--- /dev/null
-
+ // ==============================================
+ // CSQC client commands code, written by Samual
+ // Last updated: December 28th, 2011
+ // ==============================================
+
+ void DrawDebugModel()
+ {
+ if(time - floor(time) > 0.5)
+ {
+ PolyDrawModel(self);
+ self.drawmask = 0;
+ }
+ else
+ {
+ self.renderflags = 0;
+ self.drawmask = MASK_NORMAL;
+ }
+ }
+
+
+ // =======================
+ // Command Sub-Functions
+ // =======================
+
+ void LocalCommand_blurtest(float request)
+ {
+ // Simple command to work with postprocessing temporarily... possibly completely pointless, the glsl shader is used for a real feature now...
+ // Anyway, to enable it, just compile the client with -DBLURTEST and then you can use the command.
+
+ #ifdef BLURTEST
+ switch(request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+ blurtest_time0 = time;
+ blurtest_time1 = time + stof(argv(1));
+ blurtest_radius = stof(argv(2));
+ blurtest_power = stof(argv(3));
+ print("Enabled blurtest\n");
+ return;
+ }
+
+ default:
+ case CMD_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 cl_cmd blurtest\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+ #else
+ if(request)
+ {
+ print("Blurtest is not enabled on this client.\n");
+ return;
+ }
+ #endif
+ }
+
+ void LocalCommand_debugmodel(float request, float argc)
+ {
+ switch(request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+ string modelname = argv(1);
+ entity debugmodel_entity;
+
+ debugmodel_entity = spawn();
+ precache_model(modelname);
+ setmodel(debugmodel_entity, modelname);
+ setorigin(debugmodel_entity, view_origin);
+ debugmodel_entity.angles = view_angles;
+ debugmodel_entity.draw = DrawDebugModel;
+ debugmodel_entity.classname = "debugmodel";
+
+ return;
+ }
+
+ default:
+ case CMD_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 cl_cmd debugmodel model\n");
+ print(" Where 'model' is a string of the model name to use for the debug model.\n");
+ return;
+ }
+ }
+ }
+
+ void LocalCommand_handlevote(float request, float argc)
+ {
+ switch(request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+ float vote_selection;
+ string vote_string;
+
+ if(InterpretBoolean(argv(1)))
+ {
+ vote_selection = 2;
+ vote_string = "yes";
+ }
+ else
+ {
+ vote_selection = 1;
+ vote_string = "no";
+ }
+
+ if(vote_selection)
+ {
+ if(uid2name_dialog) // handled by "uid2name" option
+ {
+ vote_active = 0;
+ vote_prev = 0;
+ vote_change = -9999;
+ localcmd(strcat("setreport cl_allow_uid2name ", ftos(vote_selection - 1), "\n"));
+ uid2name_dialog = 0;
+ }
+ else { localcmd(strcat("cmd vote ", vote_string, "\n")); }
+
+ return;
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2handlevote^7\n");
+ case CMD_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 cl_cmd handlevote vote\n");
+ print(" Where 'vote' is the selection for either the current poll or uid2name.\n");
+ return;
+ }
+ }
+ }
+
+ void LocalCommand_hud(float request, float argc)
+ {
+ switch(request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+ switch(argv(1))
+ {
+ case "configure":
+ {
+ cvar_set("_hud_configure", ftos(!autocvar__hud_configure));
+ return;
+ }
-
++
++ case "quickmenu":
++ {
++ if(argc == 2 && HUD_QuickMenu_IsOpened())
++ HUD_QuickMenu_Close();
++ else
++ if (HUD_QuickMenu_Buffer_Init())
++ HUD_QuickMenu_Open("", 0);
++ return;
++ }
++
+ case "save":
+ {
+ if(argv(2))
+ {
+ HUD_Panel_ExportCfg(argv(2));
+ return;
+ }
+ else
+ {
+ break; // go to usage, we're missing the paramater needed here.
