cl_beams_quakepositionhack 1 makes your lightning gun appear to fire from your waist (as in Quake and QuakeWorld)
cl_bob 0.02 view bobbing amount
cl_bobcycle 0.6 view bobbing speed
-cl_bobroll 0.001 view rolling amount
+cl_bobroll 0 view rolling amount
cl_bobrollcycle 0.75 view rolling speed
cl_bobrollairtime 0.05 how fast the view rolls back when you stop touching the ground
cl_bobmodel 1 enables gun bobbing
cvar_t cl_bob = {CVAR_SAVE, "cl_bob","0.02", "view bobbing amount"};
cvar_t cl_bobcycle = {CVAR_SAVE, "cl_bobcycle","0.6", "view bobbing speed"};
cvar_t cl_bobup = {CVAR_SAVE, "cl_bobup","0.5", "view bobbing adjustment that makes the up or down swing of the bob last longer"};
-cvar_t cl_bobroll = {CVAR_SAVE, "cl_bobroll","0.001", "view rolling amount"};
+cvar_t cl_bobroll = {CVAR_SAVE, "cl_bobroll","0", "view rolling amount"};
cvar_t cl_bobrollcycle = {CVAR_SAVE, "cl_bobrollcycle","0.75", "view rolling speed"};
cvar_t cl_bobrollairtime = {CVAR_SAVE, "cl_bobrollairtime","0.05", "how fast the view rolls back when you stop touching the ground"};
cvar_t cl_bobmodel = {CVAR_SAVE, "cl_bobmodel", "1", "enables gun bobbing"};