--- /dev/null
+// =========================================================
+// Server side networked commands code, reworked by Samual
+// Last updated: December 11th, 2011
+// =========================================================
+
+#define CC_REQUEST_COMMAND 1
+#define CC_REQUEST_USAGE 2
+
+.float cmd_floodtime;
+.float cmd_floodcount;
+.float checkfail;
+.float lms_spectate_warning;
+
+string MapVote_Suggest(string m);
+//void MapVote_SendPicture(float id)
+
+// move any necessary sprint statements to "print_to"
+
+// ============================
+// Misc. Supporting Functions
+// ============================
+
+float SV_ParseClientCommand_floodcheck()
+{
+ if (timeoutStatus != 2) // if the game is not paused... but wait, doesn't that mean it could be dos'd by pausing it? eh? (old code)
+ {
+ if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
+ {
+ self.cmd_floodcount += 1;
+ if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt
+ }
+ else
+ {
+ self.cmd_floodtime = time;
+ self.cmd_floodcount = 1;
+ }
+ }
+ return TRUE; // continue, as we're not flooding yet
+}
+
+
+// =======================
+// Command Sub-Functions
+// =======================
+
+void ClientCommand_autoswitch(float request, float argc)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ self.autoswitch = ("0" != argv(1));
+ sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
+ sprint(self, " Where 'selection' is 1 or 0 for on or off.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_checkfail(float request, string command) // used only by client side code
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
+ self.checkfail = 1;
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd checkfail message\n");
+ sprint(self, " Where 'message' is the message reported by client about the fail.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_clientversion(float request, float argc) // used only by client side code
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
+
+ if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
+ {
+ self.version_mismatch = 1;
+ ClientKill_TeamChange(-2); // observe
+ }
+ else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force)
+ {
+ //JoinBestTeam(self, FALSE, TRUE);
+ }
+ else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0))
+ {
+ self.classname = "observer"; // really?
+ stuffcmd(self, "menu_showteamselect\n");
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd clientversion version\n");
+ sprint(self, " Where 'version' is the game version reported by self.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_cvar_changes(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, cvar_changes);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 sv_cmd cvar_changes\n");
+ sprint(self, " No arguments required.\n");
+ //sprint(self, "See also: ^2cvar_purechanges^7\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_cvar_purechanges(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, cvar_purechanges);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 sv_cmd cvar_purechanges\n");
+ sprint(self, " No arguments required.\n");
+ //sprint(self, "See also: ^2cvar_changes^7\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_getmapvotepic(float request, float argc)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(intermission_running)
+ MapVote_SendPicture(stof(argv(1)));
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd getmapvotepic mapid\n");
+ sprint(self, " Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_info(float request, float argc)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ string command;
+
+ command = builtin_cvar_string(strcat("sv_info_", argv(1)));
+ if(command)
+ wordwrap_sprint(command, 1111); // why 1111?
+ else
+ sprint(self, "ERROR: unsupported info command\n");
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd info request\n");
+ sprint(self, " Where 'request' is the suffixed string appended onto the request for cvar.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_join(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ if(self.classname != "player" && !lockteams && !g_arena)
+ {
+ if(nJoinAllowed(1))
+ {
+ if(g_ca) { self.caplayer = 1; }
+ if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
+
+ self.classname = "player";
+ PlayerScore_Clear(self);
+ bprint ("^4", self.netname, "^4 is playing now\n");
+ PutClientInServer();
+ }
+ else
+ {
+ //player may not join because of g_maxplayers is set
+ centerprint(self, PREVENT_JOIN_TEXT);
+ }
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd join\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_ladder(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, ladder_reply);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd ladder\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_lsmaps(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, lsmaps_reply);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd lsmaps\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_lsnewmaps(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, lsnewmaps_reply);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd lsnewmaps\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_maplist(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, maplist_reply);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd maplist\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_rankings(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, rankings_reply);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd rankings\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_ready(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2)
+ {
+ if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
+ {
+ if (self.ready) // toggle
+ {
+ self.ready = FALSE;
+ bprint(self.netname, "^2 is ^1NOT^2 ready\n");
+ }
+ else
+ {
+ self.ready = TRUE;
+ bprint(self.netname, "^2 is ready\n");
+ }
+
+ // cannot reset the game while a timeout is active!
+ if(!timeoutStatus)
+ ReadyCount();
+ } else {
+ sprint(self, "^1Game has already been restarted\n");
+ }
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd ready\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_records(float request) // TODO: Isn't this flooding with the sprint messages? Old code, but perhaps bad?
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ float i;
+
+ for(i = 0; i < 10; ++i)
+ sprint(self, records_reply[i]);
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd records\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_reportcvar(float request, float argc, string command) // TODO: confirm this works
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ float tokens;
+ string s;
+
+ if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
+ {
+ s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
+ tokens = tokenize_console(s);
+ }
+ GetCvars(1);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd reportcvar <cvar>\n");
+ sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_say(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd say <message>\n");
+ sprint(self, " Where 'message' is the string of text to say.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_say_team(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd say_team <message>\n");
+ sprint(self, " Where 'message' is the string of text to say.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_selectteam(float request, float argc) // TODO: Update the messages for this command
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ float selection;
+
+ if (self.flags & FL_CLIENT)
+ {
+ if(teamplay)
+ if not(self.team_forced > 0)
+ if not(lockteams)
+ {
+ switch(argv(1))
+ {
+ case "red": selection = COLOR_TEAM1; break;
+ case "blue": selection = COLOR_TEAM2; break;
+ case "yellow": selection = COLOR_TEAM3; break;
+ case "pink": selection = COLOR_TEAM4; break;
+ case "auto": selection = (-1); break;
+
+ default: break;
+ }
+
+ if(selection)
+ {
+ if(self.team == selection && self.deadflag == DEAD_NO)
+ sprint(self, "^7You already are on that team.\n");
+ else if(self.wasplayer && autocvar_g_changeteam_banned)
+ sprint(self, "^1You cannot change team, forbidden by the server.\n");
+ else
+ ClientKill_TeamChange(selection);
+ }
+ }
+ else
+ sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
+ else
+ sprint(self, "^7selectteam can not be used as your team is forced\n");
+ else
+ sprint(self, "^7selectteam can only be used in teamgames\n");
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ //sprint(self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) );
+ sprint(self, "\nUsage:^3 cmd selectteam team\n");
+ sprint(self, " Where 'team' is the prefered team to try and join.\n");
+ sprint(self, " Full list of options here: \"red, blue, yellow, pink, auto\"\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_selfstuff(float request, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd selfstuff command\n");
+ sprint(self, " Where 'command' is the string to be stuffed to your client.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_sentcvar(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ float tokens;
+ string s;
+
+ if(argc == 2) // undefined cvar: use the default value on the server then
+ {
+ s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
+ tokens = tokenize_console(s);
+ }
+ GetCvars(1);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
+ sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_spectate(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ if(g_arena) { return; }
+ if(g_lms)
+ {
+ if(self.lms_spectate_warning)
+ {
+ // mark player as spectator
+ PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
+ }
+ else
+ {
+ self.lms_spectate_warning = 1;
+ sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
+ return;
+ }
+ }
+
+ if(self.classname == "player" && autocvar_sv_spectate == 1)
+ ClientKill_TeamChange(-2); // observe
+
+ // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list)
+ // note: if arena game mode is ever done properly, this needs to be removed.
+ if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer"))
+ {
+ sprint(self, "WARNING: you will spectate in the next round.\n");
+ self.caplayer = 0;
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd spectate\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_suggestmap(float request, float argc)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd suggestmap map\n");
+ sprint(self, " Where 'map' is the name of the map to suggest.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_teamstatus(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ Score_NicePrint(self);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd teamstatus\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_tell(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ entity e = GetCommandPlayerSlotTargetFromTokenizedCommand(argc, 1);
+
+ if(e && argc > ParseCommandPlayerSlotTarget_firsttoken)
+ {
+ Say(self, FALSE, e, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE);
+ }
+ else
+ {
+ if(argc > ParseCommandPlayerSlotTarget_firsttoken)
+ trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)));
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd tell playerid <message>\n");
+ sprint(self, " Where 'playerid' is the entity number of the player to send the 'message' to.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_timein(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ if(autocvar_sv_timeout)
+ {
+ if (!timeoutStatus)
+ return sprint(self, "^7Error: There is no active timeout which could be aborted!\n");
+ if (self != timeoutInitiator)
+ return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n");
+
+ if (timeoutStatus == 1)
+ {
+ remainingTimeoutTime = timeoutStatus = 0;
+ timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
+ bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n"));
+ }
+ else if (timeoutStatus == 2)
+ {
+ //only shorten the remainingTimeoutTime if it makes sense
+ if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) )
+ {
+ bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n"));
+ remainingTimeoutTime = autocvar_sv_timeout_resumetime;
+ timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
+ }
+ else
+ sprint(self, "^7Error: Your resumegame call was discarded!\n");
+ }
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd timein\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_timeout(float request) // DEAR GOD THIS COMMAND IS TERRIBLE.
