cvar_set("timelimit_override", "10");
- if(random() < 0.4) // 40% are DM
+ bool check_probability_distribution = true;
+ float r = 1;
+
+ LABEL(doit);
+ if (!check_probability_distribution)
+ r = random();
+
+ if((r -= 0.30) < 0)
{
MapInfo_SwitchGameType(MAPINFO_TYPE_DEATHMATCH);
pmin = 2;
pmax = 8;
pstep = 1;
}
- else if(random() < 0.5) // half of the remaining 60%, i.e. 30%, are CTF
+ else if((r -= 0.25) < 0)
{
MapInfo_SwitchGameType(MAPINFO_TYPE_CTF);
pmin = 4;
pmax = 12;
pstep = 2;
}
- else if(random() < 0.5) // half of the remaining 30%, i.e. 15%, are TDM
+ else if((r -= 0.15) < 0)
{
MapInfo_SwitchGameType(MAPINFO_TYPE_TEAM_DEATHMATCH);
pmin = 4;
pmax = 8;
pstep = 2;
}
- else if(random() < 0.666) // 2/3 of the remaining 15%, i.e. 10%, are KH
+ else if((r -= 0.10) < 0)
+ {
+ MapInfo_SwitchGameType(MAPINFO_TYPE_CA);
+ pmin = 4;
+ pmax = 8;
+ pstep = 2;
+ }
+ else if((r -= 0.10) < 0)
+ {
+ MapInfo_SwitchGameType(MAPINFO_TYPE_FREEZETAG);
+ pmin = 4;
+ pmax = 8;
+ pstep = 2;
+ }
+ else if((r -= 0.05) < 0)
{
MapInfo_SwitchGameType(MAPINFO_TYPE_KEYHUNT);
pmin = 6;
pstep = 6; // works both for 2 and 3 teams
// TODO find team count of map, set pstep=2 or 3, and use 2v2(v2) games at least
}
- else // somehow distribute the remaining 5%
+ else
{
- float r;
+ r -= 0.05;
+ if (check_probability_distribution)
+ {
+ if(fabs(r) > 0.001)
+ error("Incorrect probability distribution.");
+ check_probability_distribution = false;
+ goto doit;
+ }
r = floor(random() * 4);
switch(r)
{
pmax = 16;
pstep = 2;
break;
- // CA, Freezetag: bot AI does not work, add them once it does
}
}