{
int i, j, found = false;
entity_database4_commit_t *commit;
- if (d->referenceframenum == framenum)
- return true;
if (framenum == -1)
{
EntityFrame4_ResetDatabase(d);
return true;
}
+ if (d->referenceframenum == framenum)
+ return true;
for (i = 0, commit = d->commit;i < MAX_ENTITY_HISTORY;i++, commit++)
{
if (commit->numentities && commit->framenum <= framenum)
0 darkplaces: figure out why zombies are disappearing when not entirely submerged in some hipnotic maps (romi)
0 darkplaces: fix broken key repeat on backspace key in console (Mercury)
0 darkplaces: fix broken mouse button display in key binding menu, it shows ??? for mouse buttons (Mercury, Tomaz)
-2 darkplaces: fix cl_nodelta 1, it's halting updates (Tomaz, sublim3)
+-n darkplaces: fix cl_nodelta 1, it's halting updates (Tomaz, sublim3)
0 darkplaces: fix disappearing viewmodel (and other models) when in an unvised q3bsp, or partially inside a wall in q3bsp
0 darkplaces: fix loadsky;r_restart;r_restart crash, again (sajt)
0 darkplaces: fix model lighting with r_shadow_realtime_world_lightmaps mode, it seems to be adding dlights to vertices? (Mitchell)