});
br_event_supply_time = br_event_vehicle_time = time;
- round_handler.cnt = 0; // emulate round handler round start
}
-void br_dummy_Think(entity this){}
-
void br_Initialize()
{
br_started = false;
squads_colored = autocvar_g_br_squad_colors;
- // emulate the round handler, useful because this will cause a lot of code to correctly treat the stage before the match starts
- round_handler = new_pure(round_handler);
- round_handler.count = 0;
- round_handler.cnt = 1;
- round_handler.wait = false;
- setthink(round_handler, br_dummy_Think);
-
EliminatedPlayers_Init(br_isEliminated);
}