0, 0
};
+#define GET_SKY_IMAGE(x,y,z) \
+ (fabs(x)>=fabs(y) && fabs(x)>=fabs(z)) ? (((x) > 0) ? 0 : 1) : \
+ (fabs(y)>=fabs(x) && fabs(y)>=fabs(z)) ? (((y) > 0) ? 2 : 3) : \
+ (((z) > 0) ? 4 : 5)
+
+int highest[6] =
+{
+ 0,
+ 0,
+ 1,
+ 1,
+ 2,
+ 2
+};
static const double skyboxvertex3f[6*4*3] =
{
*z = corners[2] + u * (corners[5] - corners[2]) + v * (corners[8] - corners[5]);
}
+void Map2f(double u, double v, const double *corners, double *x, double *y)
+{
+ *x = u * (corners[2] - corners[0]) + v * (corners[4] - corners[2]) + corners[0];
+ *y = u * (corners[3] - corners[1]) + v * (corners[5] - corners[3]) + corners[1];
+}
+
+void Unmap3f(double x, double y, double z, const double *corners, double *u, double *v)
+{
+ //*x = corners[0] + u * (corners[3] - corners[0]) + v * (corners[6] - corners[3]);
+ //*y = corners[1] + u * (corners[4] - corners[1]) + v * (corners[7] - corners[4]);
+ //*z = corners[2] + u * (corners[5] - corners[2]) + v * (corners[8] - corners[5]);
+ // THREE equations, TWO would be better! Let's simply use the two "better" ones
+
+ double xc0 = x - corners[0];
+ double yc1 = y - corners[1];
+ double zc2 = z - corners[2];
+ double c30 = corners[3] - corners[0];
+ double c41 = corners[4] - corners[1];
+ double c52 = corners[5] - corners[2];
+ double c63 = corners[6] - corners[3];
+ double c74 = corners[7] - corners[4];
+ double c85 = corners[8] - corners[5];
+
+ double det_x = c41 * c85 - c52 * c74;
+ double det_y = c30 * c85 - c52 * c63;
+ double det_z = c30 * c74 - c41 * c63;
+
+ if(fabs(det_x) >= fabs(det_y) && fabs(det_x) >= fabs(det_z))
+ {
+ double du = yc1 * c85 - zc2 * c74;
+ double dv = c41 * zc2 - c52 * yc1;
+ *u = du / det_x;
+ *v = dv / det_x;
+ }
+ else if(fabs(det_y) >= fabs(det_z))
+ {
+ double du = xc0 * c85 - zc2 * c63;
+ double dv = c30 * zc2 - c52 * xc0;
+ *u = du / det_y;
+ *v = dv / det_y;
+ }
+ else
+ {
+ double du = xc0 * c74 - yc1 * c63;
+ double dv = c30 * yc1 - c41 * xc0;
+ *u = du / det_z;
+ *v = dv / det_z;
+ }
+}
+
void MapCoord(int pic, int y, int x, double vec[3])
{
int h;
Map3f(u, v, skyboxvertex3f + 6*2*pic, &vec[0], &vec[1], &vec[2]);
}
+void UnmapCoord(const double vec_[3], int *pic, int *y, int *x)
+{
+ int h;
+ int flipx;
+ int flipy;
+ int flipdiag;
+ double u, v, xx, yy;
+ double f;
+ double vec[3];
+
+ // identify which pic it is
+ *pic = GET_SKY_IMAGE(vec_[0], vec_[1], vec_[2]);
+ f = 16.0/fabs(vec_[highest[*pic]]);
+ vec[0] = vec_[0] * f;
+ vec[1] = vec_[1] * f;
+ vec[2] = vec_[2] * f;
+ flipx = flip[3*(*pic)+0];
+ flipy = flip[3*(*pic)+1];
+ flipdiag = flip[3*(*pic)+2];
+
+ *x = *y = 0;
+ Unmap3f(vec[0], vec[1], vec[2], skyboxvertex3f + 6*2*(*pic), &u, &v);
+ Map2f(u, v, skyboxtexcoord2f + 4*2*(*pic), &xx, &yy);
+ *x = (int) (xx * 512.0 + 0.5);
+ *y = (int) (yy * 512.0 + 0.5);
+
+ if(flipdiag)
+ {
+ h = *x; *x = *y; *y = h;
+ }
+
+ if(flipy)
+ *y = 511 - *y;
+
+ if(flipx)
+ *x = 511 - *x;
+}
+
int main(int argc, char **argv)
{
FILE *f;
}
l = sqrt(brightvec[0]*brightvec[0] + brightvec[1]*brightvec[1] + brightvec[2]*brightvec[2]);
- fprintf(stderr, "vec = %f %f %f\n", brightvec[0] / l, brightvec[1] / l, brightvec[2] / l);
+ l /= 16;
+ brightvec[0] /= l;
+ brightvec[1] /= l;
+ brightvec[2] /= l;
+ fprintf(stderr, "vec = %f %f %f\n", brightvec[0], brightvec[1], brightvec[2]);
+ UnmapCoord(brightvec, &i, &j, &k);
+ fprintf(stderr, "picture %d pixel (%d %d) value %d\n", i, k, j, picture[i][j][k]);
pitch = atan2(brightvec[2], sqrt(brightvec[0]*brightvec[0] + brightvec[1]*brightvec[1]));
yaw = atan2(brightvec[1], brightvec[0]);
printf("%f %f\n", yaw * 180 / M_PI, pitch * 180 / M_PI);
+
return 0;
}