// used in qcsrc/server/bots.qc: //te_wizspike(e.nearestwaypoint.wpnearestpoint)
// used in qcsrc/server/havocbot.qc: // te_wizspike(newgoal.origin)
effect TE_WIZSPIKE
-velocitymultiplier 0
countabsolute 1
type static
color 0x63F2EA 0x63f2EA
lightcolor 0.4 0.9 0.9
// cloud of particles which expand rapidly and then slow to form a ball
effect TE_WIZSPIKE
-velocitymultiplier 0
count 50
type static
color 0x63F2EA 0x63f2EA
// decal
// used in qcsrc/server/w_seeker.qc: te_knightspike(org2)
effect TE_KNIGHTSPIKE
-velocitymultiplier 0
countabsolute 1
type decal
tex 47 47
lightcolor 4 0.2 0.2
// flare effect
effect TE_KNIGHTSPIKE
-velocitymultiplier 0
countabsolute 1
type static
tex 39 39
size 24 24
// sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
effect TE_KNIGHTSPIKE
-velocitymultiplier 0
count 128
type spark
color 0x800000 0xFF8020
// bullet impact decal
// used nowhere in code
effect TE_SPIKE
-velocitymultiplier 0
countabsolute 1
type decal
tex 56 59
originjitter 6 6 6
// dust/smoke drifting away from the impact
effect TE_SPIKE
-velocitymultiplier 0
count 4
type smoke
tex 0 8
velocityjitter 8 8 8
// dust/smoke staying at the impact
effect TE_SPIKE
-velocitymultiplier 0
count 0.5
type smoke
tex 0 8
velocityjitter 0 0 0
// bouncing sparks
effect TE_SPIKE
-velocitymultiplier 0
count 10
type spark
color 0x8f4333 0xfff31b
// decal
// used nowhere in code
effect TE_SPIKEQUAD
-velocitymultiplier 0
countabsolute 1
type decal
tex 59 59
lightcolor 2 2.5 3
// flare effect
effect TE_SPIKEQUAD
-velocitymultiplier 0
countabsolute 1
type static
tex 38 38
alpha 256 256 128
// large sparks
effect TE_SPIKEQUAD
-velocitymultiplier 0
count 10
type static
color 0x2030FF 0x80C0FF
// decal
// used nowhere in code
effect TE_SUPERSPIKE
-velocitymultiplier 0
countabsolute 1
type decal
tex 56 59
originjitter 6 6 6
// dust/smoke drifting away from the impact
effect TE_SUPERSPIKE
-velocitymultiplier 0
count 4
type smoke
tex 0 8
velocityjitter 8 8 8
// dust/smoke staying at the impact
effect TE_SUPERSPIKE
-velocitymultiplier 0
count 0.5
type smoke
tex 0 8
velocityjitter 0 0 0
// sparks that disappear on impact
effect TE_SUPERSPIKE
-velocitymultiplier 0
count 15
type spark
color 0x8f4333 0xfff31b
// decal
// used nowhere in code
effect TE_SUPERSPIKEQUAD
-velocitymultiplier 0
countabsolute 1
type decal
tex 56 59
lightcolor 0.15 0.15 1.5
// dust/smoke drifting away from the impact
effect TE_SUPERSPIKEQUAD
-velocitymultiplier 0
count 4
type smoke
tex 0 8
velocityjitter 8 8 8
// dust/smoke staying at the impact
effect TE_SUPERSPIKEQUAD
-velocitymultiplier 0
count 0.5
type smoke
tex 0 8
velocityjitter 0 0 0
// sparks that disappear on impact
effect TE_SUPERSPIKEQUAD
-velocitymultiplier 0
count 15
type spark
color 0x8f4333 0xfff31b
// decal
// used nowhere in code
effect TE_GUNSHOT
-velocitymultiplier 0
countabsolute 1
type decal
tex 56 59
originjitter 6 6 6
// dust/smoke drifting away from the impact
effect TE_GUNSHOT
-velocitymultiplier 0
count 0.8
type smoke
tex 0 8
velocityjitter 8 8 8
// dust/smoke staying at the impact
effect TE_GUNSHOT
-velocitymultiplier 0
count 0.2
type smoke
tex 0 8
velocityjitter 0 0 0
// bouncing sparks
effect TE_GUNSHOT
-velocitymultiplier 0
count 2.5
type spark
color 0x8f4333 0xfff31b
// decal
// used nowhere in code
effect TE_GUNSHOTQUAD
-velocitymultiplier 0
countabsolute 1
type decal
tex 47 47
//lightcolor 0.5 0.5 0.5
// purple flare effect
effect TE_GUNSHOTQUAD
-velocitymultiplier 0
countabsolute 1
type static
tex 39 39
alpha 256 256 512
// purple sparks
effect TE_GUNSHOTQUAD
-velocitymultiplier 0
count 6
type spark
color 0xA040C0 0xFFFFFF
// decal
// used in qcsrc/server/cl_client.qc: te_explosion(org)
effect TE_EXPLOSION
-velocitymultiplier 0
countabsolute 1
type decal
tex 8 16
lightcolor 4 2 0.5
// flare effect
effect TE_EXPLOSION
-velocitymultiplier 0
countabsolute 1
type static
tex 35 37
alpha 192 192 64
// fire effect which expands then slows
effect TE_EXPLOSION
-velocitymultiplier 0
notunderwater
count 64
type static
velocityjitter 256 256 256
// underwater bubbles
effect TE_EXPLOSION
-velocitymultiplier 0
underwater
count 16
type bubble
velocityjitter 96 96 96
// bouncing sparks
effect TE_EXPLOSION
-velocitymultiplier 0
notunderwater
count 16
type spark
// decal
// used nowhere in code
effect TE_EXPLOSIONQUAD
-velocitymultiplier 0
countabsolute 1
type decal
tex 8 16
lightcolor 4 2 8
// smoke cloud
effect TE_EXPLOSIONQUAD
-velocitymultiplier 0
notunderwater
count 16
type smoke
velocityjitter 48 48 48
// underwater bubbles
effect TE_EXPLOSIONQUAD
-velocitymultiplier 0
underwater
count 16
type bubble
velocityjitter 96 96 96
// sparks which go through walls
effect TE_EXPLOSIONQUAD
-velocitymultiplier 0
notunderwater
count 64
type spark
// decal
// used in qcsrc/server/keyhunt.qc: te_tarexplosion(lostkey.origin)
effect TE_TAREXPLOSION
-velocitymultiplier 0
countabsolute 1
type decal
tex 8 16
lightcolor 1.6 0.8 2
// smoke cloud
effect TE_TAREXPLOSION
-velocitymultiplier 0
notunderwater
count 16
type smoke
velocityjitter 48 48 48
// underwater bubbles
effect TE_TAREXPLOSION
-velocitymultiplier 0
underwater
count 16
type bubble
velocityjitter 96 96 96
// sparks which go through walls
effect TE_TAREXPLOSION
-velocitymultiplier 0
notunderwater
count 64
type spark
// decal
// used in qcsrc/server/bots.qc: te_plasmaburn(org)
