typedef enum
{
- pt_static, pt_rain, pt_bubble, pt_blood, pt_grow, pt_decal
+ pt_static, pt_rain, pt_bubble, pt_blood, pt_grow, pt_decal, pt_decalfade
}
ptype_t;
// texture numbers in particle font
static const int tex_smoke[8] = {0, 1, 2, 3, 4, 5, 6, 7};
-static const int tex_rainsplash[16] = {8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23};
-static const int tex_particle = 24;
-static const int tex_raindrop = 25;
-static const int tex_bubble = 26;
-static const int tex_beam = 27;
-static const int tex_blooddecal[8] = {32, 33, 34, 35, 36, 37, 38, 39};
+static const int tex_bulletdecal[8] = {8, 9, 10, 11, 12, 13, 14, 15};
+static const int tex_blooddecal[8] = {16, 17, 18, 19, 20, 21, 22, 23};
+static const int tex_bloodparticle[8] = {24, 25, 26, 27, 28, 29, 30, 31};
+static const int tex_rainsplash[16] = {32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47};
+static const int tex_particle = 63;
+static const int tex_bubble = 62;
+static const int tex_raindrop = 61;
+static const int tex_beam = 60;
static int cl_maxparticles;
static int cl_numparticles;
static particle_t **freeparticles; // list used only in compacting particles array
cvar_t cl_particles = {CVAR_SAVE, "cl_particles", "1"};
+cvar_t cl_particles_quality = {CVAR_SAVE, "cl_particles_quality", "1"};
cvar_t cl_particles_size = {CVAR_SAVE, "cl_particles_size", "1"};
cvar_t cl_particles_bloodshowers = {CVAR_SAVE, "cl_particles_bloodshowers", "1"};
cvar_t cl_particles_blood = {CVAR_SAVE, "cl_particles_blood", "1"};
-cvar_t cl_particles_blood_size = {CVAR_SAVE, "cl_particles_blood_size", "8"};
cvar_t cl_particles_blood_alpha = {CVAR_SAVE, "cl_particles_blood_alpha", "0.5"};
cvar_t cl_particles_bulletimpacts = {CVAR_SAVE, "cl_particles_bulletimpacts", "1"};
cvar_t cl_particles_smoke = {CVAR_SAVE, "cl_particles_smoke", "1"};
-cvar_t cl_particles_smoke_size = {CVAR_SAVE, "cl_particles_smoke_size", "7"};
cvar_t cl_particles_smoke_alpha = {CVAR_SAVE, "cl_particles_smoke_alpha", "0.5"};
cvar_t cl_particles_smoke_alphafade = {CVAR_SAVE, "cl_particles_smoke_alphafade", "0.55"};
cvar_t cl_particles_sparks = {CVAR_SAVE, "cl_particles_sparks", "1"};
Cmd_AddCommand ("pointfile", CL_ReadPointFile_f);
Cvar_RegisterVariable (&cl_particles);
+ Cvar_RegisterVariable (&cl_particles_quality);
Cvar_RegisterVariable (&cl_particles_size);
Cvar_RegisterVariable (&cl_particles_bloodshowers);
Cvar_RegisterVariable (&cl_particles_blood);
- Cvar_RegisterVariable (&cl_particles_blood_size);
Cvar_RegisterVariable (&cl_particles_blood_alpha);
Cvar_RegisterVariable (&cl_particles_bulletimpacts);
Cvar_RegisterVariable (&cl_particles_smoke);
- Cvar_RegisterVariable (&cl_particles_smoke_size);
Cvar_RegisterVariable (&cl_particles_smoke_alpha);
Cvar_RegisterVariable (&cl_particles_smoke_alphafade);
Cvar_RegisterVariable (&cl_particles_sparks);
cl_numparticles = 0;
}
-#define particle(ptype, porientation, pcolor1, pcolor2, ptex, plight, pblendmode, pscalex, pscaley, palpha, palphafade, ptime, pgravity, pbounce, px, py, pz, pvx, pvy, pvz, ptime2, pvx2, pvy2, pvz2, pfriction, ppressure)\
-{\
- if (cl_numparticles < cl_maxparticles)\
- {\
- particle_t *part;\
- int ptempcolor, ptempcolor2, pcr1, pcg1, pcb1, pcr2, pcg2, pcb2;\
- ptempcolor = (pcolor1);\
- ptempcolor2 = (pcolor2);\
- pcr2 = ((ptempcolor2) >> 16) & 0xFF;\
- pcg2 = ((ptempcolor2) >> 8) & 0xFF;\
- pcb2 = (ptempcolor2) & 0xFF;\
- if (ptempcolor != ptempcolor2)\
- {\
- pcr1 = ((ptempcolor) >> 16) & 0xFF;\
- pcg1 = ((ptempcolor) >> 8) & 0xFF;\
- pcb1 = (ptempcolor) & 0xFF;\
- ptempcolor = rand() & 0xFF;\
- pcr2 = (((pcr2 - pcr1) * ptempcolor) >> 8) + pcr1;\
- pcg2 = (((pcg2 - pcg1) * ptempcolor) >> 8) + pcg1;\
- pcb2 = (((pcb2 - pcb1) * ptempcolor) >> 8) + pcb1;\
- }\
- part = &particles[cl_numparticles++];\
- memset(part, 0, sizeof(*part));\
- part->type = (ptype);\
- part->color[0] = pcr2;\
- part->color[1] = pcg2;\
- part->color[2] = pcb2;\
- part->color[3] = 0xFF;\
- part->orientation = porientation;\
- part->texnum = ptex;\
- part->blendmode = pblendmode;\
- part->scalex = (pscalex);\
- part->scaley = (pscaley);\
- part->alpha = (palpha);\
- part->alphafade = (palphafade);\
- part->die = cl.time + (ptime);\
- part->gravity = (pgravity);\
- part->bounce = (pbounce);\
- part->org[0] = (px);\
- part->org[1] = (py);\
- part->org[2] = (pz);\
- part->vel[0] = (pvx);\
- part->vel[1] = (pvy);\
- part->vel[2] = (pvz);\
- part->time2 = (ptime2);\
- part->vel2[0] = (pvx2);\
- part->vel2[1] = (pvy2);\
- part->vel2[2] = (pvz2);\
- part->friction = (pfriction);\
- part->pressure = (ppressure);\
- }\
+particle_t *particle(int ptype, int porientation, int pcolor1, int pcolor2, int ptex, int plight, int pblendmode, float pscalex, float pscaley, float palpha, float palphafade, float ptime, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float ptime2, float pvx2, float pvy2, float pvz2, float pfriction, float ppressure)
+{
+ if (cl_numparticles < cl_maxparticles)
+ {
+ particle_t *part;
+ int ptempcolor, ptempcolor2, pcr1, pcg1, pcb1, pcr2, pcg2, pcb2;
+ ptempcolor = (pcolor1);
+ ptempcolor2 = (pcolor2);
+ pcr2 = ((ptempcolor2) >> 16) & 0xFF;
+ pcg2 = ((ptempcolor2) >> 8) & 0xFF;
+ pcb2 = (ptempcolor2) & 0xFF;
+ if (ptempcolor != ptempcolor2)
+ {
+ pcr1 = ((ptempcolor) >> 16) & 0xFF;
+ pcg1 = ((ptempcolor) >> 8) & 0xFF;
+ pcb1 = (ptempcolor) & 0xFF;
+ ptempcolor = rand() & 0xFF;
+ pcr2 = (((pcr2 - pcr1) * ptempcolor) >> 8) + pcr1;
+ pcg2 = (((pcg2 - pcg1) * ptempcolor) >> 8) + pcg1;
+ pcb2 = (((pcb2 - pcb1) * ptempcolor) >> 8) + pcb1;
+ }
+ part = &particles[cl_numparticles++];
