set g_ca_warmup 10 "time players get to run around before the round starts"
set g_ca_damage2score 100 "every this amount of damage done give players 1 point"
set g_ca_round_timelimit 180 "round time limit in seconds"
+set g_ca_round_stop 0 "freeze the game after round stops" // BaI mod
set g_ca_teams_override 0
set g_ca_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
set g_ca_teams 0
// freezetag
// ===========
set g_freezetag 0 "Freeze Tag: Freeze the opposing team(s) to win, unfreeze teammates by standing next to them"
-set g_freezetag_warmup 10 "time players get to run around before the round starts"
+// BaI mod changes this
+set g_freezetag_warmup 5 "time players get to run around before the round starts"
set g_freezetag_point_limit -1 "Freeze Tag point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
set g_freezetag_point_leadlimit -1 "Freeze Tag point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
set g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate if g_freezetag_revive_time_to_score is off"
set g_freezetag_revive_nade_health 40 "Amount of health player has if they revived from their own nade explosion"
set g_freezetag_revive_time_to_score 1.5 "every this amount of seconds give players reviving a frozen teammate 1 point"
set g_freezetag_round_timelimit 360 "round time limit in seconds"
+set g_freezetag_round_stop 0 "freeze game when round ends" // BaI mod
+set g_freezetag_round_respawn 0 // BaI mod
set g_freezetag_revive_auto 1 "automatically revive frozen players after some time (g_freezetag_frozen_maxtime)"
set g_freezetag_revive_auto_progress 1 "start the automatic reviving progress as soon as the player gets frozen"
set g_freezetag_revive_auto_reducible 1 "reduce auto-revival time when frozen players are hit by enemies; set to -1 to reduce it even when they are hit by teammates"
set g_freezetag_revive_auto_reducible_forcefactor 0.01 "hit force to time reduction conversion factor"
set g_freezetag_revive_auto_reducible_maxforce 400 "max force considered at once"
+set g_freezetag_revive_respawn 1 "respawn when reviving" // BaI mod
set g_freezetag_revive_spawnshield 1 "apply spawnshield for this time in seconds after the player has been revived"
set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds"
set g_freezetag_teams_override 0
set g_freezetag_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
set g_freezetag_teams 0
-set g_freezetag_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena"
+// BaI mod changes this
+set g_freezetag_weaponarena "0" "starting weapons - takes the same options as g_weaponarena"
// ==========
alias sv_hook_lastleave
// restart server if all players hit "ready"-button
-set sv_ready_restart_after_countdown 0 "reset players and map items after the countdown ended, instead of at the beginning of the countdown"
+// BaI mod changes this to 1
+set sv_ready_restart_after_countdown 1 "reset players and map items after the countdown ended, instead of at the beginning of the countdown"
alias sv_hook_readyrestart
set g_weapon_stay 0 "1: ghost weapons can be picked up but give no ammo, thrown guns have ammo 2: ghost weapons can be picked up and refill ammo to one pickup size, thrown guns have no ammo (to prevent infinite ammo abuse)"
set g_weapon_throwable 1 "if set to 1, weapons can be dropped"
set g_powerups -1 "if set to 0 no powerups will spawn, if 1 they will spawn in all game modes, -1 is game mode default"
-set g_powerups_drop_ondeath 0 "players will drop their powerups on death (1 = timer continues, 2 = timer freezes until picked up)"
+// BaI mod changes this
+set g_powerups_drop_ondeath 2 "players will drop their powerups on death (1 = timer continues, 2 = timer freezes until picked up)"
set g_powerups_stack 0 "enables stacking of powerup timers when picking up a powerup you already have; otherwise timer is reset to the time granted by the item, if greater than the time you currently have"
set g_powerups_strength 1 "allow strength powerups to spawn"
set g_powerups_shield 1 "allow shield powerups to spawn"
// common team values
-set teamplay_mode 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the cvars g_mirrordamage*, g_friendlyfire* and g_teamdamage*"
+// BaI mod changes this
+set teamplay_mode 2 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the cvars g_mirrordamage*, g_friendlyfire* and g_teamdamage*"
set g_mirrordamage 0.7 "for teamplay_mode 4: mirror damage factor"
set g_mirrordamage_virtual 1 "for teamplay_mode 4: do not actually apply mirror damage, just show graphics effect for it"
set g_mirrordamage_onlyweapons 0 "for teamplay_mode 4: only apply mirror damage if the attack was from a weapon"