self.movement = PHYS_INPUT_MOVEVALUES(self);
vector oldv_angle = self.v_angle;
- vector oldangles = self.angles; // we need to save these as they're abused by other code
+ vector oldangles = self.angles; // we need to save these, as they're abused by other code
self.v_angle = PHYS_INPUT_ANGLES(self);
self.angles = PHYS_WORLD_ANGLES(self);
#define PHYS_INPUT_BUTTON_FORWARD(s) !!(input_buttons & 256)
#define PHYS_INPUT_BUTTON_LEFT(s) !!(input_buttons & 512)
#define PHYS_INPUT_BUTTON_RIGHT(s) !!(input_buttons & 1024)
- #define PHYS_INPUT_BUTTON_JETPACK(s) !!(input_buttons & 2048)
+ #define PHYS_INPUT_BUTTON_JETPACK(s) !!(input_buttons & 4096)
#define PHYS_DEAD(s) s.csqcmodel_isdead