]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Loopify t_items.qc
authorMario <mario@smbclan.net>
Thu, 24 Dec 2015 00:22:25 +0000 (10:22 +1000)
committerMario <mario@smbclan.net>
Thu, 24 Dec 2015 00:22:25 +0000 (10:22 +1000)
qcsrc/server/miscfunctions.qh
qcsrc/server/t_items.qc

index 8198338674923266b1e25261dedf21808e3428fb..22b769d6f698710d236c3b6cec5f93edf4c2cb0d 100644 (file)
@@ -339,10 +339,7 @@ void readlevelcvars()
        if (!warmup_stage)
                game_starttime = time + cvar("g_start_delay");
 
-       for(int i = WEP_FIRST; i <= WEP_LAST; ++i) {
-               Weapon w = Weapons_from(i);
-               w.wr_init(w);
-       }
+       FOREACH(Weapons, it != WEP_Null, LAMBDA(it.wr_init(it)));
 
        readplayerstartcvars();
 }
index 29c8669bb090a06b0756c02e5b1a34b27978fb6f..8bce02ca18ede89a42cd2499168c550ea3fbd342 100644 (file)
@@ -642,8 +642,6 @@ float Item_GiveTo(entity item, entity player)
 {
        float _switchweapon;
        float pickedup;
-       float it;
-       float i;
 
        // if nothing happens to player, just return without taking the item
        pickedup = false;
@@ -669,26 +667,28 @@ float Item_GiveTo(entity item, entity player)
 
        if (item.itemdef.instanceOfWeaponPickup)
        {
-               WepSet it;
-               it = item.weapons;
-               it &= ~player.weapons;
+               WepSet w;
+               w = item.weapons;
+               w &= ~player.weapons;
 
-               if (it || (item.spawnshieldtime && item.pickup_anyway > 0))
+               if (w || (item.spawnshieldtime && item.pickup_anyway > 0))
                {
                        pickedup = true;
-                       for(i = WEP_FIRST; i <= WEP_LAST; ++i)
-                       if(it & WepSet_FromWeapon(Weapons_from(i)))
-                       {
-                               W_DropEvent(wr_pickup, player, i, item);
-                               W_GiveWeapon(player, i);
-                       }
+                       FOREACH(Weapons, it != WEP_Null, LAMBDA(
+                               if(w & (it.m_wepset))
+                               {
+                                       W_DropEvent(wr_pickup, player, it.m_id, item);
+                                       W_GiveWeapon(player, it.m_id);
+                               }
+                       ));
                }
        }
 
-       if((it = (item.items - (item.items & player.items)) & IT_PICKUPMASK))
+       int its;
+       if((its = (item.items - (item.items & player.items)) & IT_PICKUPMASK))
        {
                pickedup = true;
-               player.items |= it;
+               player.items |= its;
                Send_Notification(NOTIF_ONE, player, MSG_INFO, INFO_ITEM_WEAPON_GOT, item.netname);
        }
 
@@ -931,32 +931,28 @@ float weapon_pickupevalfunc(entity player, entity item)
 
 float commodity_pickupevalfunc(entity player, entity item)
 {
-       float c, i;
+       float c;
        float need_shells = false, need_nails = false, need_rockets = false, need_cells = false, need_plasma = false, need_fuel = false;
-       entity wi;
        c = 0;
 
        // Detect needed ammo
-       for(i = WEP_FIRST; i <= WEP_LAST ; ++i)
-       {
-               wi = Weapons_from(i);
-
-               if (!(player.weapons & (wi.m_wepset)))
+       FOREACH(Weapons, it != WEP_Null, LAMBDA(
+               if(!(player.weapons & (it.m_wepset)))
                        continue;
 
-               if(wi.items & ITEM_Shells.m_itemid)
+               if(it.items & ITEM_Shells.m_itemid)
                        need_shells = true;
-               else if(wi.items & ITEM_Bullets.m_itemid)
+               else if(it.items & ITEM_Bullets.m_itemid)
                        need_nails = true;
-               else if(wi.items & ITEM_Rockets.m_itemid)
+               else if(it.items & ITEM_Rockets.m_itemid)
                        need_rockets = true;
-               else if(wi.items & ITEM_Cells.m_itemid)
+               else if(it.items & ITEM_Cells.m_itemid)
                        need_cells = true;
-               else if(wi.items & ITEM_Plasma.m_itemid)
+               else if(it.items & ITEM_Plasma.m_itemid)
                        need_plasma = true;
-               else if(wi.items & ITEM_JetpackFuel.m_itemid)
+               else if(it.items & ITEM_JetpackFuel.m_itemid)
                        need_fuel = true;
-       }
+       ));
 
        // TODO: figure out if the player even has the weapon this ammo is for?
        // may not affect strategy much though...
@@ -1419,8 +1415,7 @@ void target_items_use()
 
 spawnfunc(target_items)
 {
-       float n, i, j;
-       entity e;
+       float n, i;
        string s;
 
        self.use = target_items_use;
@@ -1450,21 +1445,16 @@ spawnfunc(target_items)
                        else if(argv(i) == "fuel_regen")             self.items |= ITEM_JetpackRegen.m_itemid;
                        else
                        {
-                               for(j = WEP_FIRST; j <= WEP_LAST; ++j)
-                               {
-                                       e = Weapons_from(j);
+                               FOREACH(Weapons, it != WEP_Null, LAMBDA(
                                        s = W_UndeprecateName(argv(i));
-                                       if(s == e.netname)
+                                       if(s == it.netname)
                                        {
-                                               self.weapons |= (e.m_wepset);
-                                               if(self.spawnflags == 0 || self.spawnflags == 2) {
-                                                       e.wr_init(e);
-                                               }
+                                               self.weapons |= (it.m_wepset);
+                                               if(self.spawnflags == 0 || self.spawnflags == 2)
+                                                       it.wr_init(it);
                                                break;
                                        }
-                               }
-                               if(j > WEP_LAST)
-                                       LOG_INFO("target_items: invalid item ", argv(i), "\n");
+                               ));
                        }
                }
 