+ }
+ }
- Cmd_HUD_SetFields(argc);
++
+ case "scoreboard_columns_set":
+ {
-
++ Cmd_HUD_SetFields(argc);
+ return;
+ }
+
+ case "scoreboard_columns_help":
+ {
+ Cmd_HUD_Help();
+ return;
+ }
-
++
+ case "radar":
+ {
+ hud_panel_radar_maximized = (argv(2) ? InterpretBoolean(argv(2)) : !hud_panel_radar_maximized);
+ return;
+ }
+ }
+ }
++
+ default:
+ print("Incorrect parameters for ^2hud^7\n");
+ case CMD_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 cl_cmd hud action [configname | radartoggle | layout]\n");
+ print(" Where 'action' is the command to complete,\n");
+ print(" 'configname' is the name to save to for \"save\" action,\n");
+ print(" 'radartoggle' is to control hud_panel_radar_maximized for \"radar\" action,\n");
+ print(" and 'layout' is how to organize the scoreboard columns for the set action.\n");
+ print(" Full list of commands here: \"configure, save, scoreboard_columns_help, scoreboard_columns_set, radar.\"\n");
+ return;
+ }
+ }
+ }
+
+ void LocalCommand_localprint(float request, float argc)
+ {
+ switch(request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+ if(argv(1))
+ {
+ centerprint_hud(argv(1));
+ return;
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2localprint^7\n");
+ case CMD_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 cl_cmd localprint \"message\"\n");
+ print(" 'message' is the centerprint message to send to yourself.\n");
+ return;
+ }
+ }
+ }
+
+ void LocalCommand_mv_download(float request, float argc)
+ {
+ switch(request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+ if(argv(1))
+ {
+ Cmd_MapVote_MapDownload(argc);
+ return;
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2mv_download^7\n");
+ case CMD_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 cl_cmd mv_download mapid\n");
+ print(" Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
+ return;
+ }
+ }
+ }
+
+ void LocalCommand_sendcvar(float request, float argc)
+ {
+ switch(request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+ if(argv(1))
+ {
+ // W_FixWeaponOrder will trash argv, so save what we need.
+ string thiscvar = strzone(argv(1));
+ string s = cvar_string(thiscvar);
+
+ if(thiscvar == "cl_weaponpriority")
+ s = W_FixWeaponOrder(W_NumberWeaponOrder(s), 1);
+ else if(substring(thiscvar, 0, 17) == "cl_weaponpriority" && strlen(thiscvar) == 18)
+ s = W_FixWeaponOrder(W_NumberWeaponOrder(s), 0);
+
+ localcmd("cmd sentcvar ", thiscvar, " \"", s, "\"\n");
+ strunzone(thiscvar);
+ return;
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2sendcvar^7\n");
+ case CMD_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 cl_cmd sendcvar <cvar>\n");
+ print(" Where 'cvar' is the cvar plus arguments to send to the server.\n");
+ return;
+ }
+ }
+ }
+
+ /* use this when creating a new command, making sure to place it in alphabetical order... also,
+ ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
+ void LocalCommand_(float request)
+ {
+ switch(request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+
+ return;
+ }
+
+ default:
+ case CMD_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 cl_cmd \n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+ }
+ */
+
+
+ // ==================================
+ // Macro system for client commands
+ // ==================================
+
+ // Normally do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
+ // but for 0.5 compat, we need vyes and vno here as they were replaced... REMOVE THEM AFTER 0.6 RELEASE!!!!
