]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
independent control of gl_mesh_maxtriangles and gl_mesh_transtriangles (that is to...
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 14 May 2002 10:40:35 +0000 (10:40 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 14 May 2002 10:40:35 +0000 (10:40 +0000)
also a check for meshs too big for 3DFX drivers, which might fix problems for some people, I dunno, I was unable to reproduce the problem on my voodoo2 this time (has occurred in the past, maybe something else is broken in the gl_backend preventing it from overflowing the vertex buffers of the driver)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1829 d7cf8633-e32d-0410-b094-e92efae38249

gl_backend.c

index 5b9a8d2985046049befab0019d80beb805c9f03b..5cdf1153f34fdf4062f0375acedfd0abecdd5ec0 100644 (file)
@@ -2,9 +2,10 @@
 #include "quakedef.h"
 
 //cvar_t gl_mesh_maxtriangles = {0, "gl_mesh_maxtriangles", "21760"};
-cvar_t gl_mesh_maxtriangles = {0, "gl_mesh_maxtriangles", "8192"};
+cvar_t gl_mesh_maxtriangles = {0, "gl_mesh_maxtriangles", "1024"};
 //cvar_t gl_mesh_batchtriangles = {0, "gl_mesh_batchtriangles", "1024"};
 cvar_t gl_mesh_batchtriangles = {0, "gl_mesh_batchtriangles", "0"};
+cvar_t gl_mesh_transtriangles = {0, "gl_mesh_transtriangles", "16384"};
 cvar_t gl_mesh_floatcolors = {0, "gl_mesh_floatcolors", "0"};
 cvar_t gl_mesh_drawmode = {CVAR_SAVE, "gl_mesh_drawmode", "3"};
 
@@ -76,8 +77,10 @@ float                overbrightscale;
 void SCR_ScreenShot_f (void);
 
 static int max_meshs;
+static int max_transmeshs;
 static int max_batch;
 static int max_verts; // always max_meshs * 3
+static int max_transverts; // always max_transmeshs * 3
 #define TRANSDEPTHRES 4096
 
 typedef struct buf_mesh_s
@@ -161,38 +164,39 @@ static void gl_backend_start(void)
        int i;
 
        max_verts = max_meshs * 3;
+       max_transverts = max_transmeshs * 3;
 
        if (!gl_backend_mempool)
                gl_backend_mempool = Mem_AllocPool("GL_Backend");
 
-#define BACKENDALLOC(var, count, sizeofstruct)\
+#define BACKENDALLOC(var, count, sizeofstruct, varname)\
        {\
                var = Mem_Alloc(gl_backend_mempool, count * sizeof(sizeofstruct));\
                if (var == NULL)\
-                       Sys_Error("gl_backend_start: unable to allocate memory\n");\
+                       Sys_Error("gl_backend_start: unable to allocate memory for %s (%d bytes)\n", (varname), count * sizeof(sizeofstruct));\
                memset(var, 0, count * sizeof(sizeofstruct));\
        }
 
-       BACKENDALLOC(buf_mesh, max_meshs, buf_mesh_t)
-       BACKENDALLOC(buf_tri, max_meshs, buf_tri_t)
-       BACKENDALLOC(buf_vertex, max_verts, buf_vertex_t)
-       BACKENDALLOC(buf_fcolor, max_verts, buf_fcolor_t)
-       BACKENDALLOC(buf_bcolor, max_verts, buf_bcolor_t)
+       BACKENDALLOC(buf_mesh, max_meshs, buf_mesh_t, "buf_mesh")
+       BACKENDALLOC(buf_tri, max_meshs, buf_tri_t, "buf_tri")
+       BACKENDALLOC(buf_vertex, max_verts, buf_vertex_t, "buf_vertex")
+       BACKENDALLOC(buf_fcolor, max_verts, buf_fcolor_t, "buf_fcolor")
+       BACKENDALLOC(buf_bcolor, max_verts, buf_bcolor_t, "buf_bcolor")
 
-       BACKENDALLOC(buf_transmesh, max_meshs, buf_mesh_t)
-       BACKENDALLOC(buf_sorttranstri, max_meshs, buf_transtri_t)
-       BACKENDALLOC(buf_sorttranstri_list, TRANSDEPTHRES, buf_transtri_t *)
-       BACKENDALLOC(buf_transtri, max_meshs, buf_tri_t)
-       BACKENDALLOC(buf_transvertex, max_verts, buf_vertex_t)
-       BACKENDALLOC(buf_transfcolor, max_verts, buf_fcolor_t)
+       BACKENDALLOC(buf_transmesh, max_transmeshs, buf_mesh_t, "buf_transmesh")
+       BACKENDALLOC(buf_sorttranstri, max_transmeshs, buf_transtri_t, "buf_sorttranstri")
+       BACKENDALLOC(buf_sorttranstri_list, TRANSDEPTHRES, buf_transtri_t *, "buf_sorttranstri_list")
+       BACKENDALLOC(buf_transtri, max_transmeshs, buf_tri_t, "buf_transtri")
+       BACKENDALLOC(buf_transvertex, max_transverts, buf_vertex_t, "buf_vertex")
+       BACKENDALLOC(buf_transfcolor, max_transverts, buf_fcolor_t, "buf_fcolor")
 
