-g_overkill 1
-
g_overkill_ammo_start 50
-g_overkill_ammo_max 100
+g_overkill_ammo_max 100
g_overkill_ammo_regen 2.52
g_overkill_superguns_builtin 0
g_balance_health_regen 0
g_balance_health_regenlinear 100
g_balance_health_rot 0
-g_balance_health_rotstable 200 // needs this too, else it rots towards 100 even with g_balance_health_rot 0
+g_balance_health_rotstable 200
g_balance_armor_rotstable 0
g_balance_armor_rotlinear 1
g_balance_armor_rot 0
g_balance_pause_health_regen 2
-// g_balance_laser_primary_force_velocitybias 1.2 // sorry i realy hate this
-
g_balance_shotgun_primary_damage 17
g_balance_shotgun_primary_bullets 10
g_balance_shotgun_primary_force 80
g_balance_hmg_sustained_ammo 1
g_balance_hmg_speed 24000
-g_balance_hmg_bulletconstant 115 // 13.1qu
+g_balance_hmg_bulletconstant 115
-g_balance_hmg_reload_ammo 100 //default: 30
+g_balance_hmg_reload_ammo 100
g_balance_hmg_reload_time 1
g_balance_nex_primary_damage 100
g_balance_rpc_reload_ammo 50
g_balance_rpc_reload_time 1
-g_projectiles_newton_style_2_minfactor 1 // rocket will never fly below default speed, even you you move backwards
-
-g_overkill_spawnsystem 1 // Experimental spawnsystem
-g_overkill_spawnsystem_delay 2.5 // How long to wait before its OK to spawn at a player after someone just spawned at this player
-g_overkill_spawnsystem_delay_death 0 // How long to wait before its OK to spawn at a player after death
-g_overkill_spawnsystem_check_health 1 // Only allow spawn at this player if hes health is full
-g_overkill_spawnsystem_close2death 1 // Spawn as close as possible to where we died?
-g_overkill_spawnsystem_give_nade 1 // Give nade at spawn
+g_projectiles_newton_style_2_minfactor 1 // rocket will never fly below default speed, even if you move backwards
g_overkill_nade_lifetime 3.5
g_overkill_nade_minforce 400