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ if(autocvar_sv_timeout)
+ {
+ if(self.classname == "player")
+ {
+ if(votecalled)
+ sprint(self, "^7Error: you can not call a timeout while a vote is active!\n");
+ else
+ {
+ if (inWarmupStage && !g_warmup_allow_timeout)
+ return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n");
+ if (time < game_starttime )
+ return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n");
+
+ if (timeoutStatus != 2) {
+ //if the map uses a timelimit make sure that timeout cannot be called right before the map ends
+ if (autocvar_timelimit) {
+ //a timelimit was used
+ float myTl;
+ myTl = autocvar_timelimit;
+
+ float lastPossibleTimeout;
+ lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1;
+
+ if (lastPossibleTimeout < time - game_starttime)
+ return sprint(self, "^7Error: It is too late to call a timeout now!\n");
+ }
+ }
+
+ //player may not call a timeout if he has no calls left
+ if (self.allowedTimeouts < 1)
+ return sprint(self, "^7Error: You already used all your timeout calls for this map!\n");
+
+
+ //now all required checks are passed
+ self.allowedTimeouts -= 1;
+ bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left)
+ remainingTimeoutTime = autocvar_sv_timeout_length;
+ remainingLeadTime = autocvar_sv_timeout_leadtime;
+ timeoutInitiator = self;
+ if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet
+ timeoutStatus = 1;
+ //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing
+ timeoutHandler = spawn();
+ timeoutHandler.think = timeoutHandler_Think;
+ }
+ timeoutHandler.nextthink = time; //always let the entity think asap
+
+ //inform all connected clients about the timeout call
+ Announce("timeoutcalled");
+ }
+ }
+ else
+ sprint(self, "^7Error: only players can call a timeout!\n");
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd timeout\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_voice(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(argc >= 3)
+ VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
+ else
+ VoiceMessage(argv(1), "");
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd voice\n");
+ sprint(self, " FIXME ARGUMENTS UNKNOWN.\n");
+ return;
+ }
+ }
+}
+
+string strlimitedlen(string input, float strip_colors, float limit)
+{
+ if(strlen((strip_colors ? strdecolorize(input) : input)) <= limit)
+ return input;
+ else
+ return strcat(substring(input, 0, (strlen(input) - 3)), "...");
+}
+
+void ClientCommand_who(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ float total_listed_players, tmp_hours, tmp_minutes, tmp_seconds;
+ entity tmp_player;
+ string tmp_player_name;
+
+ sprint(self, strcat("List of client information", (autocvar_sv_status_privacy ? " (some data is hidden for privacy)" : string_null), ":\n"));
+ sprint(self, sprintf(" %-4s %-20s %-5s %-3s %-9s %-16s %s\n", "ent", "nickname", "ping", "pl", "time", "ip", "crypto_id"));
+
+ FOR_EACH_CLIENT(tmp_player)
+ {
+ tmp_player_name = strlimitedlen(tmp_player.netname, TRUE, 20);
+
+ tmp_hours = tmp_minutes = tmp_seconds = 0;
+
+ tmp_seconds = (time - tmp_player.jointime);
+ tmp_minutes = (tmp_seconds / 60);
+
+ if(tmp_minutes)
+ {
+ tmp_seconds -= (tmp_minutes * 60);
+ tmp_hours = (tmp_minutes / 60);
+
+ if(tmp_hours) { tmp_minutes -= (tmp_hours * 60); }
+ }
+
+ sprint(self, sprintf(" %-4s %-20s %-5d %-3d %-9s %-16s %s\n",
+ strcat("#", ftos(num_for_edict(tmp_player))),
+ tmp_player.netname, //strcat(tmp_player_name, sprintf("%*s", (20 - strlen(strdecolorize(tmp_player_name))), "")),
+ tmp_player.ping, tmp_player.ping_packetloss,
+ sprintf("%02d:%02d:%02d", tmp_hours, tmp_minutes, tmp_seconds),
+ (autocvar_sv_status_privacy ? "hidden" : tmp_player.netaddress),
+ (autocvar_sv_status_privacy ? "hidden" : tmp_player.crypto_idfp)));
+
+ ++total_listed_players;
+ }
+
+ sprint(self, strcat("Finished listing ", ftos(total_listed_players), " client(s). \n"));
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd who\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+/* use this when creating a new command, making sure to place it in alphabetical order.
+void ClientCommand_(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd \n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+*/
+
+
+// =====================================
+// Macro system for networked commands
+// =====================================
+
+// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
+#define CLIENT_COMMANDS(request,arguments,command) \
+ CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
+ CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
+ CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
+ CLIENT_COMMAND("cvar_changes", ClientCommand_cvar_changes(request), "Prints a list of all changed server cvars") \
+ CLIENT_COMMAND("cvar_purechanges", ClientCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \
+ CLIENT_COMMAND("getmapvotepic", ClientCommand_getmapvotepic(request, arguments), "Retrieve mapshot picture from the server") \
+ CLIENT_COMMAND("info", ClientCommand_info(request, arguments), "Request for unique server information set up by admin") \
+ CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
+ CLIENT_COMMAND("ladder", ClientCommand_ladder(request), "Get information about top players if supported") \
+ CLIENT_COMMAND("lsmaps", ClientCommand_lsmaps(request), "List maps which can be used with the current game mode") \
+ CLIENT_COMMAND("lsnewmaps", ClientCommand_lsnewmaps(request), "List maps which TODO") \
+ CLIENT_COMMAND("maplist", ClientCommand_maplist(request), "Full server maplist reply") \
+ CLIENT_COMMAND("rankings", ClientCommand_rankings(request), "Print information about rankings") \
+ CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
+ CLIENT_COMMAND("records", ClientCommand_records(request), "List top 10 records for the current map") \
+ CLIENT_COMMAND("reportcvar", ClientCommand_reportcvar(request, arguments, command), "Old system for sending a client cvar to the server") \
+ CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
+ CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
+ CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
+ CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \
+ CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
+ CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
+ CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
+ CLIENT_COMMAND("teamstatus", ClientCommand_teamstatus(request), "Print detailed score information for all players") \
+ CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
+ CLIENT_COMMAND("timein", ClientCommand_timein(request), "Resume the game from being paused with a timeout") \
+ CLIENT_COMMAND("timeout", ClientCommand_timeout(request), "Call a timeout which pauses the game for certain amount of time unless unpaused") \
+ CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
+ CLIENT_COMMAND("vote", VoteCommand(request, self, arguments, command), "Request an action to be voted upon by players") \
+ CLIENT_COMMAND("who", ClientCommand_who(request), "Display detailed client information about all players") \
+ /* nothing */
+
+void ClientCommand_macro_help()
+{
+ #define CLIENT_COMMAND(name,function,description) \
+ { print(" ^2", name, "^7: ", description, "\n"); }
+
+ CLIENT_COMMANDS(0, 0, "")
+ #undef CLIENT_COMMAND
+
+ return;
+}
+
+float ClientCommand_macro_command(float argc, string command)
+{
+ #define CLIENT_COMMAND(name,function,description) \
+ { if(name == strtolower(argv(0))) { function; return TRUE; } }
+
+ CLIENT_COMMANDS(CC_REQUEST_COMMAND, argc, command)
+ #undef CLIENT_COMMAND
+
+ return FALSE;
+}
+
+float ClientCommand_macro_usage(float argc, string command)
+{
+ #define CLIENT_COMMAND(name,function,description) \
+ { if(name == strtolower(argv(1))) { function; return TRUE; } }
+
+ CLIENT_COMMANDS(CC_REQUEST_USAGE, argc, command)
+ #undef CLIENT_COMMAND
+
+ return FALSE;
+}
+
+
+// ======================================
+// Main Function Called By Engine (cmd)
+// ======================================
+// If this function exists, server game code parses clientcommand before the engine code gets it.
+
+void SV_ParseClientCommand(string command)
+{
+ float argc = tokenize_console(command);
+
+ // for floodcheck
+ switch(strtolower(argv(0)))
+ {
+ // exempt commands which are not subject to floodcheck
+ case "begin": break; // handled by engine in host_cmd.c
+ case "getmapvotepic": break; // handled by server in this file
+ case "pause": break; // handled by engine in host_cmd.c
+ case "prespawn": break; // handled by engine in host_cmd.c
+ case "reportcvar": break; // handled by server in this file
+ case "sentcvar": break; // handled by server in this file
+ case "spawn": break; // handled by engine in host_cmd.c
+
+ default:
+ if(SV_ParseClientCommand_floodcheck())
+ break; // "TRUE": continue, as we're not flooding yet
+ else
+ return; // "FALSE": not allowed to continue, halt
+ }
+
+ /* NOTE: totally disabled for now, however the functionality and descriptions are there if we ever want it.
