target4: is triggered in both cases
targetname: must be pointed to by another trigger_warpzone. Should be pointed to by a misc_warpzone_position entity, or...
killtarget: should point to a target_position entity, or
+warpzone_fadestart: start distance of fading out the warpzone
+warpzone_fadeend: end distance of fading out the warpzone (if viewer is further, warpzone is not rendered at all)
*/
/*QUAKED trigger_warpzone_reconnect (1 .5 1) (-8 -8 -8) (8 8 8)
Must target a target_position that indicates the view to be shown (and whose angles also indicate the orientation of the view)
-------- KEYS --------
target: must point to a target_position
+warpzone_fadestart: start distance of fading out the warpzone
+warpzone_fadeend: end distance of fading out the warpzone (if viewer is further, warpzone is not rendered at all)
*/
/*QUAKED target_music (1 0 0) (-8 -8 -8) (8 8 8)