effect TE_PLASMABURN
-velocitymultiplier 0
countabsolute 1
type decal
tex 47 47
lightcolor 1 1 1
// flare effect
effect TE_PLASMABURN
-velocitymultiplier 0
countabsolute 1
type static
tex 37 37
alpha 256 256 512
// small sparks which form a sphere as they slow down
effect TE_PLASMABURN
-velocitymultiplier 0
count 128
type spark
color 0x2030FF 0x80C0FF
// used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
// used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
effect TE_SMALLFLASH
-velocitymultiplier 0
lightradius 200
lightradiusfade 1000
lightcolor 2 2 2
// quake effect
// used nowhere in code
effect TE_LAVASPLASH
-velocitymultiplier 0
count 32
type alphastatic
color 0x6f0f00 0xe3974f
// player teleport effect
// used nowhere in code
effect TE_TELEPORT
-velocitymultiplier 0
count 56
type static
color 0xA0A0A0 0xFFFFFF
// used in qcsrc/server/w_minstanex.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), w_shotorg, trace_endpos)
// used in qcsrc/client/particles.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), shotorg, endpos)
effect TE_TEI_G3
-velocitymultiplier 0
countabsolute 1
type beam
tex 200 200
alpha 128 128 256
// experimental
effect TE_TEI_G3
-velocitymultiplier 0
trailspacing 4
type static
color 0x202020 0x404040
// decal
// used nowhere in code
effect TE_TEI_BIGEXPLOSION
-velocitymultiplier 0
countabsolute 1
type decal
tex 8 16
lightcolor 4 2 0.5
// flare effect
effect TE_TEI_BIGEXPLOSION
-velocitymultiplier 0
countabsolute 1
type static
tex 35 37
alpha 192 192 64
// fire effect
effect TE_TEI_BIGEXPLOSION
-velocitymultiplier 0
notunderwater
count 128
type static
velocityjitter 512 512 512
// underwater bubbles
effect TE_TEI_BIGEXPLOSION
-velocitymultiplier 0
underwater
count 32
type bubble
velocityjitter 144 144 144
// bouncing sparks
effect TE_TEI_BIGEXPLOSION
-velocitymultiplier 0
notunderwater
count 64
type spark
// decal
// used nowhere in code
effect TE_TEI_PLASMAHIT
-velocitymultiplier 0
countabsolute 1
type decal
tex 59 59
lightcolor 2.4 4.8 8
// flare effect
effect TE_TEI_PLASMAHIT
-velocitymultiplier 0
countabsolute 1
type static
tex 38 38
alpha 256 256 512
// cloud of bouncing sparks
effect TE_TEI_PLASMAHIT
-velocitymultiplier 0
count 0.5
type spark
color 0x2030FF 0x80C0FF
staintex 16 24
//blood mist
effect blood
-velocitymultiplier 0
countabsolute 1
type alphastatic
tex 0 8
airfriction 2
stretchfactor 0.6
effect teleport
-velocitymultiplier 0
countabsolute 1
type smoke
tex 65 65
// used in qcsrc/server/g_triggers.qc: self.effects = EF_STARDUST
// used in qcsrc/server/portals.qc: portal.effects = EF_STARDUST | EF_BLUE
effect EF_STARDUST
-velocitymultiplier 0
count 37.5
type static
color 0xfff368 0xfff368
// used in qcsrc/server/t_items.qc: //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1)
// used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1)
effect item_respawn
-velocitymultiplier 0
countabsolute 1
type static
color 0x63F2EA 0x63f2EA
alpha 128 128 128
// cloud of particles which expand rapidly and then slow to form a ball
effect item_respawn
-velocitymultiplier 0
count 128
type spark
tex 41 41
// used in qcsrc/server/t_jumppads.qc: pointparticles(particleeffectnum("jumppad_activate"), other.origin, other.velocity, 1)
effect jumppad_activate
-velocitymultiplier 0
lightradius 200
lightradiusfade 2000
lightcolor 2 2 2
// used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
// used in qcsrc/server/w_laser.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
effect laser_muzzleflash
-velocitymultiplier 0
// glow and light
countabsolute 1
type smoke
// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
effect laser_impact
-velocitymultiplier 0
countabsolute 1
type decal
tex 47 47
lightcolor 8 0.4 0.4
// flare effect
effect laser_impact
-velocitymultiplier 0
countabsolute 1
type static
tex 39 39
size 24 24
// sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
effect laser_impact
-velocitymultiplier 0
count 128
type spark
color 0x800000 0xFF8020
// decal
// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("shotgun_impact"), org2, backoff * 1000, 1)
effect shotgun_impact
-velocitymultiplier 0
countabsolute 1
type decal
tex 56 59
// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
// decal
effect machinegun_impact
-velocitymultiplier 0
countabsolute 1
type decal
tex 56 59
velocitymultiplier -1.0
// bubbles
effect TR_GRENADE
-velocitymultiplier 0
underwater
trailspacing 16
type bubble
gravity -0.11
//marker
effect TR_KNIGHTSPIKE // used for MF_TRACER2
-velocitymultiplier 0
type alphastatic
color 0x666666 0x000000
tex 62 62
alpha 256 256 720
// bubbles
effect TR_KNIGHTSPIKE // used for MF_TRACER2
-velocitymultiplier 0
underwater
trailspacing 32
type bubble
// decal
// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1)
effect grenade_explode
-velocitymultiplier 0
countabsolute 1
type decal
tex 8 16
lightcolor 8 4 1
// fire effect which expands then slows
effect grenade_explode
-velocitymultiplier 0
notunderwater
count 40
type static
velocityjitter 256 256 256
// fire effect which make brigt dot inside
effect grenade_explode
-velocitymultiplier 0
notunderwater
count 15
type static
velocityjitter 256 256 256
// smoke
effect grenade_explode
-velocitymultiplier 0
type alphastatic
notunderwater
tex 0 8
bounce 6
// underwater bubbles
effect grenade_explode
-velocitymultiplier 0
underwater
count 32
type bubble
velocitymultiplier 0.3
// bouncing sparks
effect grenade_explode
-velocitymultiplier 0
notunderwater
count 16
type spark
velocityjitter 424 424 624
// derbis
effect grenade_explode
-velocitymultiplier 0
notunderwater
count 12
type alphastatic
velocitymultiplier -0.1
// bright sparks
effect TR_NEXUIZPLASMA
-velocitymultiplier 0
trailspacing 12
count 1.5
type snow
// decal
// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_impact"), org2, '0 0 0', 1)
effect electro_impact
-velocitymultiplier 0
countabsolute 1
type decal
tex 59 59
velocitymultiplier 44
// flare effect
effect electro_impact
-velocitymultiplier 0
countabsolute 1
type static
tex 38 38
alpha 256 256 512
// cloud of bouncing sparks
effect electro_impact
-velocitymultiplier 0
count 30
type smoke
tex 42 42
rotate -180 180 -9999 9999
// inner cloud of smoke
effect electro_impact
-velocitymultiplier 0
count 30
type smoke
color 0x629dff 0x0018ff
// decal
// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_ballexplode"), org2, '0 0 0', 1)
effect electro_ballexplode
-velocitymultiplier 0
countabsolute 1
type decal
tex 59 59
lightcolor 3.125 4.375 10
// flare effect
effect electro_ballexplode
-velocitymultiplier 0
countabsolute 1
type static
tex 38 38
alpha 256 256 512
// cloud of bouncing sparks
effect electro_ballexplode
-velocitymultiplier 0
count 64
type spark
tex 41 41
velocityjitter 512 512 512
// inner cloud of smoke
effect electro_ballexplode
-velocitymultiplier 0
count 8
type smoke
color 0x202020 0x404040
// decal
// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_combo"), org2, '0 0 0', 1)
effect electro_combo
-velocitymultiplier 0
countabsolute 1
type decal
tex 59 59
lightcolor 4 5 6
// flare effect
effect electro_combo
-velocitymultiplier 0
countabsolute 1
type static
tex 38 38
alpha 128 128 64
// large sparks
effect electro_combo
-velocitymultiplier 0
count 5
type static
color 0x2030FF 0x80C0FF
velocityjitter 312 312 312
// inner cloud of smoke
effect electro_combo
-velocitymultiplier 0
count 0.125
type smoke
color 0x202020 0x404040
// decal
// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_impact"), org2, '0 0 0', 1)
effect crylink_impact
-velocitymultiplier 0
countabsolute 1
type decal
tex 47 47
//lightcolor 3.2 0.4 4
// purple flare effect
effect crylink_impact
-velocitymultiplier 0
countabsolute 1
type static
tex 39 39
alpha 256 256 512
// purple sparks
effect crylink_impact
-velocitymultiplier 0
count 40
type spark
tex 41 41
velocityjitter 512 512 512
// purple splash
effect crylink_impact
-velocitymultiplier 0
count 1.5
type static
color 0xE070FF 0xE070FF
velocityjitter 32 32 32
// purple splash
effect crylink_impact
-velocitymultiplier 0
count 3
type static
color 0xE070FF 0xE070FF
// nex beam: ring smoke
// used in qcsrc/client/particles.qc: trailparticles(world, particleeffectnum("nex_beam"), shotorg, endpos)
effect nex_beam
-velocitymultiplier 0
trailspacing 64
color 0x1680A0 0x1680A0
size 4 4
type static
// nex beam: drifting smoke
effect nex_beam
-velocitymultiplier 0
trailspacing 12
color 0x5080A0 0x5080A0
size 1 1
type static
// nex beam: bright core
effect nex_beam
-velocitymultiplier 0
trailspacing 12
color 0x80CDFF 0x80CDFF
size 4 4
type static
//sparks
effect nex_beam
-velocitymultiplier 0
trailspacing 16
color 0x1680A0 0x1680A0
size 1 1
// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1)
// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1)
effect nex_impact
-velocitymultiplier 0
countabsolute 1
type decal
tex 47 47
rotate -180 180 0 0
// rotating something
effect nex_impact
-velocitymultiplier 0
count 5
type smoke
tex 46 46
rotate 180 -180 500 -500
// shockwave
effect nex_impact
-velocitymultiplier 0
countabsolute 1
type static
tex 33 33
sizeincrease 900
// shockwave2
effect nex_impact
-velocitymultiplier 0
countabsolute 1
type static
tex 65 65
// flare effect
effect nex_impact
-velocitymultiplier 0
countabsolute 1
type static
tex 37 37
// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
effect hagar_explode
-velocitymultiplier 0
countabsolute 1
type decal
tex 8 16
lightcolor 8 4 1
// fire effect which make bright dot inside
effect hagar_explode
-velocitymultiplier 0
notunderwater
count 3.5
type smoke
velocityjitter 156 156 156
// fire effect which expands then slows
effect hagar_explode
-velocitymultiplier 0
notunderwater
count 12
type static
// smoke
effect hagar_explode
-velocitymultiplier 0
type alphastatic
notunderwater
tex 0 8
// underwater bubbles
effect hagar_explode
-velocitymultiplier 0
underwater
count 16
type bubble
velocityjitter 96 96 96
// bouncing sparks
effect hagar_explode
-velocitymultiplier 0
notunderwater
count 4
type spark
// rocket explosion (bigger than mortar and hagar)
effect rocket_explode
-velocitymultiplier 0
countabsolute 1
type decal
tex 8 16
lightcolor 8 4 1
// fire effect
effect rocket_explode
-velocitymultiplier 0
notunderwater
count 32
type static
velocityjitter 512 512 512
// fire effect 2
effect rocket_explode
-velocitymultiplier 0
notunderwater
count 14
type smoke
velocityjitter 912 912 912
// smoke
effect rocket_explode
-velocitymultiplier 0
type alphastatic
notunderwater
tex 0 8
bounce 2
// underwater bubbles
effect rocket_explode
-velocitymultiplier 0
underwater
count 32
type bubble
velocitymultiplier 0.3
