me.TD(me, 1, 2, s);\r
me.TR(me);\r
me.TD(me, 1, 1, e = makeVoretCheckBoxEx(0.5, 0, "hud_postprocessing_maxbluralpha", "Damage & Water blur"));\r
- me.TD(me, 1, 1, e = makeVoretCheckBoxEx(0.5, 0, "hud_powerup", "Powerup sharpen"));\r
+ me.TD(me, 1, 1, e = makeVoretCheckBoxEx(0.25, 0, "hud_powerup", "Powerup sharpen"));\r
me.TD(me, 1, 1, e = makeVoretCheckBox(0, "hud_saturation", "Armor saturation"));\r
\r
me.gotoRC(me, me.rows - 1, 0);\r