+ if(argv(0) == "help")
+ {
+ if(argc == 1)
+ {
+ sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are:\n");
+ ClientCommand_macro_help;
+ sprint(self, "For help about specific commands, type cmd help COMMAND\n");
+ return;
+ }
+ else if(ClientCommand_macro_usage(argc, command)) // Instead of trying to call a command, we're going to see detailed information about it
+ {
+ return;
+ }
+ }
+ else*/ if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
+ {
+ return; // handled by a mutator
+ }
+ else if(CheatCommand(argc))
+ {
+ return; // handled by server/cheats.qc
+ }
+ else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
+ {
+ return; // handled by one of the above GameCommand_* functions
+ }
+ else
+ clientcommand(self, command);
+}
\ No newline at end of file
--- /dev/null
+// =========================================================
+// Server side networked commands code, reworked by Samual
+// Last updated: December 11th, 2011
+// =========================================================
+
+#define CC_REQUEST_COMMAND 1
+#define CC_REQUEST_USAGE 2
+
+.float cmd_floodtime;
+.float cmd_floodcount;
+.float checkfail;
+.float lms_spectate_warning;
+
+string MapVote_Suggest(string m);
+//void MapVote_SendPicture(float id)
+
+// move any necessary sprint statements to "print_to"
+
+// ============================
+// Misc. Supporting Functions
+// ============================
+
+float SV_ParseClientCommand_floodcheck()
+{
+ if (timeoutStatus != 2) // if the game is not paused... but wait, doesn't that mean it could be dos'd by pausing it? eh? (old code)
+ {
+ if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
+ {
+ self.cmd_floodcount += 1;
+ if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt
+ }
+ else
+ {
+ self.cmd_floodtime = time;
+ self.cmd_floodcount = 1;
+ }
+ }
+ return TRUE; // continue, as we're not flooding yet
+}
+
+
+// =======================
+// Command Sub-Functions
+// =======================
+
+void ClientCommand_autoswitch(float request, float argc)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ self.autoswitch = ("0" != argv(1));
+ sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
+ sprint(self, " Where 'selection' is 1 or 0 for on or off.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_checkfail(float request, string command) // used only by client side code
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
+ self.checkfail = 1;
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd checkfail message\n");
+ sprint(self, " Where 'message' is the message reported by client about the fail.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_clientversion(float request, float argc) // used only by client side code
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
+
+ if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
+ {
+ self.version_mismatch = 1;
+ ClientKill_TeamChange(-2); // observe
+ }
+ else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force)
+ {
+ //JoinBestTeam(self, FALSE, TRUE);
+ }
+ else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0))
+ {
+ self.classname = "observer"; // really?
+ stuffcmd(self, "menu_showteamselect\n");
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd clientversion version\n");
+ sprint(self, " Where 'version' is the game version reported by self.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_cvar_changes(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, cvar_changes);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 sv_cmd cvar_changes\n");
+ sprint(self, " No arguments required.\n");
+ //sprint(self, "See also: ^2cvar_purechanges^7\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_cvar_purechanges(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, cvar_purechanges);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 sv_cmd cvar_purechanges\n");
+ sprint(self, " No arguments required.\n");
+ //sprint(self, "See also: ^2cvar_changes^7\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_getmapvotepic(float request, float argc)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(intermission_running)
+ MapVote_SendPicture(stof(argv(1)));
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd getmapvotepic mapid\n");
+ sprint(self, " Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_info(float request, float argc)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ string command;
+
+ command = builtin_cvar_string(strcat("sv_info_", argv(1)));
+ if(command)
+ wordwrap_sprint(command, 1111); // why 1111?
+ else
+ sprint(self, "ERROR: unsupported info command\n");
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd info request\n");
+ sprint(self, " Where 'request' is the suffixed string appended onto the request for cvar.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_join(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ if(self.classname != "player" && !lockteams && !g_arena)
+ {
+ if(nJoinAllowed(1))
+ {
+ if(g_ca) { self.caplayer = 1; }
+ if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
+
+ self.classname = "player";
+ PlayerScore_Clear(self);
+ bprint ("^4", self.netname, "^4 is playing now\n");
+ PutClientInServer();
+ }
+ else
+ {
+ //player may not join because of g_maxplayers is set
+ centerprint(self, PREVENT_JOIN_TEXT);
+ }
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd join\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_ladder(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, ladder_reply);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd ladder\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_lsmaps(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, lsmaps_reply);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd lsmaps\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_lsnewmaps(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, lsnewmaps_reply);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd lsnewmaps\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_maplist(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, maplist_reply);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd maplist\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_rankings(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, rankings_reply);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd rankings\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_ready(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2)
+ {
+ if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
+ {
+ if (self.ready) // toggle
+ {
+ self.ready = FALSE;
+ bprint(self.netname, "^2 is ^1NOT^2 ready\n");
+ }
+ else
+ {
+ self.ready = TRUE;
+ bprint(self.netname, "^2 is ready\n");
+ }
+
+ // cannot reset the game while a timeout is active!
+ if(!timeoutStatus)
+ ReadyCount();
+ } else {
+ sprint(self, "^1Game has already been restarted\n");
+ }
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd ready\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_records(float request) // TODO: Isn't this flooding with the sprint messages? Old code, but perhaps bad?
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ float i;
+
+ for(i = 0; i < 10; ++i)
+ sprint(self, records_reply[i]);
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd records\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_reportcvar(float request, float argc, string command) // TODO: confirm this works
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ float tokens;
+ string s;
+
+ if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
+ {
+ s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
+ tokens = tokenize_console(s);
+ }
+ GetCvars(1);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd reportcvar <cvar>\n");
+ sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_say(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd say <message>\n");
+ sprint(self, " Where 'message' is the string of text to say.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_say_team(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd say_team <message>\n");
+ sprint(self, " Where 'message' is the string of text to say.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_selectteam(float request, float argc) // TODO: Update the messages for this command
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ float selection;
+
+ if (self.flags & FL_CLIENT)
+ {
+ if(teamplay)
+ if not(self.team_forced > 0)
+ if not(lockteams)
+ {
+ switch(argv(1))
+ {
+ case "red": selection = COLOR_TEAM1; break;
+ case "blue": selection = COLOR_TEAM2; break;
+ case "yellow": selection = COLOR_TEAM3; break;
+ case "pink": selection = COLOR_TEAM4; break;
+ case "auto": selection = (-1); break;
+
+ default: break;
+ }
+
+ if(selection)
+ {
+ if(self.team == selection && self.deadflag == DEAD_NO)
+ sprint(self, "^7You already are on that team.\n");
+ else if(self.wasplayer && autocvar_g_changeteam_banned)
+ sprint(self, "^1You cannot change team, forbidden by the server.\n");
+ else
+ ClientKill_TeamChange(selection);
+ }
+ }
+ else
+ sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
+ else
+ sprint(self, "^7selectteam can not be used as your team is forced\n");
+ else
+ sprint(self, "^7selectteam can only be used in teamgames\n");
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ //sprint(self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) );
+ sprint(self, "\nUsage:^3 cmd selectteam team\n");
+ sprint(self, " Where 'team' is the prefered team to try and join.\n");
+ sprint(self, " Full list of options here: \"red, blue, yellow, pink, auto\"\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_selfstuff(float request, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd selfstuff command\n");
+ sprint(self, " Where 'command' is the string to be stuffed to your client.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_sentcvar(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ float tokens;
+ string s;
+
+ if(argc == 2) // undefined cvar: use the default value on the server then
+ {
+ s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
+ tokens = tokenize_console(s);
+ }
+ GetCvars(1);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
+ sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_spectate(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ if(g_arena) { return; }
+ if(g_lms)
+ {
+ if(self.lms_spectate_warning)
+ {
+ // mark player as spectator
+ PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
+ }
+ else
+ {
+ self.lms_spectate_warning = 1;
+ sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
+ return;
+ }
+ }
+
+ if(self.classname == "player" && autocvar_sv_spectate == 1)
+ ClientKill_TeamChange(-2); // observe
+
+ // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list)
+ // note: if arena game mode is ever done properly, this needs to be removed.
+ if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer"))
+ {
+ sprint(self, "WARNING: you will spectate in the next round.\n");
+ self.caplayer = 0;
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd spectate\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_suggestmap(float request, float argc)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd suggestmap map\n");
+ sprint(self, " Where 'map' is the name of the map to suggest.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_teamstatus(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ Score_NicePrint(self);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd teamstatus\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_tell(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ entity e = GetCommandPlayerSlotTargetFromTokenizedCommand(argc, 1);
+
+ if(e && argc > ParseCommandPlayerSlotTarget_firsttoken)
+ {
+ Say(self, FALSE, e, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE);
+ }
+ else
+ {
+ if(argc > ParseCommandPlayerSlotTarget_firsttoken)
+ trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)));
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd tell playerid <message>\n");
+ sprint(self, " Where 'playerid' is the entity number of the player to send the 'message' to.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_timein(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ if(autocvar_sv_timeout)
+ {
+ if (!timeoutStatus)
+ return sprint(self, "^7Error: There is no active timeout which could be aborted!\n");
+ if (self != timeoutInitiator)
+ return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n");
+
+ if (timeoutStatus == 1)
+ {
+ remainingTimeoutTime = timeoutStatus = 0;
+ timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
+ bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n"));
+ }
+ else if (timeoutStatus == 2)
+ {
+ //only shorten the remainingTimeoutTime if it makes sense
+ if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) )
+ {
+ bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n"));
+ remainingTimeoutTime = autocvar_sv_timeout_resumetime;
+ timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
+ }
+ else
+ sprint(self, "^7Error: Your resumegame call was discarded!\n");
+ }
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd timein\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_timeout(float request) // DEAR GOD THIS COMMAND IS TERRIBLE.