+ memset(part, 0, sizeof(*part));
+ part->type = (ptype);
+ part->color[0] = pcr2;
+ part->color[1] = pcg2;
+ part->color[2] = pcb2;
+ part->color[3] = 0xFF;
+ part->orientation = porientation;
+ part->texnum = ptex;
+ part->blendmode = pblendmode;
+ part->scalex = (pscalex);
+ part->scaley = (pscaley);
+ part->alpha = (palpha);
+ part->alphafade = (palphafade);
+ part->die = cl.time + (ptime);
+ part->gravity = (pgravity);
+ part->bounce = (pbounce);
+ part->org[0] = (px);
+ part->org[1] = (py);
+ part->org[2] = (pz);
+ part->vel[0] = (pvx);
+ part->vel[1] = (pvy);
+ part->vel[2] = (pvz);
+ part->time2 = (ptime2);
+ part->vel2[0] = (pvx2);
+ part->vel2[1] = (pvy2);
+ part->vel2[2] = (pvz2);
+ part->friction = (pfriction);
+ part->pressure = (ppressure);
+ return part;
+ }
+ return NULL;
+}
+
+void CL_SpawnDecalParticleForSurface(void *hitent, const vec3_t org, const vec3_t normal, int color1, int color2, int texnum, float size, float alpha)
+{
+ particle_t *p;
+ if (!cl_decals.integer)
+ return;
+ p = particle(pt_decal, PARTICLE_ORIENTED_DOUBLESIDED, color1, color2, texnum, false, PBLEND_MOD, size, size, alpha, 0, cl_decals_time.value + cl_decals_fadetime.value, 0, 0, org[0] + normal[0], org[1] + normal[1], org[2] + normal[2], 0, 0, 0, cl.time + cl_decals_time.value, normal[0], normal[1], normal[2], 0, 0);
+#ifndef WORKINGLQUAKE
+ if (p)
+ {
+ p->owner = hitent;
+ p->ownermodel = p->owner->model;
+ Matrix4x4_Transform(&p->owner->inversematrix, org, p->relativeorigin);
+ Matrix4x4_Transform3x3(&p->owner->inversematrix, normal, p->relativedirection);
+ VectorAdd(p->relativeorigin, p->relativedirection, p->relativeorigin);
+ }
+#endif
+}
+
+void CL_SpawnDecalParticleForPoint(const vec3_t org, float maxdist, float size, float alpha, int texnum, int color1, int color2)
+{
+ int i;
+ float bestfrac, bestorg[3], bestnormal[3];
+ float frac, v[3], normal[3], org2[3];
+ void *besthitent;
+#ifdef WORKINGLQUAKE
+ void *hitent;
+#else
+ entity_render_t *hitent;
+#endif
+ bestfrac = 10;
+ for (i = 0;i < 32;i++)
+ {
+ VectorRandom(org2);
+ VectorMA(org, maxdist, org2, org2);
+ frac = CL_TraceLine(org, org2, v, normal, 0, true, &hitent);
+ if (bestfrac > frac)
+ {
+ bestfrac = frac;
+ besthitent = hitent;
+ VectorCopy(v, bestorg);
+ VectorCopy(normal, bestnormal);
+ }
+ }
+ if (bestfrac < 1)
+ CL_SpawnDecalParticleForSurface(besthitent, bestorg, bestnormal, color1, color2, texnum, size, alpha);
}
/*
//vec3_t v2;
if (cl_stainmaps.integer)
R_Stain(org, 96, 80, 80, 80, 64, 176, 176, 176, 64);
+ CL_SpawnDecalParticleForPoint(org, 40, 48, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
i = CL_PointContents(org);
if ((i == CONTENTS_SLIME || i == CONTENTS_WATER) && cl_particles.integer && cl_particles_bubbles.integer)
{
- for (i = 0;i < 128;i++)
- {
- particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, PBLEND_ADD, 2, 2, lhrandom(128, 255), 256, 9999, -0.25, 1.5, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-96, 96), lhrandom(-96, 96), lhrandom(-96, 96), 0, 0, 0, 0, (1.0 / 16.0), 0);
- }
+ for (i = 0;i < 128 * cl_particles_quality.value;i++)
+ particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, PBLEND_ADD, 2, 2, (1.0f / cl_particles_quality.value) * lhrandom(128, 255), (1.0f / cl_particles_quality.value) * 256, 9999, -0.25, 1.5, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-96, 96), lhrandom(-96, 96), lhrandom(-96, 96), 0, 0, 0, 0, (1.0 / 16.0), 0);
}
else
{
if (cl_particles.integer && cl_particles_sparks.integer)
{
// sparks
- for (i = 0;i < 256;i++)
+ for (i = 0;i < 256 * cl_particles_quality.value;i++)
{
k = particlepalette[0x68 + (rand() & 7)];
- particle(pt_static, PARTICLE_SPARK, k, k, tex_particle, false, PBLEND_ADD, 1.5f, 0.05f, lhrandom(0, 255), 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192) + 160, 0, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_SPARK, k, k, tex_particle, false, PBLEND_ADD, 1.5f, 0.05f, (1.0f / cl_particles_quality.value) * lhrandom(0, 255), (1.0f / cl_particles_quality.value) * 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192) + 160, 0, 0, 0, 0, 0, 0);
}
}
}
int i, k;
if (!cl_particles.integer) return;
- for (i = 0;i < 512;i++)
+ for (i = 0;i < 512 * cl_particles_quality.value;i++)
{
k = particlepalette[colorStart + (i % colorLength)];
- particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ALPHA, 1.5, 1.5, 255, 384, 0.3, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192), 0, 0, 0, 0, 1, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ALPHA, 1.5, 1.5, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 384, 0.3, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192), 0, 0, 0, 0, 1, 0);
}
}
{
if (cl_stainmaps.integer)
R_Stain(org, 96, 80, 80, 80, 64, 176, 176, 176, 64);
+ CL_SpawnDecalParticleForPoint(org, 40, 48, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
if (cl_explosions.integer)
R_NewExplosion(org);
return;
}
if (!cl_particles.integer) return;
+ count *= cl_particles_quality.value;
while (count--)
{
k = particlepalette[color + (rand()&7)];
if (gamemode == GAME_GOODVSBAD2)
- {
- particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ALPHA, 5, 5, 255, 300, 9999, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-10, 10), lhrandom(-10, 10), lhrandom(-10, 10), 0, 0, 0, 0, 0, 0);
- }
+ particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ALPHA, 5, 5, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 300, 9999, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-10, 10), lhrandom(-10, 10), lhrandom(-10, 10), 0, 0, 0, 0, 0, 0);
else
- {
- particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ALPHA, 1, 1, 255, 512, 9999, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), dir[0] + lhrandom(-15, 15), dir[1] + lhrandom(-15, 15), dir[2] + lhrandom(-15, 15), 0, 0, 0, 0, 0, 0);
- }
+ particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ALPHA, 1, 1, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 512, 9999, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), dir[0] + lhrandom(-15, 15), dir[1] + lhrandom(-15, 15), dir[2] + lhrandom(-15, 15), 0, 0, 0, 0, 0, 0);
}
}
if (cl_stainmaps.integer)
R_Stain(org, 32, 96, 96, 96, 24, 128, 128, 128, 24);
+ CL_SpawnDecalParticleForPoint(org, 6, 3, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
if (!cl_particles.integer) return;
// smoke puff
if (cl_particles_smoke.integer)
{
- k = count / 4;
+ k = count * 0.25 * cl_particles_quality.value;
while(k--)
{
org2[0] = org[0] + 0.125f * lhrandom(-count, count);
org2[1] = org[1] + 0.125f * lhrandom(-count, count);
org2[2] = org[2] + 0.125f * lhrandom(-count, count);
CL_TraceLine(org, org2, org3, NULL, 0, true, NULL);
- particle(pt_grow, PARTICLE_BILLBOARD, 0x101010, 0x202020, tex_smoke[rand()&7], true, PBLEND_ADD, 3, 3, 255, 1024, 9999, -0.2, 0, org3[0], org3[1], org3[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 16), 15, 0, 0, 0, 0, 0);
+ particle(pt_grow, PARTICLE_BILLBOARD, 0x101010, 0x202020, tex_smoke[rand()&7], true, PBLEND_ADD, 3, 3, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 1024, 9999, -0.2, 0, org3[0], org3[1], org3[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 16), 15, 0, 0, 0, 0, 0);
}
}
if (cl_particles_sparks.integer)
{
// sparks
+ count *= cl_particles_quality.value;
while(count--)
{
k = particlepalette[0x68 + (rand() & 7)];
- particle(pt_static, PARTICLE_SPARK, k, k, tex_particle, false, PBLEND_ADD, 0.4f, 0.015f, lhrandom(64, 255), 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-64, 64) + dir[0], lhrandom(-64, 64) + dir[1], lhrandom(0, 128) + dir[2], 0, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_SPARK, k, k, tex_particle, false, PBLEND_ADD, 0.4f, 0.015f, (1.0f / cl_particles_quality.value) * lhrandom(64, 255), (1.0f / cl_particles_quality.value) * 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-64, 64) + dir[0], lhrandom(-64, 64) + dir[1], lhrandom(0, 128) + dir[2], 0, 0, 0, 0, 0, 0);
}
}
}
{
if (cl_stainmaps.integer)
R_Stain(org, 48, 96, 96, 96, 32, 128, 128, 128, 32);
+ CL_SpawnDecalParticleForPoint(org, 6, 6, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
}
static float bloodcount = 0;
void CL_BloodPuff (vec3_t org, vec3_t vel, int count)
{
- float s, r, a;
+ float s;
vec3_t org2, org3;
// bloodcount is used to accumulate counts too small to cause a blood particle
if (!cl_particles.integer) return;
if (count > 1000)
count = 1000;
bloodcount += count;
- r = cl_particles_blood_size.value;
- a = cl_particles_blood_alpha.value * 255;
while(bloodcount > 0)
{
org2[0] = org[0] + 0.125f * lhrandom(-bloodcount, bloodcount);
org2[1] = org[1] + 0.125f * lhrandom(-bloodcount, bloodcount);
org2[2] = org[2] + 0.125f * lhrandom(-bloodcount, bloodcount);
CL_TraceLine(org, org2, org3, NULL, 0, true, NULL);
- particle(pt_blood, PARTICLE_BILLBOARD, 0xFFFFFF, 0xFFFFFF, tex_blooddecal[rand()&7], true, PBLEND_MOD, r, r, a * 3, a * 1.5, 9999, 0, -1, org3[0], org3[1], org3[2], vel[0] + lhrandom(-s, s), vel[1] + lhrandom(-s, s), vel[2] + lhrandom(-s, s), 0, 0, 0, 0, 1, 0);
- //particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, PBLEND_ALPHA, r, r, a, a * 0.5, 9999, 0, -1, org3[0], org3[1], org3[2], vel[0] + lhrandom(-s, s), vel[1] + lhrandom(-s, s), vel[2] + lhrandom(-s, s), 0, 0, 0, 0, 1, 0);
- bloodcount -= r;
+ particle(pt_blood, PARTICLE_BILLBOARD, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], true, PBLEND_MOD, 8, 8, cl_particles_blood_alpha.value * 768 / cl_particles_quality.value, cl_particles_blood_alpha.value * 384 / cl_particles_quality.value, 9999, 0, -1, org3[0], org3[1], org3[2], vel[0] + lhrandom(-s, s), vel[1] + lhrandom(-s, s), vel[2] + lhrandom(-s, s), 0, 0, 0, 0, 1, 0);
+ bloodcount -= 16 / cl_particles_quality.value;
}
}
void CL_BloodShower (vec3_t mins, vec3_t maxs, float velspeed, int count)
{
- float r;
- float a;
- vec3_t diff, center, velscale;
+ vec3_t org, vel, diff, center, velscale;
if (!cl_particles.integer) return;
if (!cl_particles_bloodshowers.integer) return;
if (!cl_particles_blood.integer) return;
velscale[2] = velspeed * 2.0 / diff[2];
bloodcount += count * 5.0f;
- r = cl_particles_blood_size.value;
- a = cl_particles_blood_alpha.value * 255;
while (bloodcount > 0)
{
- vec3_t org, vel;
org[0] = lhrandom(mins[0], maxs[0]);
org[1] = lhrandom(mins[1], maxs[1]);
org[2] = lhrandom(mins[2], maxs[2]);
vel[0] = (org[0] - center[0]) * velscale[0];
vel[1] = (org[1] - center[1]) * velscale[1];
vel[2] = (org[2] - center[2]) * velscale[2];
- bloodcount -= r;
- particle(pt_blood, PARTICLE_BILLBOARD, 0xFFFFFF, 0xFFFFFF, tex_blooddecal[rand()&7], true, PBLEND_MOD, r, r, a * 3, a * 1.5, 9999, 0, -1, org[0], org[1], org[2], vel[0], vel[1], vel[2], 0, 0, 0, 0, 1, 0);
- //particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, PBLEND_ALPHA, r, r, a, a * 0.5, 9999, 0, -1, org[0], org[1], org[2], vel[0], vel[1], vel[2], 0, 0, 0, 0, 1, 0);
+ bloodcount -= 16 / cl_particles_quality.value;
+ particle(pt_blood, PARTICLE_BILLBOARD, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], true, PBLEND_MOD, 8, 8, cl_particles_blood_alpha.value * 768 / cl_particles_quality.value, cl_particles_blood_alpha.value * 384 / cl_particles_quality.value, 9999, 0, -1, org[0], org[1], org[2], vel[0], vel[1], vel[2], 0, 0, 0, 0, 1, 0);
