char *bindnames[][2] =
{
+#ifdef BLOODBATH
+{"+forward", "walk forward"},
+{"+back", "backpedal"},
+{"+moveleft", "step left"},
+{"+moveright", "step right"},
+{"+jump", "jump / swim up"},
+{"+movedown", "swim down"},
+{"+attack", "attack"},
+{"+button3", "altfire"},
+{"impulse 1", "Pitch Fork"},
+{"impulse 2", "Flare Gun"},
+{"impulse 3", "Shotgun"},
+{"impulse 4", "Machine Gun"},
+{"impulse 5", "Incinerator"},
+{"impulse 6", "Bombs"},
+{"impulse 7", "Aerosol Can"},
+{"impulse 8", "Tesla Cannon"},
+{"impulse 9", "Life Leech"},
+{"impulse 17", "Voodoo Doll"},
+{"impulse 11", "previous weapon"},
+{"impulse 10", "next weapon"},
+{"impulse 14", "previous item"},
+{"impulse 15", "next item"},
+{"impulse 13", "use item"},
+{"impulse 100", "add bot (red)"},
+{"impulse 101", "add bot (blue)"},
+{"impulse 102", "kick a bot"},
+{"impulse 50", "voting menu"},
+{"impulse 141", "identify player"},
+{"impulse 16", "next armor type"},
+{"impulse 20", "observer mode"}
+#else // not BLOODBATH
{"+attack", "attack"},
{"impulse 10", "next weapon"},
{"impulse 12", "previous weapon"},
{"+klook", "keyboard look"},
{"+moveup", "swim up"},
{"+movedown", "swim down"}
+#endif // not BLOODBATH
};
#define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0]))
}
}
}
- M_Print (140, y, keystring);
+ M_Print (150, y, keystring);
}
if (bind_grab)
- M_DrawCharacter (130, 48 + keys_cursor*8, '=');
+ M_DrawCharacter (140, 48 + keys_cursor*8, '=');
else
- M_DrawCharacter (130, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
+ M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
}