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ if(autocvar_sv_timeout)
+ {
+ if(self.classname == "player")
+ {
+ if(votecalled)
+ sprint(self, "^7Error: you can not call a timeout while a vote is active!\n");
+ else
+ {
+ if (inWarmupStage && !g_warmup_allow_timeout)
+ return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n");
+ if (time < game_starttime )
+ return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n");
+
+ if (timeoutStatus != 2) {
+ //if the map uses a timelimit make sure that timeout cannot be called right before the map ends
+ if (autocvar_timelimit) {
+ //a timelimit was used
+ float myTl;
+ myTl = autocvar_timelimit;
+
+ float lastPossibleTimeout;
+ lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1;
+
+ if (lastPossibleTimeout < time - game_starttime)
+ return sprint(self, "^7Error: It is too late to call a timeout now!\n");
+ }
+ }
+
+ //player may not call a timeout if he has no calls left
+ if (self.allowedTimeouts < 1)
+ return sprint(self, "^7Error: You already used all your timeout calls for this map!\n");
+
+
+ //now all required checks are passed
+ self.allowedTimeouts -= 1;
+ bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left)
+ remainingTimeoutTime = autocvar_sv_timeout_length;
+ remainingLeadTime = autocvar_sv_timeout_leadtime;
+ timeoutInitiator = self;
+ if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet
+ timeoutStatus = 1;
+ //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing
+ timeoutHandler = spawn();
+ timeoutHandler.think = timeoutHandler_Think;
+ }
+ timeoutHandler.nextthink = time; //always let the entity think asap
+
+ //inform all connected clients about the timeout call
+ Announce("timeoutcalled");
+ }
+ }
+ else
+ sprint(self, "^7Error: only players can call a timeout!\n");
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd timeout\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_voice(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(argc >= 3)
+ VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
+ else
+ VoiceMessage(argv(1), "");
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd voice\n");
+ sprint(self, " FIXME ARGUMENTS UNKNOWN.\n");
+ return;
+ }
+ }
+}
+
+string strlimitedlen(string input, float strip_colors, float limit)
+{
+ if(strlen((strip_colors ? strdecolorize(input) : input)) <= limit)
+ return input;
+ else
+ return strcat(substring(input, 0, (strlen(input) - 3)), "...");
+}
+
+void ClientCommand_who(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ float total_listed_players, tmp_hours, tmp_minutes, tmp_seconds;
+ entity tmp_player;
+ string tmp_player_name;
+
+ sprint(self, strcat("List of client information", (autocvar_sv_status_privacy ? " (some data is hidden for privacy)" : string_null), ":\n"));
+ sprint(self, sprintf(" %-4s %-20s %-5s %-3s %-9s %-16s %s\n", "ent", "nickname", "ping", "pl", "time", "ip", "crypto_id"));
+
+ FOR_EACH_CLIENT(tmp_player)
+ {
+ tmp_player_name = strlimitedlen(tmp_player.netname, TRUE, 20);
+
+ tmp_hours = tmp_minutes = tmp_seconds = 0;
+
+ tmp_seconds = (time - tmp_player.jointime);
+ tmp_minutes = (tmp_seconds / 60);
+
+ if(tmp_minutes)
+ {
+ tmp_seconds -= (tmp_minutes * 60);
+ tmp_hours = (tmp_minutes / 60);
+
+ if(tmp_hours) { tmp_minutes -= (tmp_hours * 60); }
+ }
+
+ sprint(self, sprintf(" %-4s %-20s %-5d %-3d %-9s %-16s %s\n",
+ strcat("#", ftos(num_for_edict(tmp_player))),
+ tmp_player.netname, //strcat(tmp_player_name, sprintf("%*s", (20 - strlen(strdecolorize(tmp_player_name))), "")),
+ tmp_player.ping, tmp_player.ping_packetloss,
+ sprintf("%02d:%02d:%02d", tmp_hours, tmp_minutes, tmp_seconds),
+ (autocvar_sv_status_privacy ? "hidden" : tmp_player.netaddress),
+ (autocvar_sv_status_privacy ? "hidden" : tmp_player.crypto_idfp)));
+
+ ++total_listed_players;
+ }
+
+ sprint(self, strcat("Finished listing ", ftos(total_listed_players), " client(s). \n"));
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd who\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+/* use this when creating a new command, making sure to place it in alphabetical order.
+void ClientCommand_(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd \n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+*/
+
+
+// =====================================
+// Macro system for networked commands
+// =====================================
+
+// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
+#define CLIENT_COMMANDS(request,arguments,command) \
+ CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
+ CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
+ CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
+ CLIENT_COMMAND("cvar_changes", ClientCommand_cvar_changes(request), "Prints a list of all changed server cvars") \
+ CLIENT_COMMAND("cvar_purechanges", ClientCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \
+ CLIENT_COMMAND("getmapvotepic", ClientCommand_getmapvotepic(request, arguments), "Retrieve mapshot picture from the server") \
+ CLIENT_COMMAND("info", ClientCommand_info(request, arguments), "Request for unique server information set up by admin") \
+ CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
+ CLIENT_COMMAND("ladder", ClientCommand_ladder(request), "Get information about top players if supported") \
+ CLIENT_COMMAND("lsmaps", ClientCommand_lsmaps(request), "List maps which can be used with the current game mode") \
+ CLIENT_COMMAND("lsnewmaps", ClientCommand_lsnewmaps(request), "List maps which TODO") \
+ CLIENT_COMMAND("maplist", ClientCommand_maplist(request), "Full server maplist reply") \
+ CLIENT_COMMAND("rankings", ClientCommand_rankings(request), "Print information about rankings") \
+ CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
+ CLIENT_COMMAND("records", ClientCommand_records(request), "List top 10 records for the current map") \
+ CLIENT_COMMAND("reportcvar", ClientCommand_reportcvar(request, arguments, command), "Old system for sending a client cvar to the server") \
+ CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
+ CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
+ CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
+ CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \
+ CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
+ CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
+ CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
+ CLIENT_COMMAND("teamstatus", ClientCommand_teamstatus(request), "Print detailed score information for all players") \
+ CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
+ CLIENT_COMMAND("timein", ClientCommand_timein(request), "Resume the game from being paused with a timeout") \
+ CLIENT_COMMAND("timeout", ClientCommand_timeout(request), "Call a timeout which pauses the game for certain amount of time unless unpaused") \
+ CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
+ CLIENT_COMMAND("vote", VoteCommand(request, self, arguments, command), "Request an action to be voted upon by players") \
+ CLIENT_COMMAND("who", ClientCommand_who(request), "Display detailed client information about all players") \
+ /* nothing */
+
+void ClientCommand_macro_help()
+{
+ #define CLIENT_COMMAND(name,function,description) \
+ { print(" ^2", name, "^7: ", description, "\n"); }
+
+ CLIENT_COMMANDS(0, 0, "")
+ #undef CLIENT_COMMAND
+
+ return;
+}
+
+float ClientCommand_macro_command(float argc, string command)
+{
+ #define CLIENT_COMMAND(name,function,description) \
+ { if(name == strtolower(argv(0))) { function; return TRUE; } }
+
+ CLIENT_COMMANDS(CC_REQUEST_COMMAND, argc, command)
+ #undef CLIENT_COMMAND
+
+ return FALSE;
+}
+
+float ClientCommand_macro_usage(float argc, string command)
+{
+ #define CLIENT_COMMAND(name,function,description) \
+ { if(name == strtolower(argv(1))) { function; return TRUE; } }
+
+ CLIENT_COMMANDS(CC_REQUEST_USAGE, argc, command)
+ #undef CLIENT_COMMAND
+
+ return FALSE;
+}
+
+
+// ======================================
+// Main Function Called By Engine (cmd)
+// ======================================
+// If this function exists, server game code parses clientcommand before the engine code gets it.
+
+void SV_ParseClientCommand(string command)
+{
+ float argc = tokenize_console(command);
+
+ // for floodcheck
+ switch(strtolower(argv(0)))
+ {
+ // exempt commands which are not subject to floodcheck
+ case "begin": break; // handled by engine in host_cmd.c
+ case "getmapvotepic": break; // handled by server in this file
+ case "pause": break; // handled by engine in host_cmd.c
+ case "prespawn": break; // handled by engine in host_cmd.c
+ case "reportcvar": break; // handled by server in this file
+ case "sentcvar": break; // handled by server in this file
+ case "spawn": break; // handled by engine in host_cmd.c
+
+ default:
+ if(SV_ParseClientCommand_floodcheck())
+ break; // "TRUE": continue, as we're not flooding yet
+ else
+ return; // "FALSE": not allowed to continue, halt
+ }
+
+ /* NOTE: totally disabled for now, however the functionality and descriptions are there if we ever want it.
+ if(argv(0) == "help")
+ {
+ if(argc == 1)
+ {
+ sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are:\n");
+ ClientCommand_macro_help;
+ sprint(self, "For help about specific commands, type cmd help COMMAND\n");
+ return;
+ }
+ else if(ClientCommand_macro_usage(argc, command)) // Instead of trying to call a command, we're going to see detailed information about it
+ {
+ return;
+ }
+ }
+ else*/ if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
+ {
+ return; // handled by a mutator
+ }
+ else if(CheatCommand(argc))
+ {
+ return; // handled by server/cheats.qc
+ }
+ else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
+ {
+ return; // handled by one of the above GameCommand_* functions
+ }
+ else
+ clientcommand(self, command);
+}
\ No newline at end of file
--- /dev/null
+// =====================================================
+// Server side game commands code, reworked by Samual
+// Last updated: December 6th, 2011
+// =====================================================
+
+#define GC_REQUEST_COMMAND 1
+#define GC_REQUEST_USAGE 2
+
+float RadarMap_Make(float argc);
+
+string GotoMap(string m);
+
+void race_deleteTime(string map, float pos);
+
+#define SHUFFLETEAMS_MAX_PLAYERS 255
+#define SHUFFLETEAMS_MAX_TEAMS 4
+float shuffleteams_players[SHUFFLETEAMS_MAX_PLAYERS]; // maximum of 255 player slots
+float shuffleteams_teams[SHUFFLETEAMS_MAX_TEAMS]; // maximum of 4 teams
+
+
+// ============================
+// Misc. Supporting Functions
+// ============================
+
+// used by GameCommand_make_mapinfo()
+void make_mapinfo_Think()
+{
+ if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
+ {
+ print("Done rebuiling mapinfos.\n");
+ MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
+ remove(self);
+ }
+ else
+ {
+ self.think = make_mapinfo_Think;
+ self.nextthink = time;
+ }
+}
+
+// used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
+void changematchtime(float delta, float mi, float ma)
+{
+ float cur;
+ float new;
+ float lim;
+
+ if(delta == 0)
+ return;
+ if(autocvar_timelimit < 0)
+ return;
+
+ if(mi <= 10)
+ mi = 10; // at least ten sec in the future
+ cur = time - game_starttime;
+ if(cur > 0)
+ mi += cur; // from current time!