// bouncing sparks
effect rocket_explode
-velocitymultiplier 0
notunderwater
count 16
type spark
velocityjitter 424 424 624
// derbis
effect rocket_explode
-velocitymultiplier 0
notunderwater
count 12
type alphastatic
// used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1)
effect grapple_muzzleflash
-velocitymultiplier 0
lightradius 160
lightradiusfade 800
lightcolor 1 0 0
// used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_impact"), self.origin, '0 0 0', 1)
effect grapple_impact
-velocitymultiplier 0
lightradius 160
lightradiusfade 800
lightcolor 1 0 0
// used nowhere in code
effect nex242_misc_laser_beam
-velocitymultiplier 0
countabsolute 1
type beam
tex 200 200
// used nowhere in code
effect nex242_misc_laser_beam_fast
-velocitymultiplier 0
countabsolute 1
type beam
tex 200 200
// additional laser colors (mike)
// used nowhere in code
effect nex242_misc_laser_green_beam
-velocitymultiplier 0
countabsolute 1
type beam
tex 200 200
// used nowhere in code
effect nex242_misc_laser_blue_beam
-velocitymultiplier 0
countabsolute 1
type beam
tex 200 200
// used nowhere in code
effect nex242_misc_laser_yellow_beam
-velocitymultiplier 0
countabsolute 1
type beam
tex 200 200
// used nowhere in code
effect nex242_misc_laser_cyan_beam
-velocitymultiplier 0
countabsolute 1
type beam
tex 200 200
// used nowhere in code
effect nex242_misc_laser_magenta_beam
-velocitymultiplier 0
countabsolute 1
type beam
tex 200 200
// used nowhere in code
effect nex242_misc_laser_white_beam
-velocitymultiplier 0
countabsolute 1
type beam
tex 200 200
// used nowhere in code
effect nex242_misc_laser_black_beam
-velocitymultiplier 0
countabsolute 1
type beam
tex 200 200
// used nowhere in code
effect nex242_misc_laser_orange_beam
-velocitymultiplier 0
countabsolute 1
type beam
tex 200 200
// decal
// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_impactbig"), org2, '0 0 0', 1)
effect crylink_impactbig
-velocitymultiplier 0
countabsolute 1
type decal
tex 47 47
//lightcolor 3.2 0.4 4
// purple flare effect
effect crylink_impactbig
-velocitymultiplier 0
countabsolute 1
type static
tex 39 39
alpha 256 256 512
// purple sparks
effect crylink_impactbig
-velocitymultiplier 0
count 40
type spark
tex 41 41
velocityjitter 512 512 512
// purple splash
effect crylink_impactbig
-velocitymultiplier 0
count 1.5
type static
color 0xE070FF 0xE070FF
velocityjitter 32 32 32
// purple splash
effect crylink_impactbig
-velocitymultiplier 0
count 3
type static
color 0xE070FF 0xE070FF
// impact effect indicating damage
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
effect damage_hit
-velocitymultiplier 0
tex 48 55
count 0.5
type alphastatic
liquidfriction 10
velocityjitter 256 256 256
effect damage_hit
-velocitymultiplier 0
tex 48 55
count 0.5
type alphastatic
liquidfriction 10
velocityjitter 256 256 256
effect damage_hit
-velocitymultiplier 0
tex 48 55
count 0.5
type alphastatic
// large sparks
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
effect damage_dissolve
-velocitymultiplier 0
tex 48 55
count 15
type alphastatic
liquidfriction 6
velocityjitter 512 512 512
effect damage_dissolve
-velocitymultiplier 0
tex 48 55
count 15
type alphastatic
liquidfriction 6
velocityjitter 512 512 512
effect damage_dissolve
-velocitymultiplier 0
tex 48 55
count 15
type alphastatic
// used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
// used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
effect laser_deadly
-velocitymultiplier 0
countabsolute 1
type decal
tex 56 59
//fire
// used nowhere in code
effect torch_small
-velocitymultiplier 0
//notunderwater
count 8
type smoke
velocityjitter 1 1 50
// smoke
effect torch_small
-velocitymultiplier 0
type alphastatic
count 4
tex 0 8
// decal
// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1)
effect hookbomb_explode
-velocitymultiplier 0
count 25
type static
tex 38 38
airfriction 10
// decal in the air
effect hookbomb_explode
-velocitymultiplier 0
countabsolute 3
type static
tex 38 38
originoffset 0 0 6
// decal on the ground
effect hookbomb_explode
-velocitymultiplier 0
countabsolute 1
type decal
tex 39 39
// smoke
effect EF_MGTURRETTRAIL
-velocitymultiplier 0
notunderwater
trailspacing 10
type smoke
gravity -0.01
// bubbles
effect EF_MGTURRETTRAIL
-velocitymultiplier 0
underwater
trailspacing 32
type bubble
//fire
// used nowhere in code
effect fire_big
-velocitymultiplier 0
//notunderwater
count 26
type smoke
velocityjitter 22 22 50
// smoke
effect fire_big
-velocitymultiplier 0
type alphastatic
count 11
tex 0 8
//smoke
// used nowhere in code
effect red_flare
-velocitymultiplier 0
type alphastatic
count 10.5
tex 0 8
//smoke
// used nowhere in code
effect blue_flare
-velocitymultiplier 0
type alphastatic
count 10.5
tex 0 8
//smoke
// used in qcsrc/server/ctf.qc: pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
effect smoke_ring
-velocitymultiplier 0
type smoke
count 45
tex 0 8
//smoke
// used nowhere in code
effect smoke_large
-velocitymultiplier 0
type alphastatic
count 25
tex 0 8
// smoke emiter
// used nowhere in code
effect smoking
-velocitymultiplier 0
count 10
type alphastatic
tex 0 8
//golden dust (create it once per second to cover large area in small yellow particles)
// used nowhere in code
effect goldendust
-velocitymultiplier 0
count 25
type snow
tex 38 38
// used nowhere in code
