if(minus)\r
{\r
if (stroke == 1)\r
- drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);\r
- drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);\r
+ drawstring(pos, "-", vsize, rgb, alpha, dflags);\r
+ drawstring(pos, "-", vsize, num_color, alpha, dflags);\r
pos_x += lettersize;\r
} else if(plus)\r
{\r
if (stroke == 1)\r
- drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);\r
- drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);\r
+ drawstring(pos, "+", vsize, rgb, alpha, dflags);\r
+ drawstring(pos, "+", vsize, num_color, alpha, dflags);\r
pos_x += lettersize;\r
}\r
\r
if(gametype == GAME_RPG)\r
return;\r
\r
- score_pos = top + '-240 8 0';\r
- secondary_score_pos = score_pos + '210 -6 0';\r
+ score_pos = top + '-80 8 0';\r
+ secondary_score_pos = score_pos + '80 -6 0';\r
\r
if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD\r
pl = players.sort_next;\r
distribution_color = '1 0 0';\r
minusplus = 2; // minusplus 1: always prefix with plus sign\r
}\r
- Sbar_DrawXNum(score_pos + '335 16 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- Sbar_DrawXNum(score_pos + '403 16 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- drawpic(score_pos + '335 16 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
+ Sbar_DrawXNum(score_pos + '232 -4 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawXNum(score_pos + '232 12 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ drawstring(score_pos + '216 -4 0' - '16 0 0' * TIME_DECIMALS, ".", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
}\r
// race record display\r
if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead\r
- drawpic(score_pos + '335 0 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ drawpic(score_pos + '173 0 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
\r
- Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- drawpic(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
+ Sbar_DrawXNum(score_pos + '192 0 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawXNum(score_pos + '192 0 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ drawstring(score_pos + '192 0 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', ".", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
\r
- Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- drawpic(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
+ Sbar_DrawXNum(score_pos + '192 0 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ drawstring(score_pos + '192 0 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', ":", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
\r
} else if (!teamplay) { // non-teamgames, except race/cts\r
// me vector := [team/connected frags id]\r
}\r
\r
vector health_pos, armor_pos;\r
- health_pos = bottom - '77 58 0';\r
- armor_pos = bottom - '62 68 0';\r
+ health_pos = bottom - '60 58 0';\r
+ armor_pos = bottom - '52.5 68 0';\r
\r
// armor\r
x = armor;\r
if (x > 0)\r
{\r
- drawpic(armor_pos + '10.5 -13.5 0', "gfx/hud/sb_armor", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- if(x < 100) armor_pos_x -= 4.5; // always center\r
- if(x < 10) armor_pos_x -= 7; // always center\r
+ drawpic(armor_pos + '0 -13.5 0', "gfx/hud/sb_armor", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ if(x < 100) armor_pos_x += 2.5; // always center\r
+ if(x < 10) armor_pos_x += 2.5; // always center\r
Sbar_DrawXNum_Colored(armor_pos, x, 12, sbar_alpha_fg);\r
}\r
\r
// health\r
x = health;\r
- drawpic(health_pos + '22 16 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- //if(x < 100) health_pos_x -= 9; // always center\r
- //if(x < 10) health_pos_x -= 11; // always center\r
+ drawpic(health_pos + '4.5 16 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ if(x < 100) health_pos_x += 5; // always center\r
+ if(x < 10) health_pos_x += 5; // always center\r
Sbar_DrawXNum_Colored(health_pos, x, 22, sbar_alpha_fg);\r
\r
// ammo\r