}
}
if (maxs[1] <= mins[1]) {t = mins[1];mins[1] = maxs[1];maxs[1] = t;}
if (maxs[2] <= mins[2]) {t = mins[2];mins[2] = maxs[2];maxs[2] = t;}
+ count *= cl_particles_quality.value;
while (count--)
{
k = particlepalette[colorbase + (rand()&3)];
- particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ALPHA, 2, 2, 255, 0, lhrandom(1, 2), gravity ? 1 : 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0] + lhrandom(-randomvel, randomvel), dir[1] + lhrandom(-randomvel, randomvel), dir[2] + lhrandom(-randomvel, randomvel), 0, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ALPHA, 2, 2, 255 / cl_particles_quality.value, 0, lhrandom(1, 2), gravity ? 1 : 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0] + lhrandom(-randomvel, randomvel), dir[1] + lhrandom(-randomvel, randomvel), dir[2] + lhrandom(-randomvel, randomvel), 0, 0, 0, 0, 0, 0);
}
}
minz = bound(mins[2], minz, maxs[2]);
maxz = bound(mins[2], maxz, maxs[2]);
+ count *= cl_particles_quality.value;
+
switch(type)
{
case 0:
k = particlepalette[colorbase + (rand()&3)];
if (gamemode == GAME_GOODVSBAD2)
{
- particle(pt_rain, PARTICLE_SPARK, k, k, tex_particle, true, PBLEND_ADD, 20, 20, lhrandom(8, 16), 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], cl.time + 9999, dir[0], dir[1], dir[2], 0, 0);
+ particle(pt_rain, PARTICLE_SPARK, k, k, tex_particle, true, PBLEND_ADD, 20, 20, lhrandom(8, 16) / cl_particles_quality.value, 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], cl.time + 9999, dir[0], dir[1], dir[2], 0, 0);
}
else
{
- particle(pt_rain, PARTICLE_SPARK, k, k, tex_particle, true, PBLEND_ADD, 0.5, 0.02, lhrandom(8, 16), 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], cl.time + 9999, dir[0], dir[1], dir[2], 0, 0);
+ particle(pt_rain, PARTICLE_SPARK, k, k, tex_particle, true, PBLEND_ADD, 0.5, 0.02, lhrandom(8, 16) / cl_particles_quality.value, 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], cl.time + 9999, dir[0], dir[1], dir[2], 0, 0);
}
}
break;
k = particlepalette[colorbase + (rand()&3)];
if (gamemode == GAME_GOODVSBAD2)
{
- particle(pt_rain, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, 20, 20, lhrandom(64, 128), 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, dir[0], dir[1], dir[2], 0, 0);
+ particle(pt_rain, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, 20, 20, lhrandom(64, 128) / cl_particles_quality.value, 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, dir[0], dir[1], dir[2], 0, 0);
}
else
{
- particle(pt_rain, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, 1, 1, lhrandom(64, 128), 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, dir[0], dir[1], dir[2], 0, 0);
+ particle(pt_rain, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, 1, 1, lhrandom(64, 128) / cl_particles_quality.value, 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, dir[0], dir[1], dir[2], 0, 0);
}
}
break;
center[1] = (mins[1] + maxs[1]) * 0.5f;
center[2] = (mins[2] + maxs[2]) * 0.5f;
+ count *= cl_particles_quality.value;
while (count--)
{
k = particlepalette[224 + (rand()&15)];
VectorNormalizeFast(v);
VectorScale(v, 100, v);
v[2] += sv_gravity.value * 0.15f;
- particle(pt_static, PARTICLE_BILLBOARD, 0x903010, 0xFFD030, tex_particle, false, PBLEND_ADD, 1.5, 1.5, lhrandom(64, 128), 128, 9999, 1, 0, o[0], o[1], o[2], v[0], v[1], v[2], 0, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, 0x903010, 0xFFD030, tex_particle, false, PBLEND_ADD, 1.5, 1.5, lhrandom(64, 128) / cl_particles_quality.value, 128 / cl_particles_quality.value, 9999, 1, 0, o[0], o[1], o[2], v[0], v[1], v[2], 0, 0, 0, 0, 0, 0);
}
}
if (maxs[1] <= mins[1]) {t = mins[1];mins[1] = maxs[1];maxs[1] = t;}
if (maxs[2] <= mins[2]) {t = mins[2];mins[2] = maxs[2];maxs[2] = t;}
+ count *= cl_particles_quality.value;
while (count--)
{
k = particlepalette[224 + (rand()&15)];
- particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, 4, 4, lhrandom(64, 128), 384, 9999, -1, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-32, 32), lhrandom(-32, 32), lhrandom(0, 64), 0, 0, 0, 0, 1, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, 4, 4, lhrandom(64, 128) / cl_particles_quality.value, 384 / cl_particles_quality.value, 9999, -1, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-32, 32), lhrandom(-32, 32), lhrandom(0, 64), 0, 0, 0, 0, 1, 0);
if (count & 1)
- particle(pt_static, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, PBLEND_ADD, 6, 6, lhrandom(48, 96), 64, 9999, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 32), 0, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, PBLEND_ADD, 6, 6, lhrandom(48, 96) / cl_particles_quality.value, 64 / cl_particles_quality.value, 9999, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 32), 0, 0, 0, 0, 0, 0);
}
}
int k;
if (!cl_particles.integer) return;
+ count *= cl_particles_quality.value;
while (count--)
{
k = particlepalette[224 + (rand()&15)];
- particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, 4, 4, lhrandom(64, 128), 384, 9999, -1, 1.1, org[0], org[1], org[2], vel[0] + lhrandom(-128, 128), vel[1] + lhrandom(-128, 128), vel[2] + lhrandom(-128, 128), 0, 0, 0, 0, 1, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, 4, 4, lhrandom(64, 128) / cl_particles_quality.value, 384 / cl_particles_quality.value, 9999, -1, 1.1, org[0], org[1], org[2], vel[0] + lhrandom(-128, 128), vel[1] + lhrandom(-128, 128), vel[2] + lhrandom(-128, 128), 0, 0, 0, 0, 1, 0);
}
}
*/
void CL_LavaSplash (vec3_t origin)
{
- int i, j, k, l, inc;
- float vel;
+ float i, j, inc, vel;