@@ -1511,12 +1501,7 @@ spawnfunc(target_items)
                if(self.ammo_fuel != 0) self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, max(0, self.ammo_fuel), "fuel");
                if(self.health != 0) self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, max(0, self.health), "health");
                if(self.armorvalue != 0) self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, max(0, self.health), "armor");
-               for(j = WEP_FIRST; j <= WEP_LAST; ++j)
-               {
-                       e = Weapons_from(j);
-                       if(e == WEP_Null) continue;
-                       self.netname = sprintf("%s %s%d %s", self.netname, itemprefix, !!(self.weapons & (e.m_wepset)), e.netname);
-               }
+               FOREACH(Weapons, it != WEP_Null, LAMBDA(self.netname = sprintf("%s %s%d %s", self.netname, itemprefix, !!(self.weapons & (it.m_wepset)), it.netname)));
        }
        self.netname = strzone(self.netname);
        //print(self.netname, "\n");
@@ -1524,15 +1509,13 @@ spawnfunc(target_items)
        n = tokenize_console(self.netname);
        for(i = 0; i < n; ++i)
        {
-               for(j = WEP_FIRST; j <= WEP_LAST; ++j)
-               {
-                       e = Weapons_from(j);
-                       if(argv(i) == e.netname)
+               FOREACH(Weapons, it != WEP_Null, LAMBDA(
+                       if(argv(i) == it.netname)
                        {
-                               e.wr_init(e);
+                               it.wr_init(it);
                                break;
                        }
-               }
+               ));
        }
 }
 
@@ -1623,9 +1606,8 @@ void GiveRot(entity e, float v0, float v1, .float rotfield, float rottime, .floa
 }
 float GiveItems(entity e, float beginarg, float endarg)
 {SELFPARAM();
-       float got, i, j, val, op;
+       float got, i, val, op;
        float _switchweapon;
-       entity wi;
        string cmd;
 
        val = 999;
@@ -1694,13 +1676,10 @@ float GiveItems(entity e, float beginarg, float endarg)
                                got += GiveValue(e, health, op, val);
                                got += GiveValue(e, armorvalue, op, val);
                        case "allweapons":
-                               for(j = WEP_FIRST; j <= WEP_LAST; ++j)
-                               {
-                                       wi = Weapons_from(j);
-                                       if(wi == WEP_Null) continue;
-                                       if (!(wi.spawnflags & WEP_FLAG_MUTATORBLOCKED))
-                                               got += GiveWeapon(e, j, op, val);
-                               }
+                               FOREACH(Weapons, it != WEP_Null, LAMBDA(
+                                       if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
+                                               got += GiveWeapon(e, it.m_id, op, val);
+                               ));
                        case "allammo":
                                got += GiveValue(e, ammo_cells, op, val);
                                got += GiveValue(e, ammo_plasma, op, val);
@@ -1759,17 +1738,13 @@ float GiveItems(entity e, float beginarg, float endarg)
                                got += GiveValue(e, ammo_fuel, op, val);
                                break;
                        default:
-                               for(j = WEP_FIRST; j <= WEP_LAST; ++j)
-                               {
-                                       wi = Weapons_from(j);
-                                       if(cmd == wi.netname)
+                               FOREACH(Weapons, it != WEP_Null, LAMBDA(
+                                       if(cmd == it.netname)
                                        {
-                                               got += GiveWeapon(e, j, op, val);
+                                               got += GiveWeapon(e, it.m_id, op, val);
                                                break;
                                        }
-                               }
-                               if(j > WEP_LAST)
-                                       LOG_INFO("give: invalid item ", cmd, "\n");
+                               ));
                                break;
                }
                val = 999;
@@ -1780,16 +1755,12 @@ float GiveItems(entity e, float beginarg, float endarg)
        POSTGIVE_BIT(e, items, IT_UNLIMITED_SUPERWEAPONS, SND(POWERUP), SND(POWEROFF));
        POSTGIVE_BIT(e, items, IT_UNLIMITED_WEAPON_AMMO, SND(POWERUP), SND(POWEROFF));
        POSTGIVE_BIT(e, items, ITEM_Jetpack.m_itemid, SND(ITEMPICKUP), string_null);
-       for(j = WEP_FIRST; j <= WEP_LAST; ++j)
-       {
-               wi = Weapons_from(j);
-               if (wi == WEP_Null) continue;
-               POSTGIVE_WEAPON(e, Weapons_from(j), SND(WEAPONPICKUP), string_null);
-               if (!(save_weapons & (wi.m_wepset)))
-                       if(e.weapons & (wi.m_wepset)) {
-                               wi.wr_init(wi);
-                       }
-       }
+       FOREACH(Weapons, it != WEP_Null, LAMBDA(
+               POSTGIVE_WEAPON(e, it, SND(WEAPONPICKUP), string_null);
+               if(!(save_weapons & (it.m_wepset)))
+                       if(e.weapons & (it.m_wepset))
+                               it.wr_init(it);
+       ));
        POSTGIVE_VALUE(e, strength_finished, 1, SND(POWERUP), SND(POWEROFF));
        POSTGIVE_VALUE(e, invincible_finished, 1, "misc/powerup_shield.wav", SND(POWEROFF));
        POSTGIVE_VALUE(e, ammo_nails, 0, SND(ITEMPICKUP), string_null);