effect healing_fx
-velocitymultiplier 0
count 25
type spark
tex 40 40
// used nowhere in code
effect armorrepair_fx
-velocitymultiplier 0
count 25
type spark
tex 40 40
// used nowhere in code
effect ammoregen_fx
-velocitymultiplier 0
count 25
type spark
tex 40 40
// red-yellow flame like fx
// used nowhere in code
effect rage
-velocitymultiplier 0
count 2.5
type smoke
tex 35 36
// pieces of glass or ice falling on the floor
// used nowhere in code
effect iceorglass
-velocitymultiplier 0
count 15
type alphastatic
tex 44 44
// cover small area in poison gas, spawn it once per second
// used nowhere in code
effect poisonfield
-velocitymultiplier 0
count 15
type smoke
tex 0 8
// cover small area in icy mist, spawn it once per second
// used nowhere in code
effect icefield
-velocitymultiplier 0
count 10
type smoke
tex 0 8
velocityjitter 5 5 30
airfriction 1
effect icefield
-velocitymultiplier 0
count 5
type smoke
tex 48 55
// flames that go up
// used nowhere in code
effect firefield
-velocitymultiplier 0
count 100
type smoke
tex 48 55
airfriction 1
//flames that stay on the ground
effect firefield
-velocitymultiplier 0
count 50
type smoke
tex 48 55
originjitter 180 180 0
// smoke
effect firefield
-velocitymultiplier 0
count 20
type alphastatic
tex 0 8
velocitymultiplier -0.1
// bright sparks
effect TR_WIZSPIKE
-velocitymultiplier 0
trailspacing 12
count 1.5
type snow
velocitymultiplier -0.1
// bright sparks
effect TR_VORESPIKE
-velocitymultiplier 0
trailspacing 12
count 1.5
type snow
// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("flac_explode"), org2, '0 0 0', 1)
effect flac_explode
-velocitymultiplier 0
countabsolute 1
type decal
tex 8 16
lightcolor 8 4 1
// fire effect which make bright dot inside
effect flac_explode
-velocitymultiplier 0
notunderwater
count 3
type smoke
velocityjitter 156 156 156
// fire effect which expands then slows
effect flac_explode
-velocitymultiplier 0
notunderwater
count 6
type static
// smoke
effect flac_explode
-velocitymultiplier 0
type alphastatic
notunderwater
tex 0 8
// underwater bubbles
effect flac_explode
-velocitymultiplier 0
underwater
count 8
type bubble
velocityjitter 96 96 96
// bouncing sparks
effect flac_explode
-velocitymultiplier 0
notunderwater
count 4
type spark
// smoke emitter for small pipes
// used nowhere in code
effect smoking_smallemitter
-velocitymultiplier 0
count 10
type alphastatic
tex 0 8
velocitymultiplier 0.01
effect cherryblossom
-velocitymultiplier 0
count 1.5
type static
color 0xb123ff 0xb183ff
staintex 16 24
//blood mist
effect alien_blood
-velocitymultiplier 0
countabsolute 1
type alphastatic
tex 0 8
staintex 16 24
//blood mist
effect robot_blood
-velocitymultiplier 0
countabsolute 1
type alphastatic
tex 0 8
// flare particle and light
// used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_pickup"), self.origin, '0 0 0', 1)
effect item_pickup
-velocitymultiplier 0
countabsolute 1
type static
color 0x63F2EA 0xB0C5C4
alpha 128 64 64
// cloud of particles which expand rapidly and then slow to form a ball
effect item_pickup
-velocitymultiplier 0
count 32
type spark
tex 41 41
//smoke
// used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("red_ground_quake"), self.origin, '0 0 0', 1);
effect red_ground_quake
-velocitymultiplier 0
type smoke
count 90
tex 0 8
bounce 1.1
notunderwater
effect red_ground_quake
-velocitymultiplier 0
type smoke
count 40
tex 0 8
bounce 1.2
notunderwater
effect red_ground_quake
-velocitymultiplier 0
//notunderwater
count 16
type smoke
velocityjitter 22 22 50
// smoke
effect red_ground_quake
-velocitymultiplier 0
type alphastatic
count 11
tex 0 8
//smoke
// used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("blue_ground_quake"), self.origin, '0 0 0', 1);
effect blue_ground_quake
-velocitymultiplier 0
type smoke
count 90
tex 0 8
bounce 1.1
notunderwater
effect blue_ground_quake
-velocitymultiplier 0
type smoke
count 40
tex 0 8
bounce 1.2
notunderwater
effect blue_ground_quake
-velocitymultiplier 0
//notunderwater
count 16
type smoke
velocityjitter 22 22 50
// smoke
effect blue_ground_quake
-velocitymultiplier 0
type alphastatic
count 11
tex 0 8
// maintained by morphed
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
effect morphed_damage_hit
-velocitymultiplier 0
tex 43 43
count 0.5
type spark
velocityjitter 356 356 456
effect morphed_damage_hit
-velocitymultiplier 0
tex 0 8
count 0.5
type smoke
// cl_gentle deathfx
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
effect morphed_damage_dissolve
-velocitymultiplier 0
tex 43 43
count 10
type smoke
rotate -180 180 -399 -99
effect morphed_damage_dissolve
-velocitymultiplier 0
tex 43 43
count 2.5
type smoke
rotate -180 180 0 0
effect morphed_damage_dissolve
-velocitymultiplier 0
tex 65 65
count 5
type smoke
originjitter 22 22 76
effect morphed_damage_dissolve
-velocitymultiplier 0
tex 46 46
count 15
type smoke
// Team / hit minsta effects
effect TE_TEI_G3RED
-velocitymultiplier 0
countabsolute 1
type beam
tex 200 200
alpha 128 128 256
// experimental
effect TE_TEI_G3RED
-velocitymultiplier 0
trailspacing 8
type static
color 0x200000 0x400000
type smoke
effect TE_TEI_G3RED_HIT
-velocitymultiplier 0
countabsolute 1
type beam
tex 200 200
alpha 128 128 256
// experimental
effect TE_TEI_G3RED_HIT
-velocitymultiplier 0
trailspacing 20
type static
color 0xFFFFFF 0xFF0011
type smoke
// rings
effect TE_TEI_G3RED_HIT
-velocitymultiplier 0
trailspacing 40
type static
color 0xFF0000 0xFF0011
type smoke
effect TE_TEI_G3BLUE
-velocitymultiplier 0
countabsolute 1
type beam
tex 200 200
alpha 128 128 256
// experimental
effect TE_TEI_G3BLUE
-velocitymultiplier 0
trailspacing 8
type static
color 0x000020 0x000040
type smoke
effect TE_TEI_G3BLUE_HIT
-velocitymultiplier 0
countabsolute 1
type beam
tex 200 200
alpha 128 128 256
// experimental
effect TE_TEI_G3BLUE_HIT
-velocitymultiplier 0
trailspacing 20
type static
color 0xFFFFFF 0x100FF
type smoke
// rings
effect TE_TEI_G3BLUE_HIT
-velocitymultiplier 0
trailspacing 40
type static
color 0x0000FF 0x1100FF
// Yellow
effect TE_TEI_G3YELLOW
-velocitymultiplier 0
countabsolute 1
type beam
tex 200 200
size 4 4
alpha 128 128 256
effect TE_TEI_G3YELLOW
-velocitymultiplier 0
trailspacing 8
type static
color 0x202000 0x404000
type smoke
effect TE_TEI_G3YELLOW_HIT
-velocitymultiplier 0
countabsolute 1
type beam
tex 200 200
size 8 8
alpha 128 128 256
effect TE_TEI_G3YELLOW_HIT
-velocitymultiplier 0
trailspacing 20
type static
color 0xFFFFFF 0xffff10
type smoke
// rings
effect TE_TEI_G3YELLOW_HIT
-velocitymultiplier 0
trailspacing 40
type static
color 0xffff00 0xffff11
// Pink
effect TE_TEI_G3PINK
-velocitymultiplier 0
countabsolute 1
type beam
tex 200 200
alpha 128 128 256
// experimental
effect TE_TEI_G3PINK
-velocitymultiplier 0
trailspacing 8
type static
color 0x200020 0x400040
type smoke
effect TE_TEI_G3PINK_HIT
-velocitymultiplier 0
countabsolute 1
type beam
tex 200 200
alpha 128 128 256
// experimental
effect TE_TEI_G3PINK_HIT
-velocitymultiplier 0
trailspacing 20
type static
color 0xFFFFFF 0xFF10FF
type smoke
// rings
effect TE_TEI_G3PINK_HIT
-velocitymultiplier 0
trailspacing 40
type static
color 0xFF00FF 0xFF11FF
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
// core decal
effect particlegibs_damage_hit
-velocitymultiplier 0
type blood
count 0.5
tex 0 8
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
// small core blood no decals
effect particlegibs_damage_dissolve
-velocitymultiplier 0
type blood
count 32
tex 0 8
staintex 16 24
// core decal
effect particlegibs_damage_dissolve
-velocitymultiplier 0
type blood
count 12
tex 0 8
staintex 16 24
// small bits
effect particlegibs_damage_dissolve
-velocitymultiplier 0
type blood
count 75
tex 24 32
// fire effect which expands then slows
effect onslaught_generator_gib_explode
-velocitymultiplier 0
notunderwater
count 17
type static
// smoke
effect onslaught_generator_gib_explode
-velocitymultiplier 0
type alphastatic
notunderwater
tex 0 8
// underwater bubbles
effect onslaught_generator_gib_explode
-velocitymultiplier 0
underwater
count 16
type bubble
// fire effect which expands then slows
effect onslaught_generator_gib_flame
-velocitymultiplier 0
notunderwater
count 15
type static
velocityjitter 86 86 86
// smoke
effect onslaught_generator_gib_flame
-velocitymultiplier 0
type alphastatic
notunderwater
tex 0 8
// underwater bubbles
effect onslaught_generator_gib_flame
-velocitymultiplier 0
underwater
count 16
type bubble
// used nowhere in code
effect firemine
-velocitymultiplier 0
trailspacing 2
count 0.5
type smoke
airfriction 1.2
//slowfire
effect firemine
-velocitymultiplier 0
trailspacing 2
count 0.5
type smoke
airfriction 1.2
// very slow and small fire
effect firemine
-velocitymultiplier 0
trailspacing 4
count 0.5
type smoke
airfriction 0.3
//decreasing fire
effect firemine
-velocitymultiplier 0
trailspacing 4
count 0.5
type smoke
airfriction 0.3
//smoke
effect firemine
-velocitymultiplier 0
trailspacing 8
count 0.5
type alphastatic
airfriction 1
//fastfire
effect firemine
-velocitymultiplier 0
trailspacing 1
count 0.5
type smoke
airfriction 1.2
// light only
effect firemine
-velocitymultiplier 0
trailspacing 16
lightradius 50
lightradiusfade 50000
// used nowhere in code
effect fireball
-velocitymultiplier 0
trailspacing 2
count 0.5
type smoke
airfriction 1.2
//slowfire
effect fireball
-velocitymultiplier 0
trailspacing 2
count 0.5
type smoke
airfriction 1.2
// very slow and small fire
effect fireball
-velocitymultiplier 0
trailspacing 4
count 0.5
type smoke
airfriction 0.3
//decreasing fire
effect fireball
-velocitymultiplier 0
trailspacing 4
count 0.5
type smoke
airfriction 0.3
//smoke
effect fireball
-velocitymultiplier 0
trailspacing 8
count 0.5
type alphastatic
airfriction 1
//fastfire
effect fireball
-velocitymultiplier 0
trailspacing 1
count 0.5
type smoke
airfriction 1.2
// light only
effect fireball
-velocitymultiplier 0
trailspacing 16
lightradius 300
lightradiusfade 3000
// decal
// used nowhere in code
effect fireball_explode
-velocitymultiplier 0
countabsolute 1
type decal
tex 8 16
lightcolor 4 2 0.5
// flare effect
effect fireball_explode
-velocitymultiplier 0
countabsolute 1
type static
tex 35 37
alpha 192 192 64
// fire effect
effect fireball_explode
-velocitymultiplier 0
notunderwater
count 128
type static
velocityjitter 512 512 512
// underwater bubbles
effect fireball_explode
-velocitymultiplier 0
underwater
count 32
type bubble
velocityjitter 144 144 144
// bouncing sparks
effect fireball_explode
-velocitymultiplier 0
notunderwater
count 64
type spark
//fire
// used nowhere in code
effect EF_FLAME
-velocitymultiplier 0
//notunderwater
count 100
type smoke
