return 0;
}
-float overtime_msg_time;
-void onslaught_generator_think()
+void ons_ControlPoint_Icon_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
{
- float d;
- entity e;
- self.nextthink = ceil(time + 1);
- if (!gameover)
+ entity oself;
+
+ if(damage <= 0) { return; }
+
+ if (self.owner.isshielded)
{
- if (autocvar_timelimit && time > game_starttime + autocvar_timelimit * 60)
- {
- if (!overtime_msg_time)
- {
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_CONTROLPOINT);
- overtime_msg_time = time;
- }
- // self.max_health / 300 gives 5 minutes of overtime.
- // control points reduce the overtime duration.
- sound(self, CH_TRIGGER, "onslaught/generator_decay.wav", VOL_BASE, ATTEN_NORM);
- d = 1;
- e = findchain(classname, "onslaught_controlpoint");
- while (e)
+ // this is protected by a shield, so ignore the damage
+ if (time > self.pain_finished)
+ if (IS_PLAYER(attacker))
{
- if (e.team != self.team)
- if (e.islinked)
- d = d + 1;
- e = e.chain;
+ play2(attacker, "onslaught/damageblockedbyshield.wav");
+ self.pain_finished = time + 1;
+ attacker.typehitsound += 1; // play both sounds (shield is way too quiet)
}
- if(autocvar_g_campaign && autocvar__campaign_testrun)
- d = d * self.max_health;
- else
- d = d * self.max_health / max(30, 60 * autocvar_timelimit_suddendeath);
-
- Damage(self, self, self, d, DEATH_HURTTRIGGER, self.origin, '0 0 0');
- }
- else if (overtime_msg_time)
- overtime_msg_time = 0;
-
- if(!self.isshielded && self.wait < time)
- {
- self.wait = time + 5;
- FOR_EACH_REALPLAYER(e)
- {
- if(SAME_TEAM(e, self))
- {
- Send_Notification(NOTIF_ONE, e, MSG_CENTER, CENTER_ONS_NOTSHIELDED);
- soundto(MSG_ONE, e, CHAN_AUTO, "kh/alarm.wav", VOL_BASE, ATTEN_NONE); // FIXME: Uniqe sound?
- }
- }
- }
+ return;
}
-}
-
-void onslaught_generator_ring_spawn(vector org)
-{
- modeleffect_spawn("models/onslaught/shockwavetransring.md3", 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, -16, 0.1, 1.25, 0.25);
-}
-void onslaught_generator_ray_think()
-{
- self.nextthink = time + 0.05;
- if(self.count > 10)
+ if(IS_PLAYER(attacker))
+ if(time - ons_notification_time[self.team] > 10)
{
- self.think = SUB_Remove;
- return;
+ play2team(self.team, "onslaught/controlpoint_underattack.wav");
+ ons_notification_time[self.team] = time;
}
- if(self.count > 5)
- self.alpha -= 0.1;
+ self.health = self.health - damage;
+ if(self.owner.iscaptured)
+ WaypointSprite_UpdateHealth(self.owner.sprite, self.health);
+ else
- WaypointSprite_UpdateBuildFinished(self.owner.sprite, time + (self.max_health - self.health) / (self.count / CP_THINKRATE));
++ WaypointSprite_UpdateBuildFinished(self.owner.sprite, time + (self.max_health - self.health) / (self.count / ONS_CP_THINKRATE));
+ self.pain_finished = time + 1;
+ // particles on every hit
+ pointparticles(particleeffectnum("sparks"), hitloc, force*-1, 1);
+ //sound on every hit
+ if (random() < 0.5)
+ sound(self, CH_TRIGGER, "onslaught/ons_hit1.wav", VOL_BASE+0.3, ATTEN_NORM);
else
- self.alpha += 0.1;
+ sound(self, CH_TRIGGER, "onslaught/ons_hit2.wav", VOL_BASE+0.3, ATTEN_NORM);
- self.scale += 0.2;
- self.count +=1;
-}
+ if (self.health < 0)
+ {
+ sound(self, CH_TRIGGER, "weapons/grenade_impact.wav", VOL_BASE, ATTEN_NORM);
+ pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(self.team, INFO_ONSLAUGHT_CPDESTROYED_), self.owner.message, attacker.netname);
+
+ PlayerScore_Add(attacker, SP_ONS_TAKES, 1);
+ PlayerScore_Add(attacker, SP_SCORE, 10);
+
+ self.owner.goalentity = world;
+ self.owner.islinked = FALSE;
+ self.owner.iscaptured = FALSE;
+ self.owner.team = 0;
+ self.owner.colormap = 1024;
-void onslaught_generator_ray_spawn(vector org)
-{
- entity e;
- e = spawn();
- setmodel(e, "models/onslaught/ons_ray.md3");
- setorigin(e, org);
- e.angles = randomvec() * 360;
- e.alpha = 0;
- e.scale = random() * 5 + 8;
- e.think = onslaught_generator_ray_think;
- e.nextthink = time + 0.05;
-}
+ WaypointSprite_UpdateMaxHealth(self.owner.sprite, 0);
-void onslaught_generator_shockwave_spawn(vector org)
-{
- shockwave_spawn("models/onslaught/shockwave.md3", org, -64, 0.75, 0.5);
-}
+ onslaught_updatelinks();
-void onslaught_generator_damage_think()
-{
- if(self.owner.health < 0)
- {
- self.think = SUB_Remove;
- return;
- }
- self.nextthink = time+0.1;
+ // Use targets now (somebody make sure this is in the right place..)
+ oself = self;
+ self = self.owner;
+ activator = self;
+ SUB_UseTargets ();
+ self = oself;
- // damaged fx (less probable the more damaged is the generator)
- if(random() < 0.9 - self.owner.health / self.owner.max_health)
- if(random() < 0.01)
- {
- pointparticles(particleeffectnum("electro_ballexplode"), self.origin + randompos('-50 -50 -20', '50 50 50'), '0 0 0', 1);
- sound(self, CH_TRIGGER, "onslaught/electricity_explode.wav", VOL_BASE, ATTEN_NORM);
- }
- else
- pointparticles(particleeffectnum("torch_small"), self.origin + randompos('-60 -60 -20', '60 60 60'), '0 0 0', 1);
-}
+ self.owner.waslinked = self.owner.islinked;
+ if(self.owner.model != "models/onslaught/controlpoint_pad.md3")
+ setmodel_fixsize(self.owner, "models/onslaught/controlpoint_pad.md3");
+ //setsize(self, '-32 -32 0', '32 32 8');
-void onslaught_generator_damage_spawn(entity gd_owner)
-{
- entity e;
- e = spawn();
- e.owner = gd_owner;
- e.health = self.owner.health;
- setorigin(e, gd_owner.origin);
- e.think = onslaught_generator_damage_think;
- e.nextthink = time+1;
+ remove(self);
+ }
+
+ self.SendFlags |= CPSF_STATUS;
}
-void onslaught_generator_deaththink()
+void ons_ControlPoint_Icon_Think()
{
- vector org;
- float i;
-
- if (!self.count)
- self.count = 40;
+ entity oself;
- self.nextthink = time + CP_THINKRATE;
++ self.nextthink = time + ONS_CP_THINKRATE;
- // White shockwave
- if(self.count==40||self.count==20)
+ if(autocvar_g_onslaught_cp_proxydecap)
{
- onslaught_generator_ring_spawn(self.origin);
- sound(self, CH_TRIGGER, "onslaught/shockwave.wav", VOL_BASE, ATTEN_NORM);
- }
+ float _enemy_count = 0;
+ float _friendly_count = 0;
+ float _dist;
+ entity _player;
- // Throw some gibs
- if(random() < 0.3)
- {
- i = random();
- if(i < 0.3)
- ons_throwgib(self.origin + '0 0 40', (100 * randomvec() - '1 1 1') * 11 + '0 0 20', "models/onslaught/gen_gib1.md3", 6, TRUE);
- else if(i > 0.7)
- ons_throwgib(self.origin + '0 0 40', (100 * randomvec() - '1 1 1') * 12 + '0 0 20', "models/onslaught/gen_gib2.md3", 6, TRUE);
- else
- ons_throwgib(self.origin + '0 0 40', (100 * randomvec() - '1 1 1') * 13 + '0 0 20', "models/onslaught/gen_gib3.md3", 6, TRUE);
- }
+ FOR_EACH_PLAYER(_player)
+ {
+ if(!_player.deadflag)
+ {
+ _dist = vlen(_player.origin - self.origin);
+ if(_dist < autocvar_g_onslaught_cp_proxydecap_distance)
+ {
+ if(SAME_TEAM(_player, self))
+ ++_friendly_count;
+ else
+ ++_enemy_count;
+ }
+ }
+ }
+
- _friendly_count = _friendly_count * (autocvar_g_onslaught_cp_proxydecap_dps * CP_THINKRATE);
- _enemy_count = _enemy_count * (autocvar_g_onslaught_cp_proxydecap_dps * CP_THINKRATE);
++ _friendly_count = _friendly_count * (autocvar_g_onslaught_cp_proxydecap_dps * ONS_CP_THINKRATE);
++ _enemy_count = _enemy_count * (autocvar_g_onslaught_cp_proxydecap_dps * ONS_CP_THINKRATE);
- // Spawn fire balls
- for(i=0;i < 10;++i)
+ self.health = bound(0, self.health + (_friendly_count - _enemy_count), self.max_health);
+ self.SendFlags |= CPSF_STATUS;
+ if(self.health <= 0)
+ {
+ ons_ControlPoint_Icon_Damage(self, self, 1, 0, self.origin, '0 0 0');
+ return;
+ }
+ }
+
+ if (time > self.pain_finished + 5)
{
- org = self.origin + randompos('-30 -30 -30' * i + '0 0 -20', '30 30 30' * i + '0 0 20');
- pointparticles(particleeffectnum("onslaught_generator_gib_explode"), org, '0 0 0', 1);
+ if(self.health < self.max_health)
+ {
+ self.health = self.health + self.count;
+ if (self.health >= self.max_health)
+ self.health = self.max_health;
+ WaypointSprite_UpdateHealth(self.owner.sprite, self.health);
+ }
}
- // Short explosion sound + small explosion
- if(random() < 0.25)
+ if(self.owner.islinked != self.owner.waslinked)
{
- te_explosion(self.origin);
- sound(self, CH_TRIGGER, "weapons/grenade_impact.wav", VOL_BASE, ATTEN_NORM);
- }
+ // unteam the spawnpoint if needed
+ float t;
+ t = self.owner.team;
+ if(!self.owner.islinked)
+ self.owner.team = 0;
+
+ oself = self;
+ self = self.owner;
+ activator = self;
+ SUB_UseTargets ();
+ self = oself;
- // Particles
- org = self.origin + randompos(self.mins + '8 8 8', self.maxs + '-8 -8 -8');
- pointparticles(particleeffectnum("onslaught_generator_smallexplosion"), org, '0 0 0', 1);
+ self.owner.team = t;
- // rays
- if(random() > 0.25 )
- {
- onslaught_generator_ray_spawn(self.origin);
+ self.owner.waslinked = self.owner.islinked;
}
- // Final explosion
- if(self.count==1)
+ // damaged fx
+ if(random() < 0.6 - self.health / self.max_health)
{
- org = self.origin;
- te_explosion(org);
- onslaught_generator_shockwave_spawn(org);
- pointparticles(particleeffectnum("onslaught_generator_finalexplosion"), org, '0 0 0', 1);
- sound(self, CH_TRIGGER, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
- }
- else
- self.nextthink = time + 0.05;
-
- self.count = self.count - 1;
-}
+ pointparticles(particleeffectnum("electricity_sparks"), self.origin + randompos('-10 -10 -20', '10 10 20'), '0 0 0', 1);
-void onslaught_generator_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
-{
- float i;
- if (damage <= 0)
- return;
- if(warmup_stage)
- return;
- if (attacker != self)
- {
- if (self.isshielded)
- {
- // this is protected by a shield, so ignore the damage
- if (time > self.pain_finished)
- if (IS_PLAYER(attacker))
- {
- play2(attacker, "onslaught/damageblockedbyshield.wav");
- self.pain_finished = time + 1;
- }
- return;
- }
- if (time > self.pain_finished)
- {
- self.pain_finished = time + 10;
- bprint(Team_ColoredFullName(self.team), " generator under attack!\n");
- play2team(self.team, "onslaught/generator_underattack.wav");
- }
- }
- self.health = self.health - damage;
- WaypointSprite_UpdateHealth(self.sprite, self.health);
- // choose an animation frame based on health
- self.frame = 10 * bound(0, (1 - self.health / self.max_health), 1);
- // see if the generator is still functional, or dying
- if (self.health > 0)
- {
-#ifdef ONSLAUGHT_SPAM
- float h, lh;
- lh = ceil(self.lasthealth / 100) * 100;
- h = ceil(self.health / 100) * 100;
- if(lh != h)
- bprint(Team_ColoredFullName(self.team), " generator has less than ", ftos(h), " health remaining\n");
-#endif
- self.lasthealth = self.health;
+ if(random() > 0.8)
+ sound(self, CH_PAIN, "onslaught/ons_spark1.wav", VOL_BASE, ATTEN_NORM);
+ else if (random() > 0.5)
+ sound(self, CH_PAIN, "onslaught/ons_spark2.wav", VOL_BASE, ATTEN_NORM);
}
- else if (!warmup_stage)
- {
- if (attacker == self)
- bprint(Team_ColoredFullName(self.team), " generator spontaneously exploded due to overtime!\n");
- else
- {
- string t;
- t = Team_ColoredFullName(attacker.team);
