barwidth = 1;
barheight = 50;
bardivide = 20;
- netgraph_x = 0;
- netgraph_y = vid_conheight.integer - 48 - barheight - textsize;
+ netgraph_x = vid_conwidth.integer - (barwidth * NETGRAPH_PACKETS * 2 + separator);
+ netgraph_y = vid_conheight.integer - (48 + barheight + textsize);
SCR_DrawNetGraph_DrawConnection(cls.netcon, netgraph_x, netgraph_y, barwidth, barheight, bardivide, "incoming", separator, "outgoing", textsize);
}
+
- todo: difficulty ratings are: 0 = trivial, 1 = easy, 2 = easy-moderate, 3 = moderate, 4 = moderate-hard, 5 = hard, 6 = hard++, 7 = nightmare, d = done, -d = done but have not notified the people who asked for it, f = failed, -f = failed but have not notified the people who asked for it
0 bug darkplaces client: can't move mouse around in nexuiz menu if vid_mouse is 0
0 bug darkplaces client: decals are not sticking to submodels
0 bug darkplaces client: if you press 1 during the demo loop when quake starts, escape doesn't do anything until you hit some other key (daemon)
+0 bug darkplaces loader: crash when a mdl model has more replacement skins than the model contains (Lardarse)
0 bug darkplaces loader: make rtlight entity loader support q3map/q3map2 lights properly, they use a spawnflag for LINEAR mode, by default they use 1/(x*x) falloff (Carni, motorsep)
0 bug darkplaces loader: mcbsp hull selection is ignoring the custom hulls supported by mcbsp (div0)
0 bug darkplaces loader: q1bsp loader computes wrong submodel size for submodels with no surfaces, such as a func_wall comprised entirely of SKIP or CAULK brushes (neg|ke)