This should fix the ridiculously high brightness of coronas in pretty
much every game, when gl_flashblend is 1. This brings it closer to what
coronas looked like in 2014.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12640
d7cf8633-e32d-0410-b094-
e92efae38249
rtlight = r_refdef.scene.lights[i];
if (rtlight->corona_visibility <= 0)
continue;
- if (gl_flashblend.integer)
- R_DrawCorona(rtlight, rtlight->corona, rtlight->radius * rtlight->coronasizescale * 2.0f);
- else
- R_DrawCorona(rtlight, rtlight->corona * r_coronas.value * 0.25f, rtlight->radius * rtlight->coronasizescale);
+ R_DrawCorona(rtlight, rtlight->corona * r_coronas.value * 0.25f, rtlight->radius * rtlight->coronasizescale);
}
}