- bprint(Team_ColoredFullName(self.team), " generator destroyed by ", t, "!\n");
- }
- self.iscaptured = FALSE;
- self.islinked = FALSE;
- self.isshielded = FALSE;
- self.takedamage = DAMAGE_NO; // can't be hurt anymore
- self.event_damage = func_null; // won't do anything if hurt
- self.count = 0; // reset counter
- self.think = onslaught_generator_deaththink; // explosion sequence
- self.nextthink = time; // start exploding immediately
- self.think(); // do the first explosion now
+}
- WaypointSprite_UpdateMaxHealth(self.sprite, 0);
+void ons_ControlPoint_Icon_BuildThink()
+{
+ entity oself;
+ float a;
- self.nextthink = time + CP_THINKRATE;
- onslaught_updatelinks();
- }
++ self.nextthink = time + ONS_CP_THINKRATE;
- if(self.health <= 0)
- setmodel(self, "models/onslaught/generator_dead.md3");
- else if(self.health < self.max_health * 0.10)
- setmodel(self, "models/onslaught/generator_dmg9.md3");
- else if(self.health < self.max_health * 0.20)
- setmodel(self, "models/onslaught/generator_dmg8.md3");
- else if(self.health < self.max_health * 0.30)
- setmodel(self, "models/onslaught/generator_dmg7.md3");
- else if(self.health < self.max_health * 0.40)
- setmodel(self, "models/onslaught/generator_dmg6.md3");
- else if(self.health < self.max_health * 0.50)
- setmodel(self, "models/onslaught/generator_dmg5.md3");
- else if(self.health < self.max_health * 0.60)
- setmodel(self, "models/onslaught/generator_dmg4.md3");
- else if(self.health < self.max_health * 0.70)
- setmodel(self, "models/onslaught/generator_dmg3.md3");
- else if(self.health < self.max_health * 0.80)
- setmodel(self, "models/onslaught/generator_dmg2.md3");
- else if(self.health < self.max_health * 0.90)
- setmodel(self, "models/onslaught/generator_dmg1.md3");
- setsize(self, '-52 -52 -14', '52 52 75');
+ // only do this if there is power
+ a = ons_ControlPoint_CanBeLinked(self.owner, self.owner.team);
+ if(!a)
+ return;
- // Throw some flaming gibs on damage, more damage = more chance for gib
- if(random() < damage/220)
- {
- sound(self, CH_TRIGGER, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
- i = random();
- if(i < 0.3)
- ons_throwgib(hitloc + '0 0 20', force * -1, "models/onslaught/gen_gib1.md3", 5, TRUE);
- else if(i > 0.7)
- ons_throwgib(hitloc + '0 0 20', force * -1, "models/onslaught/gen_gib2.md3", 5, TRUE);
- else
- ons_throwgib(hitloc + '0 0 20', force * -1, "models/onslaught/gen_gib3.md3", 5, TRUE);
- }
- else
+ self.health = self.health + self.count;
+
+ self.SendFlags |= CPSF_STATUS;
+
+ if (self.health >= self.max_health)
{
- // particles on every hit
- pointparticles(particleeffectnum("sparks"), hitloc, force * -1, 1);
+ self.health = self.max_health;
- self.count = autocvar_g_onslaught_cp_regen * CP_THINKRATE; // slow repair rate from now on
++ self.count = autocvar_g_onslaught_cp_regen * ONS_CP_THINKRATE; // slow repair rate from now on
+ self.think = ons_ControlPoint_Icon_Think;
+ sound(self, CH_TRIGGER, "onslaught/controlpoint_built.wav", VOL_BASE, ATTEN_NORM);
+ self.owner.iscaptured = TRUE;
+ self.solid = SOLID_BBOX;
- //sound on every hit
- if (random() < 0.5)
- sound(self, CH_TRIGGER, "onslaught/ons_hit1.wav", VOL_BASE, ATTEN_NORM);
- else
- sound(self, CH_TRIGGER, "onslaught/ons_hit2.wav", VOL_BASE, ATTEN_NORM);
- }
+ pointparticles(particleeffectnum(sprintf("%s_cap", Static_Team_ColorName_Lower(self.owner.team))), self.owner.origin, '0 0 0', 1);
- //throw some gibs on damage
- if(random() < damage/200+0.2)
- if(random() < 0.5)
- ons_throwgib(hitloc + '0 0 20', randomvec()*360, "models/onslaught/gen_gib1.md3", 5, FALSE);
-}
+ WaypointSprite_UpdateMaxHealth(self.owner.sprite, self.max_health);
+ WaypointSprite_UpdateHealth(self.owner.sprite, self.health);
-// update links after a delay
-void onslaught_generator_delayed()
-{
- onslaught_updatelinks();
- // now begin normal thinking
- self.think = onslaught_generator_think;
- self.nextthink = time;
-}
+ if(IS_PLAYER(self.owner.ons_toucher))
+ {
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ONSLAUGHT_CAPTURE, self.owner.ons_toucher.netname, self.owner.message);
+ Send_Notification(NOTIF_ALL_EXCEPT, self.owner.ons_toucher, MSG_CENTER, APP_TEAM_ENT_4(self.owner.ons_toucher, CENTER_ONS_CAPTURE_), self.owner.message);
+ Send_Notification(NOTIF_ONE, self.owner.ons_toucher, MSG_CENTER, CENTER_ONS_CAPTURE, self.owner.message);
+ PlayerScore_Add(self.owner.ons_toucher, SP_ONS_CAPS, 1);
+ PlayerTeamScore_AddScore(self.owner.ons_toucher, 10);
+ }
+
+ self.owner.ons_toucher = world;
-string onslaught_generator_waypointsprite_for_team(entity e, float t)
-{
- if(t == e.team)
- {
- if(e.team == NUM_TEAM_1)
- return "ons-gen-red";
- else if(e.team == NUM_TEAM_2)
- return "ons-gen-blue";
+ onslaught_updatelinks();
+
+ // Use targets now (somebody make sure this is in the right place..)
+ oself = self;
+ self = self.owner;
+ activator = self;
+ SUB_UseTargets ();
+ self = oself;
+
+ self.SendFlags |= CPSF_SETUP;
}
- if(e.isshielded)
- return "ons-gen-shielded";
- if(e.team == NUM_TEAM_1)
- return "ons-gen-red";
- else if(e.team == NUM_TEAM_2)
- return "ons-gen-blue";
- return "";
+ if(self.owner.model != "models/onslaught/controlpoint_pad2.md3")
+ setmodel_fixsize(self.owner, "models/onslaught/controlpoint_pad2.md3");
+
+ if(random() < 0.9 - self.health / self.max_health)
+ pointparticles(particleeffectnum("rage"), self.origin + 10 * randomvec(), '0 0 -1', 1);
}
-void onslaught_generator_updatesprite(entity e)
+void ons_ControlPoint_Icon_Spawn(entity cp, entity player)
{
- string s1, s2, s3;
- s1 = onslaught_generator_waypointsprite_for_team(e, NUM_TEAM_1);
- s2 = onslaught_generator_waypointsprite_for_team(e, NUM_TEAM_2);
- s3 = onslaught_generator_waypointsprite_for_team(e, -1);
- WaypointSprite_UpdateSprites(e.sprite, s1, s2, s3);
+ entity e = spawn();
+
+ setsize(e, CPICON_MIN, CPICON_MAX);
+ setorigin(e, cp.origin + CPICON_OFFSET);
+
+ e.classname = "onslaught_controlpoint_icon";
+ e.owner = cp;
+ e.max_health = autocvar_g_onslaught_cp_health;
+ e.health = autocvar_g_onslaught_cp_buildhealth;
+ e.solid = SOLID_NOT;
+ e.takedamage = DAMAGE_AIM;
+ e.bot_attack = TRUE;
+ e.event_damage = ons_ControlPoint_Icon_Damage;
+ e.team = player.team;
+ e.colormap = 1024 + (e.team - 1) * 17;
- e.count = (e.max_health - e.health) * CP_THINKRATE / autocvar_g_onslaught_cp_buildtime; // how long it takes to build
++ e.count = (e.max_health - e.health) * ONS_CP_THINKRATE / autocvar_g_onslaught_cp_buildtime; // how long it takes to build
+
+ sound(e, CH_TRIGGER, "onslaught/controlpoint_build.wav", VOL_BASE, ATTEN_NORM);
+
+ cp.goalentity = e;
+ cp.team = e.team;
+ cp.colormap = e.colormap;
- if(e.lastteam != e.team + 2 || e.lastshielded != e.isshielded)
- {
- e.lastteam = e.team + 2;
- e.lastshielded = e.isshielded;
- if(e.lastshielded)
- {
- if(e.team == NUM_TEAM_1 || e.team == NUM_TEAM_2)
- WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, 0.5 * colormapPaletteColor(e.team - 1, FALSE));
- else
- WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, '0.5 0.5 0.5');
- }
- else
- {
- if(e.team == NUM_TEAM_1 || e.team == NUM_TEAM_2)
- WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, colormapPaletteColor(e.team - 1, FALSE));
- else
- WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, '0.75 0.75 0.75');
- }
- WaypointSprite_Ping(e.sprite);
- }
+ pointparticles(particleeffectnum(sprintf("%sflag_touch", Static_Team_ColorName_Lower(player.team))), e.origin, '0 0 0', 1);
+
- WaypointSprite_UpdateBuildFinished(cp.sprite, time + (e.max_health - e.health) / (e.count / CP_THINKRATE));
++ WaypointSprite_UpdateBuildFinished(cp.sprite, time + (e.max_health - e.health) / (e.count / ONS_CP_THINKRATE));
+ WaypointSprite_UpdateRule(cp.sprite,cp.team,SPRITERULE_TEAMPLAY);
+ cp.sprite.SendFlags |= 16;
+
+ onslaught_controlpoint_icon_link(e, ons_ControlPoint_Icon_BuildThink);
}
-string onslaught_controlpoint_waypointsprite_for_team(entity e, float t)
+string ons_ControlPoint_Waypoint(entity e)
{
float a;
- if(t != -1)
+ if(e.team)
{
- a = onslaught_controlpoint_attackable(e, t);
- if(a == 3 || a == 4) // ATTACK/TOUCH THIS ONE NOW
- {
- if(e.team == NUM_TEAM_1)
- return "ons-cp-atck-red";
- else if(e.team == NUM_TEAM_2)
- return "ons-cp-atck-blue";
- else
- return "ons-cp-atck-neut";
- }
- else if(a == -2) // DEFEND THIS ONE NOW
- {
- if(e.team == NUM_TEAM_1)
- return "ons-cp-dfnd-red";
- else if(e.team == NUM_TEAM_2)
- return "ons-cp-dfnd-blue";
- }
- else if(e.team == t || a == -1 || a == 1) // own point, or fire at it
- {
- if(e.team == NUM_TEAM_1)
- return "ons-cp-red";
- else if(e.team == NUM_TEAM_2)
- return "ons-cp-blue";
- }
- else if(a == 2) // touch it
- return "ons-cp-neut";
+ a = ons_ControlPoint_Attackable(e, e.team);
+
+ if(a == -2) { return "ons-cp-dfnd"; } // defend now
+ if(a == -1 || a == 1 || a == 2) { return "ons-cp"; } // touch
+ if(a == 3 || a == 4) { return "ons-cp-atck"; } // attack
}
else
- {
- if(e.team == NUM_TEAM_1)
- return "ons-cp-red";
- else if(e.team == NUM_TEAM_2)
- return "ons-cp-blue";
- else
- return "ons-cp-neut";
- }
+ return "ons-cp";
+
return "";
}
}
}
-void onslaught_generator_reset()
+void ons_ControlPoint_Touch()
{
- self.team = self.team_saved;
- self.lasthealth = self.max_health = self.health = autocvar_g_onslaught_gen_health;
- self.takedamage = DAMAGE_AIM;
- self.bot_attack = TRUE;
- self.iscaptured = TRUE;
- self.islinked = TRUE;
- self.isshielded = TRUE;
- self.enemy.solid = SOLID_NOT;
- self.think = onslaught_generator_delayed;
- self.nextthink = time + 0.2;
- setmodel(self, "models/onslaught/generator.md3");
- setsize(self, '-52 -52 -14', '52 52 75');
-
- if(!self.noalign)
+ entity toucher = other;
+ float attackable;
+
+ if((toucher.vehicle_flags & VHF_ISVEHICLE) && toucher.owner)
+ if(autocvar_g_onslaught_allow_vehicle_touch)
+ toucher = toucher.owner;
+ else
+ return;
+
+ if(!IS_PLAYER(toucher)) { return; }
++ if(toucher.frozen) { return; }
+ if(toucher.deadflag != DEAD_NO) { return; }
+
+ if ( SAME_TEAM(self,toucher) )
+ if ( self.iscaptured )
{
- setorigin(self, self.origin + '0 0 20');
- droptofloor();
+ if(time <= toucher.teleport_antispam)
+ Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_ONS_TELEPORT_ANTISPAM, rint(toucher.teleport_antispam - time));
+ else
+ Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_ONS_TELEPORT);
}
+
+ attackable = ons_ControlPoint_Attackable(self, toucher.team);
+ if(attackable != 2 && attackable != 4)
+ return;
+ // we've verified that this player has a legitimate claim to this point,
+ // so start building the captured point icon (which only captures this
+ // point if it successfully builds without being destroyed first)
+ ons_ControlPoint_Icon_Spawn(self, toucher);
+
+ self.ons_toucher = toucher;
- WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
- WaypointSprite_UpdateHealth(self.sprite, self.health);
+ onslaught_updatelinks();
}
-/*QUAKED spawnfunc_onslaught_generator (0 .5 .8) (-32 -32 -24) (32 32 64)
- Base generator.
