self.target = targ.target;
if (self.spawnflags & 1)
{
- entity prev;
- prev = find(world, target, targ.targetname); // get the previous corner first
- cp = find(world, targetname, prev.target2); // now get its second target (the control point)
- if(cp.targetname == "") // none found
- {
- // when using bezier curves, you must have a control point for each corner in the path
- if(autocvar_developer)
- dprint(strcat("Warning: func_train using beizer curves reached the path_corner '", prev.targetname, "' which does not have a control point. Please add a target2 for each path_corner used by this train!\n"));
- cp_org = targ.origin - self.mins; // assume a straight line to the destination as fallback
- }
+ cp = find(world, target, targ.targetname); // get the previous corner first
+ cp = find(world, targetname, cp.target2); // now get its second target (the control point)
+ if(cp.targetname == "")
+ cp_org = targ.origin - self.mins; // no control point found, assume a straight line to the destination
else
cp_org = cp.origin - self.mins;
}