--- /dev/null
+float autocvar_sv_cheats;
+float autocvar_g_bastet;
+var float autocvar_g_movement_highspeed = 1;
.float maycheat;
float sv_cheats;
-float autocvar_sv_cheats;
#define CHIMPULSE_SPEEDRUN_INIT 30
#define CHIMPULSE_GIVE_ALL 99
string GetMapname(void);
float speedaward_lastupdate;
float speedaward_lastsent;
-var float autocvar_g_movement_highspeed = 1;
void SV_PlayerPhysics()
{
local vector wishvel, wishdir, v;
#ifdef TETRIS
-float autocvar_g_bastet;
.vector tet_org;
float tet_vs_current_id;
builtins.qh
extensions.qh
post-builtins.qh
+autocvars.qh
../warpzonelib/anglestransform.qh
../warpzonelib/mathlib.qh