-
- spawnfunc_onslaught_link entities can target this.
-
-keys:
-"team" - team that owns this generator (5 = red, 14 = blue, etc), MUST BE SET.
-"targetname" - name that spawnfunc_onslaught_link entities will use to target this.
- */
-void spawnfunc_onslaught_generator()
+void ons_ControlPoint_Think()
{
- self.nextthink = time + CP_THINKRATE;
- if (!g_onslaught)
- {
- remove(self);
- return;
- }
-
- //entity e;
- precache_model("models/onslaught/generator.md3");
- precache_model("models/onslaught/generator_shield.md3");
- precache_model("models/onslaught/generator_dmg1.md3");
- precache_model("models/onslaught/generator_dmg2.md3");
- precache_model("models/onslaught/generator_dmg3.md3");
- precache_model("models/onslaught/generator_dmg4.md3");
- precache_model("models/onslaught/generator_dmg5.md3");
- precache_model("models/onslaught/generator_dmg6.md3");
- precache_model("models/onslaught/generator_dmg7.md3");
- precache_model("models/onslaught/generator_dmg8.md3");
- precache_model("models/onslaught/generator_dmg9.md3");
- precache_model("models/onslaught/generator_dead.md3");
- precache_model("models/onslaught/shockwave.md3");
- precache_model("models/onslaught/shockwavetransring.md3");
- precache_model("models/onslaught/gen_gib1.md3");
- precache_model("models/onslaught/gen_gib2.md3");
- precache_model("models/onslaught/gen_gib3.md3");
- precache_model("models/onslaught/ons_ray.md3");
- precache_sound("onslaught/generator_decay.wav");
- precache_sound("weapons/grenade_impact.wav");
- precache_sound("weapons/rocket_impact.wav");
- precache_sound("onslaught/generator_underattack.wav");
- precache_sound("onslaught/shockwave.wav");
- precache_sound("onslaught/ons_hit1.wav");
- precache_sound("onslaught/ons_hit2.wav");
- precache_sound("onslaught/electricity_explode.wav");
- if (!self.team)
- objerror("team must be set");
-
- if(self.team == NUM_TEAM_1)
- ons_red_generator = self;
++ self.nextthink = time + ONS_CP_THINKRATE;
+ CSQCMODEL_AUTOUPDATE();
+}
- if(self.team == NUM_TEAM_2)
- ons_blue_generator = self;
+void ons_ControlPoint_Reset()
+{
+ if(self.goalentity)
+ remove(self.goalentity);
- self.team_saved = self.team;
- self.colormap = 1024 + (self.team - 1) * 17;
- self.solid = SOLID_BBOX;
- self.movetype = MOVETYPE_NONE;
- self.lasthealth = self.max_health = self.health = autocvar_g_onslaught_gen_health;
- setmodel(self, "models/onslaught/generator.md3");
- setsize(self, '-52 -52 -14', '52 52 75');
- setorigin(self, self.origin);
- self.takedamage = DAMAGE_AIM;
- self.bot_attack = TRUE;
- self.event_damage = onslaught_generator_damage;
- self.iscaptured = TRUE;
- self.islinked = TRUE;
+ self.goalentity = world;
+ self.team = 0;
+ self.colormap = 1024;
+ self.iscaptured = FALSE;
+ self.islinked = FALSE;
self.isshielded = TRUE;
- // helper entity that create fx when generator is damaged
- onslaught_generator_damage_spawn(self);
- // spawn shield model which indicates whether this can be damaged
- self.enemy = spawn();
- setattachment(self.enemy , self, "");
- self.enemy.classname = "onslaught_generator_shield";
- self.enemy.solid = SOLID_NOT;
- self.enemy.movetype = MOVETYPE_NONE;
- self.enemy.effects = EF_ADDITIVE;
- setmodel(self.enemy, "models/onslaught/generator_shield.md3");
- //setorigin(e, self.origin);
- self.enemy.colormap = self.colormap;
- self.enemy.team = self.team;
- //self.think = onslaught_generator_delayed;
- //self.nextthink = time + 0.2;
- InitializeEntity(self, onslaught_generator_delayed, INITPRIO_LAST);
-
- WaypointSprite_SpawnFixed(string_null, self.origin + '0 0 128', self, sprite, RADARICON_NONE, '0 0 0');
- WaypointSprite_UpdateRule(self.sprite, NUM_TEAM_2, SPRITERULE_TEAMPLAY);
- WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
- WaypointSprite_UpdateHealth(self.sprite, self.health);
+ self.think = ons_ControlPoint_Think;
+ self.ons_toucher = world;
- self.nextthink = time + CP_THINKRATE;
++ self.nextthink = time + ONS_CP_THINKRATE;
+ setmodel_fixsize(self, "models/onslaught/controlpoint_pad.md3");
- waypoint_spawnforitem(self);
+ WaypointSprite_UpdateMaxHealth(self.sprite, 0);
+ WaypointSprite_UpdateRule(self.sprite,self.team,SPRITERULE_TEAMPLAY);
onslaught_updatelinks();
- self.reset = onslaught_generator_reset;
+ activator = self;
+ SUB_UseTargets(); // to reset the structures, playerspawns etc.
+
+ CSQCMODEL_AUTOUPDATE();
}
-.float waslinked;
-.float cp_bob_spd;
-.vector cp_origin, cp_bob_origin, cp_bob_dmg;
+void ons_DelayedControlPoint_Setup(void)
+{
+ onslaught_updatelinks();
+
+ // captureshield setup
+ ons_CaptureShield_Spawn(self, FALSE);
-float ons_notification_time_team1;
-float ons_notification_time_team2;
+ CSQCMODEL_AUTOINIT();
+}
-void onslaught_controlpoint_icon_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+void ons_ControlPoint_Setup(entity cp)
{
- entity oself;
- float nag;
+ // declarations
+ self = cp; // for later usage with droptofloor()
+
+ // main setup
+ cp.ons_worldcpnext = ons_worldcplist; // link control point into ons_worldcplist
+ ons_worldcplist = cp;
+
+ cp.netname = "Control point";
+ cp.team = 0;
+ cp.solid = SOLID_BBOX;
+ cp.movetype = MOVETYPE_NONE;
+ cp.touch = ons_ControlPoint_Touch;
+ cp.think = ons_ControlPoint_Think;
- cp.nextthink = time + CP_THINKRATE;
++ cp.nextthink = time + ONS_CP_THINKRATE;
+ cp.reset = ons_ControlPoint_Reset;
+ cp.colormap = 1024;
+ cp.iscaptured = FALSE;
+ cp.islinked = FALSE;
+ cp.isshielded = TRUE;
+
+ if(cp.message == "") { cp.message = "a"; }
- if (damage <= 0)
- return;
- if (self.owner.isshielded)
+ // precache - TODO: clean up!