+ int k, l;
vec3_t dir, org;
if (!cl_particles.integer) return;
- inc = 32;
+ inc = 32 / cl_particles_quality.value;
for (i = -128;i < 128;i += inc)
{
for (j = -128;j < 128;j += inc)
{
k = particlepalette[0 + (rand()&255)];
l = particlepalette[0 + (rand()&255)];
- particle(pt_static, PARTICLE_BILLBOARD, k, l, tex_particle, false, PBLEND_ADD, 12, 12, 255, 240, 9999, 0.05, 1, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, k, l, tex_particle, false, PBLEND_ADD, 12, 12, inc * 8, inc * 8, 9999, 0.05, 1, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, 0, 0);
}
else
{
k = l = particlepalette[224 + (rand()&7)];
- particle(pt_static, PARTICLE_BILLBOARD, k, l, tex_particle, false, PBLEND_ADD, 12, 12, 255, 240, 9999, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, k, l, tex_particle, false, PBLEND_ADD, 12, 12, inc * 8, inc * 8, 9999, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, 0, 0);
}
}
}
#if WORKINGLQUAKE
void R_TeleportSplash (vec3_t org)
{
- int i, j, k;
+ float i, j, k, inc;
if (!cl_particles.integer) return;
- for (i=-16 ; i<16 ; i+=8)
- for (j=-16 ; j<16 ; j+=8)
- for (k=-24 ; k<32 ; k+=8)
- particle(pt_static, PARTICLE_BILLBOARD, 0xA0A0A0, 0xFFFFFF, tex_particle, false, PBLEND_ADD, 10, 10, lhrandom(64, 128), 256, 9999, 0, 0, org[0] + i + lhrandom(0, 8), org[1] + j + lhrandom(0, 8), org[2] + k + lhrandom(0, 8), lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-256, 256), 0, 0, 0, 0, 1, 0);
+ inc = 8 / cl_particles_quality.value;
+ for (i = -16;i < 16;i += inc)
+ for (j = -16;j < 16;j += inc)
+ for (k = -24;k < 32;k += inc)
+ particle(pt_static, PARTICLE_BILLBOARD, 0xA0A0A0, 0xFFFFFF, tex_particle, false, PBLEND_ADD, 10, 10, inc * 32, inc * lhrandom(8, 16), inc * 32, 9999, 0, 0, org[0] + i + lhrandom(0, 8), org[1] + j + lhrandom(0, 8), org[2] + k + lhrandom(0, 8), lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-256, 256), 0, 0, 0, 0, 1, 0);
}
#endif
#endif
{
vec3_t vec, dir, vel, pos;
- float len, dec, speed, r;
+ float len, dec, speed, qd;
int contents, smoke, blood, bubbles;
if (end[0] == start[0] && end[1] == start[1] && end[2] == start[2])
smoke = cl_particles.integer && cl_particles_smoke.integer;
blood = cl_particles.integer && cl_particles_blood.integer;
bubbles = cl_particles.integer && cl_particles_bubbles.integer && (contents == CONTENTS_WATER || contents == CONTENTS_SLIME);
+ qd = 1.0f / cl_particles_quality.value;
while (len >= 0)
{
switch (type)
{
case 0: // rocket trail
- dec = 3;
+ dec = qd*3;
if (smoke)
{
- particle(pt_grow, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, PBLEND_ADD, dec, dec, cl_particles_smoke_alpha.value*125, cl_particles_smoke_alphafade.value*125, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), cl_particles_smoke_size.value, 0, 0, 0, 0, 0);
- particle(pt_static, PARTICLE_BILLBOARD, 0x801010, 0xFFA020, tex_smoke[rand()&7], false, PBLEND_ADD, dec, dec, cl_particles_smoke_alpha.value*288, cl_particles_smoke_alphafade.value*1400, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-20, 20), lhrandom(-20, 20), lhrandom(-20, 20), 0, 0, 0, 0, 0, 0);
+ particle(pt_grow, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, PBLEND_ADD, 3, 3, qd*cl_particles_smoke_alpha.value*125, qd*cl_particles_smoke_alphafade.value*125, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 7, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, 0x801010, 0xFFA020, tex_smoke[rand()&7], false, PBLEND_ADD, 3, 3, qd*cl_particles_smoke_alpha.value*288, qd*cl_particles_smoke_alphafade.value*1400, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-20, 20), lhrandom(-20, 20), lhrandom(-20, 20), 0, 0, 0, 0, 0, 0);
}
if (bubbles)
- {
- r = lhrandom(1, 2);
- particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, PBLEND_ADD, r, r, lhrandom(64, 255), 256, 9999, -0.25, 1.5, pos[0], pos[1], pos[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, (1.0 / 16.0), 0);
- }
+ particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, PBLEND_ADD, 2, 2, qd*lhrandom(64, 255), qd*256, 9999, -0.25, 1.5, pos[0], pos[1], pos[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, (1.0 / 16.0), 0);
break;
case 1: // grenade trail
// FIXME: make it gradually stop smoking
- dec = 3;
+ dec = qd*3;
if (smoke)
- {
- particle(pt_grow, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, PBLEND_ADD, dec, dec, cl_particles_smoke_alpha.value*100, cl_particles_smoke_alphafade.value*100, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), cl_particles_smoke_size.value, 0, 0, 0, 0, 0);
- }
+ particle(pt_grow, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, PBLEND_ADD, 3, 3, qd*cl_particles_smoke_alpha.value*100, qd*cl_particles_smoke_alphafade.value*100, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 7, 0, 0, 0, 0, 0);
break;
case 2: // blood
case 4: // slight blood
- dec = cl_particles_blood_size.value;
+ dec = qd*16;
if (blood)
- {
- particle(pt_blood, PARTICLE_BILLBOARD, 0xFFFFFF, 0xFFFFFF, tex_blooddecal[rand()&7], true, PBLEND_MOD, dec, dec, cl_particles_blood_alpha.value * 255.0f * 3.0f, cl_particles_blood_alpha.value * 255.0f * 0.5f * 1.5f, 9999, 0, -1, pos[0], pos[1], pos[2], vel[0] * 0.5f + lhrandom(-64, 64), vel[1] * 0.5f + lhrandom(-64, 64), vel[2] * 0.5f + lhrandom(-64, 64), 0, 0, 0, 0, 1, 0);
- //particle(pt_blood, PARTICLE_BILLBOARD, 0x100000, 0x280000, tex_smoke[rand()&7], true, PBLEND_ALPHA, dec, dec, cl_particles_blood_alpha.value * 255.0f, cl_particles_blood_alpha.value * 255.0f * 0.5, 9999, 0, -1, pos[0], pos[1], pos[2], vel[0] * 0.5f + lhrandom(-64, 64), vel[1] * 0.5f + lhrandom(-64, 64), vel[2] * 0.5f + lhrandom(-64, 64), 0, 0, 0, 0, 1, 0);
- }
+ particle(pt_blood, PARTICLE_BILLBOARD, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], true, PBLEND_MOD, 8, 8, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 9999, 0, -1, pos[0], pos[1], pos[2], vel[0] * 0.5f + lhrandom(-64, 64), vel[1] * 0.5f + lhrandom(-64, 64), vel[2] * 0.5f + lhrandom(-64, 64), 0, 0, 0, 0, 1, 0);
break;
case 3: // green tracer
- dec = 6;
+ dec = qd*6;
if (smoke)
{
if (gamemode == GAME_GOODVSBAD2)
- {
- particle(pt_static, PARTICLE_BILLBOARD, 0x00002E, 0x000030, tex_particle, false, PBLEND_ADD, dec, dec, 128, 384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
- }
+ particle(pt_static, PARTICLE_BILLBOARD, 0x00002E, 0x000030, tex_particle, false, PBLEND_ADD, 6, 6, qd*128, qd*384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
else
- {
- particle(pt_static, PARTICLE_BILLBOARD, 0x002000, 0x003000, tex_particle, false, PBLEND_ADD, dec, dec, 128, 384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
- }
+ particle(pt_static, PARTICLE_BILLBOARD, 0x002000, 0x003000, tex_particle, false, PBLEND_ADD, 6, 6, qd*128, qd*384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
}
break;
case 5: // flame tracer
- dec = 6;
+ dec = qd*6;
if (smoke)
- {
- particle(pt_static, PARTICLE_BILLBOARD, 0x301000, 0x502000, tex_particle, false, PBLEND_ADD, dec, dec, 128, 384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
- }
+ particle(pt_static, PARTICLE_BILLBOARD, 0x301000, 0x502000, tex_particle, false, PBLEND_ADD, 6, 6, qd*128, qd*384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
break;
case 6: // voor trail
- dec = 6;
+ dec = qd*6;
if (smoke)
{
if (gamemode == GAME_GOODVSBAD2)
- {
- particle(pt_static, PARTICLE_BILLBOARD, particlepalette[0 + (rand()&255)], particlepalette[0 + (rand()&255)], tex_particle, false, PBLEND_ALPHA, dec, dec, 255, 384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
- }
+ particle(pt_static, PARTICLE_BILLBOARD, particlepalette[0 + (rand()&255)], particlepalette[0 + (rand()&255)], tex_particle, false, PBLEND_ALPHA, 6, 6, qd*255, qd*384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
else
- {
- particle(pt_static, PARTICLE_BILLBOARD, 0x502030, 0x502030, tex_particle, false, PBLEND_ADD, dec, dec, 128, 384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
- }
+ particle(pt_static, PARTICLE_BILLBOARD, 0x502030, 0x502030, tex_particle, false, PBLEND_ADD, 6, 6, qd*128, qd*384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
}
break;
case 7: // Nehahra smoke tracer
- dec = 7;
+ dec = qd*7;
if (smoke)
- {
- particle(pt_static, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], true, PBLEND_ALPHA, dec, dec, 64, 320, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-4, 4), lhrandom(-4, 4), lhrandom(0, 16), 0, 0, 0, 0, 0, 0);
- }
+ particle(pt_static, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], true, PBLEND_ALPHA, 7, 7, qd*64, qd*320, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-4, 4), lhrandom(-4, 4), lhrandom(0, 16), 0, 0, 0, 0, 0, 0);
break;
case 8: // Nexuiz plasma trail
- dec = 4;
+ dec = qd*4;
if (smoke)
- {
- //particle(pt_static, PARTICLE_BILLBOARD, 0x2030FF, 0x80C0FF, tex_particle, false, PBLEND_ADD, 3.0f, 3.0f, lhrandom(64, 255), 512, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-32, 32) + dir[0] * -64.0f, lhrandom(-32, 32) + dir[1] * -64.0f, lhrandom(-32, 32) + dir[2] * -64.0f, 0, 0, 0, 0, 0, 0);
- particle(pt_static, PARTICLE_BILLBOARD, 0x283880, 0x283880, tex_particle, false, PBLEND_ADD, dec, dec, 255, 1024, 9999, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
- }
+ particle(pt_static, PARTICLE_BILLBOARD, 0x283880, 0x283880, tex_particle, false, PBLEND_ADD, 4, 4, qd*255, qd*1024, 9999, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
+ break;
}
// advance to next time and position
void CL_RocketTrail2 (vec3_t start, vec3_t end, int color, entity_t *ent)
{
+ float dec, len;
vec3_t vec, pos;
- int len;
if (!cl_particles.integer) return;
if (!cl_particles_smoke.integer) return;
VectorCopy(start, pos);
- VectorSubtract (end, start, vec);
+ VectorSubtract(end, start, vec);
#ifdef WORKINGLQUAKE
- len = (int) (VectorNormalize (vec) * (1.0f / 3.0f));
+ len = VectorNormalize(vec);
#else
- len = (int) (VectorNormalizeLength (vec) * (1.0f / 3.0f));
+ len = VectorNormalizeLength(vec);
#endif
- VectorScale(vec, 3, vec);
color = particlepalette[color];
- while (len--)
+ dec = 3.0f / cl_particles_quality.value;
+ while (len > 0)
{
- particle(pt_static, PARTICLE_BILLBOARD, color, color, tex_particle, false, PBLEND_ALPHA, 5, 5, 128, 320, 9999, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
- VectorAdd (pos, vec, pos);
+ particle(pt_static, PARTICLE_BILLBOARD, color, color, tex_particle, false, PBLEND_ALPHA, 5, 5, 128 / cl_particles_quality.value, 320 / cl_particles_quality.value, 9999, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
+ len -= dec;
+ VectorMA(pos, dec, vec, pos);
}
}
void CL_Tei_Smoke(const vec3_t org, const vec3_t dir, int count)
{
- int k;
+ float f;
if (!cl_particles.integer) return;
// smoke puff
if (cl_particles_smoke.integer)
- {
- k = count / 4;
- while(k--)
- {
- particle(pt_grow, PARTICLE_BILLBOARD, 0x202020, 0x404040, tex_smoke[rand()&7], true, PBLEND_ADD, 5, 5, 255, 512, 9999, 0, 0, org[0] + 0.125f * lhrandom(-count, count), org[1] + 0.125f * lhrandom (-count, count), org[2] + 0.125f * lhrandom(-count, count), dir[0] + lhrandom(-count, count) * 0.5f, dir[1] + lhrandom(-count, count) * 0.5f, dir[2] + lhrandom(-count, count) * 0.5f, 15, 0, 0, 0, 0, 0);
- }
- }
+ for (f = 0;f < count;f += 4.0f / cl_particles_quality.value)
+ particle(pt_grow, PARTICLE_BILLBOARD, 0x202020, 0x404040, tex_smoke[rand()&7], true, PBLEND_ADD, 5, 5, 255 / cl_particles_quality.value, 512 / cl_particles_quality.value, 9999, 0, 0, org[0] + 0.125f * lhrandom(-count, count), org[1] + 0.125f * lhrandom (-count, count), org[2] + 0.125f * lhrandom(-count, count), dir[0] + lhrandom(-count, count) * 0.5f, dir[1] + lhrandom(-count, count) * 0.5f, dir[2] + lhrandom(-count, count) * 0.5f, 15, 0, 0, 0, 0, 0);
}
void CL_Tei_PlasmaHit(const vec3_t org, const vec3_t dir, int count)
{
- int k;
+ float f;
if (!cl_particles.integer) return;
if (cl_stainmaps.integer)
R_Stain(org, 40, 96, 96, 96, 40, 128, 128, 128, 40);
+ CL_SpawnDecalParticleForPoint(org, 6, 8, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
// smoke puff
if (cl_particles_smoke.integer)
- {
- k = count / 4;
- while(k--)
- {
- particle(pt_grow, PARTICLE_BILLBOARD, 0x202020, 0x404040, tex_smoke[rand()&7], true, PBLEND_ADD, 5, 5, 255, 512, 9999, 0, 0, org[0] + 0.125f * lhrandom(-count, count), org[1] + 0.125f * lhrandom (-count, count), org[2] + 0.125f * lhrandom(-count, count), dir[0] + lhrandom(-count, count), dir[1] + lhrandom(-count, count), dir[2] + lhrandom(-count, count), 15, 0, 0, 0, 0, 0);
- }
- }
+ for (f = 0;f < count;f += 4.0f / cl_particles_quality.value)
+ particle(pt_grow, PARTICLE_BILLBOARD, 0x202020, 0x404040, tex_smoke[rand()&7], true, PBLEND_ADD, 5, 5, 255 / cl_particles_quality.value, 512 / cl_particles_quality.value, 9999, 0, 0, org[0] + 0.125f * lhrandom(-count, count), org[1] + 0.125f * lhrandom (-count, count), org[2] + 0.125f * lhrandom(-count, count), dir[0] + lhrandom(-count, count), dir[1] + lhrandom(-count, count), dir[2] + lhrandom(-count, count), 15, 0, 0, 0, 0, 0);
+ // sparks
if (cl_particles_sparks.integer)
- {
- // sparks
- while(count--)
- {
- particle(pt_static, PARTICLE_SPARK, 0x2030FF, 0x80C0FF, tex_particle, false, PBLEND_ADD, 2.0f, 0.1f, lhrandom(64, 255), 512, 9999, 0, 0, org[0], org[1], org[2], lhrandom(-count, count) * 3.0f + dir[0], lhrandom(-count, count) * 3.0f + dir[1], lhrandom(-count, count) * 3.0f + dir[2], 0, 0, 0, 0, 0, 0);
- }
- }
+ for (f = 0;f < count;f += 1.0f / cl_particles_quality.value)
+ particle(pt_static, PARTICLE_SPARK, 0x2030FF, 0x80C0FF, tex_particle, false, PBLEND_ADD, 2.0f, 0.1f, lhrandom(64, 255) / cl_particles_quality.value, 512 / cl_particles_quality.value, 9999, 0, 0, org[0], org[1], org[2], lhrandom(-count, count) * 3.0f + dir[0], lhrandom(-count, count) * 3.0f + dir[1], lhrandom(-count, count) * 3.0f + dir[2], 0, 0, 0, 0, 0, 0);
}
/*
{
p->type = pt_decal;
p->orientation = PARTICLE_ORIENTED_DOUBLESIDED;
+ // convert from a blood particle to a blood decal
+ p->texnum = tex_blooddecal[rand()&7];
#ifndef WORKINGLQUAKE
p->owner = hitent;
p->ownermodel = hitent->model;
{
if (a == CONTENTS_WATER || a == CONTENTS_SLIME)
{
- p->scalex += frametime * cl_particles_blood_size.value;
- p->scaley += frametime * cl_particles_blood_size.value;
+ p->scalex += frametime * 8;
+ p->scaley += frametime * 8;
//p->alpha -= bloodwaterfade;
}
else
if (cl.time > p->time2)
{
p->alphafade = p->alpha / (p->die - cl.time);
- p->time2 += 10000;
+ p->type = pt_decalfade;
}
break;
+ case pt_decalfade:
+#ifndef WORKINGLQUAKE
+ if (p->owner->model == p->ownermodel)
+ {
+ Matrix4x4_Transform(&p->owner->matrix, p->relativeorigin, p->org);
+ Matrix4x4_Transform3x3(&p->owner->matrix, p->relativedirection, p->vel2);
+ }
+ else
+ p->die = -1;
+#endif
+ break;
default:
Con_Printf("unknown particle type %i\n", p->type);
p->die = -1;
memcpy(particletexturedata + ((basey + y) * 256 + basex) * 4, data + y * 32 * 4, 32 * 4);
}
+void particletextureblotch(qbyte *data, float radius, float red, float green, float blue, float alpha)
+{
+ int x, y;
+ float cx, cy, dx, dy, f, iradius;
+ qbyte *d;
+ cx = lhrandom(radius + 1, 30 - radius);
+ cy = lhrandom(radius + 1, 30 - radius);
+ iradius = 1.0f / radius;
+ alpha *= (1.0f / 255.0f);
+ for (y = 0;y < 32;y++)
+ {
+ for (x = 0;x < 32;x++)
+ {
+ dx = (x - cx);
+ dy = (y - cy);
+ f = (1.0f - sqrt(dx * dx + dy * dy) * iradius) * alpha;
+ if (f > 0)
+ {
+ d = data + (y * 32 + x) * 4;
+ d[0] += f * (red - d[0]);
+ d[1] += f * (green - d[1]);
+ d[2] += f * (blue - d[2]);
+ }
+ }
+ }
+}
+
+void particletextureclamp(qbyte *data, int minr, int ming, int minb, int maxr, int maxg, int maxb)
+{
+ int i;
+ for (i = 0;i < 32*32;i++, data += 4)
+ {
+ data[0] = bound(minr, data[0], maxr);
+ data[1] = bound(ming, data[1], maxg);
+ data[2] = bound(minb, data[2], maxb);
+ }
+}
+
+void particletextureinvert(qbyte *data)
+{
+ int i;
+ for (i = 0;i < 32*32;i++, data += 4)
+ {
+ data[0] = 255 - data[0];
+ data[1] = 255 - data[1];
+ data[2] = 255 - data[2];
+ }
+}
+
static void R_InitParticleTexture (void)
{
int x, y, d, i, j, k, m;
- float cx, cy, dx, dy, radius, f, f2;
+ float dx, dy, radius, f, f2;
qbyte data[32][32][4], noise1[64][64], noise2[64][64], data2[64][16][4];
vec3_t light;
qbyte particletexturedata[256*256*4];
+ // a note: decals need to modulate (multiply) the background color to
+ // properly darken it (stain), and they need to be able to alpha fade,
+ // this is a very difficult challenge because it means fading to white
+ // (no change to background) rather than black (darkening everything
+ // behind the whole decal polygon), and to accomplish this the texture is
+ // inverted (dark red blood on white background becomes brilliant cyan
+ // and white on black background) so we can alpha fade it to black, then
+ // we invert it again during the blendfunc to make it work...