+
+ lim = autocvar_timelimit * 60;
+
+ if(delta > 0)
+ {
+ if(lim == 0)
+ return; // cannot increase any further
+ else if(lim < ma)
+ new = min(ma, lim + delta);
+ else // already above maximum: FAIL
+ return;
+ }
+ else
+ {
+ if(lim == 0) // infinite: try reducing to max, if we are allowed to
+ new = max(mi, ma);
+ else if(lim > mi) // above minimum: decrease
+ new = max(mi, lim + delta);
+ else // already below minimum: FAIL
+ return;
+ }
+
+ cvar_set("timelimit", ftos(new / 60));
+}
+
+// used by GameCommand_modelbug() // TODO: is this even needed?
+float g_clientmodel_genericsendentity (entity to, float sf);
+void modelbug_make_svqc();
+void modelbug_make_csqc()
+{
+ Net_LinkEntity(self, TRUE, 0, g_clientmodel_genericsendentity);
+ self.think = modelbug_make_svqc;
+ self.nextthink = time + 1;
+ setorigin(self, self.origin - '0 0 8');
+}
+void modelbug_make_svqc()
+{
+ self.SendEntity = func_null;
+ self.think = modelbug_make_csqc;
+ self.nextthink = time + 1;
+ setorigin(self, self.origin + '0 0 8');
+}
+void modelbug()
+{
+ entity e;
+ e = spawn();
+ setorigin(e, nextent(world).origin);
+ precache_model("models_portal.md3");
+ setmodel(e, "models/portal.md3");
+ e.think = modelbug_make_svqc;
+ e.nextthink = time + 1;
+}
+
+
+// =======================
+// Command Sub-Functions
+// =======================
+
+void GameCommand_adminmsg(float request, float argc) // todo: re-write this, plus support multiple clients at once like moveplayer
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ float entno = stof(argv(1));
+ float n, i;
+ string s;
+
+ if(argc >= 3 && argc <= 4) {
+ if((entno < 0) | (entno > maxclients)) {
+ print("Player ", argv(1), " doesn't exist\n");
+ return;
+ }
+ n = 0;
+ for(i = (entno ? entno : 1); i <= (entno ? entno : maxclients); ++i)
+ {
+ client = edict_num(i);
+ if(client.flags & FL_CLIENT)
+ {
+ if(argc == 4)
+ {
+ // make the string console safe
+ s = argv(2);
+ s = strreplace("\n", "", s);
+ s = strreplace("\\", "\\\\", s);
+ s = strreplace("$", "$$", s);
+ s = strreplace("\"", "\\\"", s);
+ stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", stof(argv(3)), s));
+ }
+ else
+ {
+ centerprint(client, strcat("^3", admin_name(), ":\n\n^7", argv(2)));
+ sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", argv(2), "\n"));
+ }
+ dprint("Message sent to ", client.netname, "\n");
+ ++n;
+ }
+ }
+ if(!n) { print(strcat("Client (", argv(1) ,") not found.\n")); }
+ return;
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2adminmsg^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd adminmsg clientnumber \"message\" [infobartime]\n");
+ print(" If infobartime is provided, the message will be sent to infobar.\n");
+ print(" Otherwise, it will just be sent as a centerprint message.\n");
+ print("Examples: adminmsg 4 \"this infomessage will last for ten seconds\" 10\n");
+ print(" adminmsg 2 \"this message will be a centerprint\"\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_allready(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ ReadyRestart();
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd allready\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_allspec(float request, float argc)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ string reason = argv(1);
+ float i;
+
+ FOR_EACH_REALPLAYER(client)
+ {
+ self = client;
+ PutObserverInServer();
+ ++i;
+ }
+ if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
+ else { print("No players found to spectate.\n"); }
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd allspec [reason]\n");
+ print(" Where 'reason' is an optional argument for explanation of allspec command.\n");
+ print("See also: ^2moveplayer, shuffleteams^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_anticheat(float request, float argc)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ float entno = stof(argv(1));
+
+ if((entno < 1) | (entno > maxclients)) {
+ print("Player ", argv(1), " doesn't exist\n");
+ return;
+ }
+ client = edict_num(entno);
+ if(clienttype(client) != CLIENTTYPE_REAL || clienttype(client) != CLIENTTYPE_BOT) {
+ print("Player ", client.netname, " is not active\n");
+ return;
+ }
+ self = client;
+ anticheat_report();
+ return;
+ }
+
+ default:
+ print("Incorrect parameters for ^2anticheat^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd anticheat clientnumber\n");
+ print(" where 'clientnumber' is player entity number.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_bbox(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z));
+ print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n");
+ print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z));
+ print(" ", ftos(world.maxs_x), " ", ftos(world.maxs_y), " ", ftos(world.maxs_z), "\n");
+ print("Solid bounding box size:");
+
+ tracebox('1 0 0' * world.absmin_x,
+ '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
+ '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
+ '1 0 0' * world.absmax_x,
+ MOVE_WORLDONLY,
+ world);
+ if(trace_startsolid)
+ print(" ", ftos(world.absmin_x));
+ else
+ print(" ", ftos(trace_endpos_x));
+
+ tracebox('0 1 0' * world.absmin_y,
+ '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
+ '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
+ '0 1 0' * world.absmax_y,
+ MOVE_WORLDONLY,
+ world);
+ if(trace_startsolid)
+ print(" ", ftos(world.absmin_y));
+ else
+ print(" ", ftos(trace_endpos_y));
+
+ tracebox('0 0 1' * world.absmin_z,
+ '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
+ '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
+ '0 0 1' * world.absmax_z,
+ MOVE_WORLDONLY,
+ world);
+ if(trace_startsolid)
+ print(" ", ftos(world.absmin_z));
+ else
+ print(" ", ftos(trace_endpos_z));
+
+ tracebox('1 0 0' * world.absmax_x,
+ '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
+ '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
+ '1 0 0' * world.absmin_x,
+ MOVE_WORLDONLY,
+ world);
+ if(trace_startsolid)
+ print(" ", ftos(world.absmax_x));
+ else
+ print(" ", ftos(trace_endpos_x));
+
+ tracebox('0 1 0' * world.absmax_y,
+ '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
+ '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
+ '0 1 0' * world.absmin_y,
+ MOVE_WORLDONLY,
+ world);
+ if(trace_startsolid)
+ print(" ", ftos(world.absmax_y));
+ else
+ print(" ", ftos(trace_endpos_y));
+
+ tracebox('0 0 1' * world.absmax_z,
+ '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
+ '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
+ '0 0 1' * world.absmin_z,
+ MOVE_WORLDONLY,
+ world);
+ if(trace_startsolid)
+ print(" ", ftos(world.absmax_z));
+ else
+ print(" ", ftos(trace_endpos_z));
+
+ print("\n");
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd bbox\n");
+ print(" No arguments required.\n");
+ print("See also: ^2gettaginfo^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_bot_cmd(float request, float argc) // what a mess... old old code.
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ entity bot;
+
+ if(argv(1) == "reset")
+ {
+ bot_resetqueues();
+ return;
+ }
+ else if(argv(1) == "load" && argc == 3)
+ {
+ float fh, i;
+ string s;
+ fh = fopen(argv(2), FILE_READ);
+ if(fh < 0)
+ {
+ print("cannot open the file\n");
+ return;
+ }
+
+ i = 0;
+ while((s = fgets(fh)))
+ {
+ argc = tokenize_console(s);
+
+ if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
+ {
+ if(argv(2) == "reset")
+ {
+ bot_resetqueues();
+ }
+ else if(argv(2) == "setbots")
+ {
+ cvar_settemp("minplayers", "0");
+ cvar_settemp("bot_number", argv(3));
+ if(!bot_fixcount())
+ print("Sorry, could not set requested bot count\n");
+ }
+ else
+ {
+ // let's start at token 2 so we can skip sv_cmd bot_cmd
+ bot = find_bot_by_number(stof(argv(2)));
+ if(bot == world)
+ bot = find_bot_by_name(argv(2));
+ if(bot)
+ bot_queuecommand(bot, strcat(argv(3), " ", argv(4)));
+ }
+ }
+ else
+ localcmd(strcat(s, "\n"));
+
+ ++i;
+ }
+ print(ftos(i), " commands read\n");
+ fclose(fh);
+ return;
+ }
+ else if(argv(1) == "help")
+ {
+ if(argv(2))
+ bot_cmdhelp(argv(2));
+ else
+ bot_list_commands();
+ return;
+ }
+ else if(argc >= 3) // this comes last
+ {
+ bot = find_bot_by_number(stof(argv(1)));
+ if(bot == world)
+ bot = find_bot_by_name(argv(1));
+ if(bot)
+ {
+ print(strcat("Command '", strcat(argv(2), " ", argv(3)), "' sent to bot ", bot.netname, "\n"));
+ bot_queuecommand(bot, strcat(argv(2), " ", argv(3)));
+ return;
+ }
+ else
+ print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2bot_cmd^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
+ print(" 'client' can be either the name or entity id of the bot\n");
+ print(" For full list of commands, see bot_cmd help [command].\n");
+ print("Examples: bot_cmd <id> cc \"say something\"\n");
+ print(" bot_cmd <id> presskey jump\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_cointoss(float request, float argc)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n");
+ string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n");
+ string choice = ((random() > 0.5) ? result1 : result2);
+
+ FOR_EACH_CLIENT(client)
+ centerprint(client, strcat("^3Throwing coin... Result: ", choice));
+ bprint(strcat("^3Throwing coin... Result: ", choice));
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
+ print(" Where 'result1' and 'result2' are user created options.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_cvar_changes(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ print(cvar_changes);
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd cvar_changes\n");
+ print(" No arguments required.\n");
+ print("See also: ^2cvar_purechanges^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_cvar_purechanges(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ print(cvar_purechanges);
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd cvar_purechanges\n");
+ print(" No arguments required.\n");
+ print("See also: ^2cvar_changes^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_database(float request, float argc)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ if(argc == 3)
+ {
+ if(argv(1) == "save")
+ {
+ db_save(ServerProgsDB, argv(2));
+ print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
+ return;
+ }
+ else if(argv(1) == "dump")
+ {
+ db_dump(ServerProgsDB, argv(2));
+ print("DB dumped.\n"); // wtf does this do?