+ precache_model("models/onslaught/controlpoint_pad.md3");
+ precache_model("models/onslaught/controlpoint_pad2.md3");
+ precache_model("models/onslaught/controlpoint_shield.md3");
+ precache_model("models/onslaught/controlpoint_icon.md3");
+ precache_model("models/onslaught/controlpoint_icon_dmg1.md3");
+ precache_model("models/onslaught/controlpoint_icon_dmg2.md3");
+ precache_model("models/onslaught/controlpoint_icon_dmg3.md3");
+ precache_model("models/onslaught/controlpoint_icon_gib1.md3");
+ precache_model("models/onslaught/controlpoint_icon_gib2.md3");
+ precache_model("models/onslaught/controlpoint_icon_gib4.md3");
+ precache_sound("onslaught/controlpoint_build.wav");
+ precache_sound("onslaught/controlpoint_built.wav");
+ precache_sound("weapons/grenade_impact.wav");
+ precache_sound("onslaught/damageblockedbyshield.wav");
+ precache_sound("onslaught/controlpoint_underattack.wav");
+ precache_sound("onslaught/ons_spark1.wav");
+ precache_sound("onslaught/ons_spark2.wav");
+
+ // appearence
+ setmodel_fixsize(cp, "models/onslaught/controlpoint_pad.md3");
+
+ // control point placement
+ if((cp.spawnflags & 1) || cp.noalign) // don't drop to floor, just stay at fixed location
{
- // this is protected by a shield, so ignore the damage
- if (time > self.pain_finished)
- if (IS_PLAYER(attacker))
- {
- play2(attacker, "onslaught/damageblockedbyshield.wav");
- self.pain_finished = time + 1;
- }
- return;
+ cp.noalign = TRUE;
+ cp.movetype = MOVETYPE_NONE;
}
-
- if (IS_PLAYER(attacker))
+ else // drop to floor, automatically find a platform and set that as spawn origin
{
- nag = FALSE;
- if(self.team == NUM_TEAM_1)
- {
- if(time - ons_notification_time_team1 > 10)
- {
- nag = TRUE;
- ons_notification_time_team1 = time;
- }
- }
- else if(self.team == NUM_TEAM_2)
+ setorigin(cp, cp.origin + '0 0 20');
+ cp.noalign = FALSE;
+ self = cp;
+ droptofloor();
+ cp.movetype = MOVETYPE_TOSS;
+ }
+
+ // waypointsprites
+ WaypointSprite_SpawnFixed(string_null, self.origin + CPGEN_WAYPOINT_OFFSET, self, sprite, RADARICON_NONE, '0 0 0');
+ WaypointSprite_UpdateRule(self.sprite, self.team, SPRITERULE_TEAMPLAY);
+
+ InitializeEntity(cp, ons_DelayedControlPoint_Setup, INITPRIO_SETLOCATION);
+}
+
+
+// =========================
+// Main Generator Functions
+// =========================
+
+string ons_Generator_Waypoint(entity e)
+{
+ if(e.isshielded)
+ return "ons-gen-shielded";
+ return "ons-gen";
+}
+
+void ons_Generator_UpdateSprite(entity e)
+{
+ string s1;
+ s1 = ons_Generator_Waypoint(e);
+ WaypointSprite_UpdateSprites(e.sprite, s1, s1, s1);
+
+ if(e.lastteam != e.team + 2 || e.lastshielded != e.isshielded)
+ {
+ e.lastteam = e.team + 2;
+ e.lastshielded = e.isshielded;
+ if(e.lastshielded)
{
- if(time - ons_notification_time_team2 > 10)
- {
- nag = TRUE;
- ons_notification_time_team2 = time;
- }
+ if(e.team)
+ WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, 0.5 * colormapPaletteColor(e.team - 1, FALSE));
+ else
+ WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, '0.5 0.5 0.5');
}
else
- nag = TRUE;
-
- if(nag)
- play2team(self.team, "onslaught/controlpoint_underattack.wav");
+ {
+ if(e.team)
+ WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, colormapPaletteColor(e.team - 1, FALSE));
+ else
+ WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, '0.75 0.75 0.75');
+ }
+ WaypointSprite_Ping(e.sprite);
}
+}
+
+void ons_GeneratorDamage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+{
+ if(damage <= 0) { return; }
+ if(warmup_stage || gameover) { return; }
+ if(!round_handler_IsRoundStarted()) { return; }
+ if (attacker != self)
+ {
+ if (self.isshielded)
+ {
+ // this is protected by a shield, so ignore the damage
+ if (time > self.pain_finished)
+ if (IS_PLAYER(attacker))
+ {
+ play2(attacker, "onslaught/damageblockedbyshield.wav");
+ attacker.typehitsound += 1;
+ self.pain_finished = time + 1;
+ }
+ return;
+ }
+ if (time > self.pain_finished)
+ {
+ self.pain_finished = time + 10;
+ entity head;
+ FOR_EACH_REALPLAYER(head) if(SAME_TEAM(head, self)) { Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_GENERATOR_UNDERATTACK); }
+ play2team(self.team, "onslaught/generator_underattack.wav");
+ }
+ }
self.health = self.health - damage;
- if(self.owner.iscaptured)
- WaypointSprite_UpdateHealth(self.owner.sprite, self.health);
- else
- WaypointSprite_UpdateBuildFinished(self.owner.sprite, time + (self.max_health - self.health) / (self.count / sys_frametime));
- self.pain_finished = time + 1;
- self.punchangle = (2 * randomvec() - '1 1 1') * 45;
- self.cp_bob_dmg_z = (2 * random() - 1) * 15;
- // colormod flash when shot
- self.colormod = '2 2 2';
- // particles on every hit
- pointparticles(particleeffectnum("sparks"), hitloc, force*-1, 1);
- //sound on every hit
- if (random() < 0.5)
- sound(self, CH_TRIGGER, "onslaught/ons_hit1.wav", VOL_BASE+0.3, ATTEN_NORM);
+ WaypointSprite_UpdateHealth(self.sprite, self.health);
+ // choose an animation frame based on health
+ self.frame = 10 * bound(0, (1 - self.health / self.max_health), 1);
+ // see if the generator is still functional, or dying
+ if (self.health > 0)
+ {
+ self.lasthealth = self.health;
+ }
else
- sound(self, CH_TRIGGER, "onslaught/ons_hit2.wav", VOL_BASE+0.3, ATTEN_NORM);
-
- if (self.health < 0)
{
- sound(self, CH_TRIGGER, "weapons/grenade_impact.wav", VOL_BASE, ATTEN_NORM);
- pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
+ if (attacker == self)
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(self.team, INFO_ONSLAUGHT_GENDESTROYED_OVERTIME_));
+ else
{
- string t;
- t = Team_ColoredFullName(attacker.team);
- bprint(Team_ColoredFullName(self.team), " ", self.message, " control point destroyed by ", t, "\n");
- ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 25, "models/onslaught/controlpoint_icon_gib1.md3", 3, FALSE);
- ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 45, "models/onslaught/controlpoint_icon_gib2.md3", 3, FALSE);
- ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 45, "models/onslaught/controlpoint_icon_gib2.md3", 3, FALSE);
- ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 75, "models/onslaught/controlpoint_icon_gib4.md3", 3, FALSE);
- ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 75, "models/onslaught/controlpoint_icon_gib4.md3", 3, FALSE);
- ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 75, "models/onslaught/controlpoint_icon_gib4.md3", 3, FALSE);
- ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 75, "models/onslaught/controlpoint_icon_gib4.md3", 3, FALSE);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(self.team, INFO_ONSLAUGHT_GENDESTROYED_));
+ PlayerScore_Add(attacker, SP_SCORE, 100);
}
- self.owner.goalentity = world;
- self.owner.islinked = FALSE;
- self.owner.iscaptured = FALSE;
- self.owner.team = 0;
- self.owner.colormap = 1024;
+ self.iscaptured = FALSE;
+ self.islinked = FALSE;
+ self.isshielded = FALSE;
+ self.takedamage = DAMAGE_NO; // can't be hurt anymore
+ self.event_damage = func_null; // won't do anything if hurt
+ self.count = 0; // reset counter
+ self.think = func_null;
+ self.nextthink = 0;
+ //self.think(); // do the first explosion now
- WaypointSprite_UpdateMaxHealth(self.owner.sprite, 0);
+ WaypointSprite_UpdateMaxHealth(self.sprite, 0);
+ WaypointSprite_Ping(self.sprite);
+ //WaypointSprite_Kill(self.sprite); // can't do this yet, code too poor
onslaught_updatelinks();
+ }
- // Use targets now (somebody make sure this is in the right place..)
- oself = self;
- self = self.owner;
- activator = self;
- SUB_UseTargets ();
- self = oself;
-
-
- self.owner.waslinked = self.owner.islinked;
- if(self.owner.model != "models/onslaught/controlpoint_pad.md3")
- setmodel(self.owner, "models/onslaught/controlpoint_pad.md3");
- //setsize(self, '-32 -32 0', '32 32 8');
+ // Throw some flaming gibs on damage, more damage = more chance for gib
+ if(random() < damage/220)
+ {
+ sound(self, CH_TRIGGER, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
+ }
+ else
+ {
+ // particles on every hit
+ pointparticles(particleeffectnum("sparks"), hitloc, force * -1, 1);
- remove(self);
+ //sound on every hit
+ if (random() < 0.5)
+ sound(self, CH_TRIGGER, "onslaught/ons_hit1.wav", VOL_BASE, ATTEN_NORM);
+ else
+ sound(self, CH_TRIGGER, "onslaught/ons_hit2.wav", VOL_BASE, ATTEN_NORM);
}
+
+ self.SendFlags |= GSF_STATUS;
}
-void onslaught_controlpoint_icon_think()
+void ons_GeneratorThink()
{
- entity oself;
- self.nextthink = time + sys_frametime;
-
- if(autocvar_g_onslaught_cp_proxydecap)
+ entity e;
+ self.nextthink = time + GEN_THINKRATE;
+ if (!gameover)
{
- float _enemy_count = 0;
- float _friendly_count = 0;
- float _dist;
- entity _player;
-
- FOR_EACH_PLAYER(_player)
+ if(!self.isshielded && self.wait < time)
{
- if(!_player.deadflag)
+ self.wait = time + 5;
+ FOR_EACH_REALPLAYER(e)
{
- _dist = vlen(_player.origin - self.origin);
- if(_dist < autocvar_g_onslaught_cp_proxydecap_distance)
- {
- if(_player.team == self.team)
- ++_friendly_count;
- else
- ++_enemy_count;
+ if(SAME_TEAM(e, self))
+ {
+ Send_Notification(NOTIF_ONE, e, MSG_CENTER, CENTER_ONS_NOTSHIELDED_TEAM);
+ soundto(MSG_ONE, e, CHAN_AUTO, "kh/alarm.wav", VOL_BASE, ATTEN_NONE); // FIXME: unique sound?
}
+ else
+ Send_Notification(NOTIF_ONE, e, MSG_CENTER, APP_TEAM_NUM_4(self.team, CENTER_ONS_NOTSHIELDED_));
}
}
+ }
+}
+
+void ons_GeneratorReset()
+{
+ self.team = self.team_saved;
+ self.lasthealth = self.max_health = self.health = autocvar_g_onslaught_gen_health;
+ self.takedamage = DAMAGE_AIM;
+ self.bot_attack = TRUE;
+ self.iscaptured = TRUE;
+ self.islinked = TRUE;
+ self.isshielded = TRUE;
+ self.event_damage = ons_GeneratorDamage;
+ self.think = ons_GeneratorThink;
+ self.nextthink = time + GEN_THINKRATE;
+
+ Net_LinkEntity(self, FALSE, 0, generator_send);
+
+ self.SendFlags = GSF_SETUP; // just incase
+ self.SendFlags |= GSF_STATUS;
- _friendly_count = _friendly_count * (autocvar_g_onslaught_cp_proxydecap_dps * sys_frametime);
- _enemy_count = _enemy_count * (autocvar_g_onslaught_cp_proxydecap_dps * sys_frametime);
+ WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
+ WaypointSprite_UpdateHealth(self.sprite, self.health);
+ WaypointSprite_UpdateRule(self.sprite,self.team,SPRITERULE_TEAMPLAY);
+
+ onslaught_updatelinks();
+}
- self.health = bound(0, self.health + (_friendly_count - _enemy_count), self.max_health);
- if(self.health <= 0)
- {
- onslaught_controlpoint_icon_damage(self, self, 1, 0, self.origin, '0 0 0');
- return;
- }
- }
+void ons_DelayedGeneratorSetup()
+{
+ // bot waypoints
+ waypoint_spawnforitem_force(self, self.origin);
+ self.nearestwaypointtimeout = 0; // activate waypointing again
+ self.bot_basewaypoint = self.nearestwaypoint;
- if (time > self.pain_finished + 5)
+ // captureshield setup
+ ons_CaptureShield_Spawn(self, TRUE);
+
+ onslaught_updatelinks();
+
+ Net_LinkEntity(self, FALSE, 0, generator_send);
+}
+
+
+void onslaught_generator_touch()
+{
+ if ( IS_PLAYER(other) )
+ if ( SAME_TEAM(self,other) )
+ if ( self.iscaptured )
{
- if(self.health < self.max_health)
- {
- self.health = self.health + self.count;
- if (self.health >= self.max_health)
- self.health = self.max_health;
- WaypointSprite_UpdateHealth(self.owner.sprite, self.health);
- }
+ Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_ONS_TELEPORT);
}
- if (self.health < self.max_health * 0.25)
- setmodel(self, "models/onslaught/controlpoint_icon_dmg3.md3");
- else if (self.health < self.max_health * 0.50)
- setmodel(self, "models/onslaught/controlpoint_icon_dmg2.md3");
- else if (self.health < self.max_health * 0.75)
- setmodel(self, "models/onslaught/controlpoint_icon_dmg1.md3");
- else if (self.health < self.max_health * 0.90)
- setmodel(self, "models/onslaught/controlpoint_icon.md3");
- // colormod flash when shot
- self.colormod = '1 1 1' * (2 - bound(0, (self.pain_finished - time) / 10, 1));
+}
- if(self.owner.islinked != self.owner.waslinked)
- {
- // unteam the spawnpoint if needed
- float t;
- t = self.owner.team;
- if(!self.owner.islinked)
- self.owner.team = 0;
+void ons_GeneratorSetup(entity gen) // called when spawning a generator entity on the map as a spawnfunc
+{
+ // declarations
+ float teamnumber = gen.team;
+ self = gen; // for later usage with droptofloor()
+
+ // main setup
+ gen.ons_worldgeneratornext = ons_worldgeneratorlist; // link generator into ons_worldgeneratorlist
+ ons_worldgeneratorlist = gen;
+
+ gen.netname = sprintf("%s generator", Team_ColoredFullName(teamnumber));
+ gen.classname = "onslaught_generator";
+ gen.solid = SOLID_BBOX;
+ gen.team_saved = teamnumber;
+ gen.movetype = MOVETYPE_NONE;
+ gen.lasthealth = gen.max_health = gen.health = autocvar_g_onslaught_gen_health;
+ gen.takedamage = DAMAGE_AIM;
+ gen.bot_attack = TRUE;
+ gen.event_damage = ons_GeneratorDamage;
+ gen.reset = ons_GeneratorReset;
+ gen.think = ons_GeneratorThink;
+ gen.nextthink = time + GEN_THINKRATE;
+ gen.iscaptured = TRUE;
+ gen.islinked = TRUE;
+ gen.isshielded = TRUE;
+ gen.touch = onslaught_generator_touch;
+
+ // precache - TODO: clean up!
