--- /dev/null
+/*
+Copyright (C) 2021 David Knapp (Cloudwalk)
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+#include "qtypes.h"
+#include "qdefs.h"
+
+/*
+ * The VPK format is Valve's package format for Source engine games,
+ * used to store game content.
+ *
+ * Game content is spread across multiple VPK files. A single, special
+ * VPK file, ending in _dir.vpk, contains a centralized directory
+ * tree for all of the other files, and has its own header.
+ * Although content can be stored in the directory file.
+ *
+ * This is useful for navigating game content without having
+ * to guess which VPK some file belongs to, while also
+ * making game updates more efficient by spreading content
+ * across multiple files, where opening and closing thousands
+ * of loose files to update them is less efficient.
+ */
+
+const uint32_t VPK_SIGNATURE = 0x55aa1234;
+
+typedef struct dvpk_header_v1_s
+{
+ const uint32_t signature; // Should always be VPK_SIGNATURE
+ const uint32_t version; // Should always be 1
+
+ // Size of directory tree
+ uint32_t tree_size;
+} dvpk_header_v1_t;
+
+typedef struct dvpk_header_v2_s
+{
+ const uint32_t signature; // Should always be VPK_SIGNATURE
+ const uint32_t version; // Should always be 2
+
+ // Size of directory tree
+ uint32_t tree_size;
+
+ // Section sizes
+ uint32_t filedata_size;
+ uint32_t archivemd5_size;
+ uint32_t othermd5_size;
+ uint32_t signature_size;
+} dvpk_header_v2_t;
+
+typedef struct dvpk_dir_entry_s
+{
+ uint32_t crc32;
+ uint16_t preloadbytes;
+
+ uint16_t archiveindex;
+ uint32_t entryoffset;
+ uint32_t entrylength;
+ const uint16_t terminator; // Should always be 0xFFFF
+} dvpk_dir_entry_t;
+
+typedef struct dvpk_archive_md5_entry_s
+{
+ uint32_t archiveindex;
+ uint32_t startingoffset;
+ uint32_t count;
+ int8_t md5sum[16];
+} dvpk_archive_md5_entry_t;
+
+typedef struct dvpk_other_md5_entry_s
+{
+ int8_t treesum[16];
+ int8_t archivemd5sum[16];
+ int8_t unknown[16]; // ??
+} dvpk_other_md5_entry_t;
+
+typedef struct dvpk_signature_entry_s
+{
+ uint32_t pubkeysize; // Always 160
+ int8_t pubkey[160];
+ uint32_t signaturesize; // Always 128
+ int8_t signature[128];
+} dvpk_signature_entry_t;