#include "sv_hook.qh"
-AUTOCVAR(g_grappling_hook, bool, false, "let players spawn with the grappling hook which allows them to pull themselves up");
+// can't use the autocvar as it doesn't work in the campaign
+//AUTOCVAR(g_grappling_hook, bool, false, "let players spawn with the grappling hook which allows them to pull themselves up");
#ifdef SVQC
-REGISTER_MUTATOR(hook, autocvar_g_grappling_hook) {
+REGISTER_MUTATOR(hook, cvar("g_grappling_hook")) {
MUTATOR_ONADD {
g_grappling_hook = true;
WEP_HOOK.ammo_factor = 0;