projects
/
xonotic
/
xonotic-data.pk3dir.git
/ commitdiff
summary
|
shortlog
|
log
|
commit
| commitdiff |
tree
raw
|
patch
| inline |
side by side
(parent:
3ae581b
)
Made instagib powerups on par with vanilla ones.
author
Lyberta <lyberta@lyberta.net>
Sun, 8 Oct 2017 18:12:10 +0000
(21:12 +0300)
committer
Lyberta <lyberta@lyberta.net>
Sun, 8 Oct 2017 18:12:10 +0000
(21:12 +0300)
qcsrc/common/mutators/mutator/instagib/items.qh
patch
|
blob
|
history
diff --git
a/qcsrc/common/mutators/mutator/instagib/items.qh
b/qcsrc/common/mutators/mutator/instagib/items.qh
index f0e18daab5aad3e3fa9f65b7473f5d80eda5ab83..7e0dfc066427e12fb90d36e6c2b243a0756aafd2 100644
(file)
--- a/
qcsrc/common/mutators/mutator/instagib/items.qh
+++ b/
qcsrc/common/mutators/mutator/instagib/items.qh
@@
-81,6
+81,8
@@
REGISTER_ITEM(Invisibility, Powerup) {
#ifdef GAMEQC
this.m_model = MDL_Invisibility_ITEM;
this.m_sound = SND_Invisibility;
+ this.m_glow = true;
+ this.m_respawnsound = SND_STRENGTH_RESPAWN;
#endif
this.netname = "invisibility";
this.m_name = "Invisibility";
@@
-111,6
+113,8
@@
REGISTER_ITEM(Speed, Powerup) {
#ifdef GAMEQC
this.m_model = MDL_Speed_ITEM;
this.m_sound = SND_Speed;
+ this.m_glow = true;
+ this.m_respawnsound = SND_SHIELD_RESPAWN;
#endif
this.netname = "speed";
this.m_name = "Speed";