cvar_t vid_mode = {0, "vid_mode", "0"};
cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1"};
cvar_t vid_fullscreen = {0, "vid_fullscreen", "1"};
-cvar_t gl_combine = {0, "gl_combine", "0"};
+cvar_t gl_combine = {0, "gl_combine", "1"};
// GL_ARB_multitexture
void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
#endif
}
-/*
-void VID_CheckCombine(void)
-{
- // LordHavoc: although texture_env_combine doesn't require multiple TMUs
- // (it does require the multitexture extension however), it is useless to
- // darkplaces without multiple TMUs...
- if (gl_mtexable && strstr(gl_extensions, "GL_ARB_texture_env_combine "))
- {
- gl_combine_extension = true;
- Cvar_SetValue("gl_combine", true);
- Con_Printf("GL_ARB_texture_env_combine detected\n");
- }
- else
- {
- gl_combine_extension = false;
- Cvar_SetValue("gl_combine", false);
- Con_Printf("GL_ARB_texture_env_combine not detected\n");
- }
-}
-*/
-
void Force_CenterView_f (void)
{
cl.viewangles[PITCH] = 0;