+ precache_model("models/onslaught/generator_shield.md3");
+ precache_model("models/onslaught/gen_gib1.md3");
+ precache_model("models/onslaught/gen_gib2.md3");
+ precache_model("models/onslaught/gen_gib3.md3");
+ precache_sound("onslaught/generator_decay.wav");
+ precache_sound("weapons/grenade_impact.wav");
+ precache_sound("weapons/rocket_impact.wav");
+ precache_sound("onslaught/generator_underattack.wav");
+ precache_sound("onslaught/shockwave.wav");
+ precache_sound("onslaught/ons_hit1.wav");
+ precache_sound("onslaught/ons_hit2.wav");
+ precache_sound("onslaught/generator_underattack.wav");
+
+ // appearence
+ // model handled by CSQC
+ setsize(gen, GENERATOR_MIN, GENERATOR_MAX);
+ setorigin(gen, (gen.origin + CPGEN_SPAWN_OFFSET));
+ gen.colormap = 1024 + (teamnumber - 1) * 17;
+
+ // generator placement
+ self = gen;
+ droptofloor();
+
+ // waypointsprites
+ WaypointSprite_SpawnFixed(string_null, self.origin + CPGEN_WAYPOINT_OFFSET, self, sprite, RADARICON_NONE, '0 0 0');
+ WaypointSprite_UpdateRule(self.sprite, self.team, SPRITERULE_TEAMPLAY);
+ WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
+ WaypointSprite_UpdateHealth(self.sprite, self.health);
+
+ InitializeEntity(gen, ons_DelayedGeneratorSetup, INITPRIO_SETLOCATION);
+}
- oself = self;
- self = self.owner;
- activator = self;
- SUB_UseTargets ();
- self = oself;
- self.owner.team = t;
+// ===============
+// Round Handler
+// ===============
- self.owner.waslinked = self.owner.islinked;
+float total_generators, redowned, blueowned, yellowowned, pinkowned;
+void Onslaught_count_generators()
+{
+ entity e;
+ total_generators = redowned = blueowned = yellowowned = pinkowned = 0;
+ for(e = ons_worldgeneratorlist; e; e = e.ons_worldgeneratornext)
+ {
+ ++total_generators;
+ redowned += (e.team == NUM_TEAM_1 && e.health > 0);
+ blueowned += (e.team == NUM_TEAM_2 && e.health > 0);
+ yellowowned += (e.team == NUM_TEAM_3 && e.health > 0);
+ pinkowned += (e.team == NUM_TEAM_4 && e.health > 0);
}
+}
- if (self.punchangle_x > 0)
+float Onslaught_GetWinnerTeam()
+{
+ float winner_team = 0;
+ if(redowned > 0)
+ winner_team = NUM_TEAM_1;
+ if(blueowned > 0)
{
- self.punchangle_x = self.punchangle_x - 60 * sys_frametime;
- if (self.punchangle_x < 0)
- self.punchangle_x = 0;
+ if(winner_team) return 0;
+ winner_team = NUM_TEAM_2;
}
- else if (self.punchangle_x < 0)
+ if(yellowowned > 0)
{
- self.punchangle_x = self.punchangle_x + 60 * sys_frametime;
- if (self.punchangle_x > 0)
- self.punchangle_x = 0;
+ if(winner_team) return 0;
+ winner_team = NUM_TEAM_3;
}
-
- if (self.punchangle_y > 0)
+ if(pinkowned > 0)
{
- self.punchangle_y = self.punchangle_y - 60 * sys_frametime;
- if (self.punchangle_y < 0)
- self.punchangle_y = 0;
+ if(winner_team) return 0;
+ winner_team = NUM_TEAM_4;
}
- else if (self.punchangle_y < 0)
+ if(winner_team)
+ return winner_team;
+ return -1; // no generators left?
+}
+
+#define ONS_OWNED_GENERATORS() ((redowned > 0) + (blueowned > 0) + (yellowowned > 0) + (pinkowned > 0))
+#define ONS_OWNED_GENERATORS_OK() (ONS_OWNED_GENERATORS() > 1)
+float Onslaught_CheckWinner()
+{
+ entity e;
+
+ if ((autocvar_timelimit && time > game_starttime + autocvar_timelimit * 60) || (round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0))
{
- self.punchangle_y = self.punchangle_y + 60 * sys_frametime;
- if (self.punchangle_y > 0)
- self.punchangle_y = 0;
+ ons_stalemate = TRUE;
+
+ if (!wpforenemy_announced)
+ {
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_CONTROLPOINT);
+ sound(world, CH_INFO, "onslaught/generator_decay.wav", VOL_BASE, ATTEN_NONE);
+
+ wpforenemy_announced = TRUE;
+ }
+
+ entity tmp_entity; // temporary entity
+ float d;
+ for(tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext) if(time >= tmp_entity.ons_overtime_damagedelay)
+ {
+ // tmp_entity.max_health / 300 gives 5 minutes of overtime.
+ // control points reduce the overtime duration.
+ d = 1;
+ for(e = ons_worldcplist; e; e = e.ons_worldcpnext)
+ {
+ if(DIFF_TEAM(e, tmp_entity))
+ if(e.islinked)
+ d = d + 1;
+ }
+
+ if(autocvar_g_campaign && autocvar__campaign_testrun)
+ d = d * tmp_entity.max_health;
+ else
+ d = d * tmp_entity.max_health / max(30, 60 * autocvar_timelimit_suddendeath);
+
+ Damage(tmp_entity, tmp_entity, tmp_entity, d, DEATH_HURTTRIGGER, tmp_entity.origin, '0 0 0');
+
+ tmp_entity.sprite.SendFlags |= 16;
+
+ tmp_entity.ons_overtime_damagedelay = time + 1;
+ }
}
+ else { wpforenemy_announced = FALSE; ons_stalemate = FALSE; }
+
+ Onslaught_count_generators();
+
+ if(ONS_OWNED_GENERATORS_OK())
+ return 0;
+
+ float winner_team = Onslaught_GetWinnerTeam();
- if (self.punchangle_z > 0)
+ if(winner_team > 0)
{
- self.punchangle_z = self.punchangle_z - 60 * sys_frametime;
- if (self.punchangle_z < 0)
- self.punchangle_z = 0;
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
+ TeamScore_AddToTeam(winner_team, ST_ONS_CAPS, +1);
}
- else if (self.punchangle_z < 0)
+ else if(winner_team == -1)
{
- self.punchangle_z = self.punchangle_z + 60 * sys_frametime;
- if (self.punchangle_z > 0)
- self.punchangle_z = 0;
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
}
+
+ ons_stalemate = FALSE;
- self.angles_x = self.punchangle_x;
- self.angles_y = self.punchangle_y + self.mangle_y;
- self.angles_z = self.punchangle_z;
- self.mangle_y = self.mangle_y + 45 * sys_frametime;
+ play2all(sprintf("ctf/%s_capture.wav", Static_Team_ColorName_Lower(winner_team)));
+
+ round_handler_Init(7, autocvar_g_onslaught_warmup, autocvar_g_onslaught_round_timelimit);
+
+ FOR_EACH_PLAYER(e)
+ {
+ e.ons_roundlost = TRUE;
+ e.player_blocked = TRUE;
+
- self.cp_bob_origin_z = 4 * PI * (1 - cos(self.cp_bob_spd));
- self.cp_bob_spd = self.cp_bob_spd + 1.875 * sys_frametime;
- if(self.cp_bob_dmg_z > 0)
- self.cp_bob_dmg_z = self.cp_bob_dmg_z - 3 * sys_frametime;
- else
- self.cp_bob_dmg_z = 0;
- setorigin(self,self.cp_origin + self.cp_bob_origin + self.cp_bob_dmg);
++ nades_Clear(e);
+ }
-
+
- // damaged fx
- if(random() < 0.6 - self.health / self.max_health)
+ return 1;
+}
+
+float Onslaught_CheckPlayers()
+{
+ return 1;
+}
+
+void Onslaught_RoundStart()
+{
+ entity tmp_entity;
+ FOR_EACH_PLAYER(tmp_entity) { tmp_entity.player_blocked = FALSE; }
+
+ for(tmp_entity = ons_worldcplist; tmp_entity; tmp_entity = tmp_entity.ons_worldcpnext)
+ tmp_entity.sprite.SendFlags |= 16;
+
+ for(tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext)
+ tmp_entity.sprite.SendFlags |= 16;
+}
+
+
+// ================
+// Bot player logic
+// ================
+
+// NOTE: LEGACY CODE, needs to be re-written!
+
+void havocbot_goalrating_ons_offenseitems(float ratingscale, vector org, float sradius)
+{
+ entity head;
+ float t, i, c, needarmor = FALSE, needweapons = FALSE;
+
+ // Needs armor/health?
+ if(self.health<100)
+ needarmor = TRUE;
+
+ // Needs weapons?
+ c = 0;
+ for(i = WEP_FIRST; i <= WEP_LAST ; ++i)
{
- pointparticles(particleeffectnum("electricity_sparks"), self.origin + randompos('-10 -10 -20', '10 10 20'), '0 0 0', 1);
+ // Find weapon
+ if(self.weapons & WepSet_FromWeapon(i))
+ if(++c>=4)
+ break;
+ }
- if(random() > 0.8)
- sound(self, CH_PAIN, "onslaught/ons_spark1.wav", VOL_BASE, ATTEN_NORM);
- else if (random() > 0.5)
- sound(self, CH_PAIN, "onslaught/ons_spark2.wav", VOL_BASE, ATTEN_NORM);
+ if(c<4)
+ needweapons = TRUE;
+
+ if(!needweapons && !needarmor)
+ return;
+
+ ons_debug(strcat(self.netname, " needs weapons ", ftos(needweapons) , "\n"));
+ ons_debug(strcat(self.netname, " needs armor ", ftos(needarmor) , "\n"));
+
+ // See what is around
+ head = findchainfloat(bot_pickup, TRUE);
+ while (head)
+ {
+ // gather health and armor only
+ if (head.solid)
+ if ( ((head.health || head.armorvalue) && needarmor) || (head.weapons && needweapons ) )
+ if (vlen(head.origin - org) < sradius)
+ {
+ t = head.bot_pickupevalfunc(self, head);
+ if (t > 0)
+ navigation_routerating(head, t * ratingscale, 500);
+ }
+ head = head.chain;
}
}
-void onslaught_controlpoint_icon_buildthink()
+void havocbot_role_ons_setrole(entity bot, float role)
{
- entity oself;
- float a;
+ ons_debug(strcat(bot.netname," switched to "));
+ switch(role)
+ {
+ case HAVOCBOT_ONS_ROLE_DEFENSE:
+ ons_debug("defense");
+ bot.havocbot_role = havocbot_role_ons_defense;
+ bot.havocbot_role_flags = HAVOCBOT_ONS_ROLE_DEFENSE;
+ bot.havocbot_role_timeout = 0;
+ break;
+ case HAVOCBOT_ONS_ROLE_ASSISTANT:
+ ons_debug("assistant");
+ bot.havocbot_role = havocbot_role_ons_assistant;
+ bot.havocbot_role_flags = HAVOCBOT_ONS_ROLE_ASSISTANT;
+ bot.havocbot_role_timeout = 0;
+ break;
+ case HAVOCBOT_ONS_ROLE_OFFENSE:
+ ons_debug("offense");
+ bot.havocbot_role = havocbot_role_ons_offense;
+ bot.havocbot_role_flags = HAVOCBOT_ONS_ROLE_OFFENSE;
+ bot.havocbot_role_timeout = 0;
+ break;
+ }
+ ons_debug("\n");
+}
- self.nextthink = time + sys_frametime;
+float havocbot_ons_teamcount(entity bot, float role)
+{
+ float c = 0;
+ entity head;
- // only do this if there is power
- a = onslaught_controlpoint_can_be_linked(self.owner, self.owner.team);
- if(!a)
- return;
+ FOR_EACH_PLAYER(head)
+ if(SAME_TEAM(head, self))
+ if(head.havocbot_role_flags & role)
+ ++c;
- self.health = self.health + self.count;
+ return c;
+}
- if (self.health >= self.max_health)
+void havocbot_goalrating_ons_controlpoints_attack(float ratingscale)
+{
+ entity cp, cp1, cp2, best, pl, wp;
+ float radius, found, bestvalue, c;
+
+ // Filter control points
+ for(cp2 = ons_worldcplist; cp2; cp2 = cp2.ons_worldcpnext)
{
- self.health = self.max_health;
- self.count = autocvar_g_onslaught_cp_regen * sys_frametime; // slow repair rate from now on
- self.think = onslaught_controlpoint_icon_think;
- sound(self, CH_TRIGGER, "onslaught/controlpoint_built.wav", VOL_BASE, ATTEN_NORM);
- bprint(Team_ColoredFullName(self.team), " captured ", self.owner.message, " control point\n");
- self.owner.iscaptured = TRUE;
+ cp2.wpcost = c = 0;
+ cp2.wpconsidered = FALSE;
- WaypointSprite_UpdateMaxHealth(self.owner.sprite, self.max_health);
- WaypointSprite_UpdateHealth(self.owner.sprite, self.health);
+ if(cp2.isshielded)
+ continue;
- onslaught_updatelinks();
+ // Ignore owned controlpoints
+ if(!(cp2.isgenneighbor[self.team] || cp2.iscpneighbor[self.team]))
+ continue;
- // Use targets now (somebody make sure this is in the right place..)