        for (i = 0;i < MAX_TEXTUREUNITS;i++)
        {
                // only allocate as many texcoord arrays as we need
                if (i < gl_textureunits)
                {
-                       BACKENDALLOC(buf_texcoord[i], max_verts, buf_texcoord_t)
-                       BACKENDALLOC(buf_transtexcoord[i], max_verts, buf_texcoord_t)
+                       BACKENDALLOC(buf_texcoord[i], max_verts, buf_texcoord_t, va("buf_texcoord[%d]", i))
+                       BACKENDALLOC(buf_transtexcoord[i], max_transverts, buf_texcoord_t, va("buf_transtexcoord[%d]", i))
                }
                else
                {
@@ -219,20 +223,26 @@ static void gl_backend_bufferchanges(int init)
 {
        // 21760 is (65536 / 3) rounded off to a multiple of 128
        if (gl_mesh_maxtriangles.integer < 256)
-               Cvar_SetValue("gl_mesh_maxtriangles", 256);
+               Cvar_SetValueQuick(&gl_mesh_maxtriangles, 256);
        if (gl_mesh_maxtriangles.integer > 21760)
-               Cvar_SetValue("gl_mesh_maxtriangles", 21760);
+               Cvar_SetValueQuick(&gl_mesh_maxtriangles, 21760);
+
+       if (gl_mesh_transtriangles.integer < 256)
+               Cvar_SetValueQuick(&gl_mesh_transtriangles, 256);
+       if (gl_mesh_transtriangles.integer > 65536)
+               Cvar_SetValueQuick(&gl_mesh_transtriangles, 65536);
 
        if (gl_mesh_batchtriangles.integer < 0)
-               Cvar_SetValue("gl_mesh_batchtriangles", 0);
+               Cvar_SetValueQuick(&gl_mesh_batchtriangles, 0);
        if (gl_mesh_batchtriangles.integer > gl_mesh_maxtriangles.integer)
-               Cvar_SetValue("gl_mesh_batchtriangles", gl_mesh_maxtriangles.integer);
+               Cvar_SetValueQuick(&gl_mesh_batchtriangles, gl_mesh_maxtriangles.integer);
 
        max_batch = gl_mesh_batchtriangles.integer;
 
-       if (max_meshs != gl_mesh_maxtriangles.integer)
+       if (max_meshs != gl_mesh_maxtriangles.integer || max_transmeshs != gl_mesh_transtriangles.integer)
        {
                max_meshs = gl_mesh_maxtriangles.integer;
+               max_transmeshs = gl_mesh_transtriangles.integer;
 
                if (!init)
                {
@@ -261,6 +271,7 @@ void gl_backend_init(void)
 #endif
 
        Cvar_RegisterVariable(&gl_mesh_maxtriangles);
+       Cvar_RegisterVariable(&gl_mesh_transtriangles);
        Cvar_RegisterVariable(&gl_mesh_batchtriangles);
        Cvar_RegisterVariable(&gl_mesh_floatcolors);
        Cvar_RegisterVariable(&gl_mesh_drawmode);
@@ -989,7 +1000,7 @@ void R_Mesh_AddTransparent(void)
 
        for (;transmesh;transmesh = transmesh->chain)
        {
-               if (currentmesh >= max_meshs || currenttriangle + transmesh->triangles > max_batch || currentvertex + transmesh->verts > max_verts)
+               if (currentmesh >= max_meshs || currenttriangle + transmesh->triangles > max_batch || currenttriangle + transmesh->triangles > 1024 || currentvertex + transmesh->verts > max_verts)
                        R_Mesh_Render();
 
                mesh = &buf_mesh[currentmesh++];
@@ -1062,9 +1073,23 @@ void R_Mesh_Draw(const rmeshinfo_t *m)
                        Host_Error("R_Mesh_Draw: invalid index (%i of %i verts)\n", m->index, m->numverts);
 #endif
 