+ #define CLIENT_COMMANDS(request,arguments) \
+ CLIENT_COMMAND("blurtest", LocalCommand_blurtest(request), "Feature for testing blur postprocessing") \
+ CLIENT_COMMAND("debugmodel", LocalCommand_debugmodel(request, arguments), "Spawn a debug model manually") \
+ CLIENT_COMMAND("handlevote", LocalCommand_handlevote(request, arguments), "System to handle selecting a vote or option") \
+ CLIENT_COMMAND("hud", LocalCommand_hud(request, arguments), "Commands regarding/controlling the HUD system") \
+ CLIENT_COMMAND("localprint", LocalCommand_localprint(request, arguments), "Create your own centerprint sent to yourself") \
+ CLIENT_COMMAND("mv_download", LocalCommand_mv_download(request, arguments), "Retrieve mapshot picture from the server") \
+ CLIENT_COMMAND("sendcvar", LocalCommand_sendcvar(request, arguments), "Send a cvar to the server (like weaponpriority)") \
+ CLIENT_COMMAND("vyes", LocalCommand_handlevote(request, tokenize_console("handlevote yes")), "") \
+ CLIENT_COMMAND("vno", LocalCommand_handlevote(request, tokenize_console("handlevote no")), "") \
+ /* nothing */
+
+ void LocalCommand_macro_help()
+ {
+ #define CLIENT_COMMAND(name,function,description) \
+ { if(strtolower(description) != "") { print(" ^2", name, "^7: ", description, "\n"); } }
+
+ CLIENT_COMMANDS(0, 0)
+ #undef CLIENT_COMMAND
+
+ return;
+ }
+
+ float LocalCommand_macro_command(float argc)
+ {
+ #define CLIENT_COMMAND(name,function,description) \
+ { if(name == strtolower(argv(0))) { function; return TRUE; } }
+
+ CLIENT_COMMANDS(CMD_REQUEST_COMMAND, argc)
+ #undef CLIENT_COMMAND
+
+ return FALSE;
+ }
+
+ float LocalCommand_macro_usage(float argc)
+ {
+ #define CLIENT_COMMAND(name,function,description) \
+ { if(name == strtolower(argv(1))) { function; return TRUE; } }
+
+ CLIENT_COMMANDS(CMD_REQUEST_USAGE, argc)
+ #undef CLIENT_COMMAND
+
+ return FALSE;
+ }
+
+ void LocalCommand_macro_write_aliases(float fh)
+ {
+ #define CLIENT_COMMAND(name,function,description) \
+ { if(strtolower(description) != "") { CMD_Write_Alias("qc_cmd_cl", name, description); } }
+
+ CLIENT_COMMANDS(0, 0)
+ #undef CLIENT_COMMAND
+
+ return;
+ }
+
+
+ // =========================================
+ // Main Function Called By Engine (cl_cmd)
+ // =========================================
+ // If this function exists, client code handles gamecommand instead of the engine code.
+
+ void GameCommand(string command)
+ {
+ float argc = tokenize_console(command);
+
+ // Guide for working with argc arguments by example:
+ // argc: 1 - 2 - 3 - 4
+ // argv: 0 - 1 - 2 - 3
+ // cmd vote - master - login - password
+
+ if(strtolower(argv(0)) == "help")
+ {
+ if(argc == 1)
+ {
+ print("\nClient console commands:\n");
+ LocalCommand_macro_help();
+
+ print("\nGeneric commands shared by all programs:\n");
+ GenericCommand_macro_help();
+
+ print("\nUsage:^3 cl_cmd COMMAND...^7, where possible commands are listed above.\n");
+ print("For help about a specific command, type cl_cmd help COMMAND\n");
+
+ return;
+ }
+ else if(GenericCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
+ {
+ return;
+ }
+ else if(LocalCommand_macro_usage(argc)) // now try for normal commands too
+ {
+ return;
+ }
+ }
+ else if(GenericCommand(command))
+ {
+ return; // handled by common/command/generic.qc
+ }
+ else if(LocalCommand_macro_command(argc)) // continue as usual and scan for normal commands
+ {
+ return; // handled by one of the above LocalCommand_* functions
+ }
+
+ // nothing above caught the command, must be invalid
+ print(((command != "") ? strcat("Unknown client command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try cl_cmd help.\n");
+
+ return;
+ }
+
+
+ // ===================================
+ // Macro system for console commands
+ // ===================================
+
+ // These functions are here specifically to add special + - commands to the game, and are not really normal commands.
+ // Please add client commands to the function above this, as this is only for special reasons.
