size(10)
ctx.set_source_rgb(0.8, 0.8, 0.8)
# print kill/death ratio
-
- kill_x, kill_y = 395,11
- kill_w, kill_h = 100,14
+
- ctx.rectangle(kill_x-kill_w/2,kill_y-kill_h/2,kill_w,kill_h)
- ctx.set_source_rgba(0.8, 0.8, 0.8, 0.1)
- ctx.fill()
+ if params['overlay'] == 0:
+ ctx.rectangle(KILLDEATH_POS[0]-KILLDEATH_WIDTH/2, KILLDEATH_POS[1]-7, KILLDEATH_WIDTH, 15)
+ ctx.set_source_rgba(0.8, 0.8, 0.8, 0.1)
+ ctx.fill()
-
+
ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
ctx.set_font_size(10)
ctx.set_source_rgb(0.8, 0.8, 0.8)
txt = "Kill Ratio"
xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(kill_x-xoff-tw/2,kill_y-yoff-3)
+ ctx.move_to(KILLDEATH_POS[0]-xoff-tw/2, KILLDEATH_POS[1]-yoff-3)
ctx.show_text(txt)
-
+
+ kills, deaths = total_stats['kills'] , total_stats['deaths']
txt = "???"
- if total_stats['deaths'] > 0 and total_stats['kills'] is not None:
- ratio = float(total_stats['kills'])/total_stats['deaths']
+ try:
+ ratio = float(kills)/deaths
txt = "%.3f" % round(ratio, 3)
+ except:
+ ratio = 0
++
ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
ctx.set_font_size(12)
if ratio >= 3:
# print playing time
-
- time_x, time_y = 450,64
- time_w, time_h = 210,10
+
- ctx.rectangle(time_x-time_w/2,time_y-time_h/2-1,time_w,time_y+time_h/2-1)
- ctx.set_source_rgba(0.8, 0.8, 0.8, 0.6)
- ctx.fill();
+ if params['overlay'] == 0:
+ ctx.rectangle( PLAYTIME_POS[0]-PLAYTIME_WIDTH/2, PLAYTIME_POS[1]-7, PLAYTIME_WIDTH, 14)
+ ctx.set_source_rgba(0.8, 0.8, 0.8, 0.6)
+ ctx.fill();
-
+
ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
ctx.set_font_size(10)
ctx.set_source_rgb(0.1, 0.1, 0.1)
sstart = datetime.now()
render_image(data)
sstop = datetime.now()
- render_time += (sstop-sstart).total_seconds()
- print
+ td = sstop-sstart
+ total_seconds = (td.microseconds + (td.seconds + td.days * 24 * 3600) * 10**6) / 10**6
+ render_time += total_seconds
stop = datetime.now()
- print "Creating the badges took %.2f seconds (%.2f s per player)" % ((stop-start).total_seconds(), (stop-start).total_seconds()/float(len(players)))
- print " Total time for getting data: %.2f s" % data_time
- print " Total time for renering images: %.2f s" % render_time
+ td = stop-start
+ total_seconds = (td.microseconds + (td.seconds + td.days * 24 * 3600) * 10**6) / 10**6
+ print "Creating the badges took %.2f seconds (%.2f s per player)" % (total_seconds, total_seconds/float(len(players)))
+ print "Total time for redering images: %.2f s" % render_time
+ print "Total time for getting data: %.2f s" % data_time
+