+       // FIXME: we can work around this by falling back on non-array renderer if buffers are too big
+       if (m->numtriangles > 1024 || m->numverts > 3072)
+       {
+               Con_Printf("R_Mesh_Draw: mesh too big for 3DFX drivers, rejected\n");
+               return;
+       }
+
+       if (m->numtriangles > max_meshs || m->numverts > max_verts)
+       {
+               Con_Printf("R_Mesh_Draw: mesh too big for current gl_mesh_maxtriangles setting, rejected\n");
+               return;
+       }
+
+
        if (m->transparent)
        {
-               if (currenttransmesh >= max_meshs || (currenttranstriangle + m->numtriangles) > max_meshs || (currenttransvertex + m->numverts) > max_verts)
+               if (currenttransmesh >= max_transmeshs || (currenttranstriangle + m->numtriangles) > max_transmeshs || (currenttransvertex + m->numverts) > max_transverts)
                {
                        if (!transranout)
                        {
@@ -1093,12 +1118,6 @@ void R_Mesh_Draw(const rmeshinfo_t *m)
        }
        else
        {
-               if (m->numtriangles > max_meshs || m->numverts > max_verts)
-               {
-                       Con_Printf("R_Mesh_Draw: mesh too big for buffers\n");
-                       return;
-               }
-
                if (currentmesh >= max_meshs || (currenttriangle + m->numtriangles) > max_batch || (currentvertex + m->numverts) > max_verts)
                        R_Mesh_Render();
 
@@ -1251,9 +1270,23 @@ void R_Mesh_Draw_NativeOnly(const rmeshinfo_t *m)
                        return;
        }
 
+       // FIXME: we can work around this by falling back on non-array renderer if buffers are too big
+       if (m->numtriangles > 1024 || m->numverts > 3072)
+       {
+               Con_Printf("R_Mesh_Draw_NativeOnly: mesh too big for 3DFX drivers, rejected\n");
+               return;
+       }
+
+       if (m->numtriangles > max_meshs || m->numverts > max_verts)
+       {
+               Con_Printf("R_Mesh_Draw_NativeOnly: mesh too big for current gl_mesh_maxtriangles setting, rejected\n");
+               return;
+       }
+
+
        if (m->transparent)
        {
-               if (currenttransmesh >= max_meshs || (currenttranstriangle + m->numtriangles) > max_meshs || (currenttransvertex + m->numverts) > max_verts)
+               if (currenttransmesh >= max_transmeshs || (currenttranstriangle + m->numtriangles) > max_transmeshs || (currenttransvertex + m->numverts) > max_transverts)
                {
                        if (!transranout)
                        {
@@ -1281,12 +1314,6 @@ void R_Mesh_Draw_NativeOnly(const rmeshinfo_t *m)
        }
        else
        {
-               if (m->numtriangles > max_meshs || m->numverts > max_verts)
-               {
-                       Con_Printf("R_Mesh_Draw_NativeOnly: mesh too big for buffers\n");
-                       return;
-               }
-
                if (currentmesh >= max_meshs || (currenttriangle + m->numtriangles) > max_batch || (currentvertex + m->numverts) > max_verts)
                        R_Mesh_Render();
 
@@ -1397,9 +1424,23 @@ int R_Mesh_Draw_GetBuffer(rmeshbufferinfo_t *m)
         || !m->numverts)
                Host_Error("R_Mesh_Draw: no triangles or verts\n");
 
+       // FIXME: we can work around this by falling back on non-array renderer if buffers are too big
+       if (m->numtriangles > 1024 || m->numverts > 3072)
+       {
+               Con_Printf("R_Mesh_Draw_GetBuffer: mesh too big for 3DFX drivers, rejected\n");
+               return false;
+       }
+
+       if (m->numtriangles > max_meshs || m->numverts > max_verts)
+       {
+               Con_Printf("R_Mesh_Draw_GetBuffer: mesh too big for current gl_mesh_maxtriangles setting, rejected\n");
+               return false;
+       }
+
+
        if (m->transparent)
        {
-               if (currenttransmesh >= max_meshs || (currenttranstriangle + m->numtriangles) > max_meshs || (currenttransvertex + m->numverts) > max_verts)
+               if (currenttransmesh >= max_transmeshs || (currenttranstriangle + m->numtriangles) > max_transmeshs || (currenttransvertex + m->numverts) > max_transverts)
                {
                        if (!transranout)
                        {
@@ -1427,12 +1468,6 @@ int R_Mesh_Draw_GetBuffer(rmeshbufferinfo_t *m)
        }
        else
        {
-               if (m->numtriangles > max_meshs || m->numverts > max_verts)
-               {
-                       Con_Printf("R_Mesh_Draw_GetBuffer: mesh too big for buffers\n");
-                       return false;
-               }
-
                if (currentmesh >= max_meshs || (currenttriangle + m->numtriangles) > max_batch || (currentvertex + m->numverts) > max_verts)
                        R_Mesh_Render();