+ return;
+ }
+ else if(argv(1) == "load")
+ {
+ db_close(ServerProgsDB);
+ ServerProgsDB = db_load(argv(2));
+ print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
+ return;
+ }
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2database^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd database action filename\n");
+ print(" Where 'action' is the command to complete,\n");
+ print(" and 'filename' is what it acts upon.\n");
+ print(" Full list of commands here: \"save, dump, load.\"\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_defer_clear(float request, float argc)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ float entno = stof(argv(1));
+
+ if(argc == 2)
+ {
+ // player_id is out of range
+ if((entno < 1) | (entno > maxclients)) {
+ print("Player ", argv(1), " doesn't exist\n");
+ return;
+ }
+ client = edict_num(entno);
+ if not(client.flags & FL_CLIENT) {
+ print("Player ", argv(1), " doesn't exist\n");
+ return;
+ }
+ if(clienttype(client) == CLIENTTYPE_BOT) {
+ print("Player ", argv(1), " (", client.netname, ") is a bot\n");
+ return;
+ }
+ stuffcmd(client, "defer clear\n");
+ print("defer clear stuffed to ", argv(1), " (", client.netname, ")\n");
+ return;
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2defer_clear^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd defer_clear clientnumber\n");
+ print(" where 'clientnumber' is player entity number.\n");
+ print("See also: ^2defer_clear_all^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_defer_clear_all(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ float i;
+ float argc;
+
+ FOR_EACH_CLIENT(client)
+ {
+ argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
+ GameCommand_defer_clear(GC_REQUEST_COMMAND, argc);
+ ++i;
+ }
+ if(i) { print(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd defer_clear_all\n");
+ print(" No arguments required.\n");
+ print("See also: ^2defer_clear^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_delrec(float request, float argc) // UNTESTED // perhaps merge later with records and printstats and such?
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ if(argv(1))
+ {
+ if(argv(2))
+ race_deleteTime(argv(2), stof(argv(1)));
+ else
+ race_deleteTime(GetMapname(), stof(argv(1)));
+ return;
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2delrec^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
+ print(" 'ranking' is which ranking level to clear up to, \n");
+ print(" it will clear all records up to nth place.\n");
+ print(" if 'map' is not provided it will use current map.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_effectindexdump(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ float fh, d;
+ string s;
+
+ d = db_create();
+ print("begin of effects list\n");
+ db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
+ db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
+ db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
+ db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
+ db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
+ db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
+ db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
+ db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
+ db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
+ db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
+ db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
+ db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
+ db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
+ db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
+ db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
+ db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
+ db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
+ db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
+ db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
+ db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
+ db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
+ db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
+ db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
+ db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
+ db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
+ db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
+ db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
+ db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
+ db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
+ db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
+ db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
+ db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
+ db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
+ db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
+ db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
+ db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
+
+ fh = fopen("effectinfo.txt", FILE_READ);
+ while((s = fgets(fh)))
+ {
+ tokenize_console(s);
+ if(argv(0) == "effect")
+ {
+ if(db_get(d, argv(1)) != "1")
+ {
+ if(particleeffectnum(argv(1)) >= 0)
+ print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
+ db_put(d, argv(1), "1");
+ }
+ }
+ }
+ print("end of effects list\n");
+
+ db_close(d);
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd effectindexdump\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_extendmatchtime(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ changematchtime(autocvar_timelimit_increment* 60, autocvar_timelimit_min*60, autocvar_timelimit_max*60);
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd extendmatchtime\n");
+ print(" No arguments required.\n");
+ print("See also: ^2reducematchtime^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_find(float request, float argc)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ entity client;
+
+ for(client = world; (client = find(client, classname, argv(1))); )
+ print(etos(client), "\n");
+
+ return;
+ }
+
+ default:
+ print("Incorrect parameters for ^2find^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd find classname\n");
+ print(" Where 'classname' is the classname to search for.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_gametype(float request, float argc)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ string s = argv(1);
+ float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
+
+ if(t)
+ {
+ MapInfo_SwitchGameType(t);
+ MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
+ if(MapInfo_count > 0)
+ bprint("Game type successfully switched to ", s, "\n");
+ else
+ {
+ bprint("Cannot use this game type: no map for it found\n");
+ MapInfo_SwitchGameType(tsave);
+ MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
+ }
+ }
+ else
+ bprint("Game type switch to ", s, " failed: this type does not exist!\n");
+ return;
+ }
+
+ default:
+ print("Incorrect parameters for ^2gametype^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd gametype mode\n");
+ print(" Where 'mode' is the gametype mode to switch to.\n");
+ print("See also: ^2gotomap^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_gettaginfo(float request, float argc) // UNTESTED // todo: finish usage description for it (but, must first learn this shit)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ entity tmp_entity;
+ float i;
+ vector v;
+
+ if(argc >= 4)
+ {
+ tmp_entity = spawn();
+ if(argv(1) == "w")
+ setmodel(tmp_entity, (nextent(world)).weaponentity.model);
+ else
+ {
+ precache_model(argv(1));
+ setmodel(tmp_entity, argv(1));
+ }
+ tmp_entity.frame = stof(argv(2));
+ if(substring(argv(3), 0, 1) == "#")
+ i = stof(substring(argv(3), 1, -1));
+ else
+ i = gettagindex(tmp_entity, argv(3));
+ if(i)
+ {
+ v = gettaginfo(tmp_entity, i);
+ print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
+ print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
+ print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n");
+ print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n");
+ print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n");
+ print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n");
+ print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n");
+ if(argc >= 6)
+ {
+ v_y = -v_y;
+ localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
+ }
+ }
+ else
+ print("bone not found\n");
+
+ remove(tmp_entity);
+ return;
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2gettaginfo^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd gettaginfo\n");
+ print(" FIXME: Arguments currently unknown\n");
+ print("See also: ^2bbox^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_gotomap(float request, float argc)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ if(argc == 2)
+ {
+ print(GotoMap(argv(1)), "\n");
+ return;
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2gotomap^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd gotomap map\n");
+ print(" Where 'map' is the *.bsp file to change to.\n");
+ print("See also: ^2gametype^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_ladder(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ print(ladder_reply);
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd ladder\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_lockteams(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ if(teamplay)
+ {
+ lockteams = 1;
+ bprint("^1The teams are now locked.\n");
+ }
+ else
+ {
+ bprint("lockteams command can only be used in a team-based gamemode.\n");
+ }
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd lockteams\n");
+ print(" No arguments required.\n");
+ print("See also: ^2unlockteams^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_make_mapinfo(float request) // UNTESTED
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ entity tmp_entity;
+
+ tmp_entity = spawn();
+ tmp_entity.classname = "make_mapinfo";
+ tmp_entity.think = make_mapinfo_Think;
+ tmp_entity.nextthink = time; // this sucks... todo: re-write this -- Use initializeentity later
+ MapInfo_Enumerate();
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd make_mapinfo\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_modelbug(float request) // UNTESTED // is this even needed anymore?
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ modelbug();
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd modelbug\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_moveplayer(float request, float argc)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ entity client;
+
+ string targets = strreplace(",", " ", argv(1));
+ string original_targets = strreplace(" ", ", ", targets);
+ string destination = argv(2);
+ string notify = argv(3);
+
+ string successful, t;
+
+ // lets see if the target(s) even actually exist.
+ if((targets) && (destination))
+ {
+ for(;targets;)
+ {
+ t = car(targets); targets = cdr(targets);
+
+ // Check to see if the player is a valid target
+ if((GetFilteredNumber(t) < 1) || (GetFilteredNumber(t) > maxclients)) // player_id is out of range
+ {
+ print("Player ", ftos(GetFilteredNumber(t)), " doesn't exist (out of range)", (targets ? ", skipping to next player.\n" : ".\n"));
+ continue;
+ }
+ client = edict_num(GetFilteredNumber(t));
+ if not(client.flags & FL_CLIENT) // player entity is not a client
+ {
+ print("Player ", ftos(GetFilteredNumber(t)), " doesn't exist (not a client)", (targets ? ", skipping to next player.\n" : ".\n"));
+ continue;
+ }
+
+ // Where are we putting this player?