+
memset(particletexturedata, 255, sizeof(particletexturedata));
- // smoke/blood
+ // smoke
for (i = 0;i < 8;i++)
{
+ memset(&data[0][0][0], 255, sizeof(data));
do
{
fractalnoise(&noise1[0][0], 64, 4);
dy = y - 16;
for (x = 0;x < 32;x++)
{
- data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
dx = x - 16;
d = (noise2[y][x] - 128) * 3 + 192;
if (d > 0)
- d = (d * (256 - (int) (dx*dx+dy*dy))) >> 8;
+ d = d * (256 - (int) (dx*dx+dy*dy)) / 256;
d = (d * noise1[y][x]) >> 7;
d = bound(0, d, 255);
data[y][x][3] = (qbyte) d;
}
}
while (m < 224);
-
setuptex(tex_smoke[i], &data[0][0][0], particletexturedata);
}
// rain splash
for (i = 0;i < 16;i++)
{
+ memset(&data[0][0][0], 255, sizeof(data));
radius = i * 3.0f / 16.0f;
f2 = 255.0f * ((15.0f - i) / 15.0f);
for (y = 0;y < 32;y++)
for (x = 0;x < 32;x++)
{
dx = (x - 16) * 0.25f;
- data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
f = (1.0 - fabs(radius - sqrt(dx*dx+dy*dy))) * f2;
- f = bound(0.0f, f, 255.0f);
- data[y][x][3] = (int) f;
+ data[y][x][3] = (int) (bound(0.0f, f, 255.0f));
}
}
setuptex(tex_rainsplash[i], &data[0][0][0], particletexturedata);
}
// normal particle
+ memset(&data[0][0][0], 255, sizeof(data));
for (y = 0;y < 32;y++)
{
dy = y - 16;
for (x = 0;x < 32;x++)
{
- data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
dx = x - 16;
d = (256 - (dx*dx+dy*dy));
d = bound(0, d, 255);
setuptex(tex_particle, &data[0][0][0], particletexturedata);
// rain
+ memset(&data[0][0][0], 255, sizeof(data));
light[0] = 1;light[1] = 1;light[2] = 1;
VectorNormalize(light);
for (y = 0;y < 32;y++)
- {
for (x = 0;x < 32;x++)
- {
- data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
data[y][x][3] = shadebubble((x - 16) * (1.0 / 8.0), y < 24 ? (y - 24) * (1.0 / 24.0) : (y - 24) * (1.0 / 8.0), light);
- }
- }
setuptex(tex_raindrop, &data[0][0][0], particletexturedata);
// bubble
+ memset(&data[0][0][0], 255, sizeof(data));
light[0] = 1;light[1] = 1;light[2] = 1;
VectorNormalize(light);
for (y = 0;y < 32;y++)
- {
for (x = 0;x < 32;x++)
- {
- data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
data[y][x][3] = shadebubble((x - 16) * (1.0 / 16.0), (y - 16) * (1.0 / 16.0), light);
- }
- }
setuptex(tex_bubble, &data[0][0][0], particletexturedata);
- // smoke/blood
+ // blood particles
for (i = 0;i < 8;i++)
{
memset(&data[0][0][0], 255, sizeof(data));
- for (j = 1;j < 8;j++)
- {
- for (k = 0;k < 3;k++)
- {
- cx = lhrandom(j + 1, 30 - j);
- cy = lhrandom(j + 1, 30 - j);
- for (y = 0;y < 32;y++)
- {
- for (x = 0;x < 32;x++)
- {
- dx = (x - cx);
- dy = (y - cy);
- f = 1.0f - sqrt(dx * dx + dy * dy) / j;
- if (f > 0)
- {
- data[y][x][0] = data[y][x][0] + f * 0.5 * ( 160 - data[y][x][0]);
- data[y][x][1] = data[y][x][1] + f * 0.5 * ( 32 - data[y][x][1]);
- data[y][x][2] = data[y][x][2] + f * 0.5 * ( 32 - data[y][x][2]);
- }
- }
- }
- }
- }
- // use inverted colors so we can scale them later using glColor and use an inverse blend
- for (y = 0;y < 32;y++)
- {
- for (x = 0;x < 32;x++)
- {
- data[y][x][0] = 255 - data[y][x][0];
- data[y][x][1] = 255 - data[y][x][1];
- data[y][x][2] = 255 - data[y][x][2];
- }
- }
+ for (k = 0;k < 24;k++)
+ particletextureblotch(&data[0][0][0], 2, 96, 0, 0, 160);
+ //particletextureclamp(&data[0][0][0], 32, 32, 32, 255, 255, 255);
+ particletextureinvert(&data[0][0][0]);
+ setuptex(tex_bloodparticle[i], &data[0][0][0], particletexturedata);
+ }
+
+ // blood decals
+ for (i = 0;i < 8;i++)
+ {
+ memset(&data[0][0][0], 255, sizeof(data));
+ for (k = 0;k < 24;k++)
+ particletextureblotch(&data[0][0][0], 2, 96, 0, 0, 96);
+ for (j = 3;j < 7;j++)
+ for (k = 0, m = rand() % 12;k < m;k++)
+ particletextureblotch(&data[0][0][0], j, 96, 0, 0, 192);
+ //particletextureclamp(&data[0][0][0], 32, 32, 32, 255, 255, 255);
+ particletextureinvert(&data[0][0][0]);
setuptex(tex_blooddecal[i], &data[0][0][0], particletexturedata);
}
+ // bullet decals
+ for (i = 0;i < 8;i++)
+ {
+ memset(&data[0][0][0], 255, sizeof(data));
+ for (k = 0;k < 12;k++)
+ particletextureblotch(&data[0][0][0], 2, 0, 0, 0, 128);
+ for (k = 0;k < 3;k++)
+ particletextureblotch(&data[0][0][0], 14, 0, 0, 0, 160);
+ //particletextureclamp(&data[0][0][0], 64, 64, 64, 255, 255, 255);
+ particletextureinvert(&data[0][0][0]);
+ setuptex(tex_bulletdecal[i], &data[0][0][0], particletexturedata);
+ }
+
#if WORKINGLQUAKE
glBindTexture(GL_TEXTURE_2D, (particlefonttexture = gl_extension_number++));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
if ((!cl_numparticles) || (!r_drawparticles.integer))
return;
- minparticledist = DotProduct(r_origin, vpn) + 16.0f;
+ minparticledist = DotProduct(r_origin, vpn) + 4.0f;
#ifdef WORKINGLQUAKE
glBindTexture(GL_TEXTURE_2D, particlefonttexture);