- oself = self;
- self = self.owner;
- activator = self;
- SUB_UseTargets ();
- self = oself;
- self.cp_origin = self.origin;
- self.cp_bob_origin = '0 0 0.1';
- self.cp_bob_spd = 0;
+ // Count team mates interested in this control point
+ // (easier and cleaner than keeping counters per cp and teams)
+ FOR_EACH_PLAYER(pl)
+ if(SAME_TEAM(pl, self))
+ if(pl.havocbot_role_flags & HAVOCBOT_ONS_ROLE_OFFENSE)
+ if(pl.havocbot_ons_target==cp2)
+ ++c;
+
+ // NOTE: probably decrease the cost of attackable control points
+ cp2.wpcost = c;
+ cp2.wpconsidered = TRUE;
}
- self.alpha = self.health / self.max_health;
- // colormod flash when shot
- self.colormod = '1 1 1' * (2 - bound(0, (self.pain_finished - time) / 10, 1));
- if(self.owner.model != "models/onslaught/controlpoint_pad2.md3")
- setmodel(self.owner, "models/onslaught/controlpoint_pad2.md3");
- //setsize(self, '-32 -32 0', '32 32 8');
- if(random() < 0.9 - self.health / self.max_health)
- pointparticles(particleeffectnum("rage"), self.origin + 10 * randomvec(), '0 0 -1', 1);
+ // We'll consider only the best case
+ bestvalue = 99999999999;
+ cp = world;
+ for(cp1 = ons_worldcplist; cp1; cp1 = cp1.ons_worldcpnext)
+ {
+ if (!cp1.wpconsidered)
+ continue;
+
+ if(cp1.wpcost<bestvalue)
+ {
+ bestvalue = cp1.wpcost;
+ cp = cp1;
+ self.havocbot_ons_target = cp1;
+ }
+ }
+
+ if (!cp)
+ return;
+
+ ons_debug(strcat(self.netname, " chose cp ranked ", ftos(bestvalue), "\n"));
+
+ if(cp.goalentity)
+ {
+ // Should be attacked
+ // Rate waypoints near it
+ found = FALSE;
+ best = world;
+ bestvalue = 99999999999;
+ for(radius=0; radius<1000 && !found; radius+=500)
+ {
+ for(wp=findradius(cp.origin,radius); wp; wp=wp.chain)
+ {
+ if(!(wp.wpflags & WAYPOINTFLAG_GENERATED))
+ if(wp.classname=="waypoint")
+ if(checkpvs(wp.origin,cp))
+ {
+ found = TRUE;
+ if(wp.cnt<bestvalue)
+ {
+ best = wp;
+ bestvalue = wp.cnt;
+ }
+ }
+ }
+ }
+
+ if(best)
+ {
+ navigation_routerating(best, ratingscale, 10000);
+ best.cnt += 1;
+
+ self.havocbot_attack_time = 0;
+ if(checkpvs(self.view_ofs,cp))
+ if(checkpvs(self.view_ofs,best))
+ self.havocbot_attack_time = time + 2;
+ }
+ else
+ {
+ navigation_routerating(cp, ratingscale, 10000);
+ }
+ ons_debug(strcat(self.netname, " found an attackable controlpoint at ", vtos(cp.origin) ,"\n"));
+ }
+ else
+ {
+ // Should be touched
+ ons_debug(strcat(self.netname, " found a touchable controlpoint at ", vtos(cp.origin) ,"\n"));
+ found = FALSE;
+
+ // Look for auto generated waypoint
+ if (!bot_waypoints_for_items)
+ for (wp = findradius(cp.origin,100); wp; wp = wp.chain)
+ {
+ if(wp.classname=="waypoint")
+ {
+ navigation_routerating(wp, ratingscale, 10000);
+ found = TRUE;
+ }
+ }
+
+ // Nothing found, rate the controlpoint itself
+ if (!found)
+ navigation_routerating(cp, ratingscale, 10000);
+ }
}
+float havocbot_goalrating_ons_generator_attack(float ratingscale)
+{
+ entity g, wp, bestwp;
+ float found, best;
+
+ for(g = ons_worldgeneratorlist; g; g = g.ons_worldgeneratornext)
+ {
+ if(SAME_TEAM(g, self) || g.isshielded)
+ continue;
+
+ // Should be attacked
+ // Rate waypoints near it
+ found = FALSE;
+ bestwp = world;
+ best = 99999999999;
+ for(wp=findradius(g.origin,400); wp; wp=wp.chain)
+ {
+ if(wp.classname=="waypoint")
+ if(checkpvs(wp.origin,g))
+ {
+ found = TRUE;
+ if(wp.cnt<best)
+ {
+ bestwp = wp;
+ best = wp.cnt;
+ }
+ }
+ }
+ if(bestwp)
+ {
+ ons_debug("waypoints found around generator\n");
+ navigation_routerating(bestwp, ratingscale, 10000);
+ bestwp.cnt += 1;
+
+ self.havocbot_attack_time = 0;
+ if(checkpvs(self.view_ofs,g))
+ if(checkpvs(self.view_ofs,bestwp))
+ self.havocbot_attack_time = time + 5;
+
+ return TRUE;
+ }
+ else
+ {
+ ons_debug("generator found without waypoints around\n");
+ // if there aren't waypoints near the generator go straight to it
+ navigation_routerating(g, ratingscale, 10000);
+ self.havocbot_attack_time = 0;
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
-void onslaught_controlpoint_touch()
+void havocbot_role_ons_offense()
{
- entity e;
- float a;
- if (!IS_PLAYER(other))
+ if(self.deadflag != DEAD_NO)
+ {
+ self.havocbot_attack_time = 0;
+ havocbot_ons_reset_role(self);
return;
- a = onslaught_controlpoint_attackable(self, other.team);
- if(a != 2 && a != 4)
+ }
+
+ // Set the role timeout if necessary
+ if (!self.havocbot_role_timeout)
+ self.havocbot_role_timeout = time + 120;
+
+ if (time > self.havocbot_role_timeout)
+ {
+ havocbot_ons_reset_role(self);
return;
- // we've verified that this player has a legitimate claim to this point,
- // so start building the captured point icon (which only captures this
- // point if it successfully builds without being destroyed first)
- self.goalentity = e = spawn();
- e.classname = "onslaught_controlpoint_icon";
- e.owner = self;
- e.max_health = autocvar_g_onslaught_cp_health;
- e.health = autocvar_g_onslaught_cp_buildhealth;
- e.solid = SOLID_BBOX;
- e.movetype = MOVETYPE_NONE;
- setmodel(e, "models/onslaught/controlpoint_icon.md3");
- setsize(e, '-32 -32 -32', '32 32 32');
- setorigin(e, self.origin + '0 0 96');
- e.takedamage = DAMAGE_AIM;
- e.bot_attack = TRUE;
- e.event_damage = onslaught_controlpoint_icon_damage;
- e.team = other.team;
- e.colormap = 1024 + (e.team - 1) * 17;
- e.think = onslaught_controlpoint_icon_buildthink;
- e.nextthink = time + sys_frametime;
- e.count = (e.max_health - e.health) * sys_frametime / autocvar_g_onslaught_cp_buildtime; // how long it takes to build
- sound(e, CH_TRIGGER, "onslaught/controlpoint_build.wav", VOL_BASE, ATTEN_NORM);
- self.team = e.team;
- self.colormap = e.colormap;
- WaypointSprite_UpdateBuildFinished(self.sprite, time + (e.max_health - e.health) / (e.count / sys_frametime));
- onslaught_updatelinks();
+ }
+
+ if(self.havocbot_attack_time>time)
+ return;
+
+ if (self.bot_strategytime < time)
+ {
+ navigation_goalrating_start();
+ havocbot_goalrating_enemyplayers(20000, self.origin, 650);
+ if(!havocbot_goalrating_ons_generator_attack(20000))
+ havocbot_goalrating_ons_controlpoints_attack(20000);
+ havocbot_goalrating_ons_offenseitems(10000, self.origin, 10000);
+ navigation_goalrating_end();
+
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ }
}
-void onslaught_controlpoint_think()
+void havocbot_role_ons_assistant()
{
- self.nextthink = time;
- CSQCMODEL_AUTOUPDATE();
+ havocbot_ons_reset_role(self);
}
-void onslaught_controlpoint_reset()
+void havocbot_role_ons_defense()
{
- if(self.goalentity && self.goalentity != world)
- remove(self.goalentity);
- self.goalentity = world;
- self.team = 0;
- self.colormap = 1024;
- self.iscaptured = FALSE;
- self.islinked = FALSE;
- self.isshielded = TRUE;
- self.enemy.solid = SOLID_NOT;
- self.enemy.colormap = self.colormap;
- self.think = onslaught_controlpoint_think;
- self.enemy.think = func_null;
- self.nextthink = time; // don't like func_null :P
- setmodel(self, "models/onslaught/controlpoint_pad.md3");
- //setsize(self, '-32 -32 0', '32 32 8');
-
- WaypointSprite_UpdateMaxHealth(self.sprite, 0);
+ havocbot_ons_reset_role(self);
+}
- onslaught_updatelinks();
+void havocbot_ons_reset_role(entity bot)
+{
+ entity head;
+ float c;
- activator = self;
- SUB_UseTargets(); // to reset the structures, playerspawns etc.
-
- CSQCMODEL_AUTOUPDATE();
-}
+ if(self.deadflag != DEAD_NO)
+ return;
-/*QUAKED spawnfunc_onslaught_controlpoint (0 .5 .8) (-32 -32 0) (32 32 128)
- Control point. Be sure to give this enough clearance so that the shootable part has room to exist
+ bot.havocbot_ons_target = world;
- This should link to an spawnfunc_onslaught_controlpoint entity or spawnfunc_onslaught_generator entity.
+ // TODO: Defend control points or generator if necessary
-keys:
-"targetname" - name that spawnfunc_onslaught_link entities will use to target this.
-"target" - target any entities that are tied to this control point, such as vehicles and buildable structure entities.
