seta hud_panel_strafehud_angle_overturn_color "1 0 1" "color of the indicator showing the player's current angle if it is within the overturn zone"
seta hud_panel_strafehud_angle_arrow "1" "set the angle indicator's arrow style: 0 = none, 1 = top, 2 = bottom, 3 = both"
seta hud_panel_strafehud_angle_arrow_size "0.5" "size of the arrow (relative to the panel height)"
-seta hud_panel_strafehud_bestangle "0" "set to \"1\" to enable a ghost angle indicator showing the best angle to gain maximum acceleration"
+seta hud_panel_strafehud_bestangle "1" "set to \"1\" to enable a ghost angle indicator showing the best angle to gain maximum acceleration"
seta hud_panel_strafehud_bestangle_color "1 1 1" "color of the indicator showing the best angle to gain maximum acceleration"
seta hud_panel_strafehud_bestangle_alpha "0.5" "opacity of the indicator showing the best angle to gain maximum acceleration"
seta hud_panel_strafehud_switch_minspeed "-1" "minimum speed in qu/s at which switch indicator(s) which are used to aid changing strafe direction will be shown (set to -1 for dynamic minspeed)"
vector autocvar_hud_panel_strafehud_angle_overturn_color = '1 0 1';
int autocvar_hud_panel_strafehud_angle_arrow = 1;
float autocvar_hud_panel_strafehud_angle_arrow_size = 0.5;
-bool autocvar_hud_panel_strafehud_bestangle = false;
+bool autocvar_hud_panel_strafehud_bestangle = true;
vector autocvar_hud_panel_strafehud_bestangle_color = '1 1 1';
float autocvar_hud_panel_strafehud_bestangle_alpha = 0.5;
float autocvar_hud_panel_strafehud_switch_minspeed = -1;