+ #define CONSOLE_COMMANDS_NORMAL \
+ CONSOLE_COMMAND("+showscores", { scoreboard_showscores = TRUE; }) \
+ CONSOLE_COMMAND("-showscores", { scoreboard_showscores = FALSE; }) \
+ CONSOLE_COMMAND("+showaccuracy", { scoreboard_showaccuracy = TRUE; }) \
+ CONSOLE_COMMAND("-showaccuracy", { scoreboard_showaccuracy = FALSE; }) \
+ /* nothing */
+
+ #define CONSOLE_COMMANDS_MOVEMENT \
+ CONSOLE_COMMAND("+forward", { ++camera_direction_x; }) \
+ CONSOLE_COMMAND("-forward", { --camera_direction_x; }) \
+ CONSOLE_COMMAND("+back", { --camera_direction_x; }) \
+ CONSOLE_COMMAND("-back", { ++camera_direction_x; }) \
+ CONSOLE_COMMAND("+moveup", { ++camera_direction_z; }) \
+ CONSOLE_COMMAND("-moveup", { --camera_direction_z; }) \
+ CONSOLE_COMMAND("+movedown", { --camera_direction_z; }) \
+ CONSOLE_COMMAND("-movedown", { ++camera_direction_z; }) \
+ CONSOLE_COMMAND("+moveright", { --camera_direction_y; }) \
+ CONSOLE_COMMAND("-moveright", { ++camera_direction_y; }) \
+ CONSOLE_COMMAND("+moveleft", { ++camera_direction_y; }) \
+ CONSOLE_COMMAND("-moveleft", { --camera_direction_y; }) \
+ CONSOLE_COMMAND("+roll_right", { ++camera_roll; }) \
+ CONSOLE_COMMAND("-roll_right", { --camera_roll; }) \
+ CONSOLE_COMMAND("+roll_left", { --camera_roll; }) \
+ CONSOLE_COMMAND("-roll_left", { ++camera_roll; }) \
+ /* nothing */
+
+ void ConsoleCommand_macro_init()
+ {
+ // first init normal commands
+ #define CONSOLE_COMMAND(name,execution) \
+ { registercommand(name); }
+
+ CONSOLE_COMMANDS_NORMAL
+ #undef CONSOLE_COMMAND
+
+ // then init movement commands
+ #ifndef CAMERATEST
+ if(isdemo())
+ {
+ #endif
+ #define CONSOLE_COMMAND(name,execution) \
+ { registercommand(name); }
+
+ CONSOLE_COMMANDS_MOVEMENT
+ #undef CONSOLE_COMMAND
+ #ifndef CAMERATEST
+ }
+ #endif
+
+ return;
+ }
+
+ float ConsoleCommand_macro_normal(float argc)
+ {
+ #define CONSOLE_COMMAND(name,execution) \
+ { if(name == strtolower(argv(0))) { { execution } return TRUE; } }
+
+ CONSOLE_COMMANDS_NORMAL
+ #undef CONSOLE_COMMAND
+
+ return FALSE;
+ }
+
+ float ConsoleCommand_macro_movement(float argc)
+ {
+ if(camera_active)
+ {
+ #define CONSOLE_COMMAND(name,execution) \
+ { if(name == strtolower(argv(0))) { { execution } return TRUE; } }
+
+ CONSOLE_COMMANDS_MOVEMENT
+ #undef CONSOLE_COMMAND
+ }
+
+ return FALSE;
+ }
+
+
+ // ======================================================
+ // Main Function Called By Engine (registered commands)
+ // ======================================================
+ // Used to parse commands in the console that have been registered with the "registercommand" function
+
+ float CSQC_ConsoleCommand(string command)
+ {
+ float argc = tokenize_console(command);
+
+ if(ConsoleCommand_macro_normal(argc))
+ {
+ return TRUE;
+ }
+ else if(ConsoleCommand_macro_movement(argc))
+ {
+ return TRUE;
+ }
+
+ // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.
