{"#define USEOFFSETMAPPING\n", " offsetmapping"},
{"#define USEOFFSETMAPPING_RELIEFMAPPING\n", " reliefmapping"},
{"#define USESHADOWMAP2D\n", " shadowmap2d"},
- {"#define USESHADOWMAPPCF 1\n", " shadowmappcf"},
- {"#define USESHADOWMAPPCF 2\n", " shadowmappcf2"},
- {"#define USESHADOWSAMPLER\n", " shadowsampler"},
- {"#define USESHADOWMAPVSDCT\n", " shadowmapvsdct"},
+ {"#define USESHADOWMAPPCF 1\n", " shadowmappcf"}, // TODO make this a static parm
+ {"#define USESHADOWMAPPCF 2\n", " shadowmappcf2"}, // TODO make this a static parm
+ {"#define USESHADOWSAMPLER\n", " shadowsampler"}, // TODO make this a static parm
+ {"#define USESHADOWMAPVSDCT\n", " shadowmapvsdct"}, // TODO make this a static parm
{"#define USESHADOWMAPORTHO\n", " shadowmaportho"},
{"#define USEDEFERREDLIGHTMAP\n", " deferredlightmap"},
{"#define USEALPHAKILL\n", " alphakill"},
{"#define USEREFLECTCUBE\n", " reflectcube"},
{"#define USENORMALMAPSCROLLBLEND\n", " normalmapscrollblend"},
{"#define USEBOUNCEGRID\n", " bouncegrid"},
- {"#define USEBOUNCEGRIDDIRECTIONAL\n", " bouncegriddirectional"},
+ {"#define USEBOUNCEGRIDDIRECTIONAL\n", " bouncegriddirectional"}, // TODO make this a static parm
{"#define USETRIPPY\n", " trippy"},
{"#define USEDEPTHRGB\n", " depthrgb"},
};