// =========================================================
// Server side networked commands code, reworked by Samual
-// Last updated: November 26th, 2011
+// Last updated: November 27th, 2011
// =========================================================
#define CC_REQUEST_COMMAND 1
.float lms_spectate_warning;
string MapVote_Suggest(string m);
+//void MapVote_SendPicture(float id)
// ============================
}
}
+void ClientCommand_getmapvotepic(float request, float argc)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(intermission_running)
+ MapVote_SendPicture(stof(argv(1)));
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd getmapvotepic mapid\n");
+ sprint(self, " Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
+ return;
+ }
+ }
+}
+
void ClientCommand_info(float request, float argc)
{
switch(request)
}
/* use this when creating a new command, making sure to place it in alphabetical order.
-void ClientCommand_(float request)
+void ClientCommand_(float request)ClientCommand_getmapvotepic(request, arguments)
{
switch(request)
{
CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
CLIENT_COMMAND("cvar_changes", ClientCommand_cvar_changes(request), "Prints a list of all changed server cvars") \
CLIENT_COMMAND("cvar_purechanges", ClientCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \
+ CLIENT_COMMAND("getmapvotepic", ClientCommand_getmapvotepic(request, arguments), "Retrieve mapshot picture from the server") \
CLIENT_COMMAND("info", ClientCommand_info(request, arguments), "Request for unique server information set up by admin") \
CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
CLIENT_COMMAND("ladder", ClientCommand_ladder(request), "Get information about top players if supported") \
{
// exempt commands which are not subject to floodcheck
case "begin": break; // handled by engine in host_cmd.c
+ case "getmapvotepic": break; // handled by server in this file
case "pause": break; // handled by engine in host_cmd.c
case "prespawn": break; // handled by engine in host_cmd.c
case "reportcvar": break; // handled by server in this file
{
return; // handled by server/vote.qc
}
- else if(GameCommand_MapVote(argv(0)))
- {
- return; // handled by server/g_world.qc
- }
else if(CheatCommand(argc))
{
return; // handled by server/cheats.qc
return FALSE;
}
-
+/*
+ } else if(argv(0) == "vote") {
+ if(argv(1) == "") {
+ print_to(e, "^1You have to supply a vote command. See 'vhelp' for more info.");
+ } else if(argv(1) == "help") {
+ VoteHelp(e);
+ } else if(argv(1) == "status") {
+ if(votecalled) {
+ print_to(e, strcat("^7Vote for ", votecalledvote_display, "^7 called by ^7", VoteNetname(votecaller), "^7."));
+ } else {
+ print_to(e, "^1No vote called.");
+ }
+ } else if(argv(1) == "call") {
+ if(!e || autocvar_sv_vote_call) {
+ if(autocvar_sv_vote_nospectators && e && e.classname != "player") {
+ print_to(e, "^1Error: Only players can call a vote."); // TODO invent a cvar name for allowing votes by spectators during warmup anyway
+ }
+ else if(timeoutStatus) { //don't allow a vote call during a timeout
+ print_to(e, "^1Error: You can not call a vote while a timeout is active.");
+ }
+ else if(votecalled) {
+ print_to(e, "^1There is already a vote called.");
+ } else {
+ string vote;
+ vote = VoteParse(s, argc);
+ if(vote == "") {
+ print_to(e, "^1Your vote is empty. See 'vhelp' for more info.");
+ } else if(e
+ && time < e.vote_next) {
+ print_to(e, strcat("^1You have to wait ^2", ftos(ceil(e.vote_next - time)), "^1 seconds before you can again call a vote."));
+ } else if(VoteCheckNasty(vote)) {
+ print_to(e, "Syntax error in command. See 'vhelp' for more info.");
+ } else if(RemapVote(vote, "vcall", e)) {
+ votecalledvote = strzone(RemapVote_vote);
+ votecalledvote_display = strzone(RemapVote_display);
+ votecalled = TRUE;
+ votecalledmaster = FALSE;
+ votefinished = time + autocvar_sv_vote_timeout;
+ votecaller = e; // remember who called the vote
+ if(e) {
+ e.vote_vote = 1; // of course you vote yes
+ e.vote_next = time + autocvar_sv_vote_wait;
+ }
+ bprint("\{1}^2* ^3", VoteNetname(votecaller), "^2 calls a vote for ", votecalledvote_display, "\n");
+ if(autocvar_sv_eventlog)
+ GameLogEcho(strcat(":vote:vcall:", ftos(votecaller.playerid), ":", votecalledvote_display));
+ Nagger_VoteChanged();
+ VoteCount(); // needed if you are the only one
+ msg_entity = e;
+
+ entity player;
+ FOR_EACH_REALCLIENT(player)
+ {
+ ++playercount;
+ }