+
+ return FALSE;
+ }
float WR_PLAYERDEATH = 13; // (SVQC) does not need to do anything
float WR_GONETHINK = 14; // (SVQC) logic to run every frame, also if no longer having the weapon as long as the switch away has not been performed
-float HUD_PANEL_WEAPONS = 0;
-float HUD_PANEL_AMMO = 1;
-float HUD_PANEL_POWERUPS = 2;
-float HUD_PANEL_HEALTHARMOR = 3;
-float HUD_PANEL_NOTIFY = 4;
-float HUD_PANEL_TIMER = 5;
-float HUD_PANEL_RADAR = 6;
-float HUD_PANEL_SCORE = 7;
-float HUD_PANEL_RACETIMER = 8;
-float HUD_PANEL_VOTE = 9;
-float HUD_PANEL_MODICONS = 10;
-float HUD_PANEL_PRESSEDKEYS = 11;
-float HUD_PANEL_CHAT = 12;
-float HUD_PANEL_ENGINEINFO = 13;
+float HUD_PANEL_WEAPONS = 0;
+float HUD_PANEL_AMMO = 1;
+float HUD_PANEL_POWERUPS = 2;
+float HUD_PANEL_HEALTHARMOR = 3;
+float HUD_PANEL_NOTIFY = 4;
+float HUD_PANEL_TIMER = 5;
+float HUD_PANEL_RADAR = 6;
+float HUD_PANEL_SCORE = 7;
+float HUD_PANEL_RACETIMER = 8;
+float HUD_PANEL_VOTE = 9;
+float HUD_PANEL_MODICONS = 10;
+float HUD_PANEL_PRESSEDKEYS = 11;
+float HUD_PANEL_CHAT = 12;
+float HUD_PANEL_ENGINEINFO = 13;
float HUD_PANEL_INFOMESSAGES = 14;
-float HUD_PANEL_PHYSICS = 15;
-float HUD_PANEL_CENTERPRINT = 16;
-float HUD_PANEL_NUM = 17; // always last panel id + 1, please increment when adding a new panel
-
-string HUD_PANELNAME_WEAPONS = "weapons";
-string HUD_PANELNAME_AMMO = "ammo";
-string HUD_PANELNAME_POWERUPS = "powerups";
-string HUD_PANELNAME_HEALTHARMOR = "healtharmor";
-string HUD_PANELNAME_NOTIFY = "notify";
-string HUD_PANELNAME_TIMER = "timer";
-string HUD_PANELNAME_RADAR = "radar";
-string HUD_PANELNAME_SCORE = "score";
-string HUD_PANELNAME_RACETIMER = "racetimer";
-string HUD_PANELNAME_VOTE = "vote";
-string HUD_PANELNAME_MODICONS = "modicons";
-string HUD_PANELNAME_PRESSEDKEYS = "pressedkeys";
-string HUD_PANELNAME_CHAT = "chat";
-string HUD_PANELNAME_ENGINEINFO = "engineinfo";
+float HUD_PANEL_PHYSICS = 15;
+float HUD_PANEL_CENTERPRINT = 16;
+float HUD_PANEL_QUICKMENU = 17;
+float HUD_PANEL_NUM = 18; // always last panel id + 1, please increment when adding a new panel
+
+string HUD_PANELNAME_WEAPONS = "weapons";
+string HUD_PANELNAME_AMMO = "ammo";
+string HUD_PANELNAME_POWERUPS = "powerups";
+string HUD_PANELNAME_HEALTHARMOR = "healtharmor";
+string HUD_PANELNAME_NOTIFY = "notify";
+string HUD_PANELNAME_TIMER = "timer";
+string HUD_PANELNAME_RADAR = "radar";
+string HUD_PANELNAME_SCORE = "score";
+string HUD_PANELNAME_RACETIMER = "racetimer";
+string HUD_PANELNAME_VOTE = "vote";
+string HUD_PANELNAME_MODICONS = "modicons";
+string HUD_PANELNAME_PRESSEDKEYS = "pressedkeys";
+string HUD_PANELNAME_CHAT = "chat";
+string HUD_PANELNAME_ENGINEINFO = "engineinfo";
string HUD_PANELNAME_INFOMESSAGES = "infomessages";
-string HUD_PANELNAME_PHYSICS = "physics";
+string HUD_PANELNAME_PHYSICS = "physics";
string HUD_PANELNAME_CENTERPRINT = "centerprint";
+string HUD_PANELNAME_QUICKMENU = "quickmenu";
- float HUD_MENU_ENABLE = 0;
-
#define SERVERFLAG_ALLOW_FULLBRIGHT 1
#define SERVERFLAG_TEAMPLAY 2
#define SERVERFLAG_PLAYERSTATS 4