#elif defined(CSQC)
bool autocvar_cl_vaporizerbeam_particle = false;
float autocvar_cl_vaporizerbeam_lifetime = 0.8;
+float autocvar_cl_vaporizerbeam_colorboost = 0.7;
string Draw_VaporizerBeam_trace_callback_tex;
float Draw_VaporizerBeam_trace_callback_rnd;
if(this.cnt)
tex = "particles/gauntletbeam";
vector rgb = getcsqcplayercolor(this.sv_entnum);
- rgb *= (1 + 0.7);
+ rgb *= (1 + autocvar_cl_vaporizerbeam_colorboost);
float fail = (self.nextthink - time);