+ if(playercount > 1) // don't announce a "vote now" sound if player is alone
+ Announce("votecall");
+ } else {
+ print_to(e, "^1This vote is not ok. See 'vhelp' for more info.");
+ }
+ }
+ } else {
+ print_to(e, "^1Vote calling is NOT allowed.");
+ }
+ } else if(argv(1) == "stop") {
+ if(!votecalled) {
+ print_to(e, "^1No vote called.");
+ } else if(e == votecaller) { // the votecaller can stop a vote
+ VoteStop(e);
+ } else if(!e) { // server admin / console can too
+ VoteStop(e);
+ } else if(e.vote_master) { // masters can too
+ VoteStop(e);
+ } else {
+ print_to(e, "^1You are not allowed to stop that Vote.");
+ }
+ } else if(argv(1) == "master") {
+ if(autocvar_sv_vote_master) {
+ if(votecalled) {
+ print_to(e, "^1There is already a vote called.");
+ } else {
+ votecalled = TRUE;
+ votecalledmaster = TRUE;
+ votecalledvote = strzone("XXX");
+ votecalledvote_display = strzone("^3master");
+ votefinished = time + autocvar_sv_vote_timeout;
+ votecaller = e; // remember who called the vote
+ if(e) {
+ e.vote_vote = 1; // of course you vote yes
+ e.vote_next = time + autocvar_sv_vote_wait;
+ }
+ bprint("\{1}^2* ^3", VoteNetname(votecaller), "^2 calls a vote to become ^3master^2.\n");
+ if(autocvar_sv_eventlog)
+ GameLogEcho(strcat(":vote:vcall:", ftos(votecaller.playerid), ":", votecalledvote_display));
+ Nagger_VoteChanged();
+ VoteCount(); // needed if you are the only one
+ }
+ } else {
+ print_to(e, "^1Vote to become master is NOT allowed.");
+ }
+ } else if(argv(1) == "do") {
+ if(!e || e.vote_master) {
+ string dovote;
+ dovote = VoteParse(s, argc);
+ if(dovote == "") {
+ print_to(e, "^1Your command was empty. See 'vhelp' for more info.");
+ } else if(VoteCheckNasty(dovote)) {
+ print_to(e, "Syntax error in command. See 'vhelp' for more info.");
+ } else if(RemapVote(dovote, "vdo", e)) { // strcat seems to be necessary
+ bprint("\{1}^2* ^3", VoteNetname(e), "^2 used their ^3master^2 status to do \"^2", RemapVote_display, "^2\".\n");
+ if(autocvar_sv_eventlog)
+ GameLogEcho(strcat(":vote:vdo:", ftos(e.playerid), ":", RemapVote_display));
+ localcmd(strcat(RemapVote_vote, "\n"));
+ } else {
+ print_to(e, "^1This command is not ok. See 'vhelp' for more info.");
+ }
+ } else {
+ print_to(e, "^1You are NOT a master. You might need to login or vote to become master first. See 'vhelp' for more info.");
+ }
+ } else if(argv(1) == "login") {
+ string masterpwd;
+ masterpwd = autocvar_sv_vote_master_password;
+ if(masterpwd != "") {
+ float granted;
+ granted = (masterpwd == argv(2));
+ if (e)
+ e.vote_master = granted;
+ if(granted) {
+ print("Accepted master login from ", VoteNetname(e), "\n");
+ bprint("\{1}^2* ^3", VoteNetname(e), "^2 logged in as ^3master^2\n");
+ if(autocvar_sv_eventlog)
+ GameLogEcho(strcat(":vote:vlogin:", ftos(e.playerid)));
+ }
+ else
+ print("REJECTED master login from ", VoteNetname(e), "\n");
+ }
+ else
+ print_to(e, "^1Login to become master is NOT allowed.");
+ } else if(argv(1) == "yes") {
+ if(!votecalled) {
+ print_to(e, "^1No vote called.");
+ } else if (!e) {
+ print_to(e, "^1You can't vote from the server console.");
+ } else if(e.vote_vote == 0
+ || autocvar_sv_vote_change) {
+ msg_entity = e;
+ print_to(e, "^1You accepted the vote.");
+ e.vote_vote = 1;
+ if(!autocvar_sv_vote_singlecount) {
+ VoteCount();
+ }
+ } else {
+ print_to(e, "^1You have already voted.");
+ }
+ } else if(argv(1) == "no") {
+ if(!votecalled) {
+ print_to(e, "^1No vote called.");
+ } else if (!e) {
+ print_to(e, "^1You can't vote from the server console.");
+ } else if(e.vote_vote == 0
+ || autocvar_sv_vote_change) {
+ msg_entity = e;
+ print_to(e, "^1You rejected the vote.");
+ e.vote_vote = -1;
+ if(!autocvar_sv_vote_singlecount) {
+ VoteCount();
+ }
+ } else {
+ print_to(e, "^1You have already voted.");
+ }
+ } else if(argv(1) == "abstain" || argv(1) == "dontcare") {
+ if(!votecalled) {
+ print_to(e, "^1No vote called.");
+ } else if (!e) {
+ print_to(e, "^1You can't vote from the server console.");
+ } else if(e.vote_vote == 0
+ || autocvar_sv_vote_change) {
+ msg_entity = e;
+ print_to(e, "^1You abstained from your vote.");
+ e.vote_vote = -2;
+ if(!autocvar_sv_vote_singlecount) {
+ VoteCount();
+ }
+ } else {
+ print_to(e, "^1You have already voted.");
+ }
+ } else {
+ // ignore this?
+ print_to(e, "^1Unknown vote command.");
+ }
+ return TRUE;
+ }
+ return FALSE;
+*/
// ======================================
// Main function handling vote commands
// ======================================