+ if(destination == "spec" || destination == "spectator")
+ {
+ if(client.classname != "spectator" && client.classname != "observer")
+ {
+ self = client;
+ PutObserverInServer();
+
+ successful = strcat(successful, (successful ? ", " : ""), client.netname);
+ }
+ else
+ {
+ print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
+ }
+ continue;
+ }
+ else
+ {
+ if(client.classname != "spectator" && client.classname != "observer")
+ {
+ if(teamplay)
+ {
+ // set up
+ float team_color;
+ float save = client.team_forced;
+ client.team_forced = 0;
+
+ // find the team to move the player to
+ team_color = ColourToNumber(destination);
+ if(team_color == client.team) // already on the destination team
+ {
+ // keep the forcing undone
+ print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", ColoredTeamName(client.team), (targets ? ", skipping to next player.\n" : ".\n"));
+ continue;
+ }
+ else if(team_color == 0) // auto team
+ {
+ team_color = NumberToTeamNumber(FindSmallestTeam(client, FALSE));
+ }
+ else
+ {
+ CheckAllowedTeams(client);
+ }
+ client.team_forced = save;
+
+ // Check to see if the destination team is even available
+ switch(team_color)
+ {
+ case COLOR_TEAM1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
+ case COLOR_TEAM2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
+ case COLOR_TEAM3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
+ case COLOR_TEAM4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
+
+ default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
+ }
+
+ // If so, lets continue and finally move the player
+ client.team_forced = 0;
+ MoveToTeam(client, team_color, 6, stof(notify));
+ successful = strcat(successful, (successful ? ", " : ""), client.netname);
+ print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", ColoredTeamName(team_color), ".\n");
+ continue;
+ }
+ else
+ {
+ print("Can't change teams when currently not playing a team game.\n");
+ return;
+ }
+ }
+ else
+ {
+ print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
+ return;
+ }
+ }
+ }
+
+ if(successful)
+ bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
+ else
+ print("No players given (", original_targets, ") are able to move.\n");
+
+ return; // still correct parameters so return to avoid usage print
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2moveplayer^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd moveplayer clientnumbers destination [notify]\n");
+ print(" 'clientnumbers' is a list (separated by commas) of player entity ID's\n");
+ print(" 'destination' is what to send the player to, be it team or spectating\n");
+ print(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
+ print(" 'notify' is whether or not to send messages notifying of the move. Detail below.\n");
+ print(" 0 (00) automove centerprint, admin message; 1 (01) automove centerprint, no admin message\n");
+ print(" 2 (10) no centerprint, admin message; 3 (11) no centerprint, no admin message\n");
+ print("Examples: moveplayer 1,3,5 red 3\n");
+ print(" moveplayer 2 spec \n");
+ print("See also: ^2allspec, shuffleteams^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_nospectators(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ blockSpectators = 1;
+ entity plr;
+ FOR_EACH_CLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
+ {
+ if(plr.classname == "spectator" || plr.classname == "observer")
+ {
+ plr.spectatortime = time;
+ sprint(plr, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
+ }
+ }
+ bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd nospectators\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_onslaught_updatelinks(float request) // UNTESTED // should this be here? Perhaps some mutatorhook call instead....
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ onslaught_updatelinks();
+ print("ONS links updated\n");
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd onslaught_updatelinks\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_playerdemo(float request, float argc) // UNTESTED
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ float i, n, entno;
+ string s;
+
+ switch(argv(1))
+ {
+ case "read":
+ {
+ // TODO: Create a general command for looking this up, save a lot of space everywhere in this file
+ entno = GetFilteredNumber(argv(2));
+ if((entno < 1) | (entno > maxclients)) {
+ print("Player ", argv(2), " doesn't exist\n");
+ return;
+ }
+ client = edict_num(entno);
+ if(clienttype(client) != CLIENTTYPE_BOT) {
+ print("Player ", client.netname, " is not a bot\n");
+ return;
+ }
+ self = client;
+ playerdemo_open_read(argv(3));
+ return;
+ }
+
+ case "write":
+ {
+ entno = GetFilteredNumber(argv(2));
+ if((entno < 1) | (entno > maxclients)) {
+ print("Player ", argv(2), " doesn't exist\n");
+ return;
+ }
+ client = edict_num(entno);
+ self = client;
+ playerdemo_open_write(argv(3));
+ return;
+ }
+
+ case "auto_read_and_write":
+ {
+ s = argv(2);
+ n = GetFilteredNumber(argv(3));
+ cvar_set("bot_number", ftos(n));
+ localcmd("wait; wait; wait\n");
+ for(i = 0; i < n; ++i)
+ localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
+ localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
+ return;
+ }
+
+ case "auto_read":
+ {
+ s = argv(2);
+ n = GetFilteredNumber(argv(3));
+ cvar_set("bot_number", ftos(n));
+ localcmd("wait; wait; wait\n");
+ for(i = 0; i < n; ++i)
+ localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
+ return;
+ }
+
+ return;
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2radarmap^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd \n");
+ print(" FIXME: Arguments currently unknown\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_printstats(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ DumpStats(FALSE);
+ print("stats dumped.\n");
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd printstats\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_radarmap(float request, float argc)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ if(RadarMap_Make(argc))
+ return;
+ }
+
+ default:
+ print("Incorrect parameters for ^2radarmap^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
+ print(" The quality factor Q is roughly proportional to the time taken.\n");
+ print(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_rankings(float request) // this is OLD.... jeez.
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ strunzone(rankings_reply);
+ rankings_reply = strzone(getrankings());
+ print(rankings_reply);
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd rankings\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_records(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ float i;
+
+ for (i = 0; i < 10; ++i)
+ print(records_reply[i]);
+
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd records\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_reducematchtime(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ changematchtime(autocvar_timelimit_decrement*-60, autocvar_timelimit_min*60, autocvar_timelimit_max*60);
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd reducematchtime\n");
+ print(" No arguments required.\n");
+ print("See also: ^2extendmatchtime^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_setbots(float request, float argc)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ if(argc >= 2)
+ {
+ cvar_settemp("minplayers", "0");
+ cvar_settemp("bot_number", argv(1));
+ bot_fixcount();
+ return;
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2setbots^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd setbots botnumber\n");
+ print(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
+ print("See also: ^2bot_cmd^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_shuffleteams(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ if(teamplay)
+ {
+ entity tmp_player;
+ float i, x, z, t_teams, t_players, team_color;
+
+ // count the total amount of players and total amount of teams
+ FOR_EACH_PLAYER(tmp_player)
+ {
+ CheckAllowedTeams(tmp_player);
+
+ if(c1 >= 0) t_teams = max(1, t_teams);
+ if(c2 >= 0) t_teams = max(2, t_teams);
+ if(c3 >= 0) t_teams = max(3, t_teams);
+ if(c4 >= 0) t_teams = max(4, t_teams);
+
+ ++t_players;
+ }
+
+ // build a list of the players in a random order
+ FOR_EACH_PLAYER(tmp_player)
+ {
+ for(;;)
+ {
+ i = bound(1, floor(random() * maxclients) + 1, maxclients);
+
+ if(shuffleteams_players[i])
+ {
+ continue; // a player is already assigned to this slot
+ }
+ else
+ {
+ shuffleteams_players[i] = num_for_edict(tmp_player);
+ break;
+ }
+ }
+ }
+
+ // finally, from the list made earlier, re-join the players in different order.
+ for(i = 1; i <= t_teams; ++i)
+ {
+ // find out how many players to assign to this team
+ x = (t_players / t_teams);
+ x = ((i == 1) ? ceil(x) : floor(x));
+
+ team_color = NumberToTeamNumber(i);
+
+ // sort through the random list of players made earlier
+ for(z = 1; z <= maxclients; ++z)
+ {
+ if not(shuffleteams_teams[i] >= x)
+ {
+ if not(shuffleteams_players[z])
+ continue; // not a player, move on to next random slot
+
+ self = edict_num(shuffleteams_players[z]); // TODO: add sanity checks for this entity to make sure it's okay and not some error.
+
+ if(self.team != team_color)
+ MoveToTeam(self, team_color, 6, 0);
+
+ shuffleteams_players[z] = 0;
+ shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
+ }
+ else
+ {
+ break; // move on to next team
+ }
+ }
+ }
+
+ bprint("Successfully shuffled the players around randomly.\n");
+
+ // clear the buffers now
+ for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
+ shuffleteams_players[i] = 0;
+
+ for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
+ shuffleteams_teams[i] = 0;
+ }
+ else
+ {
+ print("Can't shuffle teams when currently not playing a team game.\n");
+ }
+
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd shuffleteams\n");
+ print(" No arguments required.\n");
+ print("See also: ^2moveplayer, allspec^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_stuffto(float request, float argc)
+{
+ // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
+ // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
+ // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
+
+ #ifdef STUFFTO_ENABLED
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ float entno;
+
+ if(argc == 3)
+ {
+ entno = GetFilteredNumber(argv(1));
+ client = world;
+ if(entno <= maxclients)
+ client = edict_num(entno);
+ if(client.flags & FL_CLIENT)
+ {
+ stuffcmd(client, strcat("\n", argv(2), "\n"));
+ print(strcat("Command: \"", argv(2), "\" sent to ", client.netname, " (", argv(1) ,").\n"));
+ }
+ else
+ print(strcat("Client (", argv(1) ,") not found.\n"));
+
+ return;
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2stuffto^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd stuffto clientnumber command\n");
+ print(" FIXME: Arguments currently unknown\n");
+ return;
+ }
+ }
+ #else
+ if(request)
+ {
+ print("stuffto command is not enabled on this server.\n");
+ return;
+ }
+ #endif
+}
+
+void GameCommand_teamstatus(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ Score_NicePrint(world);
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd teamstatus\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_time(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ print("time = ", ftos(time), "\n");
+ print("frame start = ", ftos(gettime(GETTIME_FRAMESTART)), "\n");
+ print("realtime = ", ftos(gettime(GETTIME_REALTIME)), "\n");
+ print("hires = ", ftos(gettime(GETTIME_HIRES)), "\n");
+ print("uptime = ", ftos(gettime(GETTIME_UPTIME)), "\n");
+ print("localtime = ", strftime(TRUE, "%a %b %e %H:%M:%S %Z %Y"), "\n"); // FIXME: Why is strftime broken? is engine problem, I think.
