set g_balance_hagar_primary_ammo 1
set g_balance_hagar_secondary 1
set g_balance_hagar_secondary_load 1
+set g_balance_hagar_secondary_load_maxload 4
set g_balance_hagar_secondary_load_spread 0.05
set g_balance_hagar_secondary_damage 14
set g_balance_hagar_secondary_edgedamage 6
float autocvar_g_balance_hagar_primary_speed;
float autocvar_g_balance_hagar_secondary;
float autocvar_g_balance_hagar_secondary_load;
+float autocvar_g_balance_hagar_secondary_load_maxload;
float autocvar_g_balance_hagar_secondary_load_spread;
float autocvar_g_balance_hagar_secondary_ammo;
float autocvar_g_balance_hagar_secondary_damage;
right = v_right;
up = v_up;
- shots = autocvar_g_balance_crylink_primary_shots;
+ shots = autocvar_g_balance_hagar_secondary_load_maxload;
missile = world;
while (counter < shots)
{