-"message" - name of this control point (should reflect the location in the map, such as "center bridge", "north tower", etc)
- */
+ // if there is only me on the team switch to offense
+ c = 0;
+ FOR_EACH_PLAYER(head)
+ if(SAME_TEAM(head, self))
+ ++c;
-void spawnfunc_onslaught_controlpoint()
-{
- //entity e;
- if (!g_onslaught)
+ if(c==1)
{
- remove(self);
+ havocbot_role_ons_setrole(bot, HAVOCBOT_ONS_ROLE_OFFENSE);
return;
}
- precache_model("models/onslaught/controlpoint_pad.md3");
- precache_model("models/onslaught/controlpoint_pad2.md3");
- precache_model("models/onslaught/controlpoint_shield.md3");
- precache_model("models/onslaught/controlpoint_icon.md3");
- precache_model("models/onslaught/controlpoint_icon_dmg1.md3");
- precache_model("models/onslaught/controlpoint_icon_dmg2.md3");
- precache_model("models/onslaught/controlpoint_icon_dmg3.md3");
- precache_model("models/onslaught/controlpoint_icon_gib1.md3");
- precache_model("models/onslaught/controlpoint_icon_gib2.md3");
- precache_model("models/onslaught/controlpoint_icon_gib4.md3");
- precache_sound("onslaught/controlpoint_build.wav");
- precache_sound("onslaught/controlpoint_built.wav");
- precache_sound("weapons/grenade_impact.wav");
- precache_sound("onslaught/damageblockedbyshield.wav");
- precache_sound("onslaught/controlpoint_underattack.wav");
- precache_sound("onslaught/ons_spark1.wav");
- precache_sound("onslaught/ons_spark2.wav");
- self.solid = SOLID_BBOX;
- self.movetype = MOVETYPE_NONE;
- setmodel(self, "models/onslaught/controlpoint_pad.md3");
- //setsize(self, '-32 -32 0', '32 32 8');
- if(!self.noalign)
- {
- setorigin(self, self.origin + '0 0 20');
- droptofloor();
- }
- self.touch = onslaught_controlpoint_touch;
- self.team = 0;
- self.colormap = 1024;
- self.iscaptured = FALSE;
- self.islinked = FALSE;
- self.isshielded = TRUE;
+ havocbot_role_ons_setrole(bot, HAVOCBOT_ONS_ROLE_OFFENSE);
+}
- // spawn shield model which indicates whether this can be damaged
- self.enemy = spawn();
- self.enemy.classname = "onslaught_controlpoint_shield";
- self.enemy.solid = SOLID_NOT;
- self.enemy.movetype = MOVETYPE_NONE;
- self.enemy.effects = EF_ADDITIVE;
- setmodel(self.enemy , "models/onslaught/controlpoint_shield.md3");
- setattachment(self.enemy , self, "");
- //setsize(e, '-32 -32 0', '32 32 128');
+/*
+ * Find control point or generator owned by the same team self which is nearest to pos
+ * if max_dist is positive, only control points within this range will be considered
+ */
+entity ons_Nearest_ControlPoint(vector pos, float max_dist)
+{
+ entity tmp_entity, closest_target = world;
+ tmp_entity = findchain(classname, "onslaught_controlpoint");
+ while(tmp_entity)
+ {
+ if(SAME_TEAM(tmp_entity, self))
+ if(tmp_entity.iscaptured)
+ if(max_dist <= 0 || vlen(tmp_entity.origin - pos) <= max_dist)
+ if(vlen(tmp_entity.origin - pos) <= vlen(closest_target.origin - pos) || closest_target == world)
+ closest_target = tmp_entity;
+ tmp_entity = tmp_entity.chain;
+ }
+ tmp_entity = findchain(classname, "onslaught_generator");
+ while(tmp_entity)
+ {
+ if(SAME_TEAM(tmp_entity, self))
+ if(max_dist <= 0 || vlen(tmp_entity.origin - pos) < max_dist)
+ if(vlen(tmp_entity.origin - pos) <= vlen(closest_target.origin - pos) || closest_target == world)
+ closest_target = tmp_entity;
+ tmp_entity = tmp_entity.chain;
+ }
+
+ return closest_target;
+}
- //setorigin(e, self.origin);
- self.enemy.colormap = self.colormap;
+/*
+ * Find control point or generator owned by the same team self which is nearest to pos
+ * if max_dist is positive, only control points within this range will be considered
+ * This function only check distances on the XY plane, disregarding Z
+ */
+entity ons_Nearest_ControlPoint_2D(vector pos, float max_dist)
+{
+ entity tmp_entity, closest_target = world;
+ vector delta;
+ float smallest_distance = 0, distance;
+
+ tmp_entity = findchain(classname, "onslaught_controlpoint");
+ while(tmp_entity)
+ {
+ delta = tmp_entity.origin - pos;
+ delta_z = 0;
+ distance = vlen(delta);
+
+ if(SAME_TEAM(tmp_entity, self))
+ if(tmp_entity.iscaptured)
+ if(max_dist <= 0 || distance <= max_dist)
+ if(closest_target == world || distance <= smallest_distance )
+ {
+ closest_target = tmp_entity;
+ smallest_distance = distance;
+ }
+
+ tmp_entity = tmp_entity.chain;
+ }
+ tmp_entity = findchain(classname, "onslaught_generator");
+ while(tmp_entity)
+ {
+ delta = tmp_entity.origin - pos;
+ delta_z = 0;
+ distance = vlen(delta);
+
+ if(SAME_TEAM(tmp_entity, self))
+ if(max_dist <= 0 || distance <= max_dist)
+ if(closest_target == world || distance <= smallest_distance )
+ {
+ closest_target = tmp_entity;
+ smallest_distance = distance;
+ }
+
+ tmp_entity = tmp_entity.chain;
+ }
+
+ return closest_target;
+}
+/**
+ * find the number of control points and generators in the same team as self
+ */
+float ons_Count_SelfControlPoints()
+{
+ entity tmp_entity;
+ tmp_entity = findchain(classname, "onslaught_controlpoint");
+ float n = 0;
+ while(tmp_entity)
+ {
+ if(SAME_TEAM(tmp_entity, self))
+ if(tmp_entity.iscaptured)
+ n++;
+ tmp_entity = tmp_entity.chain;
+ }
+ tmp_entity = findchain(classname, "onslaught_generator");
+ while(tmp_entity)
+ {
+ if(SAME_TEAM(tmp_entity, self))
+ n++;
+ tmp_entity = tmp_entity.chain;
+ }
+ return n;
+}
- waypoint_spawnforitem(self);
+/**
+ * Teleport player to a random position near tele_target
+ * if tele_effects is true, teleport sound+particles are created
+ * return FALSE on failure
+ */
+float ons_Teleport(entity player, entity tele_target, float range, float tele_effects)
+{
+ if ( !tele_target )
+ return FALSE;
- self.think = onslaught_controlpoint_think;
- self.nextthink = time;
+ float i;
+ vector loc;
+ float theta;
+ for(i = 0; i < 16; ++i)
+ {
+ theta = random() * 2 * M_PI;
+ loc_y = sin(theta);
+ loc_x = cos(theta);
+ loc_z = 0;
+ loc *= random() * range;
+
+ loc += tele_target.origin + '0 0 128';
+
+ tracebox(loc, PL_MIN, PL_MAX, loc, MOVE_NORMAL, player);
+ if(trace_fraction == 1.0 && !trace_startsolid)
+ {
+ traceline(tele_target.origin, loc, MOVE_NOMONSTERS, tele_target); // double check to make sure we're not spawning outside the world
+ if(trace_fraction == 1.0 && !trace_startsolid)
+ {
+ if ( tele_effects )
+ {
+ pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1);
+ sound (player, CH_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTEN_NORM);
+ }
+ setorigin(player, loc);
+ player.angles = '0 1 0' * ( theta * RAD2DEG + 180 );
+ makevectors(player.angles);
+ player.fixangle = TRUE;
+ player.teleport_antispam = time + autocvar_g_onslaught_teleport_wait;
+
+ if ( tele_effects )
+ pointparticles(particleeffectnum("teleport"), player.origin + v_forward * 32, '0 0 0', 1);
+ return TRUE;
+ }
+ }
+ }
+
+ return FALSE;
+}
- WaypointSprite_SpawnFixed(string_null, self.origin + '0 0 128', self, sprite, RADARICON_NONE, '0 0 0');
- WaypointSprite_UpdateRule(self.sprite, NUM_TEAM_2, SPRITERULE_TEAMPLAY);
+// ==============
+// Hook Functions
+// ==============
- onslaught_updatelinks();
+MUTATOR_HOOKFUNCTION(ons_ResetMap)
+{
+ FOR_EACH_PLAYER(self)
+ {
+ self.ons_roundlost = FALSE;
+ self.ons_deathloc = '0 0 0';
+ PutClientInServer();
+ }
+ return FALSE;
+}
- self.reset = onslaught_controlpoint_reset;
-
- CSQCMODEL_AUTOINIT();
+MUTATOR_HOOKFUNCTION(ons_RemovePlayer)
+{
+ self.ons_deathloc = '0 0 0';
+ return FALSE;
}
-float onslaught_link_send(entity to, float sendflags)
+MUTATOR_HOOKFUNCTION(ons_PlayerSpawn)
{
- WriteByte(MSG_ENTITY, ENT_CLIENT_RADARLINK);
- WriteByte(MSG_ENTITY, sendflags);
- if(sendflags & 1)
+ if(!round_handler_IsRoundStarted())
{
- WriteCoord(MSG_ENTITY, self.goalentity.origin_x);
- WriteCoord(MSG_ENTITY, self.goalentity.origin_y);
- WriteCoord(MSG_ENTITY, self.goalentity.origin_z);
+ self.player_blocked = TRUE;
+ return FALSE;
}
- if(sendflags & 2)
+
+ entity l;
+ for(l = ons_worldgeneratorlist; l; l = l.ons_worldgeneratornext)
{
- WriteCoord(MSG_ENTITY, self.enemy.origin_x);
- WriteCoord(MSG_ENTITY, self.enemy.origin_y);
- WriteCoord(MSG_ENTITY, self.enemy.origin_z);
+ l.sprite.SendFlags |= 16;
}
- if(sendflags & 4)
+ for(l = ons_worldcplist; l; l = l.ons_worldcpnext)
{
- WriteByte(MSG_ENTITY, self.clientcolors); // which is goalentity's color + enemy's color * 16
+ l.sprite.SendFlags |= 16;
}
- return TRUE;
-}
-void onslaught_link_checkupdate()
-{
- // TODO check if the two sides have moved (currently they won't move anyway)
- float redpower, bluepower;
+ if(ons_stalemate) { Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERTIME_CONTROLPOINT); }
- redpower = bluepower = 0;
- if(self.goalentity.islinked)
+ if ( autocvar_g_onslaught_spawn_choose )
+ if ( self.ons_spawn_by )
+ if ( ons_Teleport(self,self.ons_spawn_by,autocvar_g_onslaught_teleport_radius,FALSE) )
{
- if(self.goalentity.team == NUM_TEAM_1)
- redpower = 1;
- else if(self.goalentity.team == NUM_TEAM_2)
- bluepower = 1;
+ self.ons_spawn_by = world;
+ return FALSE;
}
- if(self.enemy.islinked)
+
+ if(autocvar_g_onslaught_spawn_at_controlpoints)
+ if(random() <= autocvar_g_onslaught_spawn_at_controlpoints_chance)
{
- if(self.enemy.team == NUM_TEAM_1)
- redpower = 2;
- else if(self.enemy.team == NUM_TEAM_2)
- bluepower = 2;
- }
+ float random_target = autocvar_g_onslaught_spawn_at_controlpoints_random;
+ entity tmp_entity, closest_target = world;
+ vector spawn_loc = self.ons_deathloc;
+
+ // new joining player or round reset, don't bother checking
+ if(spawn_loc == '0 0 0') { return FALSE; }
