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draw hud first... now the scoreboard should work :)
author
FruitieX <rasse@rasse-lappy.localdomain>
Thu, 6 May 2010 17:51:42 +0000
(20:51 +0300)
committer
FruitieX <rasse@rasse-lappy.localdomain>
Thu, 6 May 2010 17:51:42 +0000
(20:51 +0300)
qcsrc/client/View.qc
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diff --git
a/qcsrc/client/View.qc
b/qcsrc/client/View.qc
index 0384fb236b6ec21d4acff69d8279841a73e3f4b6..281a50d4bf3e986dd28d7118282f4187417307ec 100644
(file)
--- a/
qcsrc/client/View.qc
+++ b/
qcsrc/client/View.qc
@@
-1133,8
+1133,12
@@
void CSQC_common_hud(void)
switch(hud)
{
case HUD_NORMAL:
+ // hud first
+ HUD_Main();
+
// is this needed?
//HUD_UpdatePlayerTeams();
+
if (intermission == 2) // map voting screen
{
if(sb_showaccuracy && spectatee_status != -1) {
@@
-1157,7
+1161,6
@@
void CSQC_common_hud(void)
HUD_Reset();
}
- HUD_Main();
break;
case HUD_SPIDERBOT: