\r
if (item.health)\r
{\r
- if(item.dmg) // consumable item\r
+ if(item.dmg && cvar("g_vore")) // consumable item, only if the vore system is enabled\r
{\r
if(player.stomach_load + item.dmg <= player.stomach_maxload)\r
if not(!cvar("g_balance_health_consumable_alwayspickup") && player.health >= item.max_health)\r
\r
- 0.7 BUG: Swallow model gets bumped outside of the view at times. This is likely due to the change to offset the original weapon viewmodel.\r
\r
-- 0.7 BUG: Fix the following crash, apparently taking place after the tutorial map: http://pastebin.com/hz9md090
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+- 0.7: In the campaign, you keep getting the "HUD booting" message and no HUD until armor gets enabled. This needs to be fixed somehow
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