- float cc;
- if(redpower == 1 && bluepower == 2)
- cc = (NUM_TEAM_1 - 1) * 0x01 + (NUM_TEAM_2 - 1) * 0x10;
- else if(redpower == 2 && bluepower == 1)
- cc = (NUM_TEAM_1 - 1) * 0x10 + (NUM_TEAM_2 - 1) * 0x01;
- else if(redpower)
- cc = (NUM_TEAM_1 - 1) * 0x11;
- else if(bluepower)
- cc = (NUM_TEAM_2 - 1) * 0x11;
- else
- cc = 0;
-
- //print(etos(self), " rp=", ftos(redpower), " bp=", ftos(bluepower), " ");
- //print("cc=", ftos(cc), "\n");
+ if(random_target) { RandomSelection_Init(); }
- if(cc != self.clientcolors)
- {
- self.clientcolors = cc;
- self.SendFlags |= 4;
+ for(tmp_entity = ons_worldcplist; tmp_entity; tmp_entity = tmp_entity.ons_worldcpnext)
+ {
+ if(SAME_TEAM(tmp_entity, self))
+ if(random_target)
+ RandomSelection_Add(tmp_entity, 0, string_null, 1, 1);
+ else if(vlen(tmp_entity.origin - spawn_loc) <= vlen(closest_target.origin - spawn_loc) || closest_target == world)
+ closest_target = tmp_entity;
+ }
+
+ if(random_target) { closest_target = RandomSelection_chosen_ent; }
+
+ if(closest_target)
+ {
+ float i;
+ vector loc;
+ for(i = 0; i < 10; ++i)
+ {
+ loc = closest_target.origin + '0 0 96';
+ loc += ('0 1 0' * random()) * 128;
+ tracebox(loc, PL_MIN, PL_MAX, loc, MOVE_NORMAL, self);
+ if(trace_fraction == 1.0 && !trace_startsolid)
+ {
+ traceline(closest_target.origin, loc, MOVE_NOMONSTERS, closest_target); // double check to make sure we're not spawning outside the world
+ if(trace_fraction == 1.0 && !trace_startsolid)
+ {
+ setorigin(self, loc);
+ self.angles = normalize(loc - closest_target.origin) * RAD2DEG;
+ return FALSE;
+ }
+ }
+ }
+ }
+ }
+
+ if(autocvar_g_onslaught_spawn_at_generator)
+ if(random() <= autocvar_g_onslaught_spawn_at_generator_chance)
+ {
+ float random_target = autocvar_g_onslaught_spawn_at_generator_random;
+ entity tmp_entity, closest_target = world;
+ vector spawn_loc = self.ons_deathloc;
+
+ // new joining player or round reset, don't bother checking
+ if(spawn_loc == '0 0 0') { return FALSE; }
+
+ if(random_target) { RandomSelection_Init(); }
+
+ for(tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext)
+ {
+ if(random_target)
+ RandomSelection_Add(tmp_entity, 0, string_null, 1, 1);
+ else
+ {
+ if(SAME_TEAM(tmp_entity, self))
+ if(vlen(tmp_entity.origin - spawn_loc) <= vlen(closest_target.origin - spawn_loc) || closest_target == world)
+ closest_target = tmp_entity;
+ }
+ }
+
+ if(random_target) { closest_target = RandomSelection_chosen_ent; }
+
+ if(closest_target)
+ {
+ float i;
+ vector loc;
+ for(i = 0; i < 10; ++i)
+ {
+ loc = closest_target.origin + '0 0 128';
+ loc += ('0 1 0' * random()) * 256;
+ tracebox(loc, PL_MIN, PL_MAX, loc, MOVE_NORMAL, self);
+ if(trace_fraction == 1.0 && !trace_startsolid)
+ {
+ traceline(closest_target.origin, loc, MOVE_NOMONSTERS, closest_target); // double check to make sure we're not spawning outside the world
+ if(trace_fraction == 1.0 && !trace_startsolid)
+ {
+ setorigin(self, loc);
+ self.angles = normalize(loc - closest_target.origin) * RAD2DEG;
+ return FALSE;
+ }
+ }
+ }
+ }
}
- self.nextthink = time;
+ return FALSE;
}
-void onslaught_link_delayed()
+MUTATOR_HOOKFUNCTION(ons_PlayerDies)
{
- self.goalentity = find(world, targetname, self.target);
- self.enemy = find(world, targetname, self.target2);
- if (!self.goalentity)
- objerror("can not find target\n");
- if (!self.enemy)
- objerror("can not find target2\n");
- dprint(etos(self.goalentity), " linked with ", etos(self.enemy), "\n");
- self.SendFlags |= 3;
- self.think = onslaught_link_checkupdate;
- self.nextthink = time;
+ frag_target.ons_deathloc = frag_target.origin;
+ entity l;
+ for(l = ons_worldgeneratorlist; l; l = l.ons_worldgeneratornext)
+ {
+ l.sprite.SendFlags |= 16;
+ }
+ for(l = ons_worldcplist; l; l = l.ons_worldcpnext)
+ {
+ l.sprite.SendFlags |= 16;
+ }
+
+ if ( autocvar_g_onslaught_spawn_choose )
+ if ( ons_Count_SelfControlPoints() > 1 )
+ stuffcmd(self, "qc_cmd_cl hud clickradar\n");
+
+ return FALSE;
}
-/*QUAKED spawnfunc_onslaught_link (0 .5 .8) (-16 -16 -16) (16 16 16)
- Link between control points.
+MUTATOR_HOOKFUNCTION(ons_MonsterThink)
+{
+ entity e = find(world, targetname, self.target);
+ if (e != world)
+ self.team = e.team;
- This entity targets two different spawnfunc_onslaught_controlpoint or spawnfunc_onslaught_generator entities, and suppresses shielding on both if they are owned by different teams.
+ return FALSE;
+}
-keys:
-"target" - first control point.
-"target2" - second control point.
- */
-void spawnfunc_onslaught_link()
+void ons_MonsterSpawn_Delayed()
{
- if (!g_onslaught)
+ entity e, own = self.owner;
+
+ if(!own) { remove(self); return; }
+
+ if(own.targetname)
{
- remove(self);
- return;
+ e = find(world, target, own.targetname);
+ if(e != world)
+ {
+ own.team = e.team;
+
+ activator = e;
+ own.use();
+ }
}
- if (self.target == "" || self.target2 == "")
- objerror("target and target2 must be set\n");
- InitializeEntity(self, onslaught_link_delayed, INITPRIO_FINDTARGET);
- Net_LinkEntity(self, FALSE, 0, onslaught_link_send);
+
+ remove(self);
}
-MUTATOR_HOOKFUNCTION(ons_BuildMutatorsString)
+MUTATOR_HOOKFUNCTION(ons_MonsterSpawn)
{
- ret_string = strcat(ret_string, ":ONS");
- return 0;
-}
+ entity e = spawn();
+ e.owner = self;
+ InitializeEntity(e, ons_MonsterSpawn_Delayed, INITPRIO_FINDTARGET);
-MUTATOR_HOOKFUNCTION(ons_BuildMutatorsPrettyString)
-{
- ret_string = strcat(ret_string, ", Onslaught");
- return 0;
+ return FALSE;
}
-MUTATOR_HOOKFUNCTION(ons_Spawn_Score)
+void ons_TurretSpawn_Delayed()
{
+ entity e, own = self.owner;
- /*
- float _neer_home = (random() > 0.5 ? TRUE : FALSE);
+ if(!own) { remove(self); return; }
- RandomSelection_Init();
+ if(own.targetname)
+ {
+ e = find(world, target, own.targetname);
+ if(e != world)
+ {
+ own.team = e.team;
+ own.active = ACTIVE_NOT;
+
+ activator = e;
+ own.use();
+ }
+ }
- if(self.team == NUM_TEAM_1)
- RandomSelection_Add(ons_red_generator, 0, string_null, 1, 1);
+ remove(self);
+}
- if(self.team == NUM_TEAM_2)
- RandomSelection_Add(ons_blue_generator, 0, string_null, 1, 1);
+MUTATOR_HOOKFUNCTION(ons_TurretSpawn)
+{
+ entity e = spawn();
+ e.owner = self;
+ InitializeEntity(e, ons_TurretSpawn_Delayed, INITPRIO_FINDTARGET);
- entity _cp = findchain(classname, "onslaught_controlpoint"):
- while _cp;
- {
- if(_cp.team == self.team)
- RandomSelection_Add(_cp, 0, string_null, 1, 1);
+ return FALSE;
+}
- _cp = _cp.chain;
- }
+MUTATOR_HOOKFUNCTION(ons_BotRoles)
+{
+ havocbot_ons_reset_role(self);
+ return TRUE;
+}
- if(RandomSelection_chosen_ent)
+MUTATOR_HOOKFUNCTION(ons_GetTeamCount)
+{
+ // onslaught is special
+ entity tmp_entity;
+ for(tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext)
{
- self.tur_head = RandomSelection_chosen_ent;
- spawn_score_x += SPAWN_PRIO_NEAR_TEAMMATE_FOUND;
+ switch(tmp_entity.team)
+ {
+ case NUM_TEAM_1: c1 = 0; break;
+ case NUM_TEAM_2: c2 = 0; break;
+ case NUM_TEAM_3: c3 = 0; break;
+ case NUM_TEAM_4: c4 = 0; break;
+ }
}
- else if(self.team == spawn_spot.team)
- spawn_score_x += SPAWN_PRIO_NEAR_TEAMMATE_SAMETEAM; // prefer same team, if we can't find a spawn near teammate
- */
+ return TRUE;
+}
+
+MUTATOR_HOOKFUNCTION(ons_SpectateCopy)
+{
+ self.ons_roundlost = other.ons_roundlost; // make spectators see it too
+ return FALSE;
+}
- entity source_point = ons_Nearest_ControlPoint(self.origin, autocvar_g_onslaught_teleport_radius);
-
- if ( !source_point && self.health > 0 )
- {
- sprint(self, "\nYou need to be next to a control point\n");
- return 1;
- }
-
- entity closest_target = ons_Nearest_ControlPoint_2D(pos, autocvar_g_onslaught_click_radius);
-
- if ( closest_target == world )
- {
- sprint(self, "\nNo control point found\n");
- return 1;
- }
-
- if ( self.health <= 0 )
- {
- self.ons_spawn_by = closest_target;
- self.respawn_flags = self.respawn_flags | RESPAWN_FORCE;
- }
- else
+MUTATOR_HOOKFUNCTION(ons_SV_ParseClientCommand)
+{
+ if(MUTATOR_RETURNVALUE) // command was already handled?
+ return FALSE;
+
+ if ( cmd_name == "ons_spawn" )
+ {
+ vector pos = self.origin;
+ if(cmd_argc > 1)
+ pos_x = stof(argv(1));
+ if(cmd_argc > 2)
+ pos_y = stof(argv(2));
+ if(cmd_argc > 3)
+ pos_z = stof(argv(3));
+
+ if ( IS_PLAYER(self) )
+ {
- if ( source_point == closest_target )
++ if ( !self.frozen )
+ {
- sprint(self, "\nTeleporting to the same point\n");
++ entity source_point = ons_Nearest_ControlPoint(self.origin, autocvar_g_onslaught_teleport_radius);
++
++ if ( !source_point && self.health > 0 )
+ {
-
- if ( !ons_Teleport(self,closest_target,autocvar_g_onslaught_teleport_radius,TRUE) )
- sprint(self, "\nUnable to teleport there\n");
++ sprint(self, "\nYou need to be next to a control point\n");
+ return 1;
+ }
- //sprint(self, "\nNo teleportation for you\n");
-
- return 1;
++
++
++ entity closest_target = ons_Nearest_ControlPoint_2D(pos, autocvar_g_onslaught_click_radius);
++
++ if ( closest_target == world )
++ {
++ sprint(self, "\nNo control point found\n");
++ return 1;
++ }
++
++ if ( self.health <= 0 )
++ {
++ self.ons_spawn_by = closest_target;
++ self.respawn_flags = self.respawn_flags | RESPAWN_FORCE;
++ }
++ else
++ {
++ if ( source_point == closest_target )
++ {
++ sprint(self, "\nTeleporting to the same point\n");
++ return 1;
++ }
++
++ if ( !ons_Teleport(self,closest_target,autocvar_g_onslaught_teleport_radius,TRUE) )
++ sprint(self, "\nUnable to teleport there\n");
++ }
++
++ return 1;
+ }
+
++ sprint(self, "\nNo teleportation for you\n");
+ }
+
+ return 1;
+ }
return 0;
}