float fontsize = height * 1/3;
float weapon_height = height * 2/3;
float weapon_width = sbwidth / columnns / rows;
- bool g_instagib = false;
drawstring(pos, sprintf(_("Accuracy stats (average %d%%)"), average_accuracy), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
pos.y += 1.25 * hud_fontsize.y + autocvar_scoreboard_border_thickness;
if(rows == 2)
pos.x += weapon_width / 2;
- if(switchweapon == WEP_VAPORIZER)
- g_instagib = true; // TODO: real detection for instagib?
-
if(autocvar_scoreboard_accuracy_nocolors)
rgb = '1 1 1';
else