+ print("gmtime = ", strftime(FALSE, "%a %b %e %H:%M:%S %Z %Y"), "\n");
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd time\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_trace(float request, float argc)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ // TODO: Clean up all of these variables and merge the code below to use only a few
+ entity e;
+ vector org, delta, start, end, p, q, q0, pos, vv, dv;
+ float i, f, safe, unsafe, dq, dqf;
+
+ switch(argv(1))
+ {
+ case "debug":
+ {
+ print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
+ for(;;)
+ {
+ org = world.mins;
+ delta = world.maxs - world.mins;
+
+ start_x = org_x + random() * delta_x;
+ start_y = org_y + random() * delta_y;
+ start_z = org_z + random() * delta_z;
+
+ end_x = org_x + random() * delta_x;
+ end_y = org_y + random() * delta_y;
+ end_z = org_z + random() * delta_z;
+
+ start = stov(vtos(start));
+ end = stov(vtos(end));
+
+ tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
+ if(!trace_startsolid)
+ {
+ p = trace_endpos;
+ tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
+ if(trace_startsolid || trace_fraction == 1)
+ {
+ rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
+ tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
+ tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
+
+ if(trace_startsolid)
+ {
+ // how much do we need to back off?
+ safe = 1;
+ unsafe = 0;
+ for(;;)
+ {
+ pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
+ tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
+ if(trace_startsolid)
+ {
+ if((safe + unsafe) * 0.5 == unsafe)
+ break;
+ unsafe = (safe + unsafe) * 0.5;
+ }
+ else
+ {
+ if((safe + unsafe) * 0.5 == safe)
+ break;
+ safe = (safe + unsafe) * 0.5;
+ }
+ }
+
+ print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
+ print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
+
+ tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
+ if(trace_startsolid)
+ print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
+ else
+ print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
+ break;
+ }
+
+ q0 = p;
+ dq = 0;
+ dqf = 1;
+ for(;;)
+ {
+ q = p + normalize(end - p) * (dq + dqf);
+ if(q == q0)
+ break;
+ tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
+ if(trace_startsolid)
+ error("THIS ONE cannot happen");
+ if(trace_fraction > 0)
+ dq += dqf * trace_fraction;
+ dqf *= 0.5;
+ q0 = q;
+ }
+ if(dq > 0)
+ {
+ print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
+ print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
+ break;
+ }
+ }
+ }
+ }
+ return;
+ }
+
+ case "debug2":
+ {
+ e = nextent(world);
+ tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
+ vv = trace_endpos;
+ if(trace_fraction == 1)
+ {
+ print("not above ground, aborting\n");
+ return;
+ }
+ f = 0;
+ for(i = 0; i < 100000; ++i)
+ {
+ dv = randomvec();
+ if(dv_z > 0)
+ dv = -1 * dv;
+ tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
+ if(trace_startsolid)
+ print("bug 1\n");
+ if(trace_fraction == 1)
+ if(dv_z < f)
+ {
+ print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z));
+ print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n");
+ f = dv_z;
+ }
+ }
+ print("highest possible dist: ", ftos(f), "\n");
+ return;
+ }
+
+ case "walk":
+ {
+ if(argc == 3)
+ {
+ e = nextent(world);
+ if(tracewalk(e, stov(argv(1)), e.mins, e.maxs, stov(argv(2)), MOVE_NORMAL))
+ print("can walk\n");
+ else
+ print("cannot walk\n");
+ return;
+ }
+ }
+
+ case "showline":
+ {
+ if(argc == 3)
+ {
+ vv = stov(argv(1));
+ dv = stov(argv(2));
+ traceline(vv, dv, MOVE_NORMAL, world);
+ trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
+ trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
+ return;
+ }
+ }
+
+ // no default case, just go straight to invalid
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2trace^7\n");
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd trace command [arguments]\n");
+ print(" FIXME: Arguments currently unknown\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_unlockteams(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ if(teamplay)
+ {
+ lockteams = 0;
+ bprint("^1The teams are now unlocked.\n");
+ }
+ else
+ {
+ bprint("unlockteams command can only be used in a team-based gamemode.\n");
+ }
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd unlockteams\n");
+ print(" No arguments required.\n");
+ print("See also: ^2lockteams^7\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_warp(float request, float argc)
+{
+ switch (request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ if(autocvar_g_campaign)
+ {
+ if(argc >= 2)
+ {
+ CampaignLevelWarp(stof(argv(1)));
+ print("Successfully warped to campaign level ", stof(argv(1)), ".\n");
+ }
+ else
+ {
+ CampaignLevelWarp(-1);
+ print("Successfully warped to next campaign level.\n");
+ }
+ }
+ else
+ print("Not in campaign, can't level warp\n");
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd level\n");
+ print(" 'level' is the level to change campaign mode to.\n");
+ return;
+ }
+ }
+}
+
+/* use this when creating a new command, making sure to place it in alphabetical order.
+void GameCommand_(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd \n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+*/
+
+
+// ==================================
+// Macro system for server commands
+// ==================================
+
+// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
+#define SERVER_COMMANDS(request,arguments,command) \
+ SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
+ SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
+ SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
+ SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
+ SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
+ SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments), "Control and send commands to bots") \
+ SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
+ SERVER_COMMAND("cvar_changes", GameCommand_cvar_changes(request), "Prints a list of all changed server cvars") \
+ SERVER_COMMAND("cvar_purechanges", GameCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \
+ SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
+ SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
+ SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
+ SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
+ SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
+ SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
+ SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
+ SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
+ SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
+ SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
+ SERVER_COMMAND("ladder", GameCommand_ladder(request), "Get information about top players if supported") \
+ SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
+ SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
+ SERVER_COMMAND("modelbug", GameCommand_modelbug(request), "TODO foobar") \
+ SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
+ SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
+ SERVER_COMMAND("onslaught_updatelinks", GameCommand_onslaught_updatelinks(request), "Refresh link status for onslaught") \
+ SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
+ SERVER_COMMAND("printstats", GameCommand_printstats(request), "TODO foobar") \
+ SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
+ SERVER_COMMAND("rankings", GameCommand_rankings(request), "Print information about rankings") \
+ SERVER_COMMAND("records", GameCommand_records(request), "List top 10 records for the current map") \
+ SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
+ SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
+ SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
+ SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
+ SERVER_COMMAND("teamstatus", GameCommand_teamstatus(request), "Show information about player and team scores") \
+ SERVER_COMMAND("time", GameCommand_time(request), "Print different formats/readouts of time") \
+ SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
+ SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
+ SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
+ SERVER_COMMAND("vote", VoteCommand(request, world, arguments, command), "Server side control of voting") /* handled in server/vote.qc */ \
+ /* nothing */
+
+void GameCommand_macro_help()
+{
+ #define SERVER_COMMAND(name,function,description) \
+ { print(" ^2", name, "^7: ", description, "\n"); }
+
+ SERVER_COMMANDS(0, 0, "")
+ #undef SERVER_COMMAND
+
+ return;
+}
+
+float GameCommand_macro_command(float argc, string command)
+{
+ #define SERVER_COMMAND(name,function,description) \
+ { if(name == strtolower(argv(0))) { function; return TRUE; } }
+
+ SERVER_COMMANDS(GC_REQUEST_COMMAND, argc, command)
+ #undef SERVER_COMMAND
+
+ return FALSE;
+}
+
+float GameCommand_macro_usage(float argc)
+{
+ #define SERVER_COMMAND(name,function,description) \
+ { if(name == strtolower(argv(1))) { function; return TRUE; } }
+
+ SERVER_COMMANDS(GC_REQUEST_USAGE, argc, "")
+ #undef SERVER_COMMAND
+
+ return FALSE;
+}
+
+
+// =========================================
+// Main Function Called By Engine (sv_cmd)
+// =========================================
+// If this function exists, game code handles gamecommand instead of the engine code.
+
+void GameCommand(string command)
+{
+ float argc = tokenize_console(command);
+
+ if(strtolower(argv(0)) == "help")
+ {
+ if(argc == 1)
+ {
+ print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are:\n");
+ GameCommand_macro_help();
+
+ GameCommand_Ban("help");
+ GameCommand_Generic("help");
+ print("For help about specific commands, type sv_cmd help COMMAND\n");
+ return;
+ }
+ else if(GameCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
+ {
+ return;
+ }
+ }
+ else if(GameCommand_Ban(command))
+ {
+ return; // handled by server/ipban.qc
+ }
+ else if(GameCommand_Generic(command))
+ {
+ return; // handled by common/gamecommand.qc
+ }
+ else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
+ {
+ return; // handled by one of the above GameCommand_* functions
+ }
+
+ // nothing above caught the command, must be invalid
+ print("Unknown server command", ((command != "") ? strcat(" \"", command, "\"") : ""), ". For a list of supported commands, try sv_cmd help.\n");
+
+ return;
+}
\ No newline at end of file