seta crosshair_hittest 1.25 "do a crosshair hit evaluation; also, the crosshair is scaled by the given number when aiming at an enemy, and blurred when aiming at a team mate"\r
seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed"\r
seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed"\r
-seta cl_artwork_won 2 "number of artwork_won_ images available in the gfx folder, 0 disables winning artwork"\r
-seta cl_artwork_lost 2 "number of artwork_lost_ images available in the gfx folder, 0 disables loosing artwork"\r
+seta cl_artwork_win 2 "number of artwork_won_ images available in the gfx folder, 0 disables winning artwork"\r
+seta cl_artwork_lose 2 "number of artwork_lost_ images available in the gfx folder, 0 disables loosing artwork"\r
seta cl_artwork_stretch 0 "stretch artwork to fit the screen, even if it brakes image proportions"\r
seta cl_artwork_alpha 1 "artwork alpha"\r
seta cl_artwork_fade 0.65 "artwork fade in speed"\r
{\r
if(getstati(STAT_WINNING)) // we are the winner\r
{\r
- if(cvar("cl_artwork_won"))\r
- artwork_image = strcat("gfx/artwork_won_", ftos(floor(1 + (random() * cvar("cl_artwork_won")))));\r
+ if(cvar("cl_artwork_win"))\r
+ artwork_image = strcat("gfx/artwork_won_", ftos(floor(1 + (random() * cvar("cl_artwork_win")))));\r
}\r
else // we have lost\r
{\r
- if(cvar("cl_artwork_lost"))\r
- artwork_image = strcat("gfx/artwork_lost_", ftos(floor(1 + (random() * cvar("cl_artwork_lost")))));\r
+ if(cvar("cl_artwork_lose"))\r
+ artwork_image = strcat("gfx/artwork_lost_", ftos(floor(1 + (random() * cvar("cl_artwork_lose")))));\r
}\r
artwork_image = strzone(artwork_image);\r
}\r