seta cl_spawn_event_particles 1 "pointparticles effect whenever a player spawns"
seta cl_spawn_event_sound 1 "sound effect whenever a player spawns"
//seta cl_spawn_point_model 0 "place a model at all spawn points" // still needs a model
-seta cl_spawn_point_particles 1 "pointparticles effect at all spawn points"
+//seta cl_spawn_point_particles 1 "pointparticles effect at all spawn points" // defined in effects-.cfg files
freelook 1
sensitivity 6
cl_decals_time 4
cl_particles_quality 1
cl_damageeffect 1
+cl_spawn_point_particles 1
cl_playerdetailreduction 0.5
gl_flashblend 0
gl_picmip -1
cl_decals_time 2
cl_particles_quality 0.4
cl_damageeffect 0
+cl_spawn_point_particles 0
cl_playerdetailreduction 2
gl_flashblend 1
gl_picmip 1
cl_decals_time 2
cl_particles_quality 1
cl_damageeffect 0
+cl_spawn_point_particles 0
cl_playerdetailreduction 1
gl_flashblend 0
gl_picmip 0
cl_decals_time 2
cl_particles_quality 1
cl_damageeffect 1
+cl_spawn_point_particles 1
cl_playerdetailreduction 1
gl_flashblend 0
gl_picmip 0
cl_decals_time 2
cl_particles_quality 0.4
cl_damageeffect 0
+cl_spawn_point_particles 0
cl_playerdetailreduction 4
gl_flashblend 1
gl_picmip 1337
cl_decals_time 10
cl_particles_quality 1
cl_damageeffect 2
+cl_spawn_point_particles 1
cl_playerdetailreduction 0
gl_flashblend 0
gl_picmip -1
cl_decals_time 10
cl_particles_quality 1
cl_damageeffect 1
+cl_spawn_point_particles 1
cl_playerdetailreduction 0
gl_flashblend 0
gl_picmip -1