velocityjitter 22 22 50
// smoke
effect EF_FLAME
-velocitymultiplier 0
type alphastatic
count 50
tex 0 8
velocityjitter 11 11 50
bounce 2
effect EF_FLAME
-velocitymultiplier 0
count 0.5
lightradius 200
lightradiusfade 10000
stretchfactor 1
velocitymultiplier 0.7
effect tr_rifle
-velocitymultiplier 0
notunderwater
tex 0 8
trailspacing 8
velocityjitter 4 4 4
type smoke
effect tr_rifle
-velocitymultiplier 0
underwater
trailspacing 32
type bubble
velocitymultiplier -0.3
stretchfactor 0.4
effect rocket_guide
-velocitymultiplier 0
countabsolute 1
type smoke
tex 65 65
// muzzle flash
effect laser_gauntletmuzzleflash
-velocitymultiplier 0
// glow and light
countabsolute 1
type smoke
//happy death fx for cl_gentle
effect happy_damage_dissolve
-velocitymultiplier 0
tex 69 69
count 15
type alphastatic
liquidfriction 6
velocityjitter 312 312 312
effect happy_damage_dissolve
-velocitymultiplier 0
tex 69 69
count 15
type alphastatic
liquidfriction 6
velocityjitter 312 312 312
effect happy_damage_dissolve
-velocitymultiplier 0
tex 69 69
count 15
type alphastatic
//happy damage fx for cl_gentle
effect happy_damage_hit
-velocitymultiplier 0
tex 69 69
count 0.1
type alphastatic
liquidfriction 10
velocityjitter 156 156 156
effect happy_damage_hit
-velocitymultiplier 0
tex 69 69
count 0.1
type alphastatic
liquidfriction 10
velocityjitter 156 156 156
effect happy_damage_hit
-velocitymultiplier 0
tex 69 69
count 0.1
type alphastatic
// used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
// used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
effect electro_lightning
-velocitymultiplier 0
countabsolute 1
type decal
tex 59 59
// decal
// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_joinexplode"), org2, '0 0 0', 1)
effect crylink_joinexplode
-velocitymultiplier 0
countabsolute 1
type decal
tex 47 47
//lightcolor 3.2 0.4 4
// purple flare effect
effect crylink_joinexplode
-velocitymultiplier 0
countabsolute 1
type static
tex 39 39
alpha 256 256 512
// purple sparks
effect crylink_joinexplode
-velocitymultiplier 0
count 40
type spark
tex 41 41
velocityjitter 512 512 512
// purple splash
effect crylink_joinexplode
-velocitymultiplier 0
count 1.5
type static
color 0xE070FF 0xE070FF
velocityjitter 32 32 32
// purple splash
effect crylink_joinexplode
-velocitymultiplier 0
count 3
type static
color 0xE070FF 0xE070FF
stretchfactor 1
velocitymultiplier 0.7
effect tr_rifle_weak
-velocitymultiplier 0
notunderwater
tex 0 8
trailspacing 48
velocityjitter 4 4 4
type smoke
effect tr_rifle_weak
-velocitymultiplier 0
underwater
trailspacing 192
type bubble
// --------------- vehicles
effect spiderbot_minigun_trail
-velocitymultiplier 0
notunderwater
trailspacing 10
type smoke
sizeincrease -10
stretchfactor 0.8
effect spiderbot_minigun_muzzleflash
-velocitymultiplier 0
countabsolute 2
type static
tex 48 55
lightcolor 3 3 0
effect spiderbot_minigun_impact
-velocitymultiplier 0
countabsolute 1
type static
tex 65 65
rotate -180 180 -1000 1000
// decal
effect spiderbot_minigun_impact
-velocitymultiplier 0
countabsolute 1
type decal
tex 56 59
rotate -180 180 0 0
effect spiderbot_rocket_explode
-velocitymultiplier 0
countabsolute 1
type decal
tex 8 16
lightcolor 8 4 0
// shockwave
effect spiderbot_rocket_explode
-velocitymultiplier 0
countabsolute 1
type static
tex 33 33
sizeincrease 2400
// glow
effect spiderbot_rocket_explode
-velocitymultiplier 0
countabsolute 1
type static
tex 64 64
sizeincrease 240
// fire effect
effect spiderbot_rocket_explode
-velocitymultiplier 0
notunderwater
count 32
type static
rotate -180 180 -50 50
// fire effect 2
effect spiderbot_rocket_explode
-velocitymultiplier 0
notunderwater
count 16
type spark
stretchfactor 10
// fire rays
effect spiderbot_rocket_explode
-velocitymultiplier 0
notunderwater
count 10
type spark
stretchfactor 10
// smoke
effect spiderbot_rocket_explode
-velocitymultiplier 0
type alphastatic
notunderwater
tex 0 8
rotate -180 180 -20 20
// smoke2
effect spiderbot_rocket_explode
-velocitymultiplier 0
type alphastatic
notunderwater
tex 0 8
rotate -180 180 -20 20
// underwater bubbles
effect spiderbot_rocket_explode
-velocitymultiplier 0
underwater
count 32
type bubble
velocityjitter 144 144 144
// underwatershockwave
effect spiderbot_rocket_explode
-velocitymultiplier 0
underwater
type smoke
countabsolute 1
gravity -0.01
// fast smoke
effect spiderbot_rocket_launch
-velocitymultiplier 0
notunderwater
count 14
type smoke
velocitymultiplier -0.5
effect wakizashi_gun_impact
-velocitymultiplier 0
count 15
type spark
color 0xff0000 0xc03535
velocityoffset 0 0 700
stretchfactor 0.9
effect wakizashi_gun_impact
-velocitymultiplier 0
type smoke
count 24
color 0xd0d0a0 0xc03535
sizeincrease 80
rotate -180 180 0 0
effect wakizashi_gun_impact
-velocitymultiplier 0
countabsolute 1
type smoke
tex 65 65
alpha 250 300 680
sizeincrease -180
effect wakizashi_gun_impact
-velocitymultiplier 0
countabsolute 1
type smoke
tex 33 33
sizeincrease 900
rotate -180 180 400 -400
effect wakizashi_gun_impact
-velocitymultiplier 0
countabsolute 1
type decal
tex 59 59
stretchfactor 0.7
effect wakizashi_rocket_explode
-velocitymultiplier 0
countabsolute 1
type decal
tex 8 16
lightcolor 8 4 0
// shockwave
effect wakizashi_rocket_explode
-velocitymultiplier 0
countabsolute 1
type static
tex 33 33
sizeincrease 2400
// glow
effect wakizashi_rocket_explode
-velocitymultiplier 0
countabsolute 1
type static
tex 64 64
sizeincrease 240
// fire effect
effect wakizashi_rocket_explode
-velocitymultiplier 0
notunderwater
count 64
type static
rotate -180 180 -50 50
// fire rays
effect wakizashi_rocket_explode
-velocitymultiplier 0
notunderwater
count 10
type spark
stretchfactor 10
// smoke
effect wakizashi_rocket_explode
-velocitymultiplier 0
type alphastatic
notunderwater
tex 0 8
rotate -180 180 -20 20
// bouncing sparks
effect wakizashi_rocket_explode
-velocitymultiplier 0
notunderwater
count 14
type spark
velocityjitter 524 524 524
// underwater bubbles
effect wakizashi_rocket_explode
-velocitymultiplier 0
underwater
count 32
type bubble
velocityjitter 144 144 144
// underwatershockwave
effect wakizashi_rocket_explode
-velocitymultiplier 0
underwater
type smoke
countabsolute 1
velocitymultiplier -1.5
effect wakizashi_booster_smoke
-velocitymultiplier 0
type alphastatic
notunderwater
tex 0 8
// decal
effect raptor_cannon_impact
-velocitymultiplier 0
countabsolute 1
type decal
tex 47 47
rotate -180 180 0 0
//spark
effect raptor_cannon_impact
-velocitymultiplier 0
notunderwater
count 6
type spark
velocityjitter 124 124 524
// smoke
effect raptor_cannon_impact
-velocitymultiplier 0
count 4
type alphastatic
tex 0 7
airfriction 2
// fire
effect raptor_cannon_impact
-velocitymultiplier 0
notunderwater
count 10
type static
sizeincrease -10
stretchfactor 0.6
effect raptor_cannon_muzzleflash
-velocitymultiplier 0
countabsolute 1
type static
tex 48 55
// decal
effect raptor_bomb_impact
-velocitymultiplier 0
countabsolute 1
type decal
tex 8 16
//spark vertical
effect raptor_bomb_impact
-velocitymultiplier 0
count 3
type spark
color 0xff9c00 0xff3c00
//fire
effect raptor_bomb_impact
-velocitymultiplier 0
count 4
type static
color 0xff9c00 0xff3c00
//smoke
effect raptor_bomb_impact
-velocitymultiplier 0
count 4
type spark
blend alpha
//smoke 2
effect raptor_bomb_impact
-velocitymultiplier 0
count 4
//type alphastatic
type spark
// sparks
effect raptor_bomb_impact
-velocitymultiplier 0
notunderwater
count 5
type spark
stretchfactor 2
effect raptor_bomb_spread
-velocitymultiplier 0
notunderwater
count 34
type spark
// generic explosion size:big (biggest explosion ever)
effect explosion_big
-velocitymultiplier 0
countabsolute 1
type decal
tex 8 16
lightcolor 8 4 0
// shockwave
effect explosion_big
-velocitymultiplier 0
countabsolute 1
type static
tex 33 33
sizeincrease 4400
// fire effect
effect explosion_big
-velocitymultiplier 0
notunderwater
count 64
type static
velocityjitter 2512 2512 2512
// fire rays
effect explosion_big
-velocitymultiplier 0
notunderwater
count 64
type spark
stretchfactor 10
// smoke
effect explosion_big
-velocitymultiplier 0
type alphastatic
notunderwater
tex 0 8
color 0x4F4B46 0x000000
// bouncing sparks
effect explosion_big
-velocitymultiplier 0
notunderwater
count 34
type spark
stretchfactor 0.7
// derbis
effect explosion_big
-velocitymultiplier 0
notunderwater
count 16
type alphastatic
rotate -180 180 -1000 1000
// underwater bubbles
effect explosion_big
-velocitymultiplier 0
underwater
count 32
type bubble
// generic explosion size:medium (it leaves rising smoke for a longer time)
// shockwave
effect explosion_medium
-velocitymultiplier 0
countabsolute 1
type static
tex 33 33
sizeincrease 2400
// fire effect
effect explosion_medium
-velocitymultiplier 0
notunderwater
count 32
type static
rotate -180 180 -500 500
// fire effect 2
effect explosion_medium
-velocitymultiplier 0
notunderwater
count 32
type static
rotate -180 180 -150 150
// fire rays
effect explosion_medium
-velocitymultiplier 0
notunderwater
count 14
type spark
stretchfactor 8
// smoke
effect explosion_medium
-velocitymultiplier 0
type alphastatic
notunderwater
tex 0 8
rotate -180 180 -20 20
// smoke 2
effect explosion_medium
-velocitymultiplier 0
type alphastatic
notunderwater
tex 0 8
rotate -180 180 -20 20
// smoke rays
effect explosion_medium
-velocitymultiplier 0
type spark
notunderwater
tex 0 8
stretchfactor 50
// bouncing sparks
effect explosion_medium
-velocitymultiplier 0
notunderwater
count 14
type spark
stretchfactor 0.7
// underwater bubbles
effect explosion_medium
-velocitymultiplier 0
underwater
count 32
type bubble
// generic explosion size:small (its fire only, made to support other explosions)
// shockwave
effect explosion_small
-velocitymultiplier 0
countabsolute 1
type static
tex 33 33
sizeincrease 2400
// fire effect
effect explosion_small
-velocitymultiplier 0
notunderwater
count 16
type static
rotate -180 180 -500 500
// fire effect 2
effect explosion_small
-velocitymultiplier 0
notunderwater
count 16
type static
rotate -180 180 -150 150
// fire rays
effect explosion_small
-velocitymultiplier 0
notunderwater
count 14
type spark
stretchfactor 8
// underwater bubbles
effect explosion_small
-velocitymultiplier 0
underwater
count 32
type bubble
velocityjitter 144 144 144
// underwatershockwave
effect explosion_small
-velocitymultiplier 0
underwater
type smoke
countabsolute 1
// big smoke ( for spamming on damaged stuff )
effect smoke_big
-velocitymultiplier 0
type alphastatic
notunderwater
tex 0 8
// small smoke ( more precise than big one, for spamming on damaged parts like raptors spinner )
effect smoke_small
-velocitymultiplier 0
